diff options
author | Oz Linden <oz@lindenlab.com> | 2011-07-21 15:02:03 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2011-07-21 15:02:03 -0400 |
commit | c118ec209907618c77613990fe2359d4f92802e6 (patch) | |
tree | b2fa95d1fa1563cdee89d2bf035b680c64918c0f /indra/newview/llwlparammanager.h | |
parent | 54bb91fd03d0c2f2600993274c59ae89324eeb03 (diff) | |
parent | 67e365ba57bb7024a64bc0663782cd7f06b4a5cc (diff) |
merge up changes for 2.8.0 release
Diffstat (limited to 'indra/newview/llwlparammanager.h')
-rw-r--r-- | indra/newview/llwlparammanager.h | 210 |
1 files changed, 172 insertions, 38 deletions
diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index 8c6329e769..bc984b9126 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -27,12 +27,14 @@ #ifndef LL_WLPARAMMANAGER_H #define LL_WLPARAMMANAGER_H -#include <vector> +#include <list> #include <map> +#include "llenvmanager.h" #include "llwlparamset.h" #include "llwlanimator.h" #include "llwldaycycle.h" #include "llviewercamera.h" +#include "lltrans.h" class LLGLSLShader; @@ -72,7 +74,7 @@ struct WLColorControl { r = val.mV[0]; g = val.mV[1]; b = val.mV[2]; - i = val.mV[3]; + i = val.mV[3]; return *this; } @@ -115,25 +117,112 @@ struct WLFloatControl { } }; -/// WindLight parameter manager class - what controls all the wind light shaders -class LLWLParamManager +struct LLWLParamKey : LLEnvKey { public: + // scope and source of a param set (WL sky preset) + std::string name; + EScope scope; - LLWLParamManager(); - ~LLWLParamManager(); + // for conversion from LLSD + static const int NAME_IDX = 0; + static const int SCOPE_IDX = 1; + + inline LLWLParamKey(const std::string& n, EScope s) + : name(n), scope(s) + { + } + + inline LLWLParamKey(LLSD llsd) + : name(llsd[NAME_IDX].asString()), scope(EScope(llsd[SCOPE_IDX].asInteger())) + { + } + + inline LLWLParamKey() // NOT really valid, just so std::maps can return a default of some sort + : name(""), scope(SCOPE_LOCAL) + { + } + + inline LLWLParamKey(std::string& stringVal) + { + size_t len = stringVal.length(); + if (len > 0) + { + name = stringVal.substr(0, len - 1); + scope = (EScope) atoi(stringVal.substr(len - 1, len).c_str()); + } + } + + inline std::string toStringVal() const + { + std::stringstream str; + str << name << scope; + return str.str(); + } + + inline LLSD toLLSD() const + { + LLSD llsd = LLSD::emptyArray(); + llsd.append(LLSD(name)); + llsd.append(LLSD(scope)); + return llsd; + } + + inline void fromLLSD(const LLSD& llsd) + { + name = llsd[NAME_IDX].asString(); + scope = EScope(llsd[SCOPE_IDX].asInteger()); + } + + inline bool operator <(const LLWLParamKey other) const + { + if (name < other.name) + { + return true; + } + else if (name > other.name) + { + return false; + } + else + { + return scope < other.scope; + } + } + + inline bool operator ==(const LLWLParamKey other) const + { + return (name == other.name) && (scope == other.scope); + } - /// load a preset file - void loadPresets(const std::string & fileName); + inline std::string toString() const + { + switch (scope) + { + case SCOPE_LOCAL: + return name + std::string(" (") + LLTrans::getString("Local") + std::string(")"); + break; + case SCOPE_REGION: + return name + std::string(" (") + LLTrans::getString("Region") + std::string(")"); + break; + default: + return name + " (?)"; + } + } +}; - /// save the preset file - void savePresets(const std::string & fileName); +/// WindLight parameter manager class - what controls all the wind light shaders +class LLWLParamManager : public LLSingleton<LLWLParamManager> +{ + LOG_CLASS(LLWLParamManager); - /// load an individual preset into the sky - void loadPreset(const std::string & name,bool propogate=true); +public: + typedef std::list<std::string> preset_name_list_t; + typedef std::list<LLWLParamKey> preset_key_list_t; + typedef boost::signals2::signal<void()> preset_list_signal_t; /// save the parameter presets to file - void savePreset(const std::string & name); + void savePreset(const LLWLParamKey key); /// Set shader uniforms dirty, so they'll update automatically. void propagateParameters(void); @@ -147,6 +236,12 @@ public: /// update information camera dependent parameters void update(LLViewerCamera * cam); + /// apply specified day cycle, setting time to noon by default + bool applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time = 0.5); + + /// apply specified fixed sky params + bool applySkyParams(const LLSD& params); + // get where the light is pointing inline LLVector4 getLightDir(void) const; @@ -161,36 +256,62 @@ public: /// get the radius of the dome inline F32 getDomeRadius(void) const; - - /// Perform global initialization for this class. - static void initClass(void); - - // Cleanup of global data that's only inited once per class. - static void cleanupClass(); - /// add a param to the list - bool addParamSet(const std::string& name, LLWLParamSet& param); + /// add a param set (preset) to the list + bool addParamSet(const LLWLParamKey& key, LLWLParamSet& param); - /// add a param to the list - BOOL addParamSet(const std::string& name, LLSD const & param); + /// add a param set (preset) to the list + BOOL addParamSet(const LLWLParamKey& key, LLSD const & param); - /// get a param from the list - bool getParamSet(const std::string& name, LLWLParamSet& param); + /// get a param set (preset) from the list + bool getParamSet(const LLWLParamKey& key, LLWLParamSet& param); + + /// check whether the preset is in the list + bool hasParamSet(const LLWLParamKey& key); /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLWLParamSet& param); + bool setParamSet(const LLWLParamKey& key, LLWLParamSet& param); /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLSD const & param); + bool setParamSet(const LLWLParamKey& key, LLSD const & param); /// gets rid of a parameter and any references to it - /// returns true if successful - bool removeParamSet(const std::string& name, bool delete_from_disk); + /// ignores "delete_from_disk" if the scope is not local + void removeParamSet(const LLWLParamKey& key, bool delete_from_disk); - // singleton pattern implementation - static LLWLParamManager * instance(); + /// clear parameter mapping of a given scope + void clearParamSetsOfScope(LLEnvKey::EScope scope); -public: + /// @return true if the preset comes out of the box + bool isSystemPreset(const std::string& preset_name) const; + + /// @return user and system preset names as a single list + void getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const; + + /// @return user preset names + void getUserPresetNames(preset_name_list_t& user) const; + + /// @return keys of all known presets + void getPresetKeys(preset_key_list_t& keys) const; + + /// Emitted when a preset gets added or deleted. + boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb); + + /// add all skies in LLSD using the given scope + void addAllSkies(LLEnvKey::EScope scope, const LLSD& preset_map); + + /// refresh region-scope presets + void refreshRegionPresets(); + + // returns all skies referenced by the current day cycle (in mDay), with their final names + // side effect: applies changes to all internal structures! (trashes all unreferenced skies in scope, keys in day cycle rescoped to scope, etc.) + std::map<LLWLParamKey, LLWLParamSet> finalizeFromDayCycle(LLWLParamKey::EScope scope); + + // returns all skies in map (intended to be called with output from a finalize) + static LLSD createSkyMap(std::map<LLWLParamKey, LLWLParamSet> map); + + /// escape string in a way different from LLURI::escape() + static std::string escapeString(const std::string& str); // helper variables LLWLAnimator mAnimator; @@ -243,14 +364,27 @@ public: F32 mDomeOffset; F32 mDomeRadius; - // list of all the parameters, listed by name - std::map<std::string, LLWLParamSet> mParamList; - - + private: - // our parameter manager singleton instance - static LLWLParamManager * sInstance; + friend class LLWLAnimator; + + void loadAllPresets(); + void loadPresetsFromDir(const std::string& dir); + bool loadPreset(const std::string& path); + + static std::string getSysDir(); + static std::string getUserDir(); + + friend class LLSingleton<LLWLParamManager>; + /*virtual*/ void initSingleton(); + LLWLParamManager(); + ~LLWLParamManager(); + + // list of all the parameters, listed by name + std::map<LLWLParamKey, LLWLParamSet> mParamList; + + preset_list_signal_t mPresetListChangeSignal; }; inline F32 LLWLParamManager::getDomeOffset(void) const |