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authorOz Linden <oz@lindenlab.com>2011-07-21 15:02:03 -0400
committerOz Linden <oz@lindenlab.com>2011-07-21 15:02:03 -0400
commitc118ec209907618c77613990fe2359d4f92802e6 (patch)
treeb2fa95d1fa1563cdee89d2bf035b680c64918c0f /indra/newview/llwlparammanager.h
parent54bb91fd03d0c2f2600993274c59ae89324eeb03 (diff)
parent67e365ba57bb7024a64bc0663782cd7f06b4a5cc (diff)
merge up changes for 2.8.0 release
Diffstat (limited to 'indra/newview/llwlparammanager.h')
-rw-r--r--indra/newview/llwlparammanager.h210
1 files changed, 172 insertions, 38 deletions
diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h
index 8c6329e769..bc984b9126 100644
--- a/indra/newview/llwlparammanager.h
+++ b/indra/newview/llwlparammanager.h
@@ -27,12 +27,14 @@
#ifndef LL_WLPARAMMANAGER_H
#define LL_WLPARAMMANAGER_H
-#include <vector>
+#include <list>
#include <map>
+#include "llenvmanager.h"
#include "llwlparamset.h"
#include "llwlanimator.h"
#include "llwldaycycle.h"
#include "llviewercamera.h"
+#include "lltrans.h"
class LLGLSLShader;
@@ -72,7 +74,7 @@ struct WLColorControl {
r = val.mV[0];
g = val.mV[1];
b = val.mV[2];
- i = val.mV[3];
+ i = val.mV[3];
return *this;
}
@@ -115,25 +117,112 @@ struct WLFloatControl {
}
};
-/// WindLight parameter manager class - what controls all the wind light shaders
-class LLWLParamManager
+struct LLWLParamKey : LLEnvKey
{
public:
+ // scope and source of a param set (WL sky preset)
+ std::string name;
+ EScope scope;
- LLWLParamManager();
- ~LLWLParamManager();
+ // for conversion from LLSD
+ static const int NAME_IDX = 0;
+ static const int SCOPE_IDX = 1;
+
+ inline LLWLParamKey(const std::string& n, EScope s)
+ : name(n), scope(s)
+ {
+ }
+
+ inline LLWLParamKey(LLSD llsd)
+ : name(llsd[NAME_IDX].asString()), scope(EScope(llsd[SCOPE_IDX].asInteger()))
+ {
+ }
+
+ inline LLWLParamKey() // NOT really valid, just so std::maps can return a default of some sort
+ : name(""), scope(SCOPE_LOCAL)
+ {
+ }
+
+ inline LLWLParamKey(std::string& stringVal)
+ {
+ size_t len = stringVal.length();
+ if (len > 0)
+ {
+ name = stringVal.substr(0, len - 1);
+ scope = (EScope) atoi(stringVal.substr(len - 1, len).c_str());
+ }
+ }
+
+ inline std::string toStringVal() const
+ {
+ std::stringstream str;
+ str << name << scope;
+ return str.str();
+ }
+
+ inline LLSD toLLSD() const
+ {
+ LLSD llsd = LLSD::emptyArray();
+ llsd.append(LLSD(name));
+ llsd.append(LLSD(scope));
+ return llsd;
+ }
+
+ inline void fromLLSD(const LLSD& llsd)
+ {
+ name = llsd[NAME_IDX].asString();
+ scope = EScope(llsd[SCOPE_IDX].asInteger());
+ }
+
+ inline bool operator <(const LLWLParamKey other) const
+ {
+ if (name < other.name)
+ {
+ return true;
+ }
+ else if (name > other.name)
+ {
+ return false;
+ }
+ else
+ {
+ return scope < other.scope;
+ }
+ }
+
+ inline bool operator ==(const LLWLParamKey other) const
+ {
+ return (name == other.name) && (scope == other.scope);
+ }
- /// load a preset file
- void loadPresets(const std::string & fileName);
+ inline std::string toString() const
+ {
+ switch (scope)
+ {
+ case SCOPE_LOCAL:
+ return name + std::string(" (") + LLTrans::getString("Local") + std::string(")");
+ break;
+ case SCOPE_REGION:
+ return name + std::string(" (") + LLTrans::getString("Region") + std::string(")");
+ break;
+ default:
+ return name + " (?)";
+ }
+ }
+};
- /// save the preset file
- void savePresets(const std::string & fileName);
+/// WindLight parameter manager class - what controls all the wind light shaders
+class LLWLParamManager : public LLSingleton<LLWLParamManager>
+{
+ LOG_CLASS(LLWLParamManager);
- /// load an individual preset into the sky
- void loadPreset(const std::string & name,bool propogate=true);
+public:
+ typedef std::list<std::string> preset_name_list_t;
+ typedef std::list<LLWLParamKey> preset_key_list_t;
+ typedef boost::signals2::signal<void()> preset_list_signal_t;
/// save the parameter presets to file
- void savePreset(const std::string & name);
+ void savePreset(const LLWLParamKey key);
/// Set shader uniforms dirty, so they'll update automatically.
void propagateParameters(void);
@@ -147,6 +236,12 @@ public:
/// update information camera dependent parameters
void update(LLViewerCamera * cam);
+ /// apply specified day cycle, setting time to noon by default
+ bool applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time = 0.5);
+
+ /// apply specified fixed sky params
+ bool applySkyParams(const LLSD& params);
+
// get where the light is pointing
inline LLVector4 getLightDir(void) const;
@@ -161,36 +256,62 @@ public:
/// get the radius of the dome
inline F32 getDomeRadius(void) const;
-
- /// Perform global initialization for this class.
- static void initClass(void);
-
- // Cleanup of global data that's only inited once per class.
- static void cleanupClass();
- /// add a param to the list
- bool addParamSet(const std::string& name, LLWLParamSet& param);
+ /// add a param set (preset) to the list
+ bool addParamSet(const LLWLParamKey& key, LLWLParamSet& param);
- /// add a param to the list
- BOOL addParamSet(const std::string& name, LLSD const & param);
+ /// add a param set (preset) to the list
+ BOOL addParamSet(const LLWLParamKey& key, LLSD const & param);
- /// get a param from the list
- bool getParamSet(const std::string& name, LLWLParamSet& param);
+ /// get a param set (preset) from the list
+ bool getParamSet(const LLWLParamKey& key, LLWLParamSet& param);
+
+ /// check whether the preset is in the list
+ bool hasParamSet(const LLWLParamKey& key);
/// set the param in the list with a new param
- bool setParamSet(const std::string& name, LLWLParamSet& param);
+ bool setParamSet(const LLWLParamKey& key, LLWLParamSet& param);
/// set the param in the list with a new param
- bool setParamSet(const std::string& name, LLSD const & param);
+ bool setParamSet(const LLWLParamKey& key, LLSD const & param);
/// gets rid of a parameter and any references to it
- /// returns true if successful
- bool removeParamSet(const std::string& name, bool delete_from_disk);
+ /// ignores "delete_from_disk" if the scope is not local
+ void removeParamSet(const LLWLParamKey& key, bool delete_from_disk);
- // singleton pattern implementation
- static LLWLParamManager * instance();
+ /// clear parameter mapping of a given scope
+ void clearParamSetsOfScope(LLEnvKey::EScope scope);
-public:
+ /// @return true if the preset comes out of the box
+ bool isSystemPreset(const std::string& preset_name) const;
+
+ /// @return user and system preset names as a single list
+ void getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const;
+
+ /// @return user preset names
+ void getUserPresetNames(preset_name_list_t& user) const;
+
+ /// @return keys of all known presets
+ void getPresetKeys(preset_key_list_t& keys) const;
+
+ /// Emitted when a preset gets added or deleted.
+ boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb);
+
+ /// add all skies in LLSD using the given scope
+ void addAllSkies(LLEnvKey::EScope scope, const LLSD& preset_map);
+
+ /// refresh region-scope presets
+ void refreshRegionPresets();
+
+ // returns all skies referenced by the current day cycle (in mDay), with their final names
+ // side effect: applies changes to all internal structures! (trashes all unreferenced skies in scope, keys in day cycle rescoped to scope, etc.)
+ std::map<LLWLParamKey, LLWLParamSet> finalizeFromDayCycle(LLWLParamKey::EScope scope);
+
+ // returns all skies in map (intended to be called with output from a finalize)
+ static LLSD createSkyMap(std::map<LLWLParamKey, LLWLParamSet> map);
+
+ /// escape string in a way different from LLURI::escape()
+ static std::string escapeString(const std::string& str);
// helper variables
LLWLAnimator mAnimator;
@@ -243,14 +364,27 @@ public:
F32 mDomeOffset;
F32 mDomeRadius;
- // list of all the parameters, listed by name
- std::map<std::string, LLWLParamSet> mParamList;
-
-
+
private:
- // our parameter manager singleton instance
- static LLWLParamManager * sInstance;
+ friend class LLWLAnimator;
+
+ void loadAllPresets();
+ void loadPresetsFromDir(const std::string& dir);
+ bool loadPreset(const std::string& path);
+
+ static std::string getSysDir();
+ static std::string getUserDir();
+
+ friend class LLSingleton<LLWLParamManager>;
+ /*virtual*/ void initSingleton();
+ LLWLParamManager();
+ ~LLWLParamManager();
+
+ // list of all the parameters, listed by name
+ std::map<LLWLParamKey, LLWLParamSet> mParamList;
+
+ preset_list_signal_t mPresetListChangeSignal;
};
inline F32 LLWLParamManager::getDomeOffset(void) const