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authorNyx (Neal Orman) <nyx@lindenlab.com>2010-09-27 22:56:08 -0400
committerNyx (Neal Orman) <nyx@lindenlab.com>2010-09-27 22:56:08 -0400
commite045d212d35354d679c2d2e05c6d4689f9f8ac95 (patch)
tree20ba9f542316816d82dbc092d52a63fccde3d7e7 /indra/newview/llwlparammanager.h
parente6688f993f82d2683e3eadce96c893959c94be2d (diff)
STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at merging in windlight estate settings to viewer-dev codebase.
not built, not tested. Probably needs a bunch of fixes to be able to be integrated. (resubmitted by Vadim ProductEngine)
Diffstat (limited to 'indra/newview/llwlparammanager.h')
-rw-r--r--indra/newview/llwlparammanager.h189
1 files changed, 142 insertions, 47 deletions
diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h
index 8c6329e769..1951366939 100644
--- a/indra/newview/llwlparammanager.h
+++ b/indra/newview/llwlparammanager.h
@@ -2,25 +2,31 @@
* @file llwlparammanager.h
* @brief Implementation for the LLWLParamManager class.
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * $LicenseInfo:firstyear=2007&license=viewergpl$
+ *
+ * Copyright (c) 2007-2009, Linden Research, Inc.
*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
*
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
@@ -29,10 +35,12 @@
#include <vector>
#include <map>
+#include "llenvmanager.h"
#include "llwlparamset.h"
#include "llwlanimator.h"
#include "llwldaycycle.h"
#include "llviewercamera.h"
+#include "lltrans.h"
class LLGLSLShader;
@@ -72,7 +80,7 @@ struct WLColorControl {
r = val.mV[0];
g = val.mV[1];
b = val.mV[2];
- i = val.mV[3];
+ i = val.mV[3];
return *this;
}
@@ -115,25 +123,110 @@ struct WLFloatControl {
}
};
-/// WindLight parameter manager class - what controls all the wind light shaders
-class LLWLParamManager
+struct LLWLParamKey : LLEnvKey
{
public:
+ // scope and source of a param set (WL sky preset)
+ std::string name;
+ EScope scope;
- LLWLParamManager();
- ~LLWLParamManager();
+ // for conversion from LLSD
+ static const int NAME_IDX = 0;
+ static const int SCOPE_IDX = 1;
+
+ inline LLWLParamKey(const std::string& n, EScope s)
+ : name(n), scope(s)
+ {
+ }
+ inline LLWLParamKey(LLSD llsd)
+ : name(llsd[NAME_IDX].asString()), scope(EScope(llsd[SCOPE_IDX].asInteger()))
+ {
+ }
+
+ inline LLWLParamKey() // NOT really valid, just so std::maps can return a default of some sort
+ : name(NULL), scope(SCOPE_LOCAL)
+ {
+ }
+
+ inline LLWLParamKey(std::string& stringVal)
+ : name(stringVal.substr(0, stringVal.length()-1)),
+ scope((EScope)atoi(stringVal.substr(stringVal.length()-1, stringVal.length()).c_str()))
+ {
+ }
+
+ inline std::string toStringVal() const
+ {
+ std::stringstream str;
+ str << name << scope;
+ return str.str();
+ }
+
+ inline LLSD toLLSD() const
+ {
+ LLSD llsd = LLSD::emptyArray();
+ llsd.append(LLSD(name));
+ llsd.append(LLSD(scope));
+ return llsd;
+ }
+
+ inline bool operator <(const LLWLParamKey other) const
+ {
+ if (name < other.name)
+ {
+ return true;
+ }
+ else if (name > other.name)
+ {
+ return false;
+ }
+ else
+ {
+ return scope < other.scope;
+ }
+ }
+
+ inline bool operator ==(const LLWLParamKey other) const
+ {
+ return (name == other.name) && (scope == other.scope);
+ }
+
+ inline std::string toString() const
+ {
+ switch (scope)
+ {
+ case SCOPE_LOCAL:
+ return name + std::string(" (") + LLTrans::getString("Local") + std::string(")");
+ break;
+ case SCOPE_REGION:
+ return name + std::string(" (") + LLTrans::getString("Region") + std::string(")");
+ break;
+ default:
+ return name + " (?)";
+ }
+ }
+};
+
+/// WindLight parameter manager class - what controls all the wind light shaders
+class LLWLParamManager : public LLSingleton<LLWLParamManager>
+{
+public:
/// load a preset file
void loadPresets(const std::string & fileName);
/// save the preset file
+ // the implementation of this method was unmaintained and is commented out
+ // *NOTE test and sanity-check before uncommenting and using!
void savePresets(const std::string & fileName);
/// load an individual preset into the sky
- void loadPreset(const std::string & name,bool propogate=true);
+ void loadPreset(const LLWLParamKey key, bool propogate=true);
+
+ /// load an individual preset from a stream of XML
+ void loadPresetFromXML(const LLWLParamKey key, std::istream & presetXML);
/// save the parameter presets to file
- void savePreset(const std::string & name);
+ void savePreset(const LLWLParamKey key);
/// Set shader uniforms dirty, so they'll update automatically.
void propagateParameters(void);
@@ -161,36 +254,38 @@ public:
/// get the radius of the dome
inline F32 getDomeRadius(void) const;
-
- /// Perform global initialization for this class.
- static void initClass(void);
-
- // Cleanup of global data that's only inited once per class.
- static void cleanupClass();
- /// add a param to the list
- bool addParamSet(const std::string& name, LLWLParamSet& param);
+ /// add a param set (preset) to the list
+ bool addParamSet(const LLWLParamKey& key, LLWLParamSet& param);
- /// add a param to the list
- BOOL addParamSet(const std::string& name, LLSD const & param);
+ /// add a param set (preset) to the list
+ BOOL addParamSet(const LLWLParamKey& key, LLSD const & param);
- /// get a param from the list
- bool getParamSet(const std::string& name, LLWLParamSet& param);
+ /// get a param set (preset) from the list
+ bool getParamSet(const LLWLParamKey& key, LLWLParamSet& param);
/// set the param in the list with a new param
- bool setParamSet(const std::string& name, LLWLParamSet& param);
+ bool setParamSet(const LLWLParamKey& key, LLWLParamSet& param);
/// set the param in the list with a new param
- bool setParamSet(const std::string& name, LLSD const & param);
-
+ bool setParamSet(const LLWLParamKey& key, LLSD const & param);
+
/// gets rid of a parameter and any references to it
- /// returns true if successful
- bool removeParamSet(const std::string& name, bool delete_from_disk);
+ /// ignores "delete_from_disk" if the scope is not local
+ void removeParamSet(const LLWLParamKey& key, bool delete_from_disk);
- // singleton pattern implementation
- static LLWLParamManager * instance();
+ /// clear parameter mapping of a given scope
+ void clearParamSetsOfScope(LLEnvKey::EScope scope);
-public:
+ /// add all skies in LLSD using the given scope
+ void addAllSkies(LLEnvKey::EScope scope, const LLSD& preset_map);
+
+ // returns all skies referenced by the current day cycle (in mDay), with their final names
+ // side effect: applies changes to all internal structures! (trashes all unreferenced skies in scope, keys in day cycle rescoped to scope, etc.)
+ std::map<LLWLParamKey, LLWLParamSet> finalizeFromDayCycle(LLWLParamKey::EScope scope);
+
+ // returns all skies in map (intended to be called with output from a finalize)
+ LLSD createSkyMap(std::map<LLWLParamKey, LLWLParamSet> map);
// helper variables
LLWLAnimator mAnimator;
@@ -244,13 +339,13 @@ public:
F32 mDomeRadius;
// list of all the parameters, listed by name
- std::map<std::string, LLWLParamSet> mParamList;
-
+ std::map<LLWLParamKey, LLWLParamSet> mParamList;
private:
- // our parameter manager singleton instance
- static LLWLParamManager * sInstance;
-
+ friend class LLSingleton<LLWLParamManager>;
+ /*virtual*/ void initSingleton();
+ LLWLParamManager();
+ ~LLWLParamManager();
};
inline F32 LLWLParamManager::getDomeOffset(void) const