diff options
author | Vadim Savchuk <vsavchuk@productengine.com> | 2009-12-11 16:31:36 +0200 |
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committer | Vadim Savchuk <vsavchuk@productengine.com> | 2009-12-11 16:31:36 +0200 |
commit | a3ee1dda2049f7e5e3b6b8112aec1ab499c30695 (patch) | |
tree | 44e25996ccb7ec8b27458931f8ea8cedd62c7592 /indra/newview/llwlparammanager.cpp | |
parent | 178ce6df01b0e73476fbde03d7c72622c443f5b7 (diff) | |
parent | 9f0e4f668395eb7b55cb48a949e3aebcf46f1bcd (diff) |
Merge from default branch.
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llwlparammanager.cpp')
-rw-r--r-- | indra/newview/llwlparammanager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index c6fd35c142..c3a70705cf 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -109,7 +109,7 @@ LLWLParamManager::~LLWLParamManager() void LLWLParamManager::loadPresets(const std::string& file_name) { std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", "")); - LL_INFOS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL; + LL_DEBUGS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL; bool found = true; while(found) @@ -135,7 +135,7 @@ void LLWLParamManager::loadPresets(const std::string& file_name) // And repeat for user presets, note the user presets will modify any system presets already loaded std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); - LL_INFOS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL; + LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL; found = true; while(found) @@ -196,7 +196,7 @@ void LLWLParamManager::loadPreset(const std::string & name,bool propagate) escaped_filename += ".xml"; std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename)); - //llinfos << "Loading WindLight sky setting from " << pathName << llendl; + LL_DEBUGS2("AppInit", "Shaders") << "Loading WindLight sky setting from " << pathName << LL_ENDL; llifstream presetsXML; presetsXML.open(pathName.c_str()); @@ -205,7 +205,7 @@ void LLWLParamManager::loadPreset(const std::string & name,bool propagate) if(!presetsXML) { pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename); - llinfos << "Loading User WindLight sky setting from " << pathName << llendl; + LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight sky setting from " << pathName << LL_ENDL; presetsXML.clear(); presetsXML.open(pathName.c_str()); } |