diff options
author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2010-09-27 22:56:08 -0400 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2010-09-27 22:56:08 -0400 |
commit | e045d212d35354d679c2d2e05c6d4689f9f8ac95 (patch) | |
tree | 20ba9f542316816d82dbc092d52a63fccde3d7e7 /indra/newview/llwlparammanager.cpp | |
parent | e6688f993f82d2683e3eadce96c893959c94be2d (diff) |
STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at merging in windlight estate settings to viewer-dev codebase.
not built, not tested. Probably needs a bunch of fixes to be able
to be integrated.
(resubmitted by Vadim ProductEngine)
Diffstat (limited to 'indra/newview/llwlparammanager.cpp')
-rw-r--r-- | indra/newview/llwlparammanager.cpp | 441 |
1 files changed, 282 insertions, 159 deletions
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 9b6047395a..493d066942 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -2,25 +2,31 @@ * @file llwlparammanager.cpp * @brief Implementation for the LLWLParamManager class. * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2007&license=viewergpl$ + * + * Copyright (c) 2007-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -31,28 +37,34 @@ #include "pipeline.h" #include "llsky.h" -#include "llfloaterreg.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" +#include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llsdserialize.h" #include "v4math.h" +#include "llviewerdisplay.h" #include "llviewercontrol.h" +#include "llviewerwindow.h" +#include "lldrawpoolwater.h" +#include "llagent.h" +#include "llviewerregion.h" +#include "llenvmanager.h" #include "llwlparamset.h" #include "llpostprocess.h" #include "llfloaterwindlight.h" #include "llfloaterdaycycle.h" #include "llfloaterenvsettings.h" +#include "llviewershadermgr.h" +#include "llglslshader.h" #include "curl/curl.h" - -LLWLParamManager * LLWLParamManager::sInstance = NULL; -static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params"); +#include "llstreamtools.h" LLWLParamManager::LLWLParamManager() : @@ -95,19 +107,150 @@ LLWLParamManager::~LLWLParamManager() { } +void LLWLParamManager::clearParamSetsOfScope(LLWLParamKey::EScope scope) +{ + if (LLWLParamKey::SCOPE_LOCAL == scope) + { + LL_WARNS("Windlight") << "Tried to clear windlight sky presets from local system! This shouldn't be called..." << LL_ENDL; + return; + } + + std::set<LLWLParamKey> to_remove; + for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = mParamList.begin(); iter != mParamList.end(); ++iter) + { + if(iter->first.scope == scope) + { + to_remove.insert(iter->first); + } + } + + for(std::set<LLWLParamKey>::iterator iter = to_remove.begin(); iter != to_remove.end(); ++iter) + { + mParamList.erase(*iter); + } +} + +// returns all skies referenced by the day cycle, with their final names +// side effect: applies changes to all internal structures! +std::map<LLWLParamKey, LLWLParamSet> LLWLParamManager::finalizeFromDayCycle(LLWLParamKey::EScope scope) +{ + std::map<LLWLParamKey, LLWLParamSet> final_references; + + // Move all referenced to desired scope, renaming if necessary + // First, save skies referenced + std::map<LLWLParamKey, LLWLParamSet> current_references; // all skies referenced by the day cycle, with their current names + // guard against skies with same name and different scopes + std::set<std::string> inserted_names; + std::map<std::string, unsigned int> conflicted_names; // integer later used as a count, for uniquely renaming conflicts + + LLWLDayCycle& cycle = mDay; + for(std::map<F32, LLWLParamKey>::iterator iter = cycle.mTimeMap.begin(); + iter != cycle.mTimeMap.end(); + ++iter) + { + LLWLParamKey& key = iter->second; + std::string desired_name = key.name; + replace_newlines_with_whitespace(desired_name); // already shouldn't have newlines, but just in case + if(inserted_names.find(desired_name) == inserted_names.end()) + { + inserted_names.insert(desired_name); + } + else + { + // make exist in map + conflicted_names[desired_name] = 0; + } + current_references[key] = mParamList[key]; + } + + // forget all old skies in target scope, and rebuild, renaming as needed + clearParamSetsOfScope(scope); + for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = current_references.begin(); iter != current_references.end(); ++iter) + { + const LLWLParamKey& old_key = iter->first; + + std::string desired_name(old_key.name); + replace_newlines_with_whitespace(desired_name); + + LLWLParamKey new_key(desired_name, scope); // name will be replaced later if necessary + + // if this sky is one with a non-unique name, rename via appending a number + // an existing preset of the target scope gets to keep its name + if (scope != old_key.scope && conflicted_names.find(desired_name) != conflicted_names.end()) + { + std::string& new_name = new_key.name; + + do + { + // if this executes more than once, this is an absurdly pathological case + // (e.g. "x" repeated twice, but "x 1" already exists, so need to use "x 2") + std::stringstream temp; + temp << desired_name << " " << (++conflicted_names[desired_name]); + new_name = temp.str(); + } while (inserted_names.find(new_name) != inserted_names.end()); + + // yay, found one that works + inserted_names.insert(new_name); // track names we consume here; shouldn't be necessary due to ++int? but just in case + + // *TODO factor out below into a rename()? + + LL_INFOS("Windlight") << "Renamed " << old_key.name << " (scope" << old_key.scope << ") to " + << new_key.name << " (scope " << new_key.scope << ")" << LL_ENDL; + + // update name in sky + iter->second.mName = new_name; + + // update keys in day cycle + for(std::map<F32, LLWLParamKey>::iterator frame = cycle.mTimeMap.begin(); frame != cycle.mTimeMap.end(); ++frame) + { + if (frame->second == old_key) + { + frame->second = new_key; + } + } + + // add to master sky map + mParamList[new_key] = iter->second; + } + + final_references[new_key] = iter->second; + } + + return final_references; +} + +LLSD LLWLParamManager::createSkyMap(std::map<LLWLParamKey, LLWLParamSet> refs) +{ + LLSD skies = LLSD::emptyMap(); + for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = refs.begin(); iter != refs.end(); ++iter) + { + skies.insert(iter->first.name, iter->second.getAll()); + } + return skies; +} + +void LLWLParamManager::addAllSkies(const LLWLParamKey::EScope scope, const LLSD& sky_presets) +{ + for(LLSD::map_const_iterator iter = sky_presets.beginMap(); iter != sky_presets.endMap(); ++iter) + { + LLWLParamSet set; + set.setAll(iter->second); + mParamList[LLWLParamKey(iter->first, scope)] = set; + } +} + void LLWLParamManager::loadPresets(const std::string& file_name) { std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", "")); - LL_DEBUGS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL; - - bool found = true; + LL_INFOS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL; + + bool found = true; while(found) { std::string name; found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false); if(found) { - name=name.erase(name.length()-4); // bugfix for SL-46920: preventing filenames that break stuff. @@ -117,16 +260,16 @@ void LLWLParamManager::loadPresets(const std::string& file_name) curl_str = NULL; LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; - loadPreset(unescaped_name,FALSE); + loadPreset(LLWLParamKey(unescaped_name, LLWLParamKey::SCOPE_LOCAL),FALSE); } } // And repeat for user presets, note the user presets will modify any system presets already loaded std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); - LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL; - - found = true; + LL_INFOS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL; + + found = true; while(found) { std::string name; @@ -142,12 +285,14 @@ void LLWLParamManager::loadPresets(const std::string& file_name) curl_str = NULL; LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; - loadPreset(unescaped_name,FALSE); + loadPreset(LLWLParamKey(unescaped_name,LLWLParamKey::SCOPE_LOCAL),FALSE); } } } +// untested and unmaintained! sanity-check me before using +/* void LLWLParamManager::savePresets(const std::string & fileName) { //Nobody currently calls me, but if they did, then its reasonable to write the data out to the user's folder @@ -157,11 +302,11 @@ void LLWLParamManager::savePresets(const std::string & fileName) std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", fileName)); - for(std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.begin(); + for(std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.begin(); mIt != mParamList.end(); ++mIt) { - paramsData[mIt->first] = mIt->second.getAll(); + paramsData[mIt->first.name] = mIt->second.getAll(); } llofstream presetsXML(pathName); @@ -172,70 +317,78 @@ void LLWLParamManager::savePresets(const std::string & fileName) presetsXML.close(); } +*/ -void LLWLParamManager::loadPreset(const std::string & name,bool propagate) +void LLWLParamManager::loadPreset(const LLWLParamKey key, bool propagate) { - - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_escape(name.c_str(), name.size()); - std::string escaped_filename(curl_str); - curl_free(curl_str); - curl_str = NULL; - - escaped_filename += ".xml"; - - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename)); - LL_DEBUGS2("AppInit", "Shaders") << "Loading WindLight sky setting from " << pathName << LL_ENDL; - - llifstream presetsXML; - presetsXML.open(pathName.c_str()); - - // That failed, try loading from the users area instead. - if(!presetsXML) + if(mParamList.find(key) == mParamList.end()) // key does not already exist in mapping { - pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename); - LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight sky setting from " << pathName << LL_ENDL; - presetsXML.clear(); - presetsXML.open(pathName.c_str()); - } + if(key.scope == LLWLParamKey::SCOPE_LOCAL) // local scope, so try to load from file + { + // bugfix for SL-46920: preventing filenames that break stuff. + char * curl_str = curl_escape(key.name.c_str(), key.name.size()); + std::string escaped_filename(curl_str); + curl_free(curl_str); + curl_str = NULL; - if (presetsXML) - { - LLSD paramsData(LLSD::emptyMap()); + escaped_filename += ".xml"; - LLPointer<LLSDParser> parser = new LLSDXMLParser(); + std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename)); + llinfos << "Loading WindLight sky setting from " << pathName << llendl; - parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED); + llifstream presetsXML; + presetsXML.open(pathName.c_str()); - std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name); - if(mIt == mParamList.end()) - { - addParamSet(name, paramsData); + // That failed, try loading from the users area instead. + if(!presetsXML) + { + pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename); + llinfos << "Loading User WindLight sky setting from " << pathName << llendl; + presetsXML.open(pathName.c_str()); + } + + if (presetsXML) + { + loadPresetFromXML(key, presetsXML); + presetsXML.close(); + } + else + { + llwarns << "Could not load local WindLight sky setting " << key.toString() << llendl; + return; + } } - else + else { - setParamSet(name, paramsData); - } - presetsXML.close(); - } - else - { - llwarns << "Can't find " << name << llendl; - return; + llwarns << "Attempted to load non-local WindLight sky settings " << key.toString() << "; not found in parameter mapping." << llendl; + return; + } } - if(propagate) { - getParamSet(name, mCurParams); + getParamSet(key, mCurParams); propagateParameters(); } -} +} -void LLWLParamManager::savePreset(const std::string & name) +void LLWLParamManager::loadPresetFromXML(LLWLParamKey key, std::istream & presetsXML) +{ + LLSD paramsData(LLSD::emptyMap()); + LLPointer<LLSDParser> parser = new LLSDXMLParser(); + + parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED); + + std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); + + if(mIt == mParamList.end()) addParamSet(key, paramsData); + else setParamSet(key, paramsData); +} + +void LLWLParamManager::savePreset(LLWLParamKey key) { // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_escape(name.c_str(), name.size()); + char * curl_str = curl_escape(key.name.c_str(), key.name.size()); std::string escaped_filename(curl_str); curl_free(curl_str); curl_str = NULL; @@ -247,7 +400,7 @@ void LLWLParamManager::savePreset(const std::string & name) std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename)); // fill it with LLSD windlight params - paramsData = mParamList[name].getAll(); + paramsData = mParamList[key].getAll(); // write to file llofstream presetsXML(pathName); @@ -282,7 +435,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) void LLWLParamManager::propagateParameters(void) { - LLFastTimer ftm(FTM_UPDATE_WLPARAM); + LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM); LLVector4 sunDir; LLVector4 moonDir; @@ -306,7 +459,7 @@ void LLWLParamManager::propagateParameters(void) { mLightDir = sunDir; } - else if(sunDir.mV[1] < 0 && sunDir.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS) + else if(sunDir.mV[1] < 0 && sunDir.mV[1] > NIGHTTIME_ELEVATION_COS) { // clamp v1 to 0 so sun never points up and causes weirdness on some machines LLVector3 vec(sunDir.mV[0], sunDir.mV[1], sunDir.mV[2]); @@ -353,13 +506,13 @@ void LLWLParamManager::propagateParameters(void) void LLWLParamManager::update(LLViewerCamera * cam) { - LLFastTimer ftm(FTM_UPDATE_WLPARAM); + LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM); // update clouds, sun, and general mCurParams.updateCloudScrolling(); // update only if running - if(mAnimator.mIsRunning) + if(mAnimator.getIsRunning()) { mAnimator.update(mCurParams); } @@ -368,30 +521,29 @@ void LLWLParamManager::update(LLViewerCamera * cam) propagateParameters(); // sync menus if they exist - LLFloaterWindLight* wlfloater = LLFloaterReg::findTypedInstance<LLFloaterWindLight>("env_windlight"); - if (wlfloater) + if(LLFloaterWindLight::isOpen()) { - wlfloater->syncMenu(); + LLFloaterWindLight::instance()->syncMenu(); } - LLFloaterDayCycle* dlfloater = LLFloaterReg::findTypedInstance<LLFloaterDayCycle>("env_day_cycle"); - if (dlfloater) + if(LLFloaterDayCycle::isOpen()) { - dlfloater->syncMenu(); + LLFloaterDayCycle::instance()->syncMenu(); } - LLFloaterEnvSettings* envfloater = LLFloaterReg::findTypedInstance<LLFloaterEnvSettings>("env_settings"); - if (envfloater) + if(LLFloaterEnvSettings::isOpen()) { - envfloater->syncMenu(); + LLFloaterEnvSettings::instance()->syncMenu(); } F32 camYaw = cam->getYaw(); + stop_glerror(); + // *TODO: potential optimization - this block may only need to be // executed some of the time. For example for water shaders only. { F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD; - LLVector3 lightNorm3(mLightDir); + LLVector3 lightNorm3(mLightDir); lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f)); mRotatedLightDir = LLVector4(lightNorm3, 0.f); @@ -409,19 +561,6 @@ void LLWLParamManager::update(LLViewerCamera * cam) } } -// static -void LLWLParamManager::initClass(void) -{ - instance(); -} - -// static -void LLWLParamManager::cleanupClass() -{ - delete sInstance; - sInstance = NULL; -} - void LLWLParamManager::resetAnimator(F32 curTime, bool run) { mAnimator.setTrack(mDay.mTimeMap, mDay.mDayRate, @@ -429,26 +568,27 @@ void LLWLParamManager::resetAnimator(F32 curTime, bool run) return; } -bool LLWLParamManager::addParamSet(const std::string& name, LLWLParamSet& param) + +bool LLWLParamManager::addParamSet(const LLWLParamKey& key, LLWLParamSet& param) { // add a new one if not one there already - std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name); + std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); if(mIt == mParamList.end()) { - mParamList[name] = param; + mParamList[key] = param; return true; } return false; } -BOOL LLWLParamManager::addParamSet(const std::string& name, LLSD const & param) +BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param) { // add a new one if not one there already - std::map<std::string, LLWLParamSet>::const_iterator finder = mParamList.find(name); + std::map<LLWLParamKey, LLWLParamSet>::const_iterator finder = mParamList.find(key); if(finder == mParamList.end()) { - mParamList[name].setAll(param); + mParamList[key].setAll(param); return TRUE; } else @@ -457,105 +597,88 @@ BOOL LLWLParamManager::addParamSet(const std::string& name, LLSD const & param) } } -bool LLWLParamManager::getParamSet(const std::string& name, LLWLParamSet& param) +bool LLWLParamManager::getParamSet(const LLWLParamKey& key, LLWLParamSet& param) { // find it and set it - std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name); + std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); if(mIt != mParamList.end()) { - param = mParamList[name]; - param.mName = name; + param = mParamList[key]; + param.mName = key.name; return true; } return false; } -bool LLWLParamManager::setParamSet(const std::string& name, LLWLParamSet& param) +bool LLWLParamManager::setParamSet(const LLWLParamKey& key, LLWLParamSet& param) { - mParamList[name] = param; + mParamList[key] = param; return true; } -bool LLWLParamManager::setParamSet(const std::string& name, const LLSD & param) +bool LLWLParamManager::setParamSet(const LLWLParamKey& key, const LLSD & param) { // quick, non robust (we won't be working with files, but assets) check + // this might not actually be true anymore.... if(!param.isMap()) { return false; } - mParamList[name].setAll(param); + mParamList[key].setAll(param); return true; } -bool LLWLParamManager::removeParamSet(const std::string& name, bool delete_from_disk) +void LLWLParamManager::removeParamSet(const LLWLParamKey& key, bool delete_from_disk) { // remove from param list - std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name); + std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); if(mIt != mParamList.end()) { mParamList.erase(mIt); } - - F32 key; - - // remove all references - bool stat = true; - do + else { - // get it - stat = mDay.getKey(name, key); - if(stat == false) - { - break; - } + LL_WARNS("WindLight") << "Unable to delete key " << key.toString() << "; not found." << LL_ENDL; + } - // and remove - stat = mDay.removeKey(key); + mDay.removeReferencesTo(key); - } while(stat == true); - - if(delete_from_disk) + if(delete_from_disk && key.scope == LLWLParamKey::SCOPE_LOCAL) { std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); // use full curl escaped name - char * curl_str = curl_escape(name.c_str(), name.size()); + char * curl_str = curl_escape(key.name.c_str(), key.name.size()); std::string escaped_name(curl_str); curl_free(curl_str); curl_str = NULL; - gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml"); + if(gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml") < 1) + { + LL_WARNS("WindLight") << "Unable to delete key " << key.toString() << " from disk; not found." << LL_ENDL; + } } - - return true; } -// static -LLWLParamManager * LLWLParamManager::instance() +// virtual static +void LLWLParamManager::initSingleton() { - if(NULL == sInstance) - { - sInstance = new LLWLParamManager(); + loadPresets(LLStringUtil::null); - sInstance->loadPresets(LLStringUtil::null); + // load the day + mDay.loadDayCycleFromFile(std::string("Default.xml")); - // load the day - sInstance->mDay.loadDayCycle(std::string("Default.xml")); + // *HACK - sets cloud scrolling to what we want... fix this better in the future + getParamSet(LLWLParamKey("Default", LLWLParamKey::SCOPE_LOCAL), mCurParams); - // *HACK - sets cloud scrolling to what we want... fix this better in the future - sInstance->getParamSet("Default", sInstance->mCurParams); - - // set it to noon - sInstance->resetAnimator(0.5, true); - - // but use linden time sets it to what the estate is - sInstance->mAnimator.mUseLindenTime = true; - } + // set it to noon + resetAnimator(0.5, true); - return sInstance; + // but use linden time sets it to what the estate is + mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN); } |