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authorLeslie Linden <leslie@lindenlab.com>2012-01-30 15:29:53 -0800
committerLeslie Linden <leslie@lindenlab.com>2012-01-30 15:29:53 -0800
commitc4084c71386e34f6c28d4c10199eaf1155a2855b (patch)
treeac0db937e8a95223fd2721e18041a2ed605139e6 /indra/newview/llwlparammanager.cpp
parent17b21fc197f162a4070083c436920c0640431568 (diff)
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
Diffstat (limited to 'indra/newview/llwlparammanager.cpp')
-rw-r--r--indra/newview/llwlparammanager.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp
index 55608a059f..49d9d44d74 100644
--- a/indra/newview/llwlparammanager.cpp
+++ b/indra/newview/llwlparammanager.cpp
@@ -64,7 +64,6 @@
LLWLParamManager::LLWLParamManager() :
//set the defaults for the controls
- // index is from sWLUniforms in pipeline.cpp line 979
/// Sun Delta Terrain tweak variables.
mSunDeltaYaw(180.0f),
@@ -72,10 +71,10 @@ LLWLParamManager::LLWLParamManager() :
mWLGamma(1.0f, "gamma"),
mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"),
- mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"),
+ mHazeDensity(1.0f, "haze_density"),
mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"),
mDensityMult(1.0f, "density_multiplier", 1000),
- mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"),
+ mHazeHorizon(1.0f, "haze_horizon"),
mMaxAlt(4000.0f, "max_y"),
// Lighting