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authorNyx (Neal Orman) <nyx@lindenlab.com>2010-06-03 21:09:49 -0400
committerNyx (Neal Orman) <nyx@lindenlab.com>2010-06-03 21:09:49 -0400
commit47beb6dc9c4f7c1557536f8116cc98b8bbc24629 (patch)
treecda277cd11cc31ad59f34ea6860fefc2c2e6be16 /indra/newview/llwearable.cpp
parent6286b1cbd495ec589286ee89699a93ce9c1bed77 (diff)
AVP-44 WIP Multi-wearables architecture
One step closer to full support of multi-wearables architecture code will be reviewed before pushing.
Diffstat (limited to 'indra/newview/llwearable.cpp')
-rw-r--r--indra/newview/llwearable.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llwearable.cpp b/indra/newview/llwearable.cpp
index 9e9b46473e..121e691710 100644
--- a/indra/newview/llwearable.cpp
+++ b/indra/newview/llwearable.cpp
@@ -656,7 +656,7 @@ void LLWearable::writeToAvatar()
image_id = LLVOAvatarDictionary::getDefaultTextureImageID((ETextureIndex) te);
}
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE );
- // MULTI-WEARABLE: replace hard-coded 0
+ // MULTI-WEARABLE: assume index 0 will be used when writing to avatar. TODO: eliminate the need for this.
gAgentAvatarp->setLocalTextureTE(te, image, 0);
}
}