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authorBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
committerBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
commit6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch)
treea87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/llwaterparamset.h
parent6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff)
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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+/**
+ * @file llwlparamset.h
+ * @brief Interface for the LLWaterParamSet class.
+ *
+ * $LicenseInfo:firstyear=2005&license=viewergpl$
+ *
+ * Copyright (c) 2005-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_WATER_PARAM_SET_H
+#define LL_WATER_PARAM_SET_H
+
+#include <string>
+#include <map>
+
+#include "v4math.h"
+#include "v4color.h"
+#include "llglslshader.h"
+
+class LLFloaterWater;
+class LLWaterParamSet;
+
+/// A class representing a set of parameter values for the Water shaders.
+class LLWaterParamSet
+{
+ friend class LLWaterParamManager;
+
+public:
+ LLString mName;
+
+private:
+
+ LLSD mParamValues;
+
+public:
+
+ LLWaterParamSet();
+
+ /// Bind this set of parameter values to the uniforms of a particular shader.
+ void update(LLGLSLShader * shader) const;
+
+ /// set the total llsd
+ void setAll(const LLSD& val);
+
+ /// get the total llsd
+ const LLSD& getAll();
+
+ /// Set a float parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param x The float value to set.
+ void set(const char * paramName, float x);
+
+ /// Set a float2 parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param x The x component's value to set.
+ /// \param y The y component's value to set.
+ void set(const char * paramName, float x, float y);
+
+ /// Set a float3 parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param x The x component's value to set.
+ /// \param y The y component's value to set.
+ /// \param z The z component's value to set.
+ void set(const char * paramName, float x, float y, float z);
+
+ /// Set a float4 parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param x The x component's value to set.
+ /// \param y The y component's value to set.
+ /// \param z The z component's value to set.
+ /// \param w The w component's value to set.
+ void set(const char * paramName, float x, float y, float z, float w);
+
+ /// Set a float4 parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param val An array of the 4 float values to set the parameter to.
+ void set(const char * paramName, const float * val);
+
+ /// Set a float4 parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param val A struct of the 4 float values to set the parameter to.
+ void set(const char * paramName, const LLVector4 & val);
+
+ /// Set a float4 parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param val A struct of the 4 float values to set the parameter to.
+ void set(const char * paramName, const LLColor4 & val);
+
+ /// Get a float4 parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param error A flag to set if it's not the proper return type
+ LLVector4 getVector4(const char * paramName, bool& error);
+
+ /// Get a float3 parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param error A flag to set if it's not the proper return type
+ LLVector3 getVector3(const char * paramName, bool& error);
+
+ /// Get a float2 parameter.
+ /// \param paramName The name of the parameter to set.
+ /// \param error A flag to set if it's not the proper return type
+ LLVector2 getVector2(const char * paramName, bool& error);
+
+ /// Get an integer parameter
+ /// \param paramName The name of the parameter to set.
+ /// \param error A flag to set if it's not the proper return type
+ F32 getFloat(const char * paramName, bool& error);
+
+ /// interpolate two parameter sets
+ /// \param src The parameter set to start with
+ /// \param dest The parameter set to end with
+ /// \param weight The amount to interpolate
+ void mix(LLWaterParamSet& src, LLWaterParamSet& dest,
+ F32 weight);
+
+};
+
+inline void LLWaterParamSet::setAll(const LLSD& val)
+{
+ if(val.isMap()) {
+ LLSD::map_const_iterator mIt = val.beginMap();
+ for(; mIt != val.endMap(); mIt++)
+ {
+ mParamValues[mIt->first] = mIt->second;
+ }
+ }
+}
+
+inline const LLSD& LLWaterParamSet::getAll()
+{
+ return mParamValues;
+}
+
+#endif // LL_WaterPARAM_SET_H