diff options
author | prep <prep@lindenlab.com> | 2011-07-11 13:52:46 -0400 |
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committer | prep <prep@lindenlab.com> | 2011-07-11 13:52:46 -0400 |
commit | b905b231c93390fdfdccbc255fa1950a83d6eb75 (patch) | |
tree | aa673669d27d95942e349462f7c88882d947d48d /indra/newview/llwaterparammanager.h | |
parent | 572a1734a5230bb4ecbc3cc1e5ff842e582e9b49 (diff) | |
parent | 80e60371f8be32719dd19467fd2def80e994aa2d (diff) |
merge
Diffstat (limited to 'indra/newview/llwaterparammanager.h')
-rw-r--r-- | indra/newview/llwaterparammanager.h | 76 |
1 files changed, 45 insertions, 31 deletions
diff --git a/indra/newview/llwaterparammanager.h b/indra/newview/llwaterparammanager.h index f465034c39..dc7d41be2a 100644 --- a/indra/newview/llwaterparammanager.h +++ b/indra/newview/llwaterparammanager.h @@ -27,7 +27,7 @@ #ifndef LL_WATER_PARAMMANAGER_H #define LL_WATER_PARAMMANAGER_H -#include <vector> +#include <list> #include <map> #include "llwaterparamset.h" #include "llviewercamera.h" @@ -212,19 +212,13 @@ struct WaterExpFloatControl /// WindLight parameter manager class - what controls all the wind light shaders -class LLWaterParamManager +class LLWaterParamManager : public LLSingleton<LLWaterParamManager> { + LOG_CLASS(LLWaterParamManager); public: - - LLWaterParamManager(); - ~LLWaterParamManager(); - - /// load a preset file - void loadAllPresets(const std::string & fileName); - - /// load an individual preset into the sky - - void loadPreset(const std::string & name,bool propagate=true); + typedef std::list<std::string> preset_name_list_t; + typedef std::map<std::string, LLWaterParamSet> preset_map_t; + typedef boost::signals2::signal<void()> preset_list_signal_t; /// save the parameter presets to file void savePreset(const std::string & name); @@ -232,18 +226,15 @@ public: /// send the parameters to the shaders void propagateParameters(void); + // display specified water + void applyParams(const LLSD& params, bool interpolate); + /// update information for the shader void update(LLViewerCamera * cam); /// Update shader uniforms that have changed. void updateShaderUniforms(LLGLSLShader * shader); - /// Perform global initialization for this class. - static void initClass(void); - - // Cleanup of global data that's only inited once per class. - static void cleanupClass(); - /// add a param to the list bool addParamSet(const std::string& name, LLWaterParamSet& param); @@ -253,6 +244,9 @@ public: /// get a param from the list bool getParamSet(const std::string& name, LLWaterParamSet& param); + /// check whether the preset is in the list + bool hasParamSet(const std::string& name); + /// set the param in the list with a new param bool setParamSet(const std::string& name, LLWaterParamSet& param); @@ -263,6 +257,24 @@ public: /// returns true if successful bool removeParamSet(const std::string& name, bool delete_from_disk); + /// @return true if the preset comes out of the box + bool isSystemPreset(const std::string& preset_name) const; + + /// @return all named water presets. + const preset_map_t& getPresets() const { return mParamList; } + + /// @return user and system preset names as a single list + void getPresetNames(preset_name_list_t& presets) const; + + /// @return user and system preset names separately + void getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const; + + /// @return list of user presets names + void getUserPresetNames(preset_name_list_t& user_presets) const; + + /// Emitted when a preset gets added or deleted. + boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb); + /// set the normap map we want for water bool setNormalMapID(const LLUUID& img); @@ -281,12 +293,6 @@ public: F32 getFogDensity(void); LLColor4 getFogColor(void); - // singleton pattern implementation - static LLWaterParamManager * instance(); - -private: - void initOverrides(); - public: LLWaterParamSet mCurParams; @@ -308,20 +314,28 @@ public: WaterFloatControl mScaleBelow; WaterFloatControl mBlurMultiplier; - // list of all the parameters, listed by name - std::map<std::string, LLWaterParamSet> mParamList; - F32 mDensitySliderValue; private: + friend class LLSingleton<LLWaterParamManager>; + /*virtual*/ void initSingleton(); + LLWaterParamManager(); + ~LLWaterParamManager(); + + void loadAllPresets(); + void loadPresetsFromDir(const std::string& dir); + bool loadPreset(const std::string& path); + + static std::string getSysDir(); + static std::string getUserDir(); + LLVector4 mWaterPlane; F32 mWaterFogKS; - LLColor4 mPrevFogColor; - F32 mPrevFogDensity; + // list of all the parameters, listed by name + preset_map_t mParamList; - // our parameter manager singleton instance - static LLWaterParamManager * sInstance; + preset_list_signal_t mPresetListChangeSignal; }; inline void LLWaterParamManager::setDensitySliderValue(F32 val) |