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authorVadim ProductEngine <vsavchuk@productengine.com>2011-05-16 17:17:01 +0300
committerVadim ProductEngine <vsavchuk@productengine.com>2011-05-16 17:17:01 +0300
commitcccca566bd2365c88cca819729c5432af9dfa52f (patch)
tree8d81a737b1c6bf087a4d7330f1948155f554fcf2 /indra/newview/llwaterparammanager.cpp
parent0d7ea0e5abb4df0a18f1d8b73cce81dc2070afad (diff)
STORM-1245 WIP Reimplementing management of local presets according to the new spec.
User environment preferences are now persistent. TODO: Implement applying region env. settings.
Diffstat (limited to 'indra/newview/llwaterparammanager.cpp')
-rw-r--r--indra/newview/llwaterparammanager.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 4e56be5851..587249856e 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -256,6 +256,13 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
static LLFastTimer::DeclareTimer FTM_UPDATE_WATERPARAM("Update Water Params");
+void LLWaterParamManager::applyUserPrefs()
+{
+ std::string water = LLEnvManagerNew::instance().getWaterPresetName();
+ LL_DEBUGS("Windlight") << "Loading water preset [" << water << "]" << LL_ENDL;
+ loadPreset(water, true);
+}
+
void LLWaterParamManager::update(LLViewerCamera * cam)
{
LLFastTimer ftm(FTM_UPDATE_WATERPARAM);
@@ -427,6 +434,7 @@ F32 LLWaterParamManager::getFogDensity(void)
// virtual static
void LLWaterParamManager::initSingleton()
{
+ LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL;
loadAllPresets(LLStringUtil::null);
- getParamSet("Default", mCurParams);
+ applyUserPrefs();
}