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authorDave Parks <davep@lindenlab.com>2024-06-27 13:12:43 -0500
committerGitHub <noreply@github.com>2024-06-27 13:12:43 -0500
commitab87978cbc71cd4c83648627998055a010700f05 (patch)
tree1bf605af76de6f129b10c271517c33acae29fbaa /indra/newview/llvowater.cpp
parente95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff)
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/newview/llvowater.cpp')
-rw-r--r--indra/newview/llvowater.cpp15
1 files changed, 1 insertions, 14 deletions
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 34040e1aca..2bc849a74f 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -59,7 +59,6 @@ LLVOWater::LLVOWater(const LLUUID &id,
mbCanSelect = false;
setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
- mUseTexture = true;
mIsEdgePatch = false;
}
@@ -101,14 +100,7 @@ LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
- if (mUseTexture)
- {
- mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture());
- }
- else
- {
- mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
- }
+ mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
return mDrawable;
}
@@ -249,11 +241,6 @@ void setVecZ(LLVector3& v)
v.mV[VZ] = 1;
}
-void LLVOWater::setUseTexture(const bool use_texture)
-{
- mUseTexture = use_texture;
-}
-
void LLVOWater::setIsEdgePatch(const bool edge_patch)
{
mIsEdgePatch = edge_patch;