diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-07 18:25:22 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-07 18:25:22 -0600 |
commit | a2647e953aeee26ef99e62e0146adcd37c8afca1 (patch) | |
tree | afb8c28e3ca63eb0f3c5773e3230aa24fe9ff77d /indra/newview/llvovolume.cpp | |
parent | be9e4f186db1b3612a26e27a0294114ca66c539c (diff) |
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r-- | indra/newview/llvovolume.cpp | 72 |
1 files changed, 42 insertions, 30 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 865c3df1e4..0c5aac4d0f 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5306,33 +5306,35 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } } - if (idx >= 0 && - draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() && - draw_vec[idx]->mEnd == facep->getGeomIndex()-1 && + LLDrawInfo* info = idx >= 0 ? draw_vec[idx] : nullptr; + + if (info && + info->mVertexBuffer == facep->getVertexBuffer() && + info->mEnd == facep->getGeomIndex()-1 && (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) && #if LL_DARWIN - draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && - draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && + info->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && + info->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - draw_vec[idx]->mMaterialID == mat_id && - draw_vec[idx]->mFullbright == fullbright && - draw_vec[idx]->mBump == bump && - (!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different - draw_vec[idx]->mTextureMatrix == tex_mat && - draw_vec[idx]->mModelMatrix == model_mat && - draw_vec[idx]->mShaderMask == shader_mask && - draw_vec[idx]->mAvatar == facep->mAvatar && - draw_vec[idx]->getSkinHash() == facep->getSkinHash()) + info->mMaterialID == mat_id && + info->mFullbright == fullbright && + info->mBump == bump && + (!mat || (info->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different + info->mTextureMatrix == tex_mat && + info->mModelMatrix == model_mat && + info->mShaderMask == shader_mask && + info->mAvatar == facep->mAvatar && + info->getSkinHash() == facep->getSkinHash()) { - draw_vec[idx]->mCount += facep->getIndicesCount(); - draw_vec[idx]->mEnd += facep->getGeomCount(); + info->mCount += facep->getIndicesCount(); + info->mEnd += facep->getGeomCount(); - if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size()) + if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= info->mTextureList.size()) { - draw_vec[idx]->mTextureList.resize(index+1); - draw_vec[idx]->mTextureList[index] = tex; + info->mTextureList.resize(index+1); + info->mTextureList[index] = tex; } - draw_vec[idx]->validate(); + info->validate(); } else { @@ -5342,6 +5344,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 count = facep->getIndicesCount(); LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex, facep->getVertexBuffer(), fullbright, bump); + + info = draw_info; + draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; @@ -5417,6 +5422,13 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } draw_info->validate(); } + + llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR || info->mGLTFMaterial != nullptr); + llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED || info->mGLTFMaterial != nullptr); + llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK || info->mGLTFMaterial != nullptr); + llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED || info->mGLTFMaterial != nullptr); + + llassert(type != LLRenderPass::PASS_NORMSPEC || info->mNormalMap.notNull()); } void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) @@ -5790,7 +5802,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } facep->setPoolType(type); - if (vobj->isHUDAttachment()) + if (vobj->isHUDAttachment() && !is_pbr) { facep->setState(LLFace::FULLBRIGHT); } @@ -6487,17 +6499,17 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace fullbright = TRUE; } - if (hud_group) + const LLTextureEntry* te = facep->getTextureEntry(); + LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial(); + + if (hud_group && gltf_mat == nullptr) { //all hud attachments are fullbright fullbright = TRUE; } - - const LLTextureEntry* te = facep->getTextureEntry(); + tex = facep->getTexture(); BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; - - LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial(); LLMaterial* mat = nullptr; bool can_be_shiny = false; @@ -6523,7 +6535,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace is_alpha = (is_alpha || transparent) ? TRUE : FALSE; - if ((gltf_mat || mat) && LLPipeline::sRenderDeferred && !hud_group) + if (gltf_mat || (mat && !hud_group)) { bool material_pass = false; @@ -6692,7 +6704,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY); registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); } - else if (LLPipeline::sRenderDeferred && !hud_group) + else if (!hud_group) { //deferred rendering if (te->getFullbright()) { //register in post deferred fullbright shiny pass @@ -6737,7 +6749,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); } - if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump) + if (!hud_group && LLPipeline::sRenderBump && use_legacy_bump) { //if this is the deferred render and a bump map is present, register in post deferred bump registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } @@ -6773,7 +6785,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010 - if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred)) + if (!is_alpha && hud_group) { llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); |