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authorDave Parks <davep@lindenlab.com>2022-10-13 10:07:09 -0500
committerDave Parks <davep@lindenlab.com>2022-10-13 10:07:09 -0500
commitc06fd0d753985297105e4656b7e2c39d155ba2b5 (patch)
tree5e65a6d5703d84db37a8b1601dce2fc50859ce92 /indra/newview/llvovolume.cpp
parent80127acfa876bd98e843a67bd17514a2b3f63d49 (diff)
SL-18367 Fix for some objects rendering purple -- globally set number of indexed texture channels instead of allowing it to vary from one shader to the next.
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index bbe6814ce1..2a06331b63 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -6464,11 +6464,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
buffer_index = -1;
}
- static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
- texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index);
-
- //NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
- texture_index_channels = llmin(texture_index_channels, 16);
+ texture_index_channels = LLGLSLShader::sIndexedTextureChannels;
bool flexi = false;