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authorOz Linden <oz@lindenlab.com>2013-03-22 18:08:49 -0400
committerOz Linden <oz@lindenlab.com>2013-03-22 18:08:49 -0400
commit1057caffaf24790be26376b2794059e7635dde7b (patch)
tree6f207f916bcf9430ffd0e863600dca642ec799c7 /indra/newview/llvovolume.cpp
parent7632861fc40ffd05b6a1704f629a38250600c294 (diff)
parente15b7bafbb7168a721ffd286c1d1f4e6299abb44 (diff)
merge changes for latest snowstorm project viewer
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp76
1 files changed, 53 insertions, 23 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index e99898a83c..d94cd01a0b 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1138,17 +1138,29 @@ void LLVOVolume::sculpt()
S32 current_discard = getVolume()->getSculptLevel() ;
if(current_discard < -2)
{
- llwarns << "WARNING!!: Current discard of sculpty at " << current_discard
- << " is less than -2." << llendl;
+ static S32 low_sculpty_discard_warning_count = 100;
+ if (++low_sculpty_discard_warning_count >= 100)
+ { // Log first time, then every 100 afterwards otherwise this can flood the logs
+ llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
+ << " at " << current_discard
+ << " is less than -2." << llendl;
+ low_sculpty_discard_warning_count = 0;
+ }
// corrupted volume... don't update the sculpty
return;
}
else if (current_discard > MAX_DISCARD_LEVEL)
{
- llwarns << "WARNING!!: Current discard of sculpty at " << current_discard
- << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl;
-
+ static S32 high_sculpty_discard_warning_count = 100;
+ if (++high_sculpty_discard_warning_count >= 100)
+ { // Log first time, then every 100 afterwards otherwise this can flood the logs
+ llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
+ << " at " << current_discard
+ << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl;
+ high_sculpty_discard_warning_count = 0;
+ }
+
// corrupted volume... don't update the sculpty
return;
}
@@ -1227,6 +1239,13 @@ BOOL LLVOVolume::calcLOD()
if (mDrawable->isState(LLDrawable::RIGGED))
{
LLVOAvatar* avatar = getAvatar();
+
+ // Not sure how this can really happen, but alas it does. Better exit here than crashing.
+ if( !avatar || !avatar->mDrawable )
+ {
+ return FALSE;
+ }
+
distance = avatar->mDrawable->mDistanceWRTCamera;
radius = avatar->getBinRadius();
}
@@ -1335,7 +1354,8 @@ BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp)
void LLVOVolume::updateFaceFlags()
{
- for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
+ // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
+ for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
if (face)
@@ -1436,7 +1456,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
volume = getVolume();
}
- for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++)
+ // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
+ for (S32 i = 0;
+ i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs();
+ i++)
{
LLFace *face = mDrawable->getFace(i);
if (!face)
@@ -1472,7 +1495,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
updateRadius();
mDrawable->movePartition();
-
+
return res;
}
@@ -1737,6 +1760,11 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
void LLVOVolume::updateFaceSize(S32 idx)
{
+ if( mDrawable->getNumFaces() <= idx )
+ {
+ return;
+ }
+
LLFace* facep = mDrawable->getFace(idx);
if (facep)
{
@@ -2427,7 +2455,12 @@ void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index)
//add the face to show the media if it is in playing
if(mDrawable)
{
- LLFace* facep = mDrawable->getFace(texture_index) ;
+ LLFace* facep(NULL);
+ if( texture_index < mDrawable->getNumFaces() )
+ {
+ facep = mDrawable->getFace(texture_index) ;
+ }
+
if(facep)
{
LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
@@ -3562,7 +3595,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf())
{
updateRiggedVolume();
- genBBoxes(FALSE);
volume = mRiggedVolume;
transform = false;
}
@@ -3826,6 +3858,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
LLVector4a* pos = dst_face.mPositions;
+ if( pos && weight && dst_face.mExtents )
{
LLFastTimer t(FTM_SKIN_RIGGED);
@@ -3961,7 +3994,6 @@ static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face");
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
LLFastTimer t(FTM_REGISTER_FACE);
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects)
{
@@ -4004,10 +4036,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
else
{
model_mat = &(drawable->getRegion()->mRenderMatrix);
- if (model_mat->isIdentity())
- {
- model_mat = NULL;
- }
}
//drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
@@ -4888,11 +4916,19 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
facep->setTextureIndex(cur_tex);
texture_list.push_back(tex);
- //if (can_batch_texture(facep))
- {
+ if (can_batch_texture(facep))
+ { //populate texture_list with any textures that can be batched
+ //move i to the next unbatchable face
while (i != faces.end())
{
facep = *i;
+
+ if (!can_batch_texture(facep))
+ { //face is bump mapped or has an animated texture matrix -- can't
+ //batch more than 1 texture at a time
+ break;
+ }
+
if (facep->getTexture() != tex)
{
if (distance_sort)
@@ -4918,12 +4954,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
cur_tex++;
}
- if (!can_batch_texture(facep))
- { //face is bump mapped or has an animated texture matrix -- can't
- //batch more than 1 texture at a time
- break;
- }
-
if (cur_tex >= texture_index_channels)
{ //cut batches when index channels are depleted
break;