diff options
author | Oz Linden <oz@lindenlab.com> | 2013-03-22 18:08:49 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2013-03-22 18:08:49 -0400 |
commit | 1057caffaf24790be26376b2794059e7635dde7b (patch) | |
tree | 6f207f916bcf9430ffd0e863600dca642ec799c7 /indra/newview/llvovolume.cpp | |
parent | 7632861fc40ffd05b6a1704f629a38250600c294 (diff) | |
parent | e15b7bafbb7168a721ffd286c1d1f4e6299abb44 (diff) |
merge changes for latest snowstorm project viewer
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r-- | indra/newview/llvovolume.cpp | 76 |
1 files changed, 53 insertions, 23 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index e99898a83c..d94cd01a0b 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1138,17 +1138,29 @@ void LLVOVolume::sculpt() S32 current_discard = getVolume()->getSculptLevel() ; if(current_discard < -2) { - llwarns << "WARNING!!: Current discard of sculpty at " << current_discard - << " is less than -2." << llendl; + static S32 low_sculpty_discard_warning_count = 100; + if (++low_sculpty_discard_warning_count >= 100) + { // Log first time, then every 100 afterwards otherwise this can flood the logs + llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() + << " at " << current_discard + << " is less than -2." << llendl; + low_sculpty_discard_warning_count = 0; + } // corrupted volume... don't update the sculpty return; } else if (current_discard > MAX_DISCARD_LEVEL) { - llwarns << "WARNING!!: Current discard of sculpty at " << current_discard - << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl; - + static S32 high_sculpty_discard_warning_count = 100; + if (++high_sculpty_discard_warning_count >= 100) + { // Log first time, then every 100 afterwards otherwise this can flood the logs + llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() + << " at " << current_discard + << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl; + high_sculpty_discard_warning_count = 0; + } + // corrupted volume... don't update the sculpty return; } @@ -1227,6 +1239,13 @@ BOOL LLVOVolume::calcLOD() if (mDrawable->isState(LLDrawable::RIGGED)) { LLVOAvatar* avatar = getAvatar(); + + // Not sure how this can really happen, but alas it does. Better exit here than crashing. + if( !avatar || !avatar->mDrawable ) + { + return FALSE; + } + distance = avatar->mDrawable->mDistanceWRTCamera; radius = avatar->getBinRadius(); } @@ -1335,7 +1354,8 @@ BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp) void LLVOVolume::updateFaceFlags() { - for (S32 i = 0; i < getVolume()->getNumFaces(); i++) + // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() + for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); if (face) @@ -1436,7 +1456,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) volume = getVolume(); } - for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++) + // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() + for (S32 i = 0; + i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); + i++) { LLFace *face = mDrawable->getFace(i); if (!face) @@ -1472,7 +1495,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) updateRadius(); mDrawable->movePartition(); - + return res; } @@ -1737,6 +1760,11 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) void LLVOVolume::updateFaceSize(S32 idx) { + if( mDrawable->getNumFaces() <= idx ) + { + return; + } + LLFace* facep = mDrawable->getFace(idx); if (facep) { @@ -2427,7 +2455,12 @@ void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) //add the face to show the media if it is in playing if(mDrawable) { - LLFace* facep = mDrawable->getFace(texture_index) ; + LLFace* facep(NULL); + if( texture_index < mDrawable->getNumFaces() ) + { + facep = mDrawable->getFace(texture_index) ; + } + if(facep) { LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ; @@ -3562,7 +3595,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf()) { updateRiggedVolume(); - genBBoxes(FALSE); volume = mRiggedVolume; transform = false; } @@ -3826,6 +3858,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons LLVector4a* pos = dst_face.mPositions; + if( pos && weight && dst_face.mExtents ) { LLFastTimer t(FTM_SKIN_RIGGED); @@ -3961,7 +3994,6 @@ static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face"); void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) { LLFastTimer t(FTM_REGISTER_FACE); - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects) { @@ -4004,10 +4036,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, else { model_mat = &(drawable->getRegion()->mRenderMatrix); - if (model_mat->isIdentity()) - { - model_mat = NULL; - } } //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD))); @@ -4888,11 +4916,19 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: facep->setTextureIndex(cur_tex); texture_list.push_back(tex); - //if (can_batch_texture(facep)) - { + if (can_batch_texture(facep)) + { //populate texture_list with any textures that can be batched + //move i to the next unbatchable face while (i != faces.end()) { facep = *i; + + if (!can_batch_texture(facep)) + { //face is bump mapped or has an animated texture matrix -- can't + //batch more than 1 texture at a time + break; + } + if (facep->getTexture() != tex) { if (distance_sort) @@ -4918,12 +4954,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: cur_tex++; } - if (!can_batch_texture(facep)) - { //face is bump mapped or has an animated texture matrix -- can't - //batch more than 1 texture at a time - break; - } - if (cur_tex >= texture_index_channels) { //cut batches when index channels are depleted break; |