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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 11:16:27 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 11:16:27 +0300
commitbccc10db9a90d365c353baebf443fde2030ce970 (patch)
tree2c2e1fd94b29667a809f8d7285d049f5ff5d424d /indra/newview/llvotree.cpp
parent531cd34f670170ade57f8813fe48012b61a1d3c2 (diff)
parentbb3c36f5cbc0c3b542045fd27255eee24e03da22 (diff)
Merge branch 'main' into marchcat/x-b-merge
# Conflicts: # autobuild.xml # indra/cmake/ConfigurePkgConfig.cmake # indra/cmake/ICU4C.cmake # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h # indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h # indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp # indra/newview/llappviewerlinux_api.h # indra/newview/llappviewerlinux_api_dbus.cpp # indra/newview/llappviewerlinux_api_dbus.h # indra/newview/llfloateremojipicker.cpp # indra/newview/lloutfitslist.cpp
Diffstat (limited to 'indra/newview/llvotree.cpp')
-rw-r--r--indra/newview/llvotree.cpp1998
1 files changed, 999 insertions, 999 deletions
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 575b1dbe7e..8b229ec98b 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvotree.cpp
* @brief LLVOTree class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -81,291 +81,291 @@ S32 LLVOTree::sMaxTreeSpecies = 0;
// Tree variables and functions
LLVOTree::LLVOTree(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp):
- LLViewerObject(id, pcode, regionp)
+ LLViewerObject(id, pcode, regionp)
{
- mSpecies = 0;
- mFrameCount = 0;
- mWind = mRegionp->mWind.getVelocity(getPositionRegion());
- mTrunkLOD = 0;
+ mSpecies = 0;
+ mFrameCount = 0;
+ mWind = mRegionp->mWind.getVelocity(getPositionRegion());
+ mTrunkLOD = 0;
- // if assert triggers, idleUpdate() needs to be revised and adjusted to new LOD levels
- llassert(sMAX_NUM_TREE_LOD_LEVELS == LLVolumeLODGroup::NUM_LODS);
+ // if assert triggers, idleUpdate() needs to be revised and adjusted to new LOD levels
+ llassert(sMAX_NUM_TREE_LOD_LEVELS == LLVolumeLODGroup::NUM_LODS);
}
LLVOTree::~LLVOTree()
{
- if (mData)
- {
- delete[] mData;
- mData = NULL;
- }
+ if (mData)
+ {
+ delete[] mData;
+ mData = NULL;
+ }
}
//static
bool LLVOTree::isTreeRenderingStopped()
{
- return LLVOTree::sTreeFactor < LLVOTree::sLODAngles[sMAX_NUM_TREE_LOD_LEVELS - 1] ;
+ return LLVOTree::sTreeFactor < LLVOTree::sLODAngles[sMAX_NUM_TREE_LOD_LEVELS - 1] ;
}
// static
void LLVOTree::initClass()
{
- std::string xml_filename = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"trees.xml");
-
- LLXmlTree tree_def_tree;
-
- if (!tree_def_tree.parseFile(xml_filename))
- {
- LL_ERRS() << "Failed to parse tree file." << LL_ENDL;
- }
-
- LLXmlTreeNode* rootp = tree_def_tree.getRoot();
-
- for (LLXmlTreeNode* tree_def = rootp->getFirstChild();
- tree_def;
- tree_def = rootp->getNextChild())
- {
- if (!tree_def->hasName("tree"))
- {
- LL_WARNS() << "Invalid tree definition node " << tree_def->getName() << LL_ENDL;
- continue;
- }
- F32 F32_val;
- LLUUID id;
- S32 S32_val;
-
- BOOL success = TRUE;
-
-
-
- S32 species;
- static LLStdStringHandle species_id_string = LLXmlTree::addAttributeString("species_id");
- if (!tree_def->getFastAttributeS32(species_id_string, species))
- {
- LL_WARNS() << "No species id defined" << LL_ENDL;
- continue;
- }
-
- if (species < 0)
- {
- LL_WARNS() << "Invalid species id " << species << LL_ENDL;
- continue;
- }
-
- if (sSpeciesTable.count(species))
- {
- LL_WARNS() << "Tree species " << species << " already defined! Duplicate discarded." << LL_ENDL;
- continue;
- }
-
- TreeSpeciesData* newTree = new TreeSpeciesData();
-
- static LLStdStringHandle texture_id_string = LLXmlTree::addAttributeString("texture_id");
- success &= tree_def->getFastAttributeUUID(texture_id_string, id);
- newTree->mTextureID = id;
-
- static LLStdStringHandle droop_string = LLXmlTree::addAttributeString("droop");
- success &= tree_def->getFastAttributeF32(droop_string, F32_val);
- newTree->mDroop = F32_val;
-
- static LLStdStringHandle twist_string = LLXmlTree::addAttributeString("twist");
- success &= tree_def->getFastAttributeF32(twist_string, F32_val);
- newTree->mTwist = F32_val;
-
- static LLStdStringHandle branches_string = LLXmlTree::addAttributeString("branches");
- success &= tree_def->getFastAttributeF32(branches_string, F32_val);
- newTree->mBranches = F32_val;
-
- static LLStdStringHandle depth_string = LLXmlTree::addAttributeString("depth");
- success &= tree_def->getFastAttributeS32(depth_string, S32_val);
- newTree->mDepth = S32_val;
-
- static LLStdStringHandle scale_step_string = LLXmlTree::addAttributeString("scale_step");
- success &= tree_def->getFastAttributeF32(scale_step_string, F32_val);
- newTree->mScaleStep = F32_val;
-
- static LLStdStringHandle trunk_depth_string = LLXmlTree::addAttributeString("trunk_depth");
- success &= tree_def->getFastAttributeS32(trunk_depth_string, S32_val);
- newTree->mTrunkDepth = S32_val;
-
- static LLStdStringHandle branch_length_string = LLXmlTree::addAttributeString("branch_length");
- success &= tree_def->getFastAttributeF32(branch_length_string, F32_val);
- newTree->mBranchLength = F32_val;
-
- static LLStdStringHandle trunk_length_string = LLXmlTree::addAttributeString("trunk_length");
- success &= tree_def->getFastAttributeF32(trunk_length_string, F32_val);
- newTree->mTrunkLength = F32_val;
-
- static LLStdStringHandle leaf_scale_string = LLXmlTree::addAttributeString("leaf_scale");
- success &= tree_def->getFastAttributeF32(leaf_scale_string, F32_val);
- newTree->mLeafScale = F32_val;
-
- static LLStdStringHandle billboard_scale_string = LLXmlTree::addAttributeString("billboard_scale");
- success &= tree_def->getFastAttributeF32(billboard_scale_string, F32_val);
- newTree->mBillboardScale = F32_val;
-
- static LLStdStringHandle billboard_ratio_string = LLXmlTree::addAttributeString("billboard_ratio");
- success &= tree_def->getFastAttributeF32(billboard_ratio_string, F32_val);
- newTree->mBillboardRatio = F32_val;
-
- static LLStdStringHandle trunk_aspect_string = LLXmlTree::addAttributeString("trunk_aspect");
- success &= tree_def->getFastAttributeF32(trunk_aspect_string, F32_val);
- newTree->mTrunkAspect = F32_val;
-
- static LLStdStringHandle branch_aspect_string = LLXmlTree::addAttributeString("branch_aspect");
- success &= tree_def->getFastAttributeF32(branch_aspect_string, F32_val);
- newTree->mBranchAspect = F32_val;
-
- static LLStdStringHandle leaf_rotate_string = LLXmlTree::addAttributeString("leaf_rotate");
- success &= tree_def->getFastAttributeF32(leaf_rotate_string, F32_val);
- newTree->mRandomLeafRotate = F32_val;
-
- static LLStdStringHandle noise_mag_string = LLXmlTree::addAttributeString("noise_mag");
- success &= tree_def->getFastAttributeF32(noise_mag_string, F32_val);
- newTree->mNoiseMag = F32_val;
-
- static LLStdStringHandle noise_scale_string = LLXmlTree::addAttributeString("noise_scale");
- success &= tree_def->getFastAttributeF32(noise_scale_string, F32_val);
- newTree->mNoiseScale = F32_val;
-
- static LLStdStringHandle taper_string = LLXmlTree::addAttributeString("taper");
- success &= tree_def->getFastAttributeF32(taper_string, F32_val);
- newTree->mTaper = F32_val;
-
- static LLStdStringHandle repeat_z_string = LLXmlTree::addAttributeString("repeat_z");
- success &= tree_def->getFastAttributeF32(repeat_z_string, F32_val);
- newTree->mRepeatTrunkZ = F32_val;
-
- sSpeciesTable[species] = newTree;
-
- if (species >= sMaxTreeSpecies) sMaxTreeSpecies = species + 1;
-
- if (!success)
- {
- std::string name;
- static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
- tree_def->getFastAttributeString(name_string, name);
- LL_WARNS() << "Incomplete definition of tree " << name << LL_ENDL;
- }
- }
-
- BOOL have_all_trees = TRUE;
- std::string err;
-
- for (S32 i=0;i<sMaxTreeSpecies;++i)
- {
- if (!sSpeciesTable.count(i))
- {
- err.append(llformat(" %d",i));
- have_all_trees = FALSE;
- }
- }
-
- if (!have_all_trees)
- {
- LLSD args;
- args["SPECIES"] = err;
- LLNotificationsUtil::add("ErrorUndefinedTrees", args);
- }
+ std::string xml_filename = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"trees.xml");
+
+ LLXmlTree tree_def_tree;
+
+ if (!tree_def_tree.parseFile(xml_filename))
+ {
+ LL_ERRS() << "Failed to parse tree file." << LL_ENDL;
+ }
+
+ LLXmlTreeNode* rootp = tree_def_tree.getRoot();
+
+ for (LLXmlTreeNode* tree_def = rootp->getFirstChild();
+ tree_def;
+ tree_def = rootp->getNextChild())
+ {
+ if (!tree_def->hasName("tree"))
+ {
+ LL_WARNS() << "Invalid tree definition node " << tree_def->getName() << LL_ENDL;
+ continue;
+ }
+ F32 F32_val;
+ LLUUID id;
+ S32 S32_val;
+
+ BOOL success = TRUE;
+
+
+
+ S32 species;
+ static LLStdStringHandle species_id_string = LLXmlTree::addAttributeString("species_id");
+ if (!tree_def->getFastAttributeS32(species_id_string, species))
+ {
+ LL_WARNS() << "No species id defined" << LL_ENDL;
+ continue;
+ }
+
+ if (species < 0)
+ {
+ LL_WARNS() << "Invalid species id " << species << LL_ENDL;
+ continue;
+ }
+
+ if (sSpeciesTable.count(species))
+ {
+ LL_WARNS() << "Tree species " << species << " already defined! Duplicate discarded." << LL_ENDL;
+ continue;
+ }
+
+ TreeSpeciesData* newTree = new TreeSpeciesData();
+
+ static LLStdStringHandle texture_id_string = LLXmlTree::addAttributeString("texture_id");
+ success &= tree_def->getFastAttributeUUID(texture_id_string, id);
+ newTree->mTextureID = id;
+
+ static LLStdStringHandle droop_string = LLXmlTree::addAttributeString("droop");
+ success &= tree_def->getFastAttributeF32(droop_string, F32_val);
+ newTree->mDroop = F32_val;
+
+ static LLStdStringHandle twist_string = LLXmlTree::addAttributeString("twist");
+ success &= tree_def->getFastAttributeF32(twist_string, F32_val);
+ newTree->mTwist = F32_val;
+
+ static LLStdStringHandle branches_string = LLXmlTree::addAttributeString("branches");
+ success &= tree_def->getFastAttributeF32(branches_string, F32_val);
+ newTree->mBranches = F32_val;
+
+ static LLStdStringHandle depth_string = LLXmlTree::addAttributeString("depth");
+ success &= tree_def->getFastAttributeS32(depth_string, S32_val);
+ newTree->mDepth = S32_val;
+
+ static LLStdStringHandle scale_step_string = LLXmlTree::addAttributeString("scale_step");
+ success &= tree_def->getFastAttributeF32(scale_step_string, F32_val);
+ newTree->mScaleStep = F32_val;
+
+ static LLStdStringHandle trunk_depth_string = LLXmlTree::addAttributeString("trunk_depth");
+ success &= tree_def->getFastAttributeS32(trunk_depth_string, S32_val);
+ newTree->mTrunkDepth = S32_val;
+
+ static LLStdStringHandle branch_length_string = LLXmlTree::addAttributeString("branch_length");
+ success &= tree_def->getFastAttributeF32(branch_length_string, F32_val);
+ newTree->mBranchLength = F32_val;
+
+ static LLStdStringHandle trunk_length_string = LLXmlTree::addAttributeString("trunk_length");
+ success &= tree_def->getFastAttributeF32(trunk_length_string, F32_val);
+ newTree->mTrunkLength = F32_val;
+
+ static LLStdStringHandle leaf_scale_string = LLXmlTree::addAttributeString("leaf_scale");
+ success &= tree_def->getFastAttributeF32(leaf_scale_string, F32_val);
+ newTree->mLeafScale = F32_val;
+
+ static LLStdStringHandle billboard_scale_string = LLXmlTree::addAttributeString("billboard_scale");
+ success &= tree_def->getFastAttributeF32(billboard_scale_string, F32_val);
+ newTree->mBillboardScale = F32_val;
+
+ static LLStdStringHandle billboard_ratio_string = LLXmlTree::addAttributeString("billboard_ratio");
+ success &= tree_def->getFastAttributeF32(billboard_ratio_string, F32_val);
+ newTree->mBillboardRatio = F32_val;
+
+ static LLStdStringHandle trunk_aspect_string = LLXmlTree::addAttributeString("trunk_aspect");
+ success &= tree_def->getFastAttributeF32(trunk_aspect_string, F32_val);
+ newTree->mTrunkAspect = F32_val;
+
+ static LLStdStringHandle branch_aspect_string = LLXmlTree::addAttributeString("branch_aspect");
+ success &= tree_def->getFastAttributeF32(branch_aspect_string, F32_val);
+ newTree->mBranchAspect = F32_val;
+
+ static LLStdStringHandle leaf_rotate_string = LLXmlTree::addAttributeString("leaf_rotate");
+ success &= tree_def->getFastAttributeF32(leaf_rotate_string, F32_val);
+ newTree->mRandomLeafRotate = F32_val;
+
+ static LLStdStringHandle noise_mag_string = LLXmlTree::addAttributeString("noise_mag");
+ success &= tree_def->getFastAttributeF32(noise_mag_string, F32_val);
+ newTree->mNoiseMag = F32_val;
+
+ static LLStdStringHandle noise_scale_string = LLXmlTree::addAttributeString("noise_scale");
+ success &= tree_def->getFastAttributeF32(noise_scale_string, F32_val);
+ newTree->mNoiseScale = F32_val;
+
+ static LLStdStringHandle taper_string = LLXmlTree::addAttributeString("taper");
+ success &= tree_def->getFastAttributeF32(taper_string, F32_val);
+ newTree->mTaper = F32_val;
+
+ static LLStdStringHandle repeat_z_string = LLXmlTree::addAttributeString("repeat_z");
+ success &= tree_def->getFastAttributeF32(repeat_z_string, F32_val);
+ newTree->mRepeatTrunkZ = F32_val;
+
+ sSpeciesTable[species] = newTree;
+
+ if (species >= sMaxTreeSpecies) sMaxTreeSpecies = species + 1;
+
+ if (!success)
+ {
+ std::string name;
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ tree_def->getFastAttributeString(name_string, name);
+ LL_WARNS() << "Incomplete definition of tree " << name << LL_ENDL;
+ }
+ }
+
+ BOOL have_all_trees = TRUE;
+ std::string err;
+
+ for (S32 i=0;i<sMaxTreeSpecies;++i)
+ {
+ if (!sSpeciesTable.count(i))
+ {
+ err.append(llformat(" %d",i));
+ have_all_trees = FALSE;
+ }
+ }
+
+ if (!have_all_trees)
+ {
+ LLSD args;
+ args["SPECIES"] = err;
+ LLNotificationsUtil::add("ErrorUndefinedTrees", args);
+ }
};
//static
void LLVOTree::cleanupClass()
{
- std::for_each(sSpeciesTable.begin(), sSpeciesTable.end(), DeletePairedPointer());
- sSpeciesTable.clear();
+ std::for_each(sSpeciesTable.begin(), sSpeciesTable.end(), DeletePairedPointer());
+ sSpeciesTable.clear();
}
U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num, EObjectUpdateType update_type,
- LLDataPacker *dp)
+ void **user_data,
+ U32 block_num, EObjectUpdateType update_type,
+ LLDataPacker *dp)
{
- // Do base class updates...
- U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
-
- if ( (getVelocity().lengthSquared() > 0.f)
- ||(getAcceleration().lengthSquared() > 0.f)
- ||(getAngularVelocity().lengthSquared() > 0.f))
- {
- LL_INFOS() << "ACK! Moving tree!" << LL_ENDL;
- setVelocity(LLVector3::zero);
- setAcceleration(LLVector3::zero);
- setAngularVelocity(LLVector3::zero);
- }
-
- if (update_type == OUT_TERSE_IMPROVED)
- {
- // Nothing else needs to be done for the terse message.
- return retval;
- }
-
- //
- // Load Instance-Specific data
- //
- if (mData)
- {
- mSpecies = ((U8 *)mData)[0];
- }
-
- if (!sSpeciesTable.count(mSpecies))
- {
- if (sSpeciesTable.size())
- {
- SpeciesMap::const_iterator it = sSpeciesTable.begin();
- mSpecies = (*it).first;
- }
- }
-
- //
- // Load Species-Specific data
- //
- static const S32 MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 32 ; //frames.
- mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- mTreeImagep->setMaxVirtualSizeResetInterval(MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); //allow to wait for at most 16 frames to reset virtual size.
-
- mBranchLength = sSpeciesTable[mSpecies]->mBranchLength;
- mTrunkLength = sSpeciesTable[mSpecies]->mTrunkLength;
- mLeafScale = sSpeciesTable[mSpecies]->mLeafScale;
- mDroop = sSpeciesTable[mSpecies]->mDroop;
- mTwist = sSpeciesTable[mSpecies]->mTwist;
- mBranches = sSpeciesTable[mSpecies]->mBranches;
- mDepth = sSpeciesTable[mSpecies]->mDepth;
- mScaleStep = sSpeciesTable[mSpecies]->mScaleStep;
- mTrunkDepth = sSpeciesTable[mSpecies]->mTrunkDepth;
- mBillboardScale = sSpeciesTable[mSpecies]->mBillboardScale;
- mBillboardRatio = sSpeciesTable[mSpecies]->mBillboardRatio;
- mTrunkAspect = sSpeciesTable[mSpecies]->mTrunkAspect;
- mBranchAspect = sSpeciesTable[mSpecies]->mBranchAspect;
-
- // position change not caused by us, etc. make sure to rebuild.
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
-
- return retval;
+ // Do base class updates...
+ U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
+
+ if ( (getVelocity().lengthSquared() > 0.f)
+ ||(getAcceleration().lengthSquared() > 0.f)
+ ||(getAngularVelocity().lengthSquared() > 0.f))
+ {
+ LL_INFOS() << "ACK! Moving tree!" << LL_ENDL;
+ setVelocity(LLVector3::zero);
+ setAcceleration(LLVector3::zero);
+ setAngularVelocity(LLVector3::zero);
+ }
+
+ if (update_type == OUT_TERSE_IMPROVED)
+ {
+ // Nothing else needs to be done for the terse message.
+ return retval;
+ }
+
+ //
+ // Load Instance-Specific data
+ //
+ if (mData)
+ {
+ mSpecies = ((U8 *)mData)[0];
+ }
+
+ if (!sSpeciesTable.count(mSpecies))
+ {
+ if (sSpeciesTable.size())
+ {
+ SpeciesMap::const_iterator it = sSpeciesTable.begin();
+ mSpecies = (*it).first;
+ }
+ }
+
+ //
+ // Load Species-Specific data
+ //
+ static const S32 MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 32 ; //frames.
+ mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ mTreeImagep->setMaxVirtualSizeResetInterval(MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); //allow to wait for at most 16 frames to reset virtual size.
+
+ mBranchLength = sSpeciesTable[mSpecies]->mBranchLength;
+ mTrunkLength = sSpeciesTable[mSpecies]->mTrunkLength;
+ mLeafScale = sSpeciesTable[mSpecies]->mLeafScale;
+ mDroop = sSpeciesTable[mSpecies]->mDroop;
+ mTwist = sSpeciesTable[mSpecies]->mTwist;
+ mBranches = sSpeciesTable[mSpecies]->mBranches;
+ mDepth = sSpeciesTable[mSpecies]->mDepth;
+ mScaleStep = sSpeciesTable[mSpecies]->mScaleStep;
+ mTrunkDepth = sSpeciesTable[mSpecies]->mTrunkDepth;
+ mBillboardScale = sSpeciesTable[mSpecies]->mBillboardScale;
+ mBillboardRatio = sSpeciesTable[mSpecies]->mBillboardRatio;
+ mTrunkAspect = sSpeciesTable[mSpecies]->mTrunkAspect;
+ mBranchAspect = sSpeciesTable[mSpecies]->mBranchAspect;
+
+ // position change not caused by us, etc. make sure to rebuild.
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
+
+ return retval;
}
void LLVOTree::idleUpdate(LLAgent &agent, const F64 &time)
{
- if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE)))
- {
- return;
- }
-
- S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ; // disabled
- F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor;
- F32 distance = mDrawable->mDistanceWRTCamera * LLVOVolume::sDistanceFactor * (F_PI / 3.f);
- F32 diameter = getScale().length(); // trees have very broken scale, but length rougtly outlines proper diameter
- F32 sz = mBillboardScale * mBillboardRatio * diameter;
-
- for (S32 j = 0; j < sMAX_NUM_TREE_LOD_LEVELS; j++)
- {
- if (app_angle > LLVOTree::sLODAngles[j])
- {
- trunk_LOD = j;
- break;
- }
- }
+ if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE)))
+ {
+ return;
+ }
+
+ S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ; // disabled
+ F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor;
+ F32 distance = mDrawable->mDistanceWRTCamera * LLVOVolume::sDistanceFactor * (F_PI / 3.f);
+ F32 diameter = getScale().length(); // trees have very broken scale, but length rougtly outlines proper diameter
+ F32 sz = mBillboardScale * mBillboardRatio * diameter;
+
+ for (S32 j = 0; j < sMAX_NUM_TREE_LOD_LEVELS; j++)
+ {
+ if (app_angle > LLVOTree::sLODAngles[j])
+ {
+ trunk_LOD = j;
+ break;
+ }
+ }
F32 tan_angle = (LLVOTree::sTreeFactor * 64 * sz) / distance;
S32 cur_detail = LLVolumeLODGroup::getDetailFromTan(ll_round(tan_angle, 0.01f)); // larger value, better quality
@@ -374,41 +374,41 @@ void LLVOTree::idleUpdate(LLAgent &agent, const F64 &time)
trunk_LOD = llmax(trunk_LOD, LLVolumeLODGroup::NUM_LODS - cur_detail - 1);
trunk_LOD = llmin(trunk_LOD, sMAX_NUM_TREE_LOD_LEVELS);
- if (mReferenceBuffer.isNull())
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
- }
- else if (trunk_LOD != mTrunkLOD)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
- }
- else
- {
- // we're not animating but we may *still* need to
- // regenerate the mesh if we moved, since position
- // and rotation are baked into the mesh.
- // *TODO: I don't know what's so special about trees
- // that they don't get REBUILD_POSITION automatically
- // at a higher level.
- const LLVector3 &this_position = getPositionRegion();
- if (this_position != mLastPosition)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
- mLastPosition = this_position;
- }
- else
- {
- const LLQuaternion &this_rotation = getRotation();
-
- if (this_rotation != mLastRotation)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
- mLastRotation = this_rotation;
- }
- }
- }
-
- mTrunkLOD = trunk_LOD;
+ if (mReferenceBuffer.isNull())
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
+ }
+ else if (trunk_LOD != mTrunkLOD)
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
+ }
+ else
+ {
+ // we're not animating but we may *still* need to
+ // regenerate the mesh if we moved, since position
+ // and rotation are baked into the mesh.
+ // *TODO: I don't know what's so special about trees
+ // that they don't get REBUILD_POSITION automatically
+ // at a higher level.
+ const LLVector3 &this_position = getPositionRegion();
+ if (this_position != mLastPosition)
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
+ mLastPosition = this_position;
+ }
+ else
+ {
+ const LLQuaternion &this_rotation = getRotation();
+
+ if (this_rotation != mLastRotation)
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
+ mLastRotation = this_rotation;
+ }
+ }
+ }
+
+ mTrunkLOD = trunk_LOD;
}
void LLVOTree::render(LLAgent &agent)
@@ -418,74 +418,74 @@ void LLVOTree::render(LLAgent &agent)
void LLVOTree::setPixelAreaAndAngle(LLAgent &agent)
{
- LLVector3 center = getPositionAgent();//center of tree.
- LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
- LLVector3 lookAt = center - viewer_pos_agent;
- F32 dist = lookAt.normVec() ;
- F32 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;
- F32 radius = getScale().length()*0.5f;
- F32 range = dist - radius;
-
- if (range < F_ALMOST_ZERO || isHUDAttachment()) // range == zero
- {
- mAppAngle = 180.f;
- }
- else
- {
- mAppAngle = (F32) atan2( getMaxScale(), range) * RAD_TO_DEG;
- }
-
- F32 max_scale = mBillboardScale * getMaxScale();
- F32 area = max_scale * (max_scale*mBillboardRatio);
- // Compute pixels per meter at the given range
- F32 pixels_per_meter = LLViewerCamera::getInstance()->getViewHeightInPixels() / (tan(LLViewerCamera::getInstance()->getView()) * dist);
- mPixelArea = pixels_per_meter * pixels_per_meter * area ;
-
- F32 importance = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
- mPixelArea = LLFace::adjustPixelArea(importance, mPixelArea) ;
- if (mPixelArea > LLViewerCamera::getInstance()->getScreenPixelArea())
- {
- mAppAngle = 180.f;
- }
+ LLVector3 center = getPositionAgent();//center of tree.
+ LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
+ LLVector3 lookAt = center - viewer_pos_agent;
+ F32 dist = lookAt.normVec() ;
+ F32 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;
+ F32 radius = getScale().length()*0.5f;
+ F32 range = dist - radius;
+
+ if (range < F_ALMOST_ZERO || isHUDAttachment()) // range == zero
+ {
+ mAppAngle = 180.f;
+ }
+ else
+ {
+ mAppAngle = (F32) atan2( getMaxScale(), range) * RAD_TO_DEG;
+ }
+
+ F32 max_scale = mBillboardScale * getMaxScale();
+ F32 area = max_scale * (max_scale*mBillboardRatio);
+ // Compute pixels per meter at the given range
+ F32 pixels_per_meter = LLViewerCamera::getInstance()->getViewHeightInPixels() / (tan(LLViewerCamera::getInstance()->getView()) * dist);
+ mPixelArea = pixels_per_meter * pixels_per_meter * area ;
+
+ F32 importance = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
+ mPixelArea = LLFace::adjustPixelArea(importance, mPixelArea) ;
+ if (mPixelArea > LLViewerCamera::getInstance()->getScreenPixelArea())
+ {
+ mAppAngle = 180.f;
+ }
#if 0
- // mAppAngle is a bit of voodoo;
- // use the one calculated LLViewerObject::setPixelAreaAndAngle above
- // to avoid LOD miscalculations
- mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG;
+ // mAppAngle is a bit of voodoo;
+ // use the one calculated LLViewerObject::setPixelAreaAndAngle above
+ // to avoid LOD miscalculations
+ mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG;
#endif
}
void LLVOTree::updateTextures()
{
- if (mTreeImagep)
- {
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
- {
- setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea)));
- }
- mTreeImagep->addTextureStats(mPixelArea);
- }
+ if (mTreeImagep)
+ {
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea)));
+ }
+ mTreeImagep->addTextureStats(mPixelArea);
+ }
}
LLDrawable* LLVOTree::createDrawable(LLPipeline *pipeline)
{
- pipeline->allocDrawable(this);
- mDrawable->setLit(FALSE);
+ pipeline->allocDrawable(this);
+ mDrawable->setLit(FALSE);
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TREE);
+ mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TREE);
- LLDrawPoolTree *poolp = (LLDrawPoolTree*) gPipeline.getPool(LLDrawPool::POOL_TREE, mTreeImagep);
+ LLDrawPoolTree *poolp = (LLDrawPoolTree*) gPipeline.getPool(LLDrawPool::POOL_TREE, mTreeImagep);
- // Just a placeholder for an actual object...
- LLFace *facep = mDrawable->addFace(poolp, mTreeImagep);
- facep->setSize(1, 3);
+ // Just a placeholder for an actual object...
+ LLFace *facep = mDrawable->addFace(poolp, mTreeImagep);
+ facep->setSize(1, 3);
- updateRadius();
+ updateRadius();
- return mDrawable;
+ return mDrawable;
}
@@ -497,744 +497,744 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
{
LL_PROFILE_ZONE_SCOPED;
- if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree.
- {
- mReferenceBuffer = NULL ;
- LLFace * facep = drawable->getFace(0);
- if (facep)
- {
- facep->setVertexBuffer(NULL);
- }
- return TRUE ;
- }
-
- if (mDrawable->getFace(0) &&
- (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer()))
- {
- const F32 SRR3 = 0.577350269f; // sqrt(1/3)
- const F32 SRR2 = 0.707106781f; // sqrt(1/2)
- U32 i, j;
-
- U32 slices = MAX_SLICES;
-
- S32 max_indices = LEAF_INDICES;
- S32 max_vertices = LEAF_VERTICES;
- S32 lod;
-
- LLFace *face = drawable->getFace(0);
- if (!face) return TRUE;
-
- face->mCenterAgent = getPositionAgent();
- face->mCenterLocal = face->mCenterAgent;
-
- for (lod = 0; lod < sMAX_NUM_TREE_LOD_LEVELS; lod++)
- {
- slices = sLODSlices[lod];
- sLODVertexOffset[lod] = max_vertices;
- sLODVertexCount[lod] = slices*slices;
- sLODIndexOffset[lod] = max_indices;
- sLODIndexCount[lod] = (slices-1)*(slices-1)*6;
- max_indices += sLODIndexCount[lod];
- max_vertices += sLODVertexCount[lod];
- }
-
- mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
- if (!mReferenceBuffer->allocateBuffer(max_vertices, max_indices))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer on update to "
- << max_vertices << " vertices and "
- << max_indices << " indices" << LL_ENDL;
- mReferenceBuffer = NULL; //unref
- return TRUE;
- }
-
- LLStrider<LLVector3> vertices;
- LLStrider<LLVector3> normals;
+ if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree.
+ {
+ mReferenceBuffer = NULL ;
+ LLFace * facep = drawable->getFace(0);
+ if (facep)
+ {
+ facep->setVertexBuffer(NULL);
+ }
+ return TRUE ;
+ }
+
+ if (mDrawable->getFace(0) &&
+ (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer()))
+ {
+ const F32 SRR3 = 0.577350269f; // sqrt(1/3)
+ const F32 SRR2 = 0.707106781f; // sqrt(1/2)
+ U32 i, j;
+
+ U32 slices = MAX_SLICES;
+
+ S32 max_indices = LEAF_INDICES;
+ S32 max_vertices = LEAF_VERTICES;
+ S32 lod;
+
+ LLFace *face = drawable->getFace(0);
+ if (!face) return TRUE;
+
+ face->mCenterAgent = getPositionAgent();
+ face->mCenterLocal = face->mCenterAgent;
+
+ for (lod = 0; lod < sMAX_NUM_TREE_LOD_LEVELS; lod++)
+ {
+ slices = sLODSlices[lod];
+ sLODVertexOffset[lod] = max_vertices;
+ sLODVertexCount[lod] = slices*slices;
+ sLODIndexOffset[lod] = max_indices;
+ sLODIndexCount[lod] = (slices-1)*(slices-1)*6;
+ max_indices += sLODIndexCount[lod];
+ max_vertices += sLODVertexCount[lod];
+ }
+
+ mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
+ if (!mReferenceBuffer->allocateBuffer(max_vertices, max_indices))
+ {
+ LL_WARNS() << "Failed to allocate Vertex Buffer on update to "
+ << max_vertices << " vertices and "
+ << max_indices << " indices" << LL_ENDL;
+ mReferenceBuffer = NULL; //unref
+ return TRUE;
+ }
+
+ LLStrider<LLVector3> vertices;
+ LLStrider<LLVector3> normals;
LLStrider<LLColor4U> colors;
- LLStrider<LLVector2> tex_coords;
- LLStrider<U16> indicesp;
+ LLStrider<LLVector2> tex_coords;
+ LLStrider<U16> indicesp;
- mReferenceBuffer->getVertexStrider(vertices);
- mReferenceBuffer->getNormalStrider(normals);
- mReferenceBuffer->getTexCoord0Strider(tex_coords);
+ mReferenceBuffer->getVertexStrider(vertices);
+ mReferenceBuffer->getNormalStrider(normals);
+ mReferenceBuffer->getTexCoord0Strider(tex_coords);
mReferenceBuffer->getColorStrider(colors);
- mReferenceBuffer->getIndexStrider(indicesp);
-
- S32 vertex_count = 0;
- S32 index_count = 0;
-
- // First leaf
- *(normals++) = LLVector3(-SRR2, -SRR2, 0.f);
- *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
- *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f);
+ mReferenceBuffer->getIndexStrider(indicesp);
+
+ S32 vertex_count = 0;
+ S32 index_count = 0;
+
+ // First leaf
+ *(normals++) = LLVector3(-SRR2, -SRR2, 0.f);
+ *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
+ *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(SRR3, -SRR3, SRR3);
- *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
- *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f);
+ *(normals++) = LLVector3(SRR3, -SRR3, SRR3);
+ *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
+ *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(-SRR3, -SRR3, SRR3);
- *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
- *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f);
+ *(normals++) = LLVector3(-SRR3, -SRR3, SRR3);
+ *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
+ *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(SRR2, -SRR2, 0.f);
- *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
- *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f);
+ *(normals++) = LLVector3(SRR2, -SRR2, 0.f);
+ *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
+ *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
-
- *(indicesp++) = 0;
- index_count++;
- *(indicesp++) = 1;
- index_count++;
- *(indicesp++) = 2;
- index_count++;
-
- *(indicesp++) = 0;
- index_count++;
- *(indicesp++) = 3;
- index_count++;
- *(indicesp++) = 1;
- index_count++;
-
- // Same leaf, inverse winding/normals
- *(normals++) = LLVector3(-SRR2, SRR2, 0.f);
- *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
- *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f);
+ vertex_count++;
+
+ *(indicesp++) = 0;
+ index_count++;
+ *(indicesp++) = 1;
+ index_count++;
+ *(indicesp++) = 2;
+ index_count++;
+
+ *(indicesp++) = 0;
+ index_count++;
+ *(indicesp++) = 3;
+ index_count++;
+ *(indicesp++) = 1;
+ index_count++;
+
+ // Same leaf, inverse winding/normals
+ *(normals++) = LLVector3(-SRR2, SRR2, 0.f);
+ *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
+ *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(SRR3, SRR3, SRR3);
- *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
- *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f);
+ *(normals++) = LLVector3(SRR3, SRR3, SRR3);
+ *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
+ *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(-SRR3, SRR3, SRR3);
- *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
- *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f);
+ *(normals++) = LLVector3(-SRR3, SRR3, SRR3);
+ *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
+ *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(SRR2, SRR2, 0.f);
- *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
- *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f);
+ *(normals++) = LLVector3(SRR2, SRR2, 0.f);
+ *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
+ *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
-
- *(indicesp++) = 4;
- index_count++;
- *(indicesp++) = 6;
- index_count++;
- *(indicesp++) = 5;
- index_count++;
-
- *(indicesp++) = 4;
- index_count++;
- *(indicesp++) = 5;
- index_count++;
- *(indicesp++) = 7;
- index_count++;
-
-
- // next leaf
- *(normals++) = LLVector3(SRR2, -SRR2, 0.f);
- *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
- *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f);
+ vertex_count++;
+
+ *(indicesp++) = 4;
+ index_count++;
+ *(indicesp++) = 6;
+ index_count++;
+ *(indicesp++) = 5;
+ index_count++;
+
+ *(indicesp++) = 4;
+ index_count++;
+ *(indicesp++) = 5;
+ index_count++;
+ *(indicesp++) = 7;
+ index_count++;
+
+
+ // next leaf
+ *(normals++) = LLVector3(SRR2, -SRR2, 0.f);
+ *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
+ *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(SRR3, SRR3, SRR3);
- *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
- *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f);
+ *(normals++) = LLVector3(SRR3, SRR3, SRR3);
+ *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
+ *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(SRR3, -SRR3, SRR3);
- *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
- *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f);
+ *(normals++) = LLVector3(SRR3, -SRR3, SRR3);
+ *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
+ *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(SRR2, SRR2, 0.f);
- *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
- *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f);
+ *(normals++) = LLVector3(SRR2, SRR2, 0.f);
+ *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
+ *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
-
- *(indicesp++) = 8;
- index_count++;
- *(indicesp++) = 9;
- index_count++;
- *(indicesp++) = 10;
- index_count++;
-
- *(indicesp++) = 8;
- index_count++;
- *(indicesp++) = 11;
- index_count++;
- *(indicesp++) = 9;
- index_count++;
-
-
- // other side of same leaf
- *(normals++) = LLVector3(-SRR2, -SRR2, 0.f);
- *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
- *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f);
+ vertex_count++;
+
+ *(indicesp++) = 8;
+ index_count++;
+ *(indicesp++) = 9;
+ index_count++;
+ *(indicesp++) = 10;
+ index_count++;
+
+ *(indicesp++) = 8;
+ index_count++;
+ *(indicesp++) = 11;
+ index_count++;
+ *(indicesp++) = 9;
+ index_count++;
+
+
+ // other side of same leaf
+ *(normals++) = LLVector3(-SRR2, -SRR2, 0.f);
+ *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
+ *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(-SRR3, SRR3, SRR3);
- *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
- *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f);
+ *(normals++) = LLVector3(-SRR3, SRR3, SRR3);
+ *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
+ *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(-SRR3, -SRR3, SRR3);
- *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
- *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f);
+ *(normals++) = LLVector3(-SRR3, -SRR3, SRR3);
+ *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
+ *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
+ vertex_count++;
- *(normals++) = LLVector3(-SRR2, SRR2, 0.f);
- *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
- *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f);
+ *(normals++) = LLVector3(-SRR2, SRR2, 0.f);
+ *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
+ *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f);
*(colors++) = LLColor4U::white;
- vertex_count++;
-
- *(indicesp++) = 12;
- index_count++;
- *(indicesp++) = 14;
- index_count++;
- *(indicesp++) = 13;
- index_count++;
-
- *(indicesp++) = 12;
- index_count++;
- *(indicesp++) = 13;
- index_count++;
- *(indicesp++) = 15;
- index_count++;
-
- // Generate geometry for the cylinders
-
- // Different LOD's
-
- // Generate the vertices
- // Generate the indices
-
- for (lod = 0; lod < sMAX_NUM_TREE_LOD_LEVELS; lod++)
- {
- slices = sLODSlices[lod];
- F32 base_radius = 0.65f;
- F32 top_radius = base_radius * sSpeciesTable[mSpecies]->mTaper;
- //LL_INFOS() << "Species " << ((U32) mSpecies) << ", taper = " << sSpeciesTable[mSpecies].mTaper << LL_ENDL;
- //LL_INFOS() << "Droop " << mDroop << ", branchlength: " << mBranchLength << LL_ENDL;
- F32 angle = 0;
- F32 angle_inc = 360.f/(slices-1);
- F32 z = 0.f;
- F32 z_inc = 1.f;
- if (slices > 3)
- {
- z_inc = 1.f/(slices - 3);
- }
- F32 radius = base_radius;
-
- F32 x1,y1;
- F32 noise_scale = sSpeciesTable[mSpecies]->mNoiseMag;
- LLVector3 nvec;
-
- const F32 cap_nudge = 0.1f; // Height to 'peak' the caps on top/bottom of branch
-
- const S32 fractal_depth = 5;
- F32 nvec_scale = 1.f * sSpeciesTable[mSpecies]->mNoiseScale;
- F32 nvec_scalez = 4.f * sSpeciesTable[mSpecies]->mNoiseScale;
-
- F32 tex_z_repeat = sSpeciesTable[mSpecies]->mRepeatTrunkZ;
-
- F32 start_radius;
- F32 nangle = 0;
- F32 height = 1.f;
- F32 r0;
-
- for (i = 0; i < slices; i++)
- {
- if (i == 0)
- {
- z = - cap_nudge;
- r0 = 0.0;
- }
- else if (i == (slices - 1))
- {
- z = 1.f + cap_nudge;//((i - 2) * z_inc) + cap_nudge;
- r0 = 0.0;
- }
- else
- {
- z = (i - 1) * z_inc;
- r0 = base_radius + (top_radius - base_radius)*z;
- }
-
- for (j = 0; j < slices; j++)
- {
- if (slices - 1 == j)
- {
- angle = 0.f;
- }
- else
- {
- angle = j*angle_inc;
- }
-
- nangle = angle;
-
- x1 = cos(angle * DEG_TO_RAD);
- y1 = sin(angle * DEG_TO_RAD);
- LLVector2 tc;
- // This isn't totally accurate. Should compute based on slope as well.
- start_radius = r0 * (1.f + 1.2f*fabs(z - 0.66f*height)/height);
- nvec.set( cos(nangle * DEG_TO_RAD)*start_radius*nvec_scale,
- sin(nangle * DEG_TO_RAD)*start_radius*nvec_scale,
- z*nvec_scalez);
- // First and last slice at 0 radius (to bring in top/bottom of structure)
- radius = start_radius + turbulence3((F32*)&nvec.mV, (F32)fractal_depth)*noise_scale;
-
- if (slices - 1 == j)
- {
- // Not 0.5 for slight slop factor to avoid edges on leaves
- tc = LLVector2(0.490f, (1.f - z/2.f)*tex_z_repeat);
- }
- else
- {
- tc = LLVector2((angle/360.f)*0.5f, (1.f - z/2.f)*tex_z_repeat);
- }
-
- *(vertices++) = LLVector3(x1*radius, y1*radius, z);
- *(normals++) = LLVector3(x1, y1, 0.f);
- *(tex_coords++) = tc;
+ vertex_count++;
+
+ *(indicesp++) = 12;
+ index_count++;
+ *(indicesp++) = 14;
+ index_count++;
+ *(indicesp++) = 13;
+ index_count++;
+
+ *(indicesp++) = 12;
+ index_count++;
+ *(indicesp++) = 13;
+ index_count++;
+ *(indicesp++) = 15;
+ index_count++;
+
+ // Generate geometry for the cylinders
+
+ // Different LOD's
+
+ // Generate the vertices
+ // Generate the indices
+
+ for (lod = 0; lod < sMAX_NUM_TREE_LOD_LEVELS; lod++)
+ {
+ slices = sLODSlices[lod];
+ F32 base_radius = 0.65f;
+ F32 top_radius = base_radius * sSpeciesTable[mSpecies]->mTaper;
+ //LL_INFOS() << "Species " << ((U32) mSpecies) << ", taper = " << sSpeciesTable[mSpecies].mTaper << LL_ENDL;
+ //LL_INFOS() << "Droop " << mDroop << ", branchlength: " << mBranchLength << LL_ENDL;
+ F32 angle = 0;
+ F32 angle_inc = 360.f/(slices-1);
+ F32 z = 0.f;
+ F32 z_inc = 1.f;
+ if (slices > 3)
+ {
+ z_inc = 1.f/(slices - 3);
+ }
+ F32 radius = base_radius;
+
+ F32 x1,y1;
+ F32 noise_scale = sSpeciesTable[mSpecies]->mNoiseMag;
+ LLVector3 nvec;
+
+ const F32 cap_nudge = 0.1f; // Height to 'peak' the caps on top/bottom of branch
+
+ const S32 fractal_depth = 5;
+ F32 nvec_scale = 1.f * sSpeciesTable[mSpecies]->mNoiseScale;
+ F32 nvec_scalez = 4.f * sSpeciesTable[mSpecies]->mNoiseScale;
+
+ F32 tex_z_repeat = sSpeciesTable[mSpecies]->mRepeatTrunkZ;
+
+ F32 start_radius;
+ F32 nangle = 0;
+ F32 height = 1.f;
+ F32 r0;
+
+ for (i = 0; i < slices; i++)
+ {
+ if (i == 0)
+ {
+ z = - cap_nudge;
+ r0 = 0.0;
+ }
+ else if (i == (slices - 1))
+ {
+ z = 1.f + cap_nudge;//((i - 2) * z_inc) + cap_nudge;
+ r0 = 0.0;
+ }
+ else
+ {
+ z = (i - 1) * z_inc;
+ r0 = base_radius + (top_radius - base_radius)*z;
+ }
+
+ for (j = 0; j < slices; j++)
+ {
+ if (slices - 1 == j)
+ {
+ angle = 0.f;
+ }
+ else
+ {
+ angle = j*angle_inc;
+ }
+
+ nangle = angle;
+
+ x1 = cos(angle * DEG_TO_RAD);
+ y1 = sin(angle * DEG_TO_RAD);
+ LLVector2 tc;
+ // This isn't totally accurate. Should compute based on slope as well.
+ start_radius = r0 * (1.f + 1.2f*fabs(z - 0.66f*height)/height);
+ nvec.set( cos(nangle * DEG_TO_RAD)*start_radius*nvec_scale,
+ sin(nangle * DEG_TO_RAD)*start_radius*nvec_scale,
+ z*nvec_scalez);
+ // First and last slice at 0 radius (to bring in top/bottom of structure)
+ radius = start_radius + turbulence3((F32*)&nvec.mV, (F32)fractal_depth)*noise_scale;
+
+ if (slices - 1 == j)
+ {
+ // Not 0.5 for slight slop factor to avoid edges on leaves
+ tc = LLVector2(0.490f, (1.f - z/2.f)*tex_z_repeat);
+ }
+ else
+ {
+ tc = LLVector2((angle/360.f)*0.5f, (1.f - z/2.f)*tex_z_repeat);
+ }
+
+ *(vertices++) = LLVector3(x1*radius, y1*radius, z);
+ *(normals++) = LLVector3(x1, y1, 0.f);
+ *(tex_coords++) = tc;
*(colors++) = LLColor4U::white;
- vertex_count++;
- }
- }
-
- for (i = 0; i < (slices - 1); i++)
- {
- for (j = 0; j < (slices - 1); j++)
- {
- S32 x1_offset = j+1;
- if ((j+1) == slices)
- {
- x1_offset = 0;
- }
- // Generate the matching quads
- *(indicesp) = j + (i*slices) + sLODVertexOffset[lod];
- llassert(*(indicesp) < (U32)max_vertices);
- indicesp++;
- index_count++;
- *(indicesp) = x1_offset + ((i+1)*slices) + sLODVertexOffset[lod];
- llassert(*(indicesp) < (U32)max_vertices);
- indicesp++;
- index_count++;
- *(indicesp) = j + ((i+1)*slices) + sLODVertexOffset[lod];
- llassert(*(indicesp) < (U32)max_vertices);
- indicesp++;
- index_count++;
-
- *(indicesp) = j + (i*slices) + sLODVertexOffset[lod];
- llassert(*(indicesp) < (U32)max_vertices);
- indicesp++;
- index_count++;
- *(indicesp) = x1_offset + (i*slices) + sLODVertexOffset[lod];
- llassert(*(indicesp) < (U32)max_vertices);
- indicesp++;
- index_count++;
- *(indicesp) = x1_offset + ((i+1)*slices) + sLODVertexOffset[lod];
- llassert(*(indicesp) < (U32)max_vertices);
- indicesp++;
- index_count++;
- }
- }
- slices /= 2;
- }
-
- mReferenceBuffer->unmapBuffer();
- llassert(vertex_count == max_vertices);
- llassert(index_count == max_indices);
+ vertex_count++;
+ }
+ }
+
+ for (i = 0; i < (slices - 1); i++)
+ {
+ for (j = 0; j < (slices - 1); j++)
+ {
+ S32 x1_offset = j+1;
+ if ((j+1) == slices)
+ {
+ x1_offset = 0;
+ }
+ // Generate the matching quads
+ *(indicesp) = j + (i*slices) + sLODVertexOffset[lod];
+ llassert(*(indicesp) < (U32)max_vertices);
+ indicesp++;
+ index_count++;
+ *(indicesp) = x1_offset + ((i+1)*slices) + sLODVertexOffset[lod];
+ llassert(*(indicesp) < (U32)max_vertices);
+ indicesp++;
+ index_count++;
+ *(indicesp) = j + ((i+1)*slices) + sLODVertexOffset[lod];
+ llassert(*(indicesp) < (U32)max_vertices);
+ indicesp++;
+ index_count++;
+
+ *(indicesp) = j + (i*slices) + sLODVertexOffset[lod];
+ llassert(*(indicesp) < (U32)max_vertices);
+ indicesp++;
+ index_count++;
+ *(indicesp) = x1_offset + (i*slices) + sLODVertexOffset[lod];
+ llassert(*(indicesp) < (U32)max_vertices);
+ indicesp++;
+ index_count++;
+ *(indicesp) = x1_offset + ((i+1)*slices) + sLODVertexOffset[lod];
+ llassert(*(indicesp) < (U32)max_vertices);
+ indicesp++;
+ index_count++;
+ }
+ }
+ slices /= 2;
+ }
+
+ mReferenceBuffer->unmapBuffer();
+ llassert(vertex_count == max_vertices);
+ llassert(index_count == max_indices);
#ifndef SHOW_ASSERT
(void)vertex_count;
(void)index_count;
#endif
- }
+ }
- //generate tree mesh
- updateMesh();
-
- return TRUE;
+ //generate tree mesh
+ updateMesh();
+
+ return TRUE;
}
void LLVOTree::updateMesh()
{
- LLMatrix4 matrix;
-
- // Translate to tree base HACK - adjustment in Z plants tree underground
- const LLVector3 &pos_region = getPositionRegion();
- //gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
- LLMatrix4 trans_mat;
- trans_mat.setTranslation(pos_region.mV[VX], pos_region.mV[VY], pos_region.mV[VZ] - 0.1f);
- trans_mat *= matrix;
-
- // Rotate to tree position and bend for current trunk/wind
- // Note that trunk stiffness controls the amount of bend at the trunk as
- // opposed to the crown of the tree
- //
- const F32 TRUNK_STIFF = 22.f;
-
- LLQuaternion rot =
- LLQuaternion(mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(mTrunkBend.mV[VX], mTrunkBend.mV[VY], 0)) *
- LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
- getRotation();
-
- LLMatrix4 rot_mat(rot);
- rot_mat *= trans_mat;
-
- F32 radius = getScale().magVec()*0.05f;
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] =
- scale_mat.mMatrix[1][1] =
- scale_mat.mMatrix[2][2] = radius;
-
- scale_mat *= rot_mat;
-
-// const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
-// const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;
-
- F32 droop = mDroop + 25.f*(1.f - mTrunkBend.magVec());
-
- S32 stop_depth = 0;
- F32 alpha = 1.0;
-
- U32 vert_count = 0;
- U32 index_count = 0;
-
- calcNumVerts(vert_count, index_count, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, mBranches);
-
- LLFace* facep = mDrawable->getFace(0);
- if (!facep) return;
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
- if (!buff->allocateBuffer(vert_count, index_count))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to "
- << vert_count << " vertices and "
- << index_count << " indices" << LL_ENDL;
- buff->allocateBuffer(1, 3);
- memset((U8*)buff->getMappedData(), 0, buff->getSize());
- memset((U8*)buff->getMappedIndices(), 0, buff->getIndicesSize());
- facep->setSize(1, 3);
- facep->setVertexBuffer(buff);
- mReferenceBuffer->unmapBuffer();
- buff->unmapBuffer();
- return;
- }
-
- facep->setVertexBuffer(buff);
-
- LLStrider<LLVector3> vertices;
- LLStrider<LLVector3> normals;
- LLStrider<LLVector2> tex_coords;
+ LLMatrix4 matrix;
+
+ // Translate to tree base HACK - adjustment in Z plants tree underground
+ const LLVector3 &pos_region = getPositionRegion();
+ //gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
+ LLMatrix4 trans_mat;
+ trans_mat.setTranslation(pos_region.mV[VX], pos_region.mV[VY], pos_region.mV[VZ] - 0.1f);
+ trans_mat *= matrix;
+
+ // Rotate to tree position and bend for current trunk/wind
+ // Note that trunk stiffness controls the amount of bend at the trunk as
+ // opposed to the crown of the tree
+ //
+ const F32 TRUNK_STIFF = 22.f;
+
+ LLQuaternion rot =
+ LLQuaternion(mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(mTrunkBend.mV[VX], mTrunkBend.mV[VY], 0)) *
+ LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
+ getRotation();
+
+ LLMatrix4 rot_mat(rot);
+ rot_mat *= trans_mat;
+
+ F32 radius = getScale().magVec()*0.05f;
+ LLMatrix4 scale_mat;
+ scale_mat.mMatrix[0][0] =
+ scale_mat.mMatrix[1][1] =
+ scale_mat.mMatrix[2][2] = radius;
+
+ scale_mat *= rot_mat;
+
+// const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
+// const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;
+
+ F32 droop = mDroop + 25.f*(1.f - mTrunkBend.magVec());
+
+ S32 stop_depth = 0;
+ F32 alpha = 1.0;
+
+ U32 vert_count = 0;
+ U32 index_count = 0;
+
+ calcNumVerts(vert_count, index_count, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, mBranches);
+
+ LLFace* facep = mDrawable->getFace(0);
+ if (!facep) return;
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(vert_count, index_count))
+ {
+ LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to "
+ << vert_count << " vertices and "
+ << index_count << " indices" << LL_ENDL;
+ buff->allocateBuffer(1, 3);
+ memset((U8*)buff->getMappedData(), 0, buff->getSize());
+ memset((U8*)buff->getMappedIndices(), 0, buff->getIndicesSize());
+ facep->setSize(1, 3);
+ facep->setVertexBuffer(buff);
+ mReferenceBuffer->unmapBuffer();
+ buff->unmapBuffer();
+ return;
+ }
+
+ facep->setVertexBuffer(buff);
+
+ LLStrider<LLVector3> vertices;
+ LLStrider<LLVector3> normals;
+ LLStrider<LLVector2> tex_coords;
LLStrider<LLColor4U> colors;
- LLStrider<U16> indices;
- U16 idx_offset = 0;
+ LLStrider<U16> indices;
+ U16 idx_offset = 0;
- buff->getVertexStrider(vertices);
- buff->getNormalStrider(normals);
- buff->getTexCoord0Strider(tex_coords);
+ buff->getVertexStrider(vertices);
+ buff->getNormalStrider(normals);
+ buff->getTexCoord0Strider(tex_coords);
buff->getColorStrider(colors);
- buff->getIndexStrider(indices);
+ buff->getIndexStrider(indices);
+
+ genBranchPipeline(vertices, normals, tex_coords, colors, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha);
- genBranchPipeline(vertices, normals, tex_coords, colors, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha);
-
- mReferenceBuffer->unmapBuffer();
- buff->unmapBuffer();
+ mReferenceBuffer->unmapBuffer();
+ buff->unmapBuffer();
}
-void LLVOTree::appendMesh(LLStrider<LLVector3>& vertices,
- LLStrider<LLVector3>& normals,
- LLStrider<LLVector2>& tex_coords,
- LLStrider<LLColor4U>& colors,
- LLStrider<U16>& indices,
- U16& cur_idx,
- LLMatrix4& matrix,
- LLMatrix4& norm_mat,
- S32 vert_start,
- S32 vert_count,
- S32 index_count,
- S32 index_offset)
+void LLVOTree::appendMesh(LLStrider<LLVector3>& vertices,
+ LLStrider<LLVector3>& normals,
+ LLStrider<LLVector2>& tex_coords,
+ LLStrider<LLColor4U>& colors,
+ LLStrider<U16>& indices,
+ U16& cur_idx,
+ LLMatrix4& matrix,
+ LLMatrix4& norm_mat,
+ S32 vert_start,
+ S32 vert_count,
+ S32 index_count,
+ S32 index_offset)
{
- LLStrider<LLVector3> v;
- LLStrider<LLVector3> n;
- LLStrider<LLVector2> t;
+ LLStrider<LLVector3> v;
+ LLStrider<LLVector3> n;
+ LLStrider<LLVector2> t;
LLStrider<LLColor4U> c;
- LLStrider<U16> idx;
+ LLStrider<U16> idx;
- mReferenceBuffer->getVertexStrider(v);
- mReferenceBuffer->getNormalStrider(n);
- mReferenceBuffer->getTexCoord0Strider(t);
+ mReferenceBuffer->getVertexStrider(v);
+ mReferenceBuffer->getNormalStrider(n);
+ mReferenceBuffer->getTexCoord0Strider(t);
mReferenceBuffer->getColorStrider(c);
- mReferenceBuffer->getIndexStrider(idx);
-
- //copy/transform vertices into mesh - check
- for (S32 i = 0; i < vert_count; i++)
- {
- U16 index = vert_start + i;
- *vertices++ = v[index] * matrix;
- LLVector3 norm = n[index] * norm_mat;
- norm.normalize();
- *normals++ = norm;
- *tex_coords++ = t[index];
+ mReferenceBuffer->getIndexStrider(idx);
+
+ //copy/transform vertices into mesh - check
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ U16 index = vert_start + i;
+ *vertices++ = v[index] * matrix;
+ LLVector3 norm = n[index] * norm_mat;
+ norm.normalize();
+ *normals++ = norm;
+ *tex_coords++ = t[index];
*colors++ = c[index];
- }
+ }
- //copy offset indices into mesh - check
- for (S32 i = 0; i < index_count; i++)
- {
- U16 index = index_offset + i;
- *indices++ = idx[index]-vert_start+cur_idx;
- }
+ //copy offset indices into mesh - check
+ for (S32 i = 0; i < index_count; i++)
+ {
+ U16 index = index_offset + i;
+ *indices++ = idx[index]-vert_start+cur_idx;
+ }
- //increment index offset - check
- cur_idx += vert_count;
+ //increment index offset - check
+ cur_idx += vert_count;
}
-
-void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices,
- LLStrider<LLVector3>& normals,
- LLStrider<LLVector2>& tex_coords,
+
+void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices,
+ LLStrider<LLVector3>& normals,
+ LLStrider<LLVector2>& tex_coords,
LLStrider<LLColor4U>& colors,
- LLStrider<U16>& indices,
- U16& index_offset,
- LLMatrix4& matrix,
- S32 trunk_LOD,
- S32 stop_level,
- U16 depth,
- U16 trunk_depth,
- F32 scale,
- F32 twist,
- F32 droop,
- F32 branches,
- F32 alpha)
+ LLStrider<U16>& indices,
+ U16& index_offset,
+ LLMatrix4& matrix,
+ S32 trunk_LOD,
+ S32 stop_level,
+ U16 depth,
+ U16 trunk_depth,
+ F32 scale,
+ F32 twist,
+ F32 droop,
+ F32 branches,
+ F32 alpha)
{
- //
- // Generates a tree mesh by recursing, generating branches and then a 'leaf' texture.
-
- static F32 constant_twist;
- static F32 width = 0;
-
- F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength);
- F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect);
-
- constant_twist = 360.f/branches;
-
- if (stop_level >= 0)
- {
- if (depth > stop_level)
- {
- {
- llassert(sLODIndexCount[trunk_LOD] > 0);
- width = scale * length * aspect;
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] = width;
- scale_mat.mMatrix[1][1] = width;
- scale_mat.mMatrix[2][2] = scale*length;
- scale_mat *= matrix;
-
- glh::matrix4f norm((F32*) scale_mat.mMatrix);
- LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
-
- norm_mat.invert();
- appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat,
- sLODVertexOffset[trunk_LOD], sLODVertexCount[trunk_LOD], sLODIndexCount[trunk_LOD], sLODIndexOffset[trunk_LOD]);
- }
-
- // Recurse to create more branches
- for (S32 i=0; i < (S32)branches; i++)
- {
- LLMatrix4 trans_mat;
- trans_mat.setTranslation(0,0,scale*length);
- trans_mat *= matrix;
-
- LLQuaternion rot =
- LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) *
- LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) *
- LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f));
-
- LLMatrix4 rot_mat(rot);
- rot_mat *= trans_mat;
-
- genBranchPipeline(vertices, normals, tex_coords, colors, indices, index_offset, rot_mat, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha);
- }
- // Recurse to continue trunk
- if (trunk_depth)
- {
- LLMatrix4 trans_mat;
- trans_mat.setTranslation(0,0,scale*length);
- trans_mat *= matrix;
-
- LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1));
- rot_mat *= trans_mat; // rotate a bit around Z when ascending
- genBranchPipeline(vertices, normals, tex_coords, colors, indices, index_offset, rot_mat, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha);
- }
- }
- else
- {
- //
- // Append leaves as two 90 deg crossed quads with leaf textures
- //
- {
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] =
- scale_mat.mMatrix[1][1] =
- scale_mat.mMatrix[2][2] = scale*mLeafScale;
-
- scale_mat *= matrix;
-
- glh::matrix4f norm((F32*) scale_mat.mMatrix);
- LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
-
- appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat, 0, LEAF_VERTICES, LEAF_INDICES, 0);
- }
- }
- }
+ //
+ // Generates a tree mesh by recursing, generating branches and then a 'leaf' texture.
+
+ static F32 constant_twist;
+ static F32 width = 0;
+
+ F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength);
+ F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect);
+
+ constant_twist = 360.f/branches;
+
+ if (stop_level >= 0)
+ {
+ if (depth > stop_level)
+ {
+ {
+ llassert(sLODIndexCount[trunk_LOD] > 0);
+ width = scale * length * aspect;
+ LLMatrix4 scale_mat;
+ scale_mat.mMatrix[0][0] = width;
+ scale_mat.mMatrix[1][1] = width;
+ scale_mat.mMatrix[2][2] = scale*length;
+ scale_mat *= matrix;
+
+ glh::matrix4f norm((F32*) scale_mat.mMatrix);
+ LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
+
+ norm_mat.invert();
+ appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat,
+ sLODVertexOffset[trunk_LOD], sLODVertexCount[trunk_LOD], sLODIndexCount[trunk_LOD], sLODIndexOffset[trunk_LOD]);
+ }
+
+ // Recurse to create more branches
+ for (S32 i=0; i < (S32)branches; i++)
+ {
+ LLMatrix4 trans_mat;
+ trans_mat.setTranslation(0,0,scale*length);
+ trans_mat *= matrix;
+
+ LLQuaternion rot =
+ LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) *
+ LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) *
+ LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f));
+
+ LLMatrix4 rot_mat(rot);
+ rot_mat *= trans_mat;
+
+ genBranchPipeline(vertices, normals, tex_coords, colors, indices, index_offset, rot_mat, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha);
+ }
+ // Recurse to continue trunk
+ if (trunk_depth)
+ {
+ LLMatrix4 trans_mat;
+ trans_mat.setTranslation(0,0,scale*length);
+ trans_mat *= matrix;
+
+ LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1));
+ rot_mat *= trans_mat; // rotate a bit around Z when ascending
+ genBranchPipeline(vertices, normals, tex_coords, colors, indices, index_offset, rot_mat, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha);
+ }
+ }
+ else
+ {
+ //
+ // Append leaves as two 90 deg crossed quads with leaf textures
+ //
+ {
+ LLMatrix4 scale_mat;
+ scale_mat.mMatrix[0][0] =
+ scale_mat.mMatrix[1][1] =
+ scale_mat.mMatrix[2][2] = scale*mLeafScale;
+
+ scale_mat *= matrix;
+
+ glh::matrix4f norm((F32*) scale_mat.mMatrix);
+ LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
+
+ appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat, 0, LEAF_VERTICES, LEAF_INDICES, 0);
+ }
+ }
+ }
}
void LLVOTree::calcNumVerts(U32& vert_count, U32& index_count, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 branches)
{
- if (stop_level >= 0)
- {
- if (depth > stop_level)
- {
- index_count += sLODIndexCount[trunk_LOD];
- vert_count += sLODVertexCount[trunk_LOD];
-
- // Recurse to create more branches
- for (S32 i=0; i < (S32)branches; i++)
- {
- calcNumVerts(vert_count, index_count, trunk_LOD, stop_level, depth - 1, 0, branches);
- }
-
- // Recurse to continue trunk
- if (trunk_depth)
- {
- calcNumVerts(vert_count, index_count, trunk_LOD, stop_level, depth, trunk_depth-1, branches);
- }
- }
- else
- {
- index_count += LEAF_INDICES;
- vert_count += LEAF_VERTICES;
- }
- }
- else
- {
- index_count += LEAF_INDICES;
- vert_count += LEAF_VERTICES;
- }
+ if (stop_level >= 0)
+ {
+ if (depth > stop_level)
+ {
+ index_count += sLODIndexCount[trunk_LOD];
+ vert_count += sLODVertexCount[trunk_LOD];
+
+ // Recurse to create more branches
+ for (S32 i=0; i < (S32)branches; i++)
+ {
+ calcNumVerts(vert_count, index_count, trunk_LOD, stop_level, depth - 1, 0, branches);
+ }
+
+ // Recurse to continue trunk
+ if (trunk_depth)
+ {
+ calcNumVerts(vert_count, index_count, trunk_LOD, stop_level, depth, trunk_depth-1, branches);
+ }
+ }
+ else
+ {
+ index_count += LEAF_INDICES;
+ vert_count += LEAF_VERTICES;
+ }
+ }
+ else
+ {
+ index_count += LEAF_INDICES;
+ vert_count += LEAF_VERTICES;
+ }
}
void LLVOTree::updateRadius()
{
- if (mDrawable.isNull())
- {
- return;
- }
-
- mDrawable->setRadius(32.0f);
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ mDrawable->setRadius(32.0f);
}
void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
- F32 radius = getScale().length()*0.05f;
- LLVector3 center = getRenderPosition();
-
- F32 sz = mBillboardScale*mBillboardRatio*radius*0.5f;
- LLVector3 size(sz,sz,sz);
-
- center += LLVector3(0, 0, size.mV[2]) * getRotation();
-
- newMin.load3((center-size).mV);
- newMax.load3((center+size).mV);
- LLVector4a pos;
- pos.load3(center.mV);
- mDrawable->setPositionGroup(pos);
+ F32 radius = getScale().length()*0.05f;
+ LLVector3 center = getRenderPosition();
+
+ F32 sz = mBillboardScale*mBillboardRatio*radius*0.5f;
+ LLVector3 size(sz,sz,sz);
+
+ center += LLVector3(0, 0, size.mV[2]) * getRotation();
+
+ newMin.load3((center-size).mV);
+ newMax.load3((center+size).mV);
+ LLVector4a pos;
+ pos.load3(center.mV);
+ mDrawable->setPositionGroup(pos);
}
BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp,
- LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
-
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
+
{
- if (!lineSegmentBoundingBox(start, end))
- {
- return FALSE;
- }
-
- const LLVector4a* exta = mDrawable->getSpatialExtents();
-
- //VECTORIZE THIS
- LLVector3 ext[2];
- ext[0].set(exta[0].getF32ptr());
- ext[1].set(exta[1].getF32ptr());
-
- LLVector3 center = (ext[1]+ext[0])*0.5f;
- LLVector3 size = (ext[1]-ext[0]);
-
- LLQuaternion quat = getRotation();
-
- center -= LLVector3(0,0,size.magVec() * 0.25f)*quat;
-
- size.scaleVec(LLVector3(0.25f, 0.25f, 1.f));
- size.mV[0] = llmin(size.mV[0], 1.f);
- size.mV[1] = llmin(size.mV[1], 1.f);
-
- LLVector3 pos, norm;
-
- LLVector3 start3(start.getF32ptr());
- LLVector3 end3(end.getF32ptr());
-
- if (linesegment_tetrahedron(start3, end3, center, size, quat, pos, norm))
- {
- if (intersection)
- {
- intersection->load3(pos.mV);
- }
-
- if (normal)
- {
- normal->load3(norm.mV);
- }
- return TRUE;
- }
-
- return FALSE;
+ if (!lineSegmentBoundingBox(start, end))
+ {
+ return FALSE;
+ }
+
+ const LLVector4a* exta = mDrawable->getSpatialExtents();
+
+ //VECTORIZE THIS
+ LLVector3 ext[2];
+ ext[0].set(exta[0].getF32ptr());
+ ext[1].set(exta[1].getF32ptr());
+
+ LLVector3 center = (ext[1]+ext[0])*0.5f;
+ LLVector3 size = (ext[1]-ext[0]);
+
+ LLQuaternion quat = getRotation();
+
+ center -= LLVector3(0,0,size.magVec() * 0.25f)*quat;
+
+ size.scaleVec(LLVector3(0.25f, 0.25f, 1.f));
+ size.mV[0] = llmin(size.mV[0], 1.f);
+ size.mV[1] = llmin(size.mV[1], 1.f);
+
+ LLVector3 pos, norm;
+
+ LLVector3 start3(start.getF32ptr());
+ LLVector3 end3(end.getF32ptr());
+
+ if (linesegment_tetrahedron(start3, end3, center, size, quat, pos, norm))
+ {
+ if (intersection)
+ {
+ intersection->load3(pos.mV);
+ }
+
+ if (normal)
+ {
+ normal->load3(norm.mV);
+ }
+ return TRUE;
+ }
+
+ return FALSE;
}
U32 LLVOTree::getPartitionType() const
-{
- return LLViewerRegion::PARTITION_TREE;
+{
+ return LLViewerRegion::PARTITION_TREE;
}
LLTreePartition::LLTreePartition(LLViewerRegion* regionp)
: LLSpatialPartition(0, FALSE, regionp)
{
- mDrawableType = LLPipeline::RENDER_TYPE_TREE;
- mPartitionType = LLViewerRegion::PARTITION_TREE;
- mSlopRatio = 0.f;
- mLODPeriod = 1;
+ mDrawableType = LLPipeline::RENDER_TYPE_TREE;
+ mPartitionType = LLViewerRegion::PARTITION_TREE;
+ mSlopRatio = 0.f;
+ mLODPeriod = 1;
}