diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
---|---|---|
committer | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
commit | 6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch) | |
tree | a87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/llvotree.cpp | |
parent | 6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff) |
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/newview/llvotree.cpp')
-rw-r--r-- | indra/newview/llvotree.cpp | 195 |
1 files changed, 98 insertions, 97 deletions
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index b7c762a7c1..2f81ae84ba 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -44,7 +44,6 @@ #include "object_flags.h" #include "llagent.h" -#include "llcylinder.h" #include "lldrawable.h" #include "llface.h" #include "llviewercamera.h" @@ -54,11 +53,17 @@ #include "llworld.h" #include "noise.h" #include "pipeline.h" +#include "llspatialpartition.h" #include "llviewerwindow.h" extern LLPipeline gPipeline; -LLGLuint mLeafDList; +const S32 MAX_SLICES = 32; +const F32 LEAF_LEFT = 0.52f; +const F32 LEAF_RIGHT = 0.98f; +const F32 LEAF_TOP = 1.0f; +const F32 LEAF_BOTTOM = 0.52f; +const F32 LEAF_WIDTH = 1.f; S32 LLVOTree::sLODVertexOffset[4]; S32 LLVOTree::sLODVertexCount[4]; @@ -310,7 +315,6 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys, if (mTreeImagep) { mTreeImagep->bindTexture(0); - mTreeImagep->setClamp(TRUE, TRUE); } mBranchLength = sSpeciesTable[mSpecies]->mBranchLength; mTrunkLength = sSpeciesTable[mSpecies]->mTrunkLength; @@ -447,16 +451,9 @@ const S32 LEAF_VERTICES = 16; BOOL LLVOTree::updateGeometry(LLDrawable *drawable) { LLFastTimer ftm(LLFastTimer::FTM_UPDATE_TREE); + const F32 SRR3 = 0.577350269f; // sqrt(1/3) + const F32 SRR2 = 0.707106781f; // sqrt(1/2) U32 i, j; - const S32 MAX_SLICES = 32; - - const F32 LEAF_LEFT = 0.52f; - const F32 LEAF_RIGHT = 0.98f; - const F32 LEAF_TOP = 1.0f; - const F32 LEAF_BOTTOM = 0.52f; - - const F32 LEAF_WIDTH = 1.f; - U32 slices = MAX_SLICES; @@ -483,7 +480,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) LLStrider<LLVector3> vertices; LLStrider<LLVector3> normals; LLStrider<LLVector2> tex_coords; - LLStrider<U32> indicesp; + LLStrider<U16> indicesp; face->setSize(max_vertices, max_indices); @@ -499,23 +496,22 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) S32 index_count = 0; // First leaf - for (i = 0; i < 4; i++) - { - *(normals++) = LLVector3(0.f, 0.f, 1.f); - } - + *(normals++) = LLVector3(-SRR2, -SRR2, 0.f); *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM); *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f); vertex_count++; + *(normals++) = LLVector3(SRR3, -SRR3, SRR3); *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP); *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f); vertex_count++; - *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP); + *(normals++) = LLVector3(-SRR3, -SRR3, SRR3); + *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP); *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f); vertex_count++; + *(normals++) = LLVector3(SRR2, -SRR2, 0.f); *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM); *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f); vertex_count++; @@ -536,26 +532,22 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) index_count++; // Same leaf, inverse winding/normals - for (i = 0; i < 4; i++) - { - *(normals++) = LLVector3(0.f, 0.f, 1.f); - } - + *(normals++) = LLVector3(-SRR2, SRR2, 0.f); *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM); *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f); vertex_count++; - //*(tex_coords++) = LLVector2(1.f, 1.0f); + *(normals++) = LLVector3(SRR3, SRR3, SRR3); *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP); *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f); vertex_count++; - //*(tex_coords++) = LLVector2(0.52f, 1.0f); + *(normals++) = LLVector3(-SRR3, SRR3, SRR3); *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP); *(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f); vertex_count++; - //*(tex_coords++) = LLVector2(1.f, 0.52f); + *(normals++) = LLVector3(SRR2, SRR2, 0.f); *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM); *(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f); vertex_count++; @@ -575,23 +567,23 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) index_count++; - for (i = 0; i < 4; i++) - { - *(normals++) = LLVector3(0.f, 0.f, 1.f); - } - + // next leaf + *(normals++) = LLVector3(SRR2, -SRR2, 0.f); *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM); *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f); vertex_count++; + *(normals++) = LLVector3(SRR3, SRR3, SRR3); *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP); *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f); vertex_count++; - *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP); + *(normals++) = LLVector3(SRR3, -SRR3, SRR3); + *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP); *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f); vertex_count++; + *(normals++) = LLVector3(SRR2, SRR2, 0.f); *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM); *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f); vertex_count++; @@ -610,28 +602,28 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) *(indicesp++) = 9; index_count++; - for (i = 0; i < 4; i++) - { - *(normals++) = LLVector3(0.f, 0.f, 1.f); - } + // other side of same leaf + *(normals++) = LLVector3(-SRR2, -SRR2, 0.f); *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM); *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f); vertex_count++; + *(normals++) = LLVector3(-SRR3, SRR3, SRR3); *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP); *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f); vertex_count++; - *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP); + *(normals++) = LLVector3(-SRR3, -SRR3, SRR3); + *(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP); *(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f); vertex_count++; + *(normals++) = LLVector3(-SRR2, SRR2, 0.f); *(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM); *(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f); vertex_count++; - *(indicesp++) = 12; index_count++; *(indicesp++) = 14; @@ -786,13 +778,14 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) slices /= 2; } + face->mVertexBuffer->setBuffer(0); llassert(vertex_count == max_vertices); llassert(index_count == max_indices); return TRUE; } -U32 LLVOTree::drawBranchPipeline(U32* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha) +U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha) { U32 ret = 0; // @@ -810,7 +803,7 @@ U32 LLVOTree::drawBranchPipeline(U32* indicesp, S32 trunk_LOD, S32 stop_level, U constant_twist = 360.f/branches; - if (stop_level >= 0) + if (!LLPipeline::sReflectionRender && stop_level >= 0) { // // Draw the tree using recursion @@ -820,39 +813,46 @@ U32 LLVOTree::drawBranchPipeline(U32* indicesp, S32 trunk_LOD, S32 stop_level, U { llassert(sLODIndexCount[trunk_LOD] > 0); width = scale * length * aspect; - glPushMatrix(); - glScalef(width,width,scale * length); - glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_INT, indicesp + sLODIndexOffset[trunk_LOD]); - /*glDrawRangeElements(GL_TRIANGLES, - sLODVertexOffset[trunk_LOD], - sLODVertexOffset[trunk_LOD] + sLODVertexCount[trunk_LOD]-1, - sLODIndexCount[trunk_LOD], - GL_UNSIGNED_INT, - indicesp + sLODIndexOffset[trunk_LOD]);*/ + LLMatrix4 scale_mat; + scale_mat.mMatrix[0][0] = width; + scale_mat.mMatrix[1][1] = width; + scale_mat.mMatrix[2][2] = scale*length; + scale_mat *= matrix; + + glLoadMatrixf((F32*) scale_mat.mMatrix); + glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]); + stop_glerror(); ret += sLODIndexCount[trunk_LOD]; - glPopMatrix(); } // Recurse to create more branches for (S32 i=0; i < (S32)branches; i++) { - glPushMatrix(); - glTranslatef(0.f, 0.f, scale * length); - glRotatef((constant_twist + ((i%2==0)?twist:-twist))*i, 0.f, 0.f, 1.f); - glRotatef(droop, 0.f, 1.f, 0.f); - glRotatef(20.f, 0.f, 0.f, 1.f); // rotate 20deg about axis of new branch to add some random variation - ret += drawBranchPipeline(indicesp, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha); - glPopMatrix(); + LLMatrix4 trans_mat; + trans_mat.setTranslation(0,0,scale*length); + trans_mat *= matrix; + + LLQuaternion rot = + LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) * + LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) * + LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)); + + LLMatrix4 rot_mat(rot); + rot_mat *= trans_mat; + + ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha); } // Recurse to continue trunk if (trunk_depth) { - glPushMatrix(); - glTranslatef(0.f, 0.f, scale * length); - glRotatef(70.5f, 0.f, 0.f, 1.f); // rotate a bit around Z when ascending - ret += drawBranchPipeline(indicesp, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha); - glPopMatrix(); + LLMatrix4 trans_mat; + trans_mat.setTranslation(0,0,scale*length); + trans_mat *= matrix; + + LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1)); + rot_mat *= trans_mat; // rotate a bit around Z when ascending + ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha); } } else @@ -861,21 +861,19 @@ U32 LLVOTree::drawBranchPipeline(U32* indicesp, S32 trunk_LOD, S32 stop_level, U // Draw leaves as two 90 deg crossed quads with leaf textures // { - glPushMatrix(); - //glRotatef(llFrand(50.0), llFrand(1.0), llFrand(1.0), llFrand(1.0); - //width = scale * (TREE_BRANCH_ASPECT + TREE_LEAF_ASPECT); - glScalef(scale*mLeafScale, scale*mLeafScale, scale*mLeafScale); - //glScalef(1.5f*width*mLeafScale,1,1.5f*scale*mLeafScale); - glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_INT, indicesp); - /*glDrawRangeElements(GL_TRIANGLES, - 0, - LEAF_VERTICES-1, - LEAF_INDICES, - GL_UNSIGNED_INT, - indicesp);*/ + LLMatrix4 scale_mat; + scale_mat.mMatrix[0][0] = + scale_mat.mMatrix[1][1] = + scale_mat.mMatrix[2][2] = scale*mLeafScale; + + scale_mat *= matrix; + + + glLoadMatrixf((F32*) scale_mat.mMatrix); + glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); + stop_glerror(); ret += LEAF_INDICES; - glPopMatrix(); } } } @@ -885,26 +883,25 @@ U32 LLVOTree::drawBranchPipeline(U32* indicesp, S32 trunk_LOD, S32 stop_level, U // Draw the tree as a single billboard texture // + LLMatrix4 scale_mat; + scale_mat.mMatrix[0][0] = + scale_mat.mMatrix[1][1] = + scale_mat.mMatrix[2][2] = mBillboardScale*mBillboardRatio; + + scale_mat *= matrix; + glMatrixMode(GL_TEXTURE); - glPushMatrix(); glTranslatef(0.0, -0.5, 0.0); glMatrixMode(GL_MODELVIEW); - { - glPushMatrix(); - glScalef(mBillboardScale*mBillboardRatio, mBillboardScale*mBillboardRatio, mBillboardScale); - glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_INT, indicesp); -/* glDrawRangeElements(GL_TRIANGLES, - 0, - LEAF_VERTICES-1, - LEAF_INDICES, - GL_UNSIGNED_INT, - indicesp);*/ - stop_glerror(); - ret += LEAF_INDICES; - glPopMatrix(); - } + + glLoadMatrixf((F32*) scale_mat.mMatrix); + glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); + + stop_glerror(); + ret += LEAF_INDICES; + glMatrixMode(GL_TEXTURE); - glPopMatrix(); + glLoadIdentity(); glMatrixMode(GL_MODELVIEW); } @@ -923,18 +920,22 @@ void LLVOTree::updateRadius() void LLVOTree::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) { + F32 radius = getScale().magVec()*0.05f; LLVector3 center = getRenderPosition(); - LLVector3 size = getScale(); - center.mV[2] += size.mV[2]; + F32 sz = mBillboardScale*mBillboardRatio*radius*0.5f; + LLVector3 size(sz,sz,sz); + + center += LLVector3(0, 0, size.mV[2]) * getRotation(); + newMin.setVec(center-size); newMax.setVec(center+size); - mDrawable->setPositionGroup((newMin + newMax) * 0.5f); + mDrawable->setPositionGroup(center); } U32 LLVOTree::getPartitionType() const { - return LLPipeline::PARTITION_TREE; + return LLViewerRegion::PARTITION_TREE; } LLTreePartition::LLTreePartition() @@ -942,7 +943,7 @@ LLTreePartition::LLTreePartition() { mRenderByGroup = FALSE; mDrawableType = LLPipeline::RENDER_TYPE_TREE; - mPartitionType = LLPipeline::PARTITION_TREE; + mPartitionType = LLViewerRegion::PARTITION_TREE; mSlopRatio = 0.f; mLODPeriod = 1; } |