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authorDave Parks <davep@lindenlab.com>2012-07-03 14:35:08 -0500
committerDave Parks <davep@lindenlab.com>2012-07-03 14:35:08 -0500
commitd1c056beba8c3558756eac816e26a388a512e0ee (patch)
treec8ca81ad12200e6d8854f81658c1e809b050a1dd /indra/newview/llvosurfacepatch.cpp
parent4c4a23226a2db8b1dac5b8d6b8f1537fc9164cf6 (diff)
MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly.
Diffstat (limited to 'indra/newview/llvosurfacepatch.cpp')
-rw-r--r--indra/newview/llvosurfacepatch.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 94a3111f4c..cb905d02da 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -80,9 +80,9 @@ public:
glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
}
if (data_mask & MAP_TEXCOORD3)
- { //substitute tex coord 0 for tex coord 3
+ { //substitute tex coord 1 for tex coord 3
glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD2)