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authorDave Parks <davep@lindenlab.com>2011-09-23 02:29:53 -0500
committerDave Parks <davep@lindenlab.com>2011-09-23 02:29:53 -0500
commitb9926e8f57787eb146b06260cc3d0260e34330ce (patch)
tree2f646a86a6e1b074a07ae97284c9f164d824d80f /indra/newview/llvosurfacepatch.cpp
parentd3f614e2e971fd442660ba6c1645830d3bf0b6cf (diff)
SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason
Diffstat (limited to 'indra/newview/llvosurfacepatch.cpp')
-rw-r--r--indra/newview/llvosurfacepatch.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 7e00350926..bc82b0df13 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -57,7 +57,7 @@ public:
};
// virtual
- void setupVertexBuffer(U32 data_mask) const
+ void setupVertexBuffer(U32 data_mask)
{
if (LLGLSLShader::sNoFixedFunction)
{ //just use default if shaders are in play
@@ -1122,7 +1122,7 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
index_offset += facep->getGeomCount();
}
- buffer->setBuffer(0);
+ buffer->flush();
mFaceList.clear();
}