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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/llvosurfacepatch.cpp
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/llvosurfacepatch.cpp')
-rw-r--r--indra/newview/llvosurfacepatch.cpp1696
1 files changed, 848 insertions, 848 deletions
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 15fabf0414..b7d623b725 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvosurfacepatch.cpp
* @brief Viewer-object derived "surface patch", which is a piece of terrain
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -46,51 +46,51 @@
F32 LLVOSurfacePatch::sLODFactor = 1.f;
LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
- : LLStaticViewerObject(id, pcode, regionp),
- mDirtiedPatch(FALSE),
- mPool(NULL),
- mBaseComp(0),
- mPatchp(NULL),
- mDirtyTexture(FALSE),
- mDirtyTerrain(FALSE),
- mLastNorthStride(0),
- mLastEastStride(0),
- mLastStride(0),
- mLastLength(0)
+ : LLStaticViewerObject(id, pcode, regionp),
+ mDirtiedPatch(FALSE),
+ mPool(NULL),
+ mBaseComp(0),
+ mPatchp(NULL),
+ mDirtyTexture(FALSE),
+ mDirtyTerrain(FALSE),
+ mLastNorthStride(0),
+ mLastEastStride(0),
+ mLastStride(0),
+ mLastLength(0)
{
- // Terrain must draw during selection passes so it can block objects behind it.
- mbCanSelect = TRUE;
- setScale(LLVector3(16.f, 16.f, 16.f)); // Hack for setting scale for bounding boxes/visibility.
+ // Terrain must draw during selection passes so it can block objects behind it.
+ mbCanSelect = TRUE;
+ setScale(LLVector3(16.f, 16.f, 16.f)); // Hack for setting scale for bounding boxes/visibility.
}
LLVOSurfacePatch::~LLVOSurfacePatch()
{
- mPatchp = NULL;
+ mPatchp = NULL;
}
void LLVOSurfacePatch::markDead()
{
- if (mPatchp)
- {
- mPatchp->clearVObj();
- mPatchp = NULL;
- }
- LLViewerObject::markDead();
+ if (mPatchp)
+ {
+ mPatchp->clearVObj();
+ mPatchp = NULL;
+ }
+ LLViewerObject::markDead();
}
BOOL LLVOSurfacePatch::isActive() const
{
- return FALSE;
+ return FALSE;
}
void LLVOSurfacePatch::setPixelAreaAndAngle(LLAgent &agent)
{
- mAppAngle = 50;
- mPixelArea = 500*500;
+ mAppAngle = 50;
+ mPixelArea = 500*500;
}
@@ -101,925 +101,925 @@ void LLVOSurfacePatch::updateTextures()
LLFacePool *LLVOSurfacePatch::getPool()
{
- mPool = (LLDrawPoolTerrain*) gPipeline.getPool(LLDrawPool::POOL_TERRAIN, mPatchp->getSurface()->getSTexture());
+ mPool = (LLDrawPoolTerrain*) gPipeline.getPool(LLDrawPool::POOL_TERRAIN, mPatchp->getSurface()->getSTexture());
- return mPool;
+ return mPool;
}
LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline)
{
- pipeline->allocDrawable(this);
-
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TERRAIN);
-
- mBaseComp = llfloor(mPatchp->getMinComposition());
- S32 min_comp, max_comp, range;
- min_comp = llfloor(mPatchp->getMinComposition());
- max_comp = llceil(mPatchp->getMaxComposition());
- range = (max_comp - min_comp);
- range++;
- if (range > 3)
- {
- if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
- {
- // The top side runs over more
- mBaseComp++;
- }
- range = 3;
- }
-
- LLFacePool *poolp = getPool();
-
- mDrawable->addFace(poolp, NULL);
-
- return mDrawable;
+ pipeline->allocDrawable(this);
+
+ mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TERRAIN);
+
+ mBaseComp = llfloor(mPatchp->getMinComposition());
+ S32 min_comp, max_comp, range;
+ min_comp = llfloor(mPatchp->getMinComposition());
+ max_comp = llceil(mPatchp->getMaxComposition());
+ range = (max_comp - min_comp);
+ range++;
+ if (range > 3)
+ {
+ if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
+ {
+ // The top side runs over more
+ mBaseComp++;
+ }
+ range = 3;
+ }
+
+ LLFacePool *poolp = getPool();
+
+ mDrawable->addFace(poolp, NULL);
+
+ return mDrawable;
}
void LLVOSurfacePatch::updateGL()
{
- if (mPatchp)
- {
- LL_PROFILE_ZONE_SCOPED
- mPatchp->updateGL();
- }
+ if (mPatchp)
+ {
+ LL_PROFILE_ZONE_SCOPED
+ mPatchp->updateGL();
+ }
}
BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable)
{
LL_PROFILE_ZONE_SCOPED;
- dirtySpatialGroup();
-
- S32 min_comp, max_comp, range;
- min_comp = lltrunc(mPatchp->getMinComposition());
- max_comp = lltrunc(ceil(mPatchp->getMaxComposition()));
- range = (max_comp - min_comp);
- range++;
- S32 new_base_comp = lltrunc(mPatchp->getMinComposition());
- if (range > 3)
- {
- if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
- {
- // The top side runs over more
- new_base_comp++;
- }
- range = 3;
- }
-
- // Pick the two closest detail textures for this patch...
- // Then create the draw pool for it.
- // Actually, should get the average composition instead of the center.
- mBaseComp = new_base_comp;
-
- //////////////////////////
- //
- // Figure out the strides
- //
- //
-
- U32 patch_width, render_stride, north_stride, east_stride, length;
- render_stride = mPatchp->getRenderStride();
- patch_width = mPatchp->getSurface()->getGridsPerPatchEdge();
-
- length = patch_width / render_stride;
-
- if (mPatchp->getNeighborPatch(NORTH))
- {
- north_stride = mPatchp->getNeighborPatch(NORTH)->getRenderStride();
- }
- else
- {
- north_stride = render_stride;
- }
-
- if (mPatchp->getNeighborPatch(EAST))
- {
- east_stride = mPatchp->getNeighborPatch(EAST)->getRenderStride();
- }
- else
- {
- east_stride = render_stride;
- }
-
- mLastLength = length;
- mLastStride = render_stride;
- mLastNorthStride = north_stride;
- mLastEastStride = east_stride;
-
- return TRUE;
+ dirtySpatialGroup();
+
+ S32 min_comp, max_comp, range;
+ min_comp = lltrunc(mPatchp->getMinComposition());
+ max_comp = lltrunc(ceil(mPatchp->getMaxComposition()));
+ range = (max_comp - min_comp);
+ range++;
+ S32 new_base_comp = lltrunc(mPatchp->getMinComposition());
+ if (range > 3)
+ {
+ if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
+ {
+ // The top side runs over more
+ new_base_comp++;
+ }
+ range = 3;
+ }
+
+ // Pick the two closest detail textures for this patch...
+ // Then create the draw pool for it.
+ // Actually, should get the average composition instead of the center.
+ mBaseComp = new_base_comp;
+
+ //////////////////////////
+ //
+ // Figure out the strides
+ //
+ //
+
+ U32 patch_width, render_stride, north_stride, east_stride, length;
+ render_stride = mPatchp->getRenderStride();
+ patch_width = mPatchp->getSurface()->getGridsPerPatchEdge();
+
+ length = patch_width / render_stride;
+
+ if (mPatchp->getNeighborPatch(NORTH))
+ {
+ north_stride = mPatchp->getNeighborPatch(NORTH)->getRenderStride();
+ }
+ else
+ {
+ north_stride = render_stride;
+ }
+
+ if (mPatchp->getNeighborPatch(EAST))
+ {
+ east_stride = mPatchp->getNeighborPatch(EAST)->getRenderStride();
+ }
+ else
+ {
+ east_stride = render_stride;
+ }
+
+ mLastLength = length;
+ mLastStride = render_stride;
+ mLastNorthStride = north_stride;
+ mLastEastStride = east_stride;
+
+ return TRUE;
}
void LLVOSurfacePatch::updateFaceSize(S32 idx)
{
- if (idx != 0)
- {
- LL_WARNS() << "Terrain partition requested invalid face!!!" << LL_ENDL;
- return;
- }
-
- LLFace* facep = mDrawable->getFace(idx);
- if (facep)
- {
- S32 num_vertices = 0;
- S32 num_indices = 0;
-
- if (mLastStride)
- {
- getGeomSizesMain(mLastStride, num_vertices, num_indices);
- getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices);
- getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices);
- }
-
- facep->setSize(num_vertices, num_indices);
- }
+ if (idx != 0)
+ {
+ LL_WARNS() << "Terrain partition requested invalid face!!!" << LL_ENDL;
+ return;
+ }
+
+ LLFace* facep = mDrawable->getFace(idx);
+ if (facep)
+ {
+ S32 num_vertices = 0;
+ S32 num_indices = 0;
+
+ if (mLastStride)
+ {
+ getGeomSizesMain(mLastStride, num_vertices, num_indices);
+ getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices);
+ getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices);
+ }
+
+ facep->setSize(num_vertices, num_indices);
+ }
}
BOOL LLVOSurfacePatch::updateLOD()
{
- return TRUE;
+ return TRUE;
}
void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
- LLStrider<LLVector3> &normalsp,
- LLStrider<LLVector2> &texCoords0p,
- LLStrider<LLVector2> &texCoords1p,
- LLStrider<U16> &indicesp)
+ LLStrider<LLVector3> &normalsp,
+ LLStrider<LLVector2> &texCoords0p,
+ LLStrider<LLVector2> &texCoords1p,
+ LLStrider<U16> &indicesp)
{
- LLFace* facep = mDrawable->getFace(0);
- if (facep)
- {
- U32 index_offset = facep->getGeomIndex();
-
- updateMainGeometry(facep,
- verticesp,
- normalsp,
- texCoords0p,
- texCoords1p,
- indicesp,
- index_offset);
- updateNorthGeometry(facep,
- verticesp,
- normalsp,
- texCoords0p,
- texCoords1p,
- indicesp,
- index_offset);
- updateEastGeometry(facep,
- verticesp,
- normalsp,
- texCoords0p,
- texCoords1p,
- indicesp,
- index_offset);
- }
+ LLFace* facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ U32 index_offset = facep->getGeomIndex();
+
+ updateMainGeometry(facep,
+ verticesp,
+ normalsp,
+ texCoords0p,
+ texCoords1p,
+ indicesp,
+ index_offset);
+ updateNorthGeometry(facep,
+ verticesp,
+ normalsp,
+ texCoords0p,
+ texCoords1p,
+ indicesp,
+ index_offset);
+ updateEastGeometry(facep,
+ verticesp,
+ normalsp,
+ texCoords0p,
+ texCoords1p,
+ indicesp,
+ index_offset);
+ }
}
void LLVOSurfacePatch::updateMainGeometry(LLFace *facep,
- LLStrider<LLVector3> &verticesp,
- LLStrider<LLVector3> &normalsp,
- LLStrider<LLVector2> &texCoords0p,
- LLStrider<LLVector2> &texCoords1p,
- LLStrider<U16> &indicesp,
- U32 &index_offset)
+ LLStrider<LLVector3> &verticesp,
+ LLStrider<LLVector3> &normalsp,
+ LLStrider<LLVector2> &texCoords0p,
+ LLStrider<LLVector2> &texCoords1p,
+ LLStrider<U16> &indicesp,
+ U32 &index_offset)
{
- S32 i, j, x, y;
-
- U32 patch_size, render_stride;
- S32 num_vertices, num_indices;
- U32 index;
-
- llassert(mLastStride > 0);
-
- render_stride = mLastStride;
- patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 vert_size = patch_size / render_stride;
-
- ///////////////////////////
- //
- // Render the main patch
- //
- //
-
- num_vertices = 0;
- num_indices = 0;
- // First, figure out how many vertices we need...
- getGeomSizesMain(render_stride, num_vertices, num_indices);
-
- if (num_vertices > 0)
- {
- facep->mCenterAgent = mPatchp->getPointAgent(8, 8);
-
- // Generate patch points first
- for (j = 0; j < vert_size; j++)
- {
- for (i = 0; i < vert_size; i++)
- {
- x = i * render_stride;
- y = j * render_stride;
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
- }
-
- for (j = 0; j < (vert_size - 1); j++)
- {
- if (j % 2)
- {
- for (i = (vert_size - 1); i > 0; i--)
- {
- index = (i - 1)+ j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i - 1) + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i - 1) + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
- }
- }
- else
- {
- for (i = 0; i < (vert_size - 1); i++)
- {
- index = i + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i + 1) + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i + 1) + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i + 1) + (j + 1)*vert_size;
- *(indicesp++) = index_offset + index;
- }
- }
- }
- }
- index_offset += num_vertices;
+ S32 i, j, x, y;
+
+ U32 patch_size, render_stride;
+ S32 num_vertices, num_indices;
+ U32 index;
+
+ llassert(mLastStride > 0);
+
+ render_stride = mLastStride;
+ patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
+ S32 vert_size = patch_size / render_stride;
+
+ ///////////////////////////
+ //
+ // Render the main patch
+ //
+ //
+
+ num_vertices = 0;
+ num_indices = 0;
+ // First, figure out how many vertices we need...
+ getGeomSizesMain(render_stride, num_vertices, num_indices);
+
+ if (num_vertices > 0)
+ {
+ facep->mCenterAgent = mPatchp->getPointAgent(8, 8);
+
+ // Generate patch points first
+ for (j = 0; j < vert_size; j++)
+ {
+ for (i = 0; i < vert_size; i++)
+ {
+ x = i * render_stride;
+ y = j * render_stride;
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+ }
+
+ for (j = 0; j < (vert_size - 1); j++)
+ {
+ if (j % 2)
+ {
+ for (i = (vert_size - 1); i > 0; i--)
+ {
+ index = (i - 1)+ j*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = i + (j+1)*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = (i - 1) + (j+1)*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = (i - 1) + j*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = i + j*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = i + (j+1)*vert_size;
+ *(indicesp++) = index_offset + index;
+ }
+ }
+ else
+ {
+ for (i = 0; i < (vert_size - 1); i++)
+ {
+ index = i + j*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = (i + 1) + (j+1)*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = i + (j+1)*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = i + j*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = (i + 1) + j*vert_size;
+ *(indicesp++) = index_offset + index;
+
+ index = (i + 1) + (j + 1)*vert_size;
+ *(indicesp++) = index_offset + index;
+ }
+ }
+ }
+ }
+ index_offset += num_vertices;
}
void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
- LLStrider<LLVector3> &verticesp,
- LLStrider<LLVector3> &normalsp,
- LLStrider<LLVector2> &texCoords0p,
- LLStrider<LLVector2> &texCoords1p,
- LLStrider<U16> &indicesp,
- U32 &index_offset)
+ LLStrider<LLVector3> &verticesp,
+ LLStrider<LLVector3> &normalsp,
+ LLStrider<LLVector2> &texCoords0p,
+ LLStrider<LLVector2> &texCoords1p,
+ LLStrider<U16> &indicesp,
+ U32 &index_offset)
{
- S32 i, x, y;
-
- S32 num_vertices;
-
- U32 render_stride = mLastStride;
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 length = patch_size / render_stride;
- S32 half_length = length / 2;
- U32 north_stride = mLastNorthStride;
-
- ///////////////////////////
- //
- // Render the north strip
- //
- //
-
- // Stride lengths are the same
- if (north_stride == render_stride)
- {
- num_vertices = 2 * length + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
-
- // Main patch
- for (i = 0; i < length; i++)
- {
- x = i * render_stride;
- y = 16 - render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- // North patch
- for (i = 0; i <= length; i++)
- {
- x = i * render_stride;
- y = 16;
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
-
- for (i = 0; i < length; i++)
- {
- // Generate indices
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + i + 1;
- *(indicesp++) = index_offset + length + i;
-
- if (i != length - 1)
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + i + 1;
- }
- }
- }
- else if (north_stride > render_stride)
- {
- // North stride is longer (has less vertices)
- num_vertices = length + length/2 + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
-
- // Iterate through this patch's points
- for (i = 0; i < length; i++)
- {
- x = i * render_stride;
- y = 16 - render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- // Iterate through the north patch's points
- for (i = 0; i <= length; i+=2)
- {
- x = i * render_stride;
- y = 16;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
-
- for (i = 0; i < length; i++)
- {
- if (!(i % 2))
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + (i/2);
-
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + (i/2) + 1;
- *(indicesp++) = index_offset + length + (i/2);
- }
- else if (i < (length - 1))
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + (i/2) + 1;
- }
- }
- }
- else
- {
- // North stride is shorter (more vertices)
- length = patch_size / north_stride;
- half_length = length / 2;
- num_vertices = length + half_length + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
-
- // Iterate through this patch's points
- for (i = 0; i < length; i+=2)
- {
- x = i * north_stride;
- y = 16 - render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- // Iterate through the north patch's points
- for (i = 0; i <= length; i++)
- {
- x = i * north_stride;
- y = 16;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- for (i = 0; i < length; i++)
- {
- if (!(i%2))
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2;
- *(indicesp++) = index_offset + half_length + i + 1;
- }
- else if (i < (length - 2))
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2;
- *(indicesp++) = index_offset + i/2 + 1;
-
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2 + 1;
- *(indicesp++) = index_offset + half_length + i + 1;
- }
- else
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2;
- *(indicesp++) = index_offset + half_length + i + 1;
- }
- }
- }
- index_offset += num_vertices;
+ S32 i, x, y;
+
+ S32 num_vertices;
+
+ U32 render_stride = mLastStride;
+ S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
+ S32 length = patch_size / render_stride;
+ S32 half_length = length / 2;
+ U32 north_stride = mLastNorthStride;
+
+ ///////////////////////////
+ //
+ // Render the north strip
+ //
+ //
+
+ // Stride lengths are the same
+ if (north_stride == render_stride)
+ {
+ num_vertices = 2 * length + 1;
+
+ facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
+
+ // Main patch
+ for (i = 0; i < length; i++)
+ {
+ x = i * render_stride;
+ y = 16 - render_stride;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+ // North patch
+ for (i = 0; i <= length; i++)
+ {
+ x = i * render_stride;
+ y = 16;
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+
+ for (i = 0; i < length; i++)
+ {
+ // Generate indices
+ *(indicesp++) = index_offset + i;
+ *(indicesp++) = index_offset + length + i + 1;
+ *(indicesp++) = index_offset + length + i;
+
+ if (i != length - 1)
+ {
+ *(indicesp++) = index_offset + i;
+ *(indicesp++) = index_offset + i + 1;
+ *(indicesp++) = index_offset + length + i + 1;
+ }
+ }
+ }
+ else if (north_stride > render_stride)
+ {
+ // North stride is longer (has less vertices)
+ num_vertices = length + length/2 + 1;
+
+ facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
+
+ // Iterate through this patch's points
+ for (i = 0; i < length; i++)
+ {
+ x = i * render_stride;
+ y = 16 - render_stride;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+ // Iterate through the north patch's points
+ for (i = 0; i <= length; i+=2)
+ {
+ x = i * render_stride;
+ y = 16;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+
+ for (i = 0; i < length; i++)
+ {
+ if (!(i % 2))
+ {
+ *(indicesp++) = index_offset + i;
+ *(indicesp++) = index_offset + i + 1;
+ *(indicesp++) = index_offset + length + (i/2);
+
+ *(indicesp++) = index_offset + i + 1;
+ *(indicesp++) = index_offset + length + (i/2) + 1;
+ *(indicesp++) = index_offset + length + (i/2);
+ }
+ else if (i < (length - 1))
+ {
+ *(indicesp++) = index_offset + i;
+ *(indicesp++) = index_offset + i + 1;
+ *(indicesp++) = index_offset + length + (i/2) + 1;
+ }
+ }
+ }
+ else
+ {
+ // North stride is shorter (more vertices)
+ length = patch_size / north_stride;
+ half_length = length / 2;
+ num_vertices = length + half_length + 1;
+
+ facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
+
+ // Iterate through this patch's points
+ for (i = 0; i < length; i+=2)
+ {
+ x = i * north_stride;
+ y = 16 - render_stride;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+ // Iterate through the north patch's points
+ for (i = 0; i <= length; i++)
+ {
+ x = i * north_stride;
+ y = 16;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+ for (i = 0; i < length; i++)
+ {
+ if (!(i%2))
+ {
+ *(indicesp++) = index_offset + half_length + i;
+ *(indicesp++) = index_offset + i/2;
+ *(indicesp++) = index_offset + half_length + i + 1;
+ }
+ else if (i < (length - 2))
+ {
+ *(indicesp++) = index_offset + half_length + i;
+ *(indicesp++) = index_offset + i/2;
+ *(indicesp++) = index_offset + i/2 + 1;
+
+ *(indicesp++) = index_offset + half_length + i;
+ *(indicesp++) = index_offset + i/2 + 1;
+ *(indicesp++) = index_offset + half_length + i + 1;
+ }
+ else
+ {
+ *(indicesp++) = index_offset + half_length + i;
+ *(indicesp++) = index_offset + i/2;
+ *(indicesp++) = index_offset + half_length + i + 1;
+ }
+ }
+ }
+ index_offset += num_vertices;
}
void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
- LLStrider<LLVector3> &verticesp,
- LLStrider<LLVector3> &normalsp,
- LLStrider<LLVector2> &texCoords0p,
- LLStrider<LLVector2> &texCoords1p,
- LLStrider<U16> &indicesp,
- U32 &index_offset)
+ LLStrider<LLVector3> &verticesp,
+ LLStrider<LLVector3> &normalsp,
+ LLStrider<LLVector2> &texCoords0p,
+ LLStrider<LLVector2> &texCoords1p,
+ LLStrider<U16> &indicesp,
+ U32 &index_offset)
{
- S32 i, x, y;
-
- S32 num_vertices;
-
- U32 render_stride = mLastStride;
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 length = patch_size / render_stride;
- S32 half_length = length / 2;
-
- U32 east_stride = mLastEastStride;
-
- // Stride lengths are the same
- if (east_stride == render_stride)
- {
- num_vertices = 2 * length + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
-
- // Main patch
- for (i = 0; i < length; i++)
- {
- x = 16 - render_stride;
- y = i * render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- // East patch
- for (i = 0; i <= length; i++)
- {
- x = 16;
- y = i * render_stride;
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
-
- for (i = 0; i < length; i++)
- {
- // Generate indices
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + i;
- *(indicesp++) = index_offset + length + i + 1;
-
- if (i != length - 1)
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + i + 1;
- *(indicesp++) = index_offset + i + 1;
- }
- }
- }
- else if (east_stride > render_stride)
- {
- // East stride is longer (has less vertices)
- num_vertices = length + half_length + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
-
- // Iterate through this patch's points
- for (i = 0; i < length; i++)
- {
- x = 16 - render_stride;
- y = i * render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
- // Iterate through the east patch's points
- for (i = 0; i <= length; i+=2)
- {
- x = 16;
- y = i * render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- for (i = 0; i < length; i++)
- {
- if (!(i % 2))
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + (i/2);
- *(indicesp++) = index_offset + i + 1;
-
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + (i/2);
- *(indicesp++) = index_offset + length + (i/2) + 1;
- }
- else if (i < (length - 1))
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + (i/2) + 1;
- *(indicesp++) = index_offset + i + 1;
- }
- }
- }
- else
- {
- // East stride is shorter (more vertices)
- length = patch_size / east_stride;
- half_length = length / 2;
- num_vertices = length + length/2 + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
-
- // Iterate through this patch's points
- for (i = 0; i < length; i+=2)
- {
- x = 16 - render_stride;
- y = i * east_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
- // Iterate through the east patch's points
- for (i = 0; i <= length; i++)
- {
- x = 16;
- y = i * east_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- for (i = 0; i < length; i++)
- {
- if (!(i%2))
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + half_length + i + 1;
- *(indicesp++) = index_offset + i/2;
- }
- else if (i < (length - 2))
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2 + 1;
- *(indicesp++) = index_offset + i/2;
-
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + half_length + i + 1;
- *(indicesp++) = index_offset + i/2 + 1;
- }
- else
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + half_length + i + 1;
- *(indicesp++) = index_offset + i/2;
- }
- }
- }
- index_offset += num_vertices;
+ S32 i, x, y;
+
+ S32 num_vertices;
+
+ U32 render_stride = mLastStride;
+ S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
+ S32 length = patch_size / render_stride;
+ S32 half_length = length / 2;
+
+ U32 east_stride = mLastEastStride;
+
+ // Stride lengths are the same
+ if (east_stride == render_stride)
+ {
+ num_vertices = 2 * length + 1;
+
+ facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
+
+ // Main patch
+ for (i = 0; i < length; i++)
+ {
+ x = 16 - render_stride;
+ y = i * render_stride;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+ // East patch
+ for (i = 0; i <= length; i++)
+ {
+ x = 16;
+ y = i * render_stride;
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+
+ for (i = 0; i < length; i++)
+ {
+ // Generate indices
+ *(indicesp++) = index_offset + i;
+ *(indicesp++) = index_offset + length + i;
+ *(indicesp++) = index_offset + length + i + 1;
+
+ if (i != length - 1)
+ {
+ *(indicesp++) = index_offset + i;
+ *(indicesp++) = index_offset + length + i + 1;
+ *(indicesp++) = index_offset + i + 1;
+ }
+ }
+ }
+ else if (east_stride > render_stride)
+ {
+ // East stride is longer (has less vertices)
+ num_vertices = length + half_length + 1;
+
+ facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
+
+ // Iterate through this patch's points
+ for (i = 0; i < length; i++)
+ {
+ x = 16 - render_stride;
+ y = i * render_stride;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+ // Iterate through the east patch's points
+ for (i = 0; i <= length; i+=2)
+ {
+ x = 16;
+ y = i * render_stride;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+ for (i = 0; i < length; i++)
+ {
+ if (!(i % 2))
+ {
+ *(indicesp++) = index_offset + i;
+ *(indicesp++) = index_offset + length + (i/2);
+ *(indicesp++) = index_offset + i + 1;
+
+ *(indicesp++) = index_offset + i + 1;
+ *(indicesp++) = index_offset + length + (i/2);
+ *(indicesp++) = index_offset + length + (i/2) + 1;
+ }
+ else if (i < (length - 1))
+ {
+ *(indicesp++) = index_offset + i;
+ *(indicesp++) = index_offset + length + (i/2) + 1;
+ *(indicesp++) = index_offset + i + 1;
+ }
+ }
+ }
+ else
+ {
+ // East stride is shorter (more vertices)
+ length = patch_size / east_stride;
+ half_length = length / 2;
+ num_vertices = length + length/2 + 1;
+
+ facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
+
+ // Iterate through this patch's points
+ for (i = 0; i < length; i+=2)
+ {
+ x = 16 - render_stride;
+ y = i * east_stride;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+ // Iterate through the east patch's points
+ for (i = 0; i <= length; i++)
+ {
+ x = 16;
+ y = i * east_stride;
+
+ mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
+ verticesp++;
+ normalsp++;
+ texCoords0p++;
+ texCoords1p++;
+ }
+
+ for (i = 0; i < length; i++)
+ {
+ if (!(i%2))
+ {
+ *(indicesp++) = index_offset + half_length + i;
+ *(indicesp++) = index_offset + half_length + i + 1;
+ *(indicesp++) = index_offset + i/2;
+ }
+ else if (i < (length - 2))
+ {
+ *(indicesp++) = index_offset + half_length + i;
+ *(indicesp++) = index_offset + i/2 + 1;
+ *(indicesp++) = index_offset + i/2;
+
+ *(indicesp++) = index_offset + half_length + i;
+ *(indicesp++) = index_offset + half_length + i + 1;
+ *(indicesp++) = index_offset + i/2 + 1;
+ }
+ else
+ {
+ *(indicesp++) = index_offset + half_length + i;
+ *(indicesp++) = index_offset + half_length + i + 1;
+ *(indicesp++) = index_offset + i/2;
+ }
+ }
+ }
+ index_offset += num_vertices;
}
void LLVOSurfacePatch::setPatch(LLSurfacePatch *patchp)
{
- mPatchp = patchp;
+ mPatchp = patchp;
- dirtyPatch();
+ dirtyPatch();
};
void LLVOSurfacePatch::dirtyPatch()
{
- mDirtiedPatch = TRUE;
- dirtyGeom();
- mDirtyTerrain = TRUE;
- LLVector3 center = mPatchp->getCenterRegion();
- LLSurface *surfacep = mPatchp->getSurface();
+ mDirtiedPatch = TRUE;
+ dirtyGeom();
+ mDirtyTerrain = TRUE;
+ LLVector3 center = mPatchp->getCenterRegion();
+ LLSurface *surfacep = mPatchp->getSurface();
- setPositionRegion(center);
+ setPositionRegion(center);
- F32 scale_factor = surfacep->getGridsPerPatchEdge() * surfacep->getMetersPerGrid();
- setScale(LLVector3(scale_factor, scale_factor, mPatchp->getMaxZ() - mPatchp->getMinZ()));
+ F32 scale_factor = surfacep->getGridsPerPatchEdge() * surfacep->getMetersPerGrid();
+ setScale(LLVector3(scale_factor, scale_factor, mPatchp->getMaxZ() - mPatchp->getMinZ()));
}
void LLVOSurfacePatch::dirtyGeom()
{
- if (mDrawable)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
- LLFace* facep = mDrawable->getFace(0);
- if (facep)
- {
- facep->setVertexBuffer(NULL);
- }
- mDrawable->movePartition();
- }
+ if (mDrawable)
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
+ LLFace* facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ facep->setVertexBuffer(NULL);
+ }
+ mDrawable->movePartition();
+ }
}
void LLVOSurfacePatch::getGeomSizesMain(const S32 stride, S32 &num_vertices, S32 &num_indices)
{
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
-
- // First, figure out how many vertices we need...
- S32 vert_size = patch_size / stride;
- if (vert_size >= 2)
- {
- num_vertices += vert_size * vert_size;
- num_indices += 6 * (vert_size - 1)*(vert_size - 1);
- }
+ S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
+
+ // First, figure out how many vertices we need...
+ S32 vert_size = patch_size / stride;
+ if (vert_size >= 2)
+ {
+ num_vertices += vert_size * vert_size;
+ num_indices += 6 * (vert_size - 1)*(vert_size - 1);
+ }
}
void LLVOSurfacePatch::getGeomSizesNorth(const S32 stride, const S32 north_stride,
- S32 &num_vertices, S32 &num_indices)
+ S32 &num_vertices, S32 &num_indices)
{
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 length = patch_size / stride;
- // Stride lengths are the same
- if (north_stride == stride)
- {
- num_vertices += 2 * length + 1;
- num_indices += length * 6 - 3;
- }
- else if (north_stride > stride)
- {
- // North stride is longer (has less vertices)
- num_vertices += length + (length/2) + 1;
- num_indices += (length/2)*9 - 3;
- }
- else
- {
- // North stride is shorter (more vertices)
- length = patch_size / north_stride;
- num_vertices += length + (length/2) + 1;
- num_indices += 9*(length/2) - 3;
- }
+ S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
+ S32 length = patch_size / stride;
+ // Stride lengths are the same
+ if (north_stride == stride)
+ {
+ num_vertices += 2 * length + 1;
+ num_indices += length * 6 - 3;
+ }
+ else if (north_stride > stride)
+ {
+ // North stride is longer (has less vertices)
+ num_vertices += length + (length/2) + 1;
+ num_indices += (length/2)*9 - 3;
+ }
+ else
+ {
+ // North stride is shorter (more vertices)
+ length = patch_size / north_stride;
+ num_vertices += length + (length/2) + 1;
+ num_indices += 9*(length/2) - 3;
+ }
}
void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride,
- S32 &num_vertices, S32 &num_indices)
+ S32 &num_vertices, S32 &num_indices)
{
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 length = patch_size / stride;
- // Stride lengths are the same
- if (east_stride == stride)
- {
- num_vertices += 2 * length + 1;
- num_indices += length * 6 - 3;
- }
- else if (east_stride > stride)
- {
- // East stride is longer (has less vertices)
- num_vertices += length + (length/2) + 1;
- num_indices += (length/2)*9 - 3;
- }
- else
- {
- // East stride is shorter (more vertices)
- length = patch_size / east_stride;
- num_vertices += length + (length/2) + 1;
- num_indices += 9*(length/2) - 3;
- }
+ S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
+ S32 length = patch_size / stride;
+ // Stride lengths are the same
+ if (east_stride == stride)
+ {
+ num_vertices += 2 * length + 1;
+ num_indices += length * 6 - 3;
+ }
+ else if (east_stride > stride)
+ {
+ // East stride is longer (has less vertices)
+ num_vertices += length + (length/2) + 1;
+ num_indices += (length/2)*9 - 3;
+ }
+ else
+ {
+ // East stride is shorter (more vertices)
+ length = patch_size / east_stride;
+ num_vertices += length + (length/2) + 1;
+ num_indices += 9*(length/2) - 3;
+ }
}
BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp,
- LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
-
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
+
{
- if (!lineSegmentBoundingBox(start, end))
- {
- return FALSE;
- }
-
- LLVector4a da;
- da.setSub(end, start);
- LLVector3 delta(da.getF32ptr());
-
- LLVector3 pdelta = delta;
- pdelta.mV[2] = 0;
-
- F32 plength = pdelta.length();
-
- F32 tdelta = 1.f/plength;
-
- LLVector3 v_start(start.getF32ptr());
-
- LLVector3 origin = v_start - mRegionp->getOriginAgent();
-
- if (mRegionp->getLandHeightRegion(origin) > origin.mV[2])
- {
- //origin is under ground, treat as no intersection
- return FALSE;
- }
-
- //step one meter at a time until intersection point found
-
- //VECTORIZE THIS
- const LLVector4a* exta = mDrawable->getSpatialExtents();
-
- LLVector3 ext[2];
- ext[0].set(exta[0].getF32ptr());
- ext[1].set(exta[1].getF32ptr());
-
- F32 rad = (delta*tdelta).magVecSquared();
-
- F32 t = 0.f;
- while ( t <= 1.f)
- {
- LLVector3 sample = origin + delta*t;
-
- if (AABBSphereIntersectR2(ext[0], ext[1], sample+mRegionp->getOriginAgent(), rad))
- {
- F32 height = mRegionp->getLandHeightRegion(sample);
- if (height > sample.mV[2])
- { //ray went below ground, positive intersection
- //quick and dirty binary search to get impact point
- tdelta = -tdelta*0.5f;
- F32 err_dist = 0.001f;
- F32 dist = fabsf(sample.mV[2] - height);
-
- while (dist > err_dist && tdelta*tdelta > 0.0f)
- {
- t += tdelta;
- sample = origin+delta*t;
- height = mRegionp->getLandHeightRegion(sample);
- if ((tdelta < 0 && height < sample.mV[2]) ||
- (height > sample.mV[2] && tdelta > 0))
- { //jumped over intersection point, go back
- tdelta = -tdelta;
- }
- tdelta *= 0.5f;
- dist = fabsf(sample.mV[2] - height);
- }
-
- if (intersection)
- {
- F32 height = mRegionp->getLandHeightRegion(sample);
- if (fabsf(sample.mV[2]-height) < delta.length()*tdelta)
- {
- sample.mV[2] = mRegionp->getLandHeightRegion(sample);
- }
- intersection->load3((sample + mRegionp->getOriginAgent()).mV);
- }
-
- if (normal)
- {
- normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV);
- }
-
- return TRUE;
- }
- }
-
- t += tdelta;
- if (t > 1 && t < 1.f+tdelta*0.99f)
- { //make sure end point is checked (saves vertical lines coming up negative)
- t = 1.f;
- }
- }
-
-
- return FALSE;
+ if (!lineSegmentBoundingBox(start, end))
+ {
+ return FALSE;
+ }
+
+ LLVector4a da;
+ da.setSub(end, start);
+ LLVector3 delta(da.getF32ptr());
+
+ LLVector3 pdelta = delta;
+ pdelta.mV[2] = 0;
+
+ F32 plength = pdelta.length();
+
+ F32 tdelta = 1.f/plength;
+
+ LLVector3 v_start(start.getF32ptr());
+
+ LLVector3 origin = v_start - mRegionp->getOriginAgent();
+
+ if (mRegionp->getLandHeightRegion(origin) > origin.mV[2])
+ {
+ //origin is under ground, treat as no intersection
+ return FALSE;
+ }
+
+ //step one meter at a time until intersection point found
+
+ //VECTORIZE THIS
+ const LLVector4a* exta = mDrawable->getSpatialExtents();
+
+ LLVector3 ext[2];
+ ext[0].set(exta[0].getF32ptr());
+ ext[1].set(exta[1].getF32ptr());
+
+ F32 rad = (delta*tdelta).magVecSquared();
+
+ F32 t = 0.f;
+ while ( t <= 1.f)
+ {
+ LLVector3 sample = origin + delta*t;
+
+ if (AABBSphereIntersectR2(ext[0], ext[1], sample+mRegionp->getOriginAgent(), rad))
+ {
+ F32 height = mRegionp->getLandHeightRegion(sample);
+ if (height > sample.mV[2])
+ { //ray went below ground, positive intersection
+ //quick and dirty binary search to get impact point
+ tdelta = -tdelta*0.5f;
+ F32 err_dist = 0.001f;
+ F32 dist = fabsf(sample.mV[2] - height);
+
+ while (dist > err_dist && tdelta*tdelta > 0.0f)
+ {
+ t += tdelta;
+ sample = origin+delta*t;
+ height = mRegionp->getLandHeightRegion(sample);
+ if ((tdelta < 0 && height < sample.mV[2]) ||
+ (height > sample.mV[2] && tdelta > 0))
+ { //jumped over intersection point, go back
+ tdelta = -tdelta;
+ }
+ tdelta *= 0.5f;
+ dist = fabsf(sample.mV[2] - height);
+ }
+
+ if (intersection)
+ {
+ F32 height = mRegionp->getLandHeightRegion(sample);
+ if (fabsf(sample.mV[2]-height) < delta.length()*tdelta)
+ {
+ sample.mV[2] = mRegionp->getLandHeightRegion(sample);
+ }
+ intersection->load3((sample + mRegionp->getOriginAgent()).mV);
+ }
+
+ if (normal)
+ {
+ normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV);
+ }
+
+ return TRUE;
+ }
+ }
+
+ t += tdelta;
+ if (t > 1 && t < 1.f+tdelta*0.99f)
+ { //make sure end point is checked (saves vertical lines coming up negative)
+ t = 1.f;
+ }
+ }
+
+
+ return FALSE;
}
void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
- LLVector3 posAgent = getPositionAgent();
- LLVector3 scale = getScale();
- //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land
- scale.mV[VZ] = llmax(scale.mV[VZ], 1.f);
- newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong
- newMax.load3( (posAgent+scale*0.5f).mV);
- LLVector4a pos;
- pos.setAdd(newMin,newMax);
- pos.mul(0.5f);
- mDrawable->setPositionGroup(pos);
+ LLVector3 posAgent = getPositionAgent();
+ LLVector3 scale = getScale();
+ //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land
+ scale.mV[VZ] = llmax(scale.mV[VZ], 1.f);
+ newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong
+ newMax.load3( (posAgent+scale*0.5f).mV);
+ LLVector4a pos;
+ pos.setAdd(newMin,newMax);
+ pos.mul(0.5f);
+ mDrawable->setPositionGroup(pos);
}
U32 LLVOSurfacePatch::getPartitionType() const
-{
- return LLViewerRegion::PARTITION_TERRAIN;
+{
+ return LLViewerRegion::PARTITION_TERRAIN;
}
LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp)
: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, regionp)
{
- mOcclusionEnabled = FALSE;
- mInfiniteFarClip = TRUE;
- mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN;
- mPartitionType = LLViewerRegion::PARTITION_TERRAIN;
+ mOcclusionEnabled = FALSE;
+ mInfiniteFarClip = TRUE;
+ mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN;
+ mPartitionType = LLViewerRegion::PARTITION_TERRAIN;
}
void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_SCOPED;
- LLVertexBuffer* buffer = group->mVertexBuffer;
+ LLVertexBuffer* buffer = group->mVertexBuffer;
- //get vertex buffer striders
- LLStrider<LLVector3> vertices;
- LLStrider<LLVector3> normals;
- LLStrider<LLVector2> texcoords2;
- LLStrider<LLVector2> texcoords;
- LLStrider<U16> indices;
+ //get vertex buffer striders
+ LLStrider<LLVector3> vertices;
+ LLStrider<LLVector3> normals;
+ LLStrider<LLVector2> texcoords2;
+ LLStrider<LLVector2> texcoords;
+ LLStrider<U16> indices;
- llassert_always(buffer->getVertexStrider(vertices));
- llassert_always(buffer->getNormalStrider(normals));
- llassert_always(buffer->getTexCoord0Strider(texcoords));
- llassert_always(buffer->getTexCoord1Strider(texcoords2));
- llassert_always(buffer->getIndexStrider(indices));
+ llassert_always(buffer->getVertexStrider(vertices));
+ llassert_always(buffer->getNormalStrider(normals));
+ llassert_always(buffer->getTexCoord0Strider(texcoords));
+ llassert_always(buffer->getTexCoord1Strider(texcoords2));
+ llassert_always(buffer->getIndexStrider(indices));
- U32 indices_index = 0;
- U32 index_offset = 0;
+ U32 indices_index = 0;
+ U32 index_offset = 0;
- for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
- {
- LLFace* facep = *i;
+ for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
+ {
+ LLFace* facep = *i;
- facep->setIndicesIndex(indices_index);
- facep->setGeomIndex(index_offset);
- facep->setVertexBuffer(buffer);
+ facep->setIndicesIndex(indices_index);
+ facep->setGeomIndex(index_offset);
+ facep->setVertexBuffer(buffer);
- LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject();
- patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices);
+ LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject();
+ patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices);
- indices_index += facep->getIndicesCount();
- index_offset += facep->getGeomCount();
- }
+ indices_index += facep->getIndicesCount();
+ index_offset += facep->getGeomCount();
+ }
- buffer->unmapBuffer();
- mFaceList.clear();
+ buffer->unmapBuffer();
+ mFaceList.clear();
}