diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/llvosurfacepatch.cpp | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/llvosurfacepatch.cpp')
-rw-r--r-- | indra/newview/llvosurfacepatch.cpp | 1696 |
1 files changed, 848 insertions, 848 deletions
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 15fabf0414..b7d623b725 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llvosurfacepatch.cpp * @brief Viewer-object derived "surface patch", which is a piece of terrain * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -46,51 +46,51 @@ F32 LLVOSurfacePatch::sLODFactor = 1.f; LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) - : LLStaticViewerObject(id, pcode, regionp), - mDirtiedPatch(FALSE), - mPool(NULL), - mBaseComp(0), - mPatchp(NULL), - mDirtyTexture(FALSE), - mDirtyTerrain(FALSE), - mLastNorthStride(0), - mLastEastStride(0), - mLastStride(0), - mLastLength(0) + : LLStaticViewerObject(id, pcode, regionp), + mDirtiedPatch(FALSE), + mPool(NULL), + mBaseComp(0), + mPatchp(NULL), + mDirtyTexture(FALSE), + mDirtyTerrain(FALSE), + mLastNorthStride(0), + mLastEastStride(0), + mLastStride(0), + mLastLength(0) { - // Terrain must draw during selection passes so it can block objects behind it. - mbCanSelect = TRUE; - setScale(LLVector3(16.f, 16.f, 16.f)); // Hack for setting scale for bounding boxes/visibility. + // Terrain must draw during selection passes so it can block objects behind it. + mbCanSelect = TRUE; + setScale(LLVector3(16.f, 16.f, 16.f)); // Hack for setting scale for bounding boxes/visibility. } LLVOSurfacePatch::~LLVOSurfacePatch() { - mPatchp = NULL; + mPatchp = NULL; } void LLVOSurfacePatch::markDead() { - if (mPatchp) - { - mPatchp->clearVObj(); - mPatchp = NULL; - } - LLViewerObject::markDead(); + if (mPatchp) + { + mPatchp->clearVObj(); + mPatchp = NULL; + } + LLViewerObject::markDead(); } BOOL LLVOSurfacePatch::isActive() const { - return FALSE; + return FALSE; } void LLVOSurfacePatch::setPixelAreaAndAngle(LLAgent &agent) { - mAppAngle = 50; - mPixelArea = 500*500; + mAppAngle = 50; + mPixelArea = 500*500; } @@ -101,925 +101,925 @@ void LLVOSurfacePatch::updateTextures() LLFacePool *LLVOSurfacePatch::getPool() { - mPool = (LLDrawPoolTerrain*) gPipeline.getPool(LLDrawPool::POOL_TERRAIN, mPatchp->getSurface()->getSTexture()); + mPool = (LLDrawPoolTerrain*) gPipeline.getPool(LLDrawPool::POOL_TERRAIN, mPatchp->getSurface()->getSTexture()); - return mPool; + return mPool; } LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline) { - pipeline->allocDrawable(this); - - mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TERRAIN); - - mBaseComp = llfloor(mPatchp->getMinComposition()); - S32 min_comp, max_comp, range; - min_comp = llfloor(mPatchp->getMinComposition()); - max_comp = llceil(mPatchp->getMaxComposition()); - range = (max_comp - min_comp); - range++; - if (range > 3) - { - if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition())) - { - // The top side runs over more - mBaseComp++; - } - range = 3; - } - - LLFacePool *poolp = getPool(); - - mDrawable->addFace(poolp, NULL); - - return mDrawable; + pipeline->allocDrawable(this); + + mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TERRAIN); + + mBaseComp = llfloor(mPatchp->getMinComposition()); + S32 min_comp, max_comp, range; + min_comp = llfloor(mPatchp->getMinComposition()); + max_comp = llceil(mPatchp->getMaxComposition()); + range = (max_comp - min_comp); + range++; + if (range > 3) + { + if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition())) + { + // The top side runs over more + mBaseComp++; + } + range = 3; + } + + LLFacePool *poolp = getPool(); + + mDrawable->addFace(poolp, NULL); + + return mDrawable; } void LLVOSurfacePatch::updateGL() { - if (mPatchp) - { - LL_PROFILE_ZONE_SCOPED - mPatchp->updateGL(); - } + if (mPatchp) + { + LL_PROFILE_ZONE_SCOPED + mPatchp->updateGL(); + } } BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable) { LL_PROFILE_ZONE_SCOPED; - dirtySpatialGroup(); - - S32 min_comp, max_comp, range; - min_comp = lltrunc(mPatchp->getMinComposition()); - max_comp = lltrunc(ceil(mPatchp->getMaxComposition())); - range = (max_comp - min_comp); - range++; - S32 new_base_comp = lltrunc(mPatchp->getMinComposition()); - if (range > 3) - { - if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition())) - { - // The top side runs over more - new_base_comp++; - } - range = 3; - } - - // Pick the two closest detail textures for this patch... - // Then create the draw pool for it. - // Actually, should get the average composition instead of the center. - mBaseComp = new_base_comp; - - ////////////////////////// - // - // Figure out the strides - // - // - - U32 patch_width, render_stride, north_stride, east_stride, length; - render_stride = mPatchp->getRenderStride(); - patch_width = mPatchp->getSurface()->getGridsPerPatchEdge(); - - length = patch_width / render_stride; - - if (mPatchp->getNeighborPatch(NORTH)) - { - north_stride = mPatchp->getNeighborPatch(NORTH)->getRenderStride(); - } - else - { - north_stride = render_stride; - } - - if (mPatchp->getNeighborPatch(EAST)) - { - east_stride = mPatchp->getNeighborPatch(EAST)->getRenderStride(); - } - else - { - east_stride = render_stride; - } - - mLastLength = length; - mLastStride = render_stride; - mLastNorthStride = north_stride; - mLastEastStride = east_stride; - - return TRUE; + dirtySpatialGroup(); + + S32 min_comp, max_comp, range; + min_comp = lltrunc(mPatchp->getMinComposition()); + max_comp = lltrunc(ceil(mPatchp->getMaxComposition())); + range = (max_comp - min_comp); + range++; + S32 new_base_comp = lltrunc(mPatchp->getMinComposition()); + if (range > 3) + { + if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition())) + { + // The top side runs over more + new_base_comp++; + } + range = 3; + } + + // Pick the two closest detail textures for this patch... + // Then create the draw pool for it. + // Actually, should get the average composition instead of the center. + mBaseComp = new_base_comp; + + ////////////////////////// + // + // Figure out the strides + // + // + + U32 patch_width, render_stride, north_stride, east_stride, length; + render_stride = mPatchp->getRenderStride(); + patch_width = mPatchp->getSurface()->getGridsPerPatchEdge(); + + length = patch_width / render_stride; + + if (mPatchp->getNeighborPatch(NORTH)) + { + north_stride = mPatchp->getNeighborPatch(NORTH)->getRenderStride(); + } + else + { + north_stride = render_stride; + } + + if (mPatchp->getNeighborPatch(EAST)) + { + east_stride = mPatchp->getNeighborPatch(EAST)->getRenderStride(); + } + else + { + east_stride = render_stride; + } + + mLastLength = length; + mLastStride = render_stride; + mLastNorthStride = north_stride; + mLastEastStride = east_stride; + + return TRUE; } void LLVOSurfacePatch::updateFaceSize(S32 idx) { - if (idx != 0) - { - LL_WARNS() << "Terrain partition requested invalid face!!!" << LL_ENDL; - return; - } - - LLFace* facep = mDrawable->getFace(idx); - if (facep) - { - S32 num_vertices = 0; - S32 num_indices = 0; - - if (mLastStride) - { - getGeomSizesMain(mLastStride, num_vertices, num_indices); - getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices); - getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices); - } - - facep->setSize(num_vertices, num_indices); - } + if (idx != 0) + { + LL_WARNS() << "Terrain partition requested invalid face!!!" << LL_ENDL; + return; + } + + LLFace* facep = mDrawable->getFace(idx); + if (facep) + { + S32 num_vertices = 0; + S32 num_indices = 0; + + if (mLastStride) + { + getGeomSizesMain(mLastStride, num_vertices, num_indices); + getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices); + getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices); + } + + facep->setSize(num_vertices, num_indices); + } } BOOL LLVOSurfacePatch::updateLOD() { - return TRUE; + return TRUE; } void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp, - LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, - LLStrider<LLVector2> &texCoords1p, - LLStrider<U16> &indicesp) + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector2> &texCoords0p, + LLStrider<LLVector2> &texCoords1p, + LLStrider<U16> &indicesp) { - LLFace* facep = mDrawable->getFace(0); - if (facep) - { - U32 index_offset = facep->getGeomIndex(); - - updateMainGeometry(facep, - verticesp, - normalsp, - texCoords0p, - texCoords1p, - indicesp, - index_offset); - updateNorthGeometry(facep, - verticesp, - normalsp, - texCoords0p, - texCoords1p, - indicesp, - index_offset); - updateEastGeometry(facep, - verticesp, - normalsp, - texCoords0p, - texCoords1p, - indicesp, - index_offset); - } + LLFace* facep = mDrawable->getFace(0); + if (facep) + { + U32 index_offset = facep->getGeomIndex(); + + updateMainGeometry(facep, + verticesp, + normalsp, + texCoords0p, + texCoords1p, + indicesp, + index_offset); + updateNorthGeometry(facep, + verticesp, + normalsp, + texCoords0p, + texCoords1p, + indicesp, + index_offset); + updateEastGeometry(facep, + verticesp, + normalsp, + texCoords0p, + texCoords1p, + indicesp, + index_offset); + } } void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, - LLStrider<LLVector3> &verticesp, - LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, - LLStrider<LLVector2> &texCoords1p, - LLStrider<U16> &indicesp, - U32 &index_offset) + LLStrider<LLVector3> &verticesp, + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector2> &texCoords0p, + LLStrider<LLVector2> &texCoords1p, + LLStrider<U16> &indicesp, + U32 &index_offset) { - S32 i, j, x, y; - - U32 patch_size, render_stride; - S32 num_vertices, num_indices; - U32 index; - - llassert(mLastStride > 0); - - render_stride = mLastStride; - patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); - S32 vert_size = patch_size / render_stride; - - /////////////////////////// - // - // Render the main patch - // - // - - num_vertices = 0; - num_indices = 0; - // First, figure out how many vertices we need... - getGeomSizesMain(render_stride, num_vertices, num_indices); - - if (num_vertices > 0) - { - facep->mCenterAgent = mPatchp->getPointAgent(8, 8); - - // Generate patch points first - for (j = 0; j < vert_size; j++) - { - for (i = 0; i < vert_size; i++) - { - x = i * render_stride; - y = j * render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - } - - for (j = 0; j < (vert_size - 1); j++) - { - if (j % 2) - { - for (i = (vert_size - 1); i > 0; i--) - { - index = (i - 1)+ j*vert_size; - *(indicesp++) = index_offset + index; - - index = i + (j+1)*vert_size; - *(indicesp++) = index_offset + index; - - index = (i - 1) + (j+1)*vert_size; - *(indicesp++) = index_offset + index; - - index = (i - 1) + j*vert_size; - *(indicesp++) = index_offset + index; - - index = i + j*vert_size; - *(indicesp++) = index_offset + index; - - index = i + (j+1)*vert_size; - *(indicesp++) = index_offset + index; - } - } - else - { - for (i = 0; i < (vert_size - 1); i++) - { - index = i + j*vert_size; - *(indicesp++) = index_offset + index; - - index = (i + 1) + (j+1)*vert_size; - *(indicesp++) = index_offset + index; - - index = i + (j+1)*vert_size; - *(indicesp++) = index_offset + index; - - index = i + j*vert_size; - *(indicesp++) = index_offset + index; - - index = (i + 1) + j*vert_size; - *(indicesp++) = index_offset + index; - - index = (i + 1) + (j + 1)*vert_size; - *(indicesp++) = index_offset + index; - } - } - } - } - index_offset += num_vertices; + S32 i, j, x, y; + + U32 patch_size, render_stride; + S32 num_vertices, num_indices; + U32 index; + + llassert(mLastStride > 0); + + render_stride = mLastStride; + patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 vert_size = patch_size / render_stride; + + /////////////////////////// + // + // Render the main patch + // + // + + num_vertices = 0; + num_indices = 0; + // First, figure out how many vertices we need... + getGeomSizesMain(render_stride, num_vertices, num_indices); + + if (num_vertices > 0) + { + facep->mCenterAgent = mPatchp->getPointAgent(8, 8); + + // Generate patch points first + for (j = 0; j < vert_size; j++) + { + for (i = 0; i < vert_size; i++) + { + x = i * render_stride; + y = j * render_stride; + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + } + + for (j = 0; j < (vert_size - 1); j++) + { + if (j % 2) + { + for (i = (vert_size - 1); i > 0; i--) + { + index = (i - 1)+ j*vert_size; + *(indicesp++) = index_offset + index; + + index = i + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + + index = (i - 1) + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + + index = (i - 1) + j*vert_size; + *(indicesp++) = index_offset + index; + + index = i + j*vert_size; + *(indicesp++) = index_offset + index; + + index = i + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + } + } + else + { + for (i = 0; i < (vert_size - 1); i++) + { + index = i + j*vert_size; + *(indicesp++) = index_offset + index; + + index = (i + 1) + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + + index = i + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + + index = i + j*vert_size; + *(indicesp++) = index_offset + index; + + index = (i + 1) + j*vert_size; + *(indicesp++) = index_offset + index; + + index = (i + 1) + (j + 1)*vert_size; + *(indicesp++) = index_offset + index; + } + } + } + } + index_offset += num_vertices; } void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, - LLStrider<LLVector3> &verticesp, - LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, - LLStrider<LLVector2> &texCoords1p, - LLStrider<U16> &indicesp, - U32 &index_offset) + LLStrider<LLVector3> &verticesp, + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector2> &texCoords0p, + LLStrider<LLVector2> &texCoords1p, + LLStrider<U16> &indicesp, + U32 &index_offset) { - S32 i, x, y; - - S32 num_vertices; - - U32 render_stride = mLastStride; - S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); - S32 length = patch_size / render_stride; - S32 half_length = length / 2; - U32 north_stride = mLastNorthStride; - - /////////////////////////// - // - // Render the north strip - // - // - - // Stride lengths are the same - if (north_stride == render_stride) - { - num_vertices = 2 * length + 1; - - facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f; - - // Main patch - for (i = 0; i < length; i++) - { - x = i * render_stride; - y = 16 - render_stride; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - // North patch - for (i = 0; i <= length; i++) - { - x = i * render_stride; - y = 16; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - - for (i = 0; i < length; i++) - { - // Generate indices - *(indicesp++) = index_offset + i; - *(indicesp++) = index_offset + length + i + 1; - *(indicesp++) = index_offset + length + i; - - if (i != length - 1) - { - *(indicesp++) = index_offset + i; - *(indicesp++) = index_offset + i + 1; - *(indicesp++) = index_offset + length + i + 1; - } - } - } - else if (north_stride > render_stride) - { - // North stride is longer (has less vertices) - num_vertices = length + length/2 + 1; - - facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f; - - // Iterate through this patch's points - for (i = 0; i < length; i++) - { - x = i * render_stride; - y = 16 - render_stride; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - // Iterate through the north patch's points - for (i = 0; i <= length; i+=2) - { - x = i * render_stride; - y = 16; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - - for (i = 0; i < length; i++) - { - if (!(i % 2)) - { - *(indicesp++) = index_offset + i; - *(indicesp++) = index_offset + i + 1; - *(indicesp++) = index_offset + length + (i/2); - - *(indicesp++) = index_offset + i + 1; - *(indicesp++) = index_offset + length + (i/2) + 1; - *(indicesp++) = index_offset + length + (i/2); - } - else if (i < (length - 1)) - { - *(indicesp++) = index_offset + i; - *(indicesp++) = index_offset + i + 1; - *(indicesp++) = index_offset + length + (i/2) + 1; - } - } - } - else - { - // North stride is shorter (more vertices) - length = patch_size / north_stride; - half_length = length / 2; - num_vertices = length + half_length + 1; - - facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f; - - // Iterate through this patch's points - for (i = 0; i < length; i+=2) - { - x = i * north_stride; - y = 16 - render_stride; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - // Iterate through the north patch's points - for (i = 0; i <= length; i++) - { - x = i * north_stride; - y = 16; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - for (i = 0; i < length; i++) - { - if (!(i%2)) - { - *(indicesp++) = index_offset + half_length + i; - *(indicesp++) = index_offset + i/2; - *(indicesp++) = index_offset + half_length + i + 1; - } - else if (i < (length - 2)) - { - *(indicesp++) = index_offset + half_length + i; - *(indicesp++) = index_offset + i/2; - *(indicesp++) = index_offset + i/2 + 1; - - *(indicesp++) = index_offset + half_length + i; - *(indicesp++) = index_offset + i/2 + 1; - *(indicesp++) = index_offset + half_length + i + 1; - } - else - { - *(indicesp++) = index_offset + half_length + i; - *(indicesp++) = index_offset + i/2; - *(indicesp++) = index_offset + half_length + i + 1; - } - } - } - index_offset += num_vertices; + S32 i, x, y; + + S32 num_vertices; + + U32 render_stride = mLastStride; + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 length = patch_size / render_stride; + S32 half_length = length / 2; + U32 north_stride = mLastNorthStride; + + /////////////////////////// + // + // Render the north strip + // + // + + // Stride lengths are the same + if (north_stride == render_stride) + { + num_vertices = 2 * length + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f; + + // Main patch + for (i = 0; i < length; i++) + { + x = i * render_stride; + y = 16 - render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + // North patch + for (i = 0; i <= length; i++) + { + x = i * render_stride; + y = 16; + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + + for (i = 0; i < length; i++) + { + // Generate indices + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + i + 1; + *(indicesp++) = index_offset + length + i; + + if (i != length - 1) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + i + 1; + } + } + } + else if (north_stride > render_stride) + { + // North stride is longer (has less vertices) + num_vertices = length + length/2 + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f; + + // Iterate through this patch's points + for (i = 0; i < length; i++) + { + x = i * render_stride; + y = 16 - render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + // Iterate through the north patch's points + for (i = 0; i <= length; i+=2) + { + x = i * render_stride; + y = 16; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + + for (i = 0; i < length; i++) + { + if (!(i % 2)) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + (i/2); + + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + (i/2) + 1; + *(indicesp++) = index_offset + length + (i/2); + } + else if (i < (length - 1)) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + (i/2) + 1; + } + } + } + else + { + // North stride is shorter (more vertices) + length = patch_size / north_stride; + half_length = length / 2; + num_vertices = length + half_length + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f; + + // Iterate through this patch's points + for (i = 0; i < length; i+=2) + { + x = i * north_stride; + y = 16 - render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + // Iterate through the north patch's points + for (i = 0; i <= length; i++) + { + x = i * north_stride; + y = 16; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + for (i = 0; i < length; i++) + { + if (!(i%2)) + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2; + *(indicesp++) = index_offset + half_length + i + 1; + } + else if (i < (length - 2)) + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2; + *(indicesp++) = index_offset + i/2 + 1; + + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2 + 1; + *(indicesp++) = index_offset + half_length + i + 1; + } + else + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2; + *(indicesp++) = index_offset + half_length + i + 1; + } + } + } + index_offset += num_vertices; } void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, - LLStrider<LLVector3> &verticesp, - LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, - LLStrider<LLVector2> &texCoords1p, - LLStrider<U16> &indicesp, - U32 &index_offset) + LLStrider<LLVector3> &verticesp, + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector2> &texCoords0p, + LLStrider<LLVector2> &texCoords1p, + LLStrider<U16> &indicesp, + U32 &index_offset) { - S32 i, x, y; - - S32 num_vertices; - - U32 render_stride = mLastStride; - S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); - S32 length = patch_size / render_stride; - S32 half_length = length / 2; - - U32 east_stride = mLastEastStride; - - // Stride lengths are the same - if (east_stride == render_stride) - { - num_vertices = 2 * length + 1; - - facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f; - - // Main patch - for (i = 0; i < length; i++) - { - x = 16 - render_stride; - y = i * render_stride; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - // East patch - for (i = 0; i <= length; i++) - { - x = 16; - y = i * render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - - for (i = 0; i < length; i++) - { - // Generate indices - *(indicesp++) = index_offset + i; - *(indicesp++) = index_offset + length + i; - *(indicesp++) = index_offset + length + i + 1; - - if (i != length - 1) - { - *(indicesp++) = index_offset + i; - *(indicesp++) = index_offset + length + i + 1; - *(indicesp++) = index_offset + i + 1; - } - } - } - else if (east_stride > render_stride) - { - // East stride is longer (has less vertices) - num_vertices = length + half_length + 1; - - facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f; - - // Iterate through this patch's points - for (i = 0; i < length; i++) - { - x = 16 - render_stride; - y = i * render_stride; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - // Iterate through the east patch's points - for (i = 0; i <= length; i+=2) - { - x = 16; - y = i * render_stride; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - for (i = 0; i < length; i++) - { - if (!(i % 2)) - { - *(indicesp++) = index_offset + i; - *(indicesp++) = index_offset + length + (i/2); - *(indicesp++) = index_offset + i + 1; - - *(indicesp++) = index_offset + i + 1; - *(indicesp++) = index_offset + length + (i/2); - *(indicesp++) = index_offset + length + (i/2) + 1; - } - else if (i < (length - 1)) - { - *(indicesp++) = index_offset + i; - *(indicesp++) = index_offset + length + (i/2) + 1; - *(indicesp++) = index_offset + i + 1; - } - } - } - else - { - // East stride is shorter (more vertices) - length = patch_size / east_stride; - half_length = length / 2; - num_vertices = length + length/2 + 1; - - facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f; - - // Iterate through this patch's points - for (i = 0; i < length; i+=2) - { - x = 16 - render_stride; - y = i * east_stride; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - // Iterate through the east patch's points - for (i = 0; i <= length; i++) - { - x = 16; - y = i * east_stride; - - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - verticesp++; - normalsp++; - texCoords0p++; - texCoords1p++; - } - - for (i = 0; i < length; i++) - { - if (!(i%2)) - { - *(indicesp++) = index_offset + half_length + i; - *(indicesp++) = index_offset + half_length + i + 1; - *(indicesp++) = index_offset + i/2; - } - else if (i < (length - 2)) - { - *(indicesp++) = index_offset + half_length + i; - *(indicesp++) = index_offset + i/2 + 1; - *(indicesp++) = index_offset + i/2; - - *(indicesp++) = index_offset + half_length + i; - *(indicesp++) = index_offset + half_length + i + 1; - *(indicesp++) = index_offset + i/2 + 1; - } - else - { - *(indicesp++) = index_offset + half_length + i; - *(indicesp++) = index_offset + half_length + i + 1; - *(indicesp++) = index_offset + i/2; - } - } - } - index_offset += num_vertices; + S32 i, x, y; + + S32 num_vertices; + + U32 render_stride = mLastStride; + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 length = patch_size / render_stride; + S32 half_length = length / 2; + + U32 east_stride = mLastEastStride; + + // Stride lengths are the same + if (east_stride == render_stride) + { + num_vertices = 2 * length + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f; + + // Main patch + for (i = 0; i < length; i++) + { + x = 16 - render_stride; + y = i * render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + // East patch + for (i = 0; i <= length; i++) + { + x = 16; + y = i * render_stride; + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + + for (i = 0; i < length; i++) + { + // Generate indices + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + i; + *(indicesp++) = index_offset + length + i + 1; + + if (i != length - 1) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + i + 1; + *(indicesp++) = index_offset + i + 1; + } + } + } + else if (east_stride > render_stride) + { + // East stride is longer (has less vertices) + num_vertices = length + half_length + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f; + + // Iterate through this patch's points + for (i = 0; i < length; i++) + { + x = 16 - render_stride; + y = i * render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + // Iterate through the east patch's points + for (i = 0; i <= length; i+=2) + { + x = 16; + y = i * render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + for (i = 0; i < length; i++) + { + if (!(i % 2)) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + (i/2); + *(indicesp++) = index_offset + i + 1; + + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + (i/2); + *(indicesp++) = index_offset + length + (i/2) + 1; + } + else if (i < (length - 1)) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + (i/2) + 1; + *(indicesp++) = index_offset + i + 1; + } + } + } + else + { + // East stride is shorter (more vertices) + length = patch_size / east_stride; + half_length = length / 2; + num_vertices = length + length/2 + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f; + + // Iterate through this patch's points + for (i = 0; i < length; i+=2) + { + x = 16 - render_stride; + y = i * east_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + // Iterate through the east patch's points + for (i = 0; i <= length; i++) + { + x = 16; + y = i * east_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + for (i = 0; i < length; i++) + { + if (!(i%2)) + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + half_length + i + 1; + *(indicesp++) = index_offset + i/2; + } + else if (i < (length - 2)) + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2 + 1; + *(indicesp++) = index_offset + i/2; + + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + half_length + i + 1; + *(indicesp++) = index_offset + i/2 + 1; + } + else + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + half_length + i + 1; + *(indicesp++) = index_offset + i/2; + } + } + } + index_offset += num_vertices; } void LLVOSurfacePatch::setPatch(LLSurfacePatch *patchp) { - mPatchp = patchp; + mPatchp = patchp; - dirtyPatch(); + dirtyPatch(); }; void LLVOSurfacePatch::dirtyPatch() { - mDirtiedPatch = TRUE; - dirtyGeom(); - mDirtyTerrain = TRUE; - LLVector3 center = mPatchp->getCenterRegion(); - LLSurface *surfacep = mPatchp->getSurface(); + mDirtiedPatch = TRUE; + dirtyGeom(); + mDirtyTerrain = TRUE; + LLVector3 center = mPatchp->getCenterRegion(); + LLSurface *surfacep = mPatchp->getSurface(); - setPositionRegion(center); + setPositionRegion(center); - F32 scale_factor = surfacep->getGridsPerPatchEdge() * surfacep->getMetersPerGrid(); - setScale(LLVector3(scale_factor, scale_factor, mPatchp->getMaxZ() - mPatchp->getMinZ())); + F32 scale_factor = surfacep->getGridsPerPatchEdge() * surfacep->getMetersPerGrid(); + setScale(LLVector3(scale_factor, scale_factor, mPatchp->getMaxZ() - mPatchp->getMinZ())); } void LLVOSurfacePatch::dirtyGeom() { - if (mDrawable) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL); - LLFace* facep = mDrawable->getFace(0); - if (facep) - { - facep->setVertexBuffer(NULL); - } - mDrawable->movePartition(); - } + if (mDrawable) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL); + LLFace* facep = mDrawable->getFace(0); + if (facep) + { + facep->setVertexBuffer(NULL); + } + mDrawable->movePartition(); + } } void LLVOSurfacePatch::getGeomSizesMain(const S32 stride, S32 &num_vertices, S32 &num_indices) { - S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); - - // First, figure out how many vertices we need... - S32 vert_size = patch_size / stride; - if (vert_size >= 2) - { - num_vertices += vert_size * vert_size; - num_indices += 6 * (vert_size - 1)*(vert_size - 1); - } + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + + // First, figure out how many vertices we need... + S32 vert_size = patch_size / stride; + if (vert_size >= 2) + { + num_vertices += vert_size * vert_size; + num_indices += 6 * (vert_size - 1)*(vert_size - 1); + } } void LLVOSurfacePatch::getGeomSizesNorth(const S32 stride, const S32 north_stride, - S32 &num_vertices, S32 &num_indices) + S32 &num_vertices, S32 &num_indices) { - S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); - S32 length = patch_size / stride; - // Stride lengths are the same - if (north_stride == stride) - { - num_vertices += 2 * length + 1; - num_indices += length * 6 - 3; - } - else if (north_stride > stride) - { - // North stride is longer (has less vertices) - num_vertices += length + (length/2) + 1; - num_indices += (length/2)*9 - 3; - } - else - { - // North stride is shorter (more vertices) - length = patch_size / north_stride; - num_vertices += length + (length/2) + 1; - num_indices += 9*(length/2) - 3; - } + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 length = patch_size / stride; + // Stride lengths are the same + if (north_stride == stride) + { + num_vertices += 2 * length + 1; + num_indices += length * 6 - 3; + } + else if (north_stride > stride) + { + // North stride is longer (has less vertices) + num_vertices += length + (length/2) + 1; + num_indices += (length/2)*9 - 3; + } + else + { + // North stride is shorter (more vertices) + length = patch_size / north_stride; + num_vertices += length + (length/2) + 1; + num_indices += 9*(length/2) - 3; + } } void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride, - S32 &num_vertices, S32 &num_indices) + S32 &num_vertices, S32 &num_indices) { - S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); - S32 length = patch_size / stride; - // Stride lengths are the same - if (east_stride == stride) - { - num_vertices += 2 * length + 1; - num_indices += length * 6 - 3; - } - else if (east_stride > stride) - { - // East stride is longer (has less vertices) - num_vertices += length + (length/2) + 1; - num_indices += (length/2)*9 - 3; - } - else - { - // East stride is shorter (more vertices) - length = patch_size / east_stride; - num_vertices += length + (length/2) + 1; - num_indices += 9*(length/2) - 3; - } + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 length = patch_size / stride; + // Stride lengths are the same + if (east_stride == stride) + { + num_vertices += 2 * length + 1; + num_indices += length * 6 - 3; + } + else if (east_stride > stride) + { + // East stride is longer (has less vertices) + num_vertices += length + (length/2) + 1; + num_indices += (length/2)*9 - 3; + } + else + { + // East stride is shorter (more vertices) + length = patch_size / east_stride; + num_vertices += length + (length/2) + 1; + num_indices += 9*(length/2) - 3; + } } BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp, - LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) - + LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) + { - if (!lineSegmentBoundingBox(start, end)) - { - return FALSE; - } - - LLVector4a da; - da.setSub(end, start); - LLVector3 delta(da.getF32ptr()); - - LLVector3 pdelta = delta; - pdelta.mV[2] = 0; - - F32 plength = pdelta.length(); - - F32 tdelta = 1.f/plength; - - LLVector3 v_start(start.getF32ptr()); - - LLVector3 origin = v_start - mRegionp->getOriginAgent(); - - if (mRegionp->getLandHeightRegion(origin) > origin.mV[2]) - { - //origin is under ground, treat as no intersection - return FALSE; - } - - //step one meter at a time until intersection point found - - //VECTORIZE THIS - const LLVector4a* exta = mDrawable->getSpatialExtents(); - - LLVector3 ext[2]; - ext[0].set(exta[0].getF32ptr()); - ext[1].set(exta[1].getF32ptr()); - - F32 rad = (delta*tdelta).magVecSquared(); - - F32 t = 0.f; - while ( t <= 1.f) - { - LLVector3 sample = origin + delta*t; - - if (AABBSphereIntersectR2(ext[0], ext[1], sample+mRegionp->getOriginAgent(), rad)) - { - F32 height = mRegionp->getLandHeightRegion(sample); - if (height > sample.mV[2]) - { //ray went below ground, positive intersection - //quick and dirty binary search to get impact point - tdelta = -tdelta*0.5f; - F32 err_dist = 0.001f; - F32 dist = fabsf(sample.mV[2] - height); - - while (dist > err_dist && tdelta*tdelta > 0.0f) - { - t += tdelta; - sample = origin+delta*t; - height = mRegionp->getLandHeightRegion(sample); - if ((tdelta < 0 && height < sample.mV[2]) || - (height > sample.mV[2] && tdelta > 0)) - { //jumped over intersection point, go back - tdelta = -tdelta; - } - tdelta *= 0.5f; - dist = fabsf(sample.mV[2] - height); - } - - if (intersection) - { - F32 height = mRegionp->getLandHeightRegion(sample); - if (fabsf(sample.mV[2]-height) < delta.length()*tdelta) - { - sample.mV[2] = mRegionp->getLandHeightRegion(sample); - } - intersection->load3((sample + mRegionp->getOriginAgent()).mV); - } - - if (normal) - { - normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV); - } - - return TRUE; - } - } - - t += tdelta; - if (t > 1 && t < 1.f+tdelta*0.99f) - { //make sure end point is checked (saves vertical lines coming up negative) - t = 1.f; - } - } - - - return FALSE; + if (!lineSegmentBoundingBox(start, end)) + { + return FALSE; + } + + LLVector4a da; + da.setSub(end, start); + LLVector3 delta(da.getF32ptr()); + + LLVector3 pdelta = delta; + pdelta.mV[2] = 0; + + F32 plength = pdelta.length(); + + F32 tdelta = 1.f/plength; + + LLVector3 v_start(start.getF32ptr()); + + LLVector3 origin = v_start - mRegionp->getOriginAgent(); + + if (mRegionp->getLandHeightRegion(origin) > origin.mV[2]) + { + //origin is under ground, treat as no intersection + return FALSE; + } + + //step one meter at a time until intersection point found + + //VECTORIZE THIS + const LLVector4a* exta = mDrawable->getSpatialExtents(); + + LLVector3 ext[2]; + ext[0].set(exta[0].getF32ptr()); + ext[1].set(exta[1].getF32ptr()); + + F32 rad = (delta*tdelta).magVecSquared(); + + F32 t = 0.f; + while ( t <= 1.f) + { + LLVector3 sample = origin + delta*t; + + if (AABBSphereIntersectR2(ext[0], ext[1], sample+mRegionp->getOriginAgent(), rad)) + { + F32 height = mRegionp->getLandHeightRegion(sample); + if (height > sample.mV[2]) + { //ray went below ground, positive intersection + //quick and dirty binary search to get impact point + tdelta = -tdelta*0.5f; + F32 err_dist = 0.001f; + F32 dist = fabsf(sample.mV[2] - height); + + while (dist > err_dist && tdelta*tdelta > 0.0f) + { + t += tdelta; + sample = origin+delta*t; + height = mRegionp->getLandHeightRegion(sample); + if ((tdelta < 0 && height < sample.mV[2]) || + (height > sample.mV[2] && tdelta > 0)) + { //jumped over intersection point, go back + tdelta = -tdelta; + } + tdelta *= 0.5f; + dist = fabsf(sample.mV[2] - height); + } + + if (intersection) + { + F32 height = mRegionp->getLandHeightRegion(sample); + if (fabsf(sample.mV[2]-height) < delta.length()*tdelta) + { + sample.mV[2] = mRegionp->getLandHeightRegion(sample); + } + intersection->load3((sample + mRegionp->getOriginAgent()).mV); + } + + if (normal) + { + normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV); + } + + return TRUE; + } + } + + t += tdelta; + if (t > 1 && t < 1.f+tdelta*0.99f) + { //make sure end point is checked (saves vertical lines coming up negative) + t = 1.f; + } + } + + + return FALSE; } void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) { - LLVector3 posAgent = getPositionAgent(); - LLVector3 scale = getScale(); - //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land - scale.mV[VZ] = llmax(scale.mV[VZ], 1.f); - newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong - newMax.load3( (posAgent+scale*0.5f).mV); - LLVector4a pos; - pos.setAdd(newMin,newMax); - pos.mul(0.5f); - mDrawable->setPositionGroup(pos); + LLVector3 posAgent = getPositionAgent(); + LLVector3 scale = getScale(); + //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land + scale.mV[VZ] = llmax(scale.mV[VZ], 1.f); + newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong + newMax.load3( (posAgent+scale*0.5f).mV); + LLVector4a pos; + pos.setAdd(newMin,newMax); + pos.mul(0.5f); + mDrawable->setPositionGroup(pos); } U32 LLVOSurfacePatch::getPartitionType() const -{ - return LLViewerRegion::PARTITION_TERRAIN; +{ + return LLViewerRegion::PARTITION_TERRAIN; } LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp) : LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, regionp) { - mOcclusionEnabled = FALSE; - mInfiniteFarClip = TRUE; - mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN; - mPartitionType = LLViewerRegion::PARTITION_TERRAIN; + mOcclusionEnabled = FALSE; + mInfiniteFarClip = TRUE; + mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN; + mPartitionType = LLViewerRegion::PARTITION_TERRAIN; } void LLTerrainPartition::getGeometry(LLSpatialGroup* group) { LL_PROFILE_ZONE_SCOPED; - LLVertexBuffer* buffer = group->mVertexBuffer; + LLVertexBuffer* buffer = group->mVertexBuffer; - //get vertex buffer striders - LLStrider<LLVector3> vertices; - LLStrider<LLVector3> normals; - LLStrider<LLVector2> texcoords2; - LLStrider<LLVector2> texcoords; - LLStrider<U16> indices; + //get vertex buffer striders + LLStrider<LLVector3> vertices; + LLStrider<LLVector3> normals; + LLStrider<LLVector2> texcoords2; + LLStrider<LLVector2> texcoords; + LLStrider<U16> indices; - llassert_always(buffer->getVertexStrider(vertices)); - llassert_always(buffer->getNormalStrider(normals)); - llassert_always(buffer->getTexCoord0Strider(texcoords)); - llassert_always(buffer->getTexCoord1Strider(texcoords2)); - llassert_always(buffer->getIndexStrider(indices)); + llassert_always(buffer->getVertexStrider(vertices)); + llassert_always(buffer->getNormalStrider(normals)); + llassert_always(buffer->getTexCoord0Strider(texcoords)); + llassert_always(buffer->getTexCoord1Strider(texcoords2)); + llassert_always(buffer->getIndexStrider(indices)); - U32 indices_index = 0; - U32 index_offset = 0; + U32 indices_index = 0; + U32 index_offset = 0; - for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i) - { - LLFace* facep = *i; + for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i) + { + LLFace* facep = *i; - facep->setIndicesIndex(indices_index); - facep->setGeomIndex(index_offset); - facep->setVertexBuffer(buffer); + facep->setIndicesIndex(indices_index); + facep->setGeomIndex(index_offset); + facep->setVertexBuffer(buffer); - LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); - patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices); + LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); + patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices); - indices_index += facep->getIndicesCount(); - index_offset += facep->getGeomCount(); - } + indices_index += facep->getIndicesCount(); + index_offset += facep->getGeomCount(); + } - buffer->unmapBuffer(); - mFaceList.clear(); + buffer->unmapBuffer(); + mFaceList.clear(); } |