diff options
author | Leslie Linden <leslie@lindenlab.com> | 2012-01-30 15:29:53 -0800 |
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committer | Leslie Linden <leslie@lindenlab.com> | 2012-01-30 15:29:53 -0800 |
commit | c4084c71386e34f6c28d4c10199eaf1155a2855b (patch) | |
tree | ac0db937e8a95223fd2721e18041a2ed605139e6 /indra/newview/llvosky.h | |
parent | 17b21fc197f162a4070083c436920c0640431568 (diff) |
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
Diffstat (limited to 'indra/newview/llvosky.h')
-rw-r--r-- | indra/newview/llvosky.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index d3a42583ea..6e6898d80a 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -410,7 +410,7 @@ public: LLColor3 blue_density; LLColor3 blue_horizon; F32 haze_density; - LLColor3 haze_horizon; + F32 haze_horizon; F32 density_multiplier; F32 max_y; LLColor3 glow; |