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author | Graham Linden <graham@lindenlab.com> | 2018-07-03 16:37:32 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-07-03 16:37:32 +0100 |
commit | 8969b114357d189e1bf39024762698eeddddfc78 (patch) | |
tree | 652a5a8e0a945633edaca7a78472950a1171b4e6 /indra/newview/llvosky.h | |
parent | 9717589a55c6ae0aac5b09f1146e489df2e45c5e (diff) |
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (default is no sun disc and just haze)
Refactor sky texture optimization to retain building the cubemap used by shiny.
Diffstat (limited to 'indra/newview/llvosky.h')
-rw-r--r-- | indra/newview/llvosky.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 5294addcec..a9a59681ff 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -289,7 +289,7 @@ protected: void updateDirections(void); void initSkyTextureDirs(const S32 side, const S32 tile); - void createSkyTexture(const S32 side, const S32 tile); + void createSkyTexture(const S32 side, const S32 tile, bool use_windlight_shaders); LLPointer<LLViewerFetchedTexture> mSunTexturep[2]; LLPointer<LLViewerFetchedTexture> mMoonTexturep[2]; |