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authorGraham Linden <graham@lindenlab.com>2018-06-11 22:39:57 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-11 22:39:57 +0100
commitfc8d0de673da0e02915556008a365aca67472eba (patch)
treedab865b50ca106152cae92174995fb8dbe5935e1 /indra/newview/llvosky.h
parent0f608cb764856ae8586a9d9631842a782cb70a23 (diff)
Make cloud rendering use textures defined in sky settings and add code to shaders to lerp between current and next cloud texture.
Diffstat (limited to 'indra/newview/llvosky.h')
-rw-r--r--indra/newview/llvosky.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index d6d294de6a..d7f7700dd0 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -272,9 +272,16 @@ public:
LLViewerTexture* getSunTex() const { return mSunTexturep[0]; }
LLViewerTexture* getMoonTex() const { return mMoonTexturep[0]; }
LLViewerTexture* getBloomTex() const { return mBloomTexturep; }
+ LLViewerTexture* getCloudNoiseTex() const { return mCloudNoiseTexturep[0]; }
+
+ LLViewerTexture* getSunTexNext() const { return mSunTexturep[1]; }
+ LLViewerTexture* getMoonTexNext() const { return mMoonTexturep[1]; }
+ LLViewerTexture* getBloomTexNext() const { return mBloomTexturep; }
+ LLViewerTexture* getCloudNoiseTexNext() const { return mCloudNoiseTexturep[1]; }
void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next);
void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next);
+ void setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLUUID& cloud_noise_texture_next);
void forceSkyUpdate(void) { mForceUpdate = TRUE; }
@@ -292,6 +299,7 @@ protected:
LLPointer<LLViewerFetchedTexture> mSunTexturep[2];
LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];
+ LLPointer<LLViewerFetchedTexture> mCloudNoiseTexturep[2];
LLPointer<LLViewerFetchedTexture> mBloomTexturep;
static S32 sResolution;