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authorGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-03-07 18:37:09 +0000
committerGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-03-07 18:37:09 +0000
commit62a0d579b5eb23ea306ade07afba76f7cba685c7 (patch)
treed6a8be1ffdb817098cadbc646eeb38385e5adcdf /indra/newview/llvosky.h
parentc11c17ed7b5c614a6c8505088aa709ddd9f1f1a4 (diff)
Move legacy atmospherics code outside of llvosky (begin teasing apart).
Diffstat (limited to 'indra/newview/llvosky.h')
-rw-r--r--indra/newview/llvosky.h236
1 files changed, 15 insertions, 221 deletions
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index 2c253aed51..e4d99a5e8b 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -35,36 +35,12 @@
#include "llframetimer.h"
#include "v3colorutil.h"
#include "llsettingssky.h"
+#include "lllegacyatmospherics.h"
-//////////////////////////////////
-//
-// Lots of constants
-//
-// Will clean these up at some point...
-//
-
-const F32 HORIZON_DIST = 1024.0f;
const F32 SKY_BOX_MULT = 16.0f;
-const F32 HEAVENLY_BODY_DIST = HORIZON_DIST - 10.f;
+const F32 HEAVENLY_BODY_DIST = HORIZON_DIST - 10.f;
const F32 HEAVENLY_BODY_FACTOR = 0.1f;
const F32 HEAVENLY_BODY_SCALE = HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR;
-const F32 EARTH_RADIUS = 6.4e6f; // exact radius = 6.37 x 10^6 m
-const F32 ATM_EXP_FALLOFF = 0.000126f;
-const F32 ATM_SEA_LEVEL_NDENS = 2.55e25f;
-// Somewhat arbitrary:
-const F32 ATM_HEIGHT = 100000.f;
-
-const F32 FIRST_STEP = 5000.f;
-const F32 INV_FIRST_STEP = 1.f/FIRST_STEP;
-const S32 NO_STEPS = 15;
-const F32 INV_NO_STEPS = 1.f/NO_STEPS;
-
-
-// constants used in calculation of scattering coeff of clear air
-const F32 sigma = 0.035f;
-const F32 fsigma = (6.f + 3.f * sigma) / (6.f-7.f*sigma);
-const F64 Ndens = 2.55e25;
-const F64 Ndens2 = Ndens*Ndens;
// HACK: Allow server to change sun and moon IDs.
// I can't figure out how to pass the appropriate
@@ -72,25 +48,9 @@ const F64 Ndens2 = Ndens*Ndens;
extern LLUUID gSunTextureID;
extern LLUUID gMoonTextureID;
-
-LL_FORCE_INLINE LLColor3 color_div(const LLColor3 &col1, const LLColor3 &col2)
-{
- return LLColor3(
- col1.mV[0] / col2.mV[0],
- col1.mV[1] / col2.mV[1],
- col1.mV[2] / col2.mV[2] );
-}
-
-LLColor3 color_norm(const LLColor3 &col);
-BOOL clip_quad_to_horizon(F32& t_left, F32& t_right, LLVector3 v_clipped[4],
- const LLVector3 v_corner[4], const F32 cos_max_angle);
-F32 clip_side_to_horizon(const LLVector3& v0, const LLVector3& v1, const F32 cos_max_angle);
-
-
class LLFace;
class LLHaze;
-
class LLSkyTex
{
friend class LLVOSky;
@@ -258,115 +218,6 @@ public:
void setV(const LLVector3& v) { mV = v; }
};
-
-LL_FORCE_INLINE LLColor3 refr_ind_calc(const LLColor3 &wave_length)
-{
- LLColor3 refr_ind;
- for (S32 i = 0; i < 3; ++i)
- {
- const F32 wl2 = wave_length.mV[i] * wave_length.mV[i] * 1e-6f;
- refr_ind.mV[i] = 6.43e3f + ( 2.95e6f / ( 146.0f - 1.f/wl2 ) ) + ( 2.55e4f / ( 41.0f - 1.f/wl2 ) );
- refr_ind.mV[i] *= 1.0e-8f;
- refr_ind.mV[i] += 1.f;
- }
- return refr_ind;
-}
-
-
-class LLHaze
-{
-public:
- LLHaze() : mG(0), mFalloff(1), mAbsCoef(0.f) {mSigSca.setToBlack();}
- LLHaze(const F32 g, const LLColor3& sca, const F32 fo = 2.f) :
- mG(g), mSigSca(0.25f/F_PI * sca), mFalloff(fo), mAbsCoef(0.f)
- {
- mAbsCoef = color_intens(mSigSca) / sAirScaIntense;
- }
-
- LLHaze(const F32 g, const F32 sca, const F32 fo = 2.f) : mG(g),
- mSigSca(0.25f/F_PI * LLColor3(sca, sca, sca)), mFalloff(fo)
- {
- mAbsCoef = 0.01f * sca / sAirScaAvg;
- }
-
- F32 getG() const { return mG; }
-
- void setG(const F32 g)
- {
- mG = g;
- }
-
- const LLColor3& getSigSca() const // sea level
- {
- return mSigSca;
- }
-
- void setSigSca(const LLColor3& s)
- {
- mSigSca = s;
- mAbsCoef = 0.01f * color_intens(mSigSca) / sAirScaIntense;
- }
-
- void setSigSca(const F32 s0, const F32 s1, const F32 s2)
- {
- mSigSca = sAirScaAvg * LLColor3 (s0, s1, s2);
- mAbsCoef = 0.01f * (s0 + s1 + s2) / 3;
- }
-
- F32 getFalloff() const
- {
- return mFalloff;
- }
-
- void setFalloff(const F32 fo)
- {
- mFalloff = fo;
- }
-
- F32 getAbsCoef() const
- {
- return mAbsCoef;
- }
-
- inline static F32 calcFalloff(const F32 h)
- {
- return (h <= 0) ? 1.0f : (F32)LL_FAST_EXP(-ATM_EXP_FALLOFF * h);
- }
-
- inline LLColor3 calcSigSca(const F32 h) const
- {
- return calcFalloff(h * mFalloff) * mSigSca;
- }
-
- inline void calcSigSca(const F32 h, LLColor3 &result) const
- {
- result = mSigSca;
- result *= calcFalloff(h * mFalloff);
- }
-
- LLColor3 calcSigExt(const F32 h) const
- {
- return calcFalloff(h * mFalloff) * (1 + mAbsCoef) * mSigSca;
- }
-
- F32 calcPhase(const F32 cos_theta) const;
-
- static inline LLColor3 calcAirSca(const F32 h);
- static inline void calcAirSca(const F32 h, LLColor3 &result);
-
-private:
- static LLColor3 const sAirScaSeaLevel;
- static F32 const sAirScaIntense;
- static F32 const sAirScaAvg;
-
-protected:
- F32 mG;
- LLColor3 mSigSca;
- F32 mFalloff; // 1 - slow, >1 - faster
- F32 mAbsCoef;
-};
-
-
class LLCubeMap;
// turn on floating point precision
@@ -383,24 +234,6 @@ class LLVOSky : public LLStaticViewerObject
public:
void calcAtmospherics(void);
-// LEGACY_ATMOSPHERICS
- LLColor3 createDiffuseFromWL(LLColor3 diffuse, LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient);
- LLColor3 createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient);
-
- void calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorSun,
- LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity,
- LLVector2 vary_HorizontalProjection[2]);
-
- LLColor3 calcSkyColorWLFrag(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorSun,
- LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity,
- LLVector2 vary_HorizontalProjection[2]);
- LLColor4 calcSkyColorInDir(const LLVector3& dir, bool isShiny = false);
-
- LLColor3 calcRadianceAtPoint(const LLVector3& pos) const
- {
- F32 radiance = mBrightnessScaleGuess * mSun.getIntensity();
- return LLColor3(radiance, radiance, radiance);
- }
void initSkyTextureDirs(const S32 side, const S32 tile);
void createSkyTexture(const S32 side, const S32 tile);
@@ -453,8 +286,6 @@ public:
LLColor4 getSunAmbientColor() const;
LLColor4 getMoonAmbientColor() const;
LLColor4 getTotalAmbientColor() const;
- LLColor4 getFogColor() const { return mFogColor; }
- LLColor4 getGLFogColor() const { return mGLFogCol; }
BOOL isSameFace(S32 idx, const LLFace* face) const { return mFace[idx] == face; }
@@ -476,16 +307,18 @@ public:
void updateReflectionGeometry(LLDrawable *drawable, F32 H, const LLHeavenBody& HB);
- const LLHaze& getHaze() const { return mHaze; }
- LLHaze& getHaze() { return mHaze; }
- F32 getHazeConcentration() const { return mHazeConcentration; }
- void setHaze(const LLHaze& h) { mHaze = h; }
F32 getWorldScale() const { return mWorldScale; }
void setWorldScale(const F32 s) { mWorldScale = s; }
void updateFog(const F32 distance);
- void setFogRatio(const F32 fog_ratio) { mFogRatio = fog_ratio; }
+
+ void setFogRatio(const F32 fog_ratio) { m_legacyAtmospherics.setFogRatio(fog_ratio); }
+ F32 getFogRatio() const { return m_legacyAtmospherics.getFogRatio(); }
+
+ LLColor4 getFogColor() const { return m_legacyAtmospherics.getFogColor(); }
+ LLColor4 getGLFogColor() const { return m_legacyAtmospherics.getGLFogColor(); }
+
LLColor4U getFadeColor() const;
- F32 getFogRatio() const { return mFogRatio; }
+
void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; }
void setWind ( const LLVector3& wind ) { mWind = wind.length(); }
@@ -532,8 +365,6 @@ protected:
LLColor3 mBrightestPointNew;
F32 mBrightnessScaleGuess;
LLColor3 mBrightestPointGuess;
- LLHaze mHaze;
- F32 mHazeConcentration;
BOOL mWeatherChange;
F32 mCloudDensity;
F32 mWind;
@@ -545,53 +376,16 @@ protected:
F32 mAmbientScale;
LLColor3 mNightColorShift;
F32 mInterpVal;
-
- LLColor4 mFogColor;
- LLColor4 mGLFogCol;
-
- F32 mFogRatio;
F32 mWorldScale;
- LLPointer<LLCubeMap> mCubeMap; // Cube map for the environment
- S32 mDrawRefl;
+ LLPointer<LLCubeMap> mCubeMap; // Cube map for the environment
+ S32 mDrawRefl;
LLFrameTimer mUpdateTimer;
-public:
- //by bao
- //fake vertex buffer updating
- //to guarantee at least updating one VBO buffer every frame
- //to work around the bug caused by ATI card --> DEV-3855
- //
- void createDummyVertexBuffer() ;
- void updateDummyVertexBuffer() ;
-
- BOOL mHeavenlyBodyUpdated ;
-};
-
-// turn it off
-#if LL_MSVC && __MSVC_VER__ < 8
-#pragma optimize("p", off)
-#endif
-
-// Utility functions
-F32 azimuth(const LLVector3 &v);
-F32 color_norm_pow(LLColor3& col, F32 e, BOOL postmultiply = FALSE);
-
-
-/* Proportion of light that is scattered into 'path' from 'in' over distance dt. */
-/* assumes that vectors 'path' and 'in' are normalized. Scattering coef / 2pi */
-
-inline LLColor3 LLHaze::calcAirSca(const F32 h)
-{
- return calcFalloff(h) * sAirScaSeaLevel;
-}
-
-inline void LLHaze::calcAirSca(const F32 h, LLColor3 &result)
-{
- result = sAirScaSeaLevel;
- result *= calcFalloff(h);
-}
+ BOOL mHeavenlyBodyUpdated ;
+ LLAtmospherics m_legacyAtmospherics;
+};
#endif