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authorGraham Linden <graham@lindenlab.com>2018-06-13 00:51:39 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-13 00:51:39 +0100
commit34865c4bb5cd12219606f44748159fe7cbeea264 (patch)
tree909e247267325a55a468635ecfc7957cefc23868 /indra/newview/llvosky.h
parente2adba65debbd1550a9eaead2a00e1426e8855a8 (diff)
Mods to hook up water settings to water normals for rendering with support for current to next blending.
Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
Diffstat (limited to 'indra/newview/llvosky.h')
-rw-r--r--indra/newview/llvosky.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index d7f7700dd0..5294addcec 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -42,12 +42,6 @@ const F32 HEAVENLY_BODY_DIST = HORIZON_DIST - 10.f;
const F32 HEAVENLY_BODY_FACTOR = 0.1f;
const F32 HEAVENLY_BODY_SCALE = HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR;
-// HACK: Allow server to change sun and moon IDs.
-// I can't figure out how to pass the appropriate
-// information into the LLVOSky constructor. JC
-//extern LLUUID gSunTextureID;
-//extern LLUUID gMoonTextureID;
-
class LLFace;
class LLHaze;