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authorandreykproductengine <andreykproductengine@lindenlab.com>2019-08-22 20:33:34 +0300
committerandreykproductengine <andreykproductengine@lindenlab.com>2019-08-22 20:33:34 +0300
commitbe74485334267339dee14018aa82f84cc34b0ecb (patch)
tree69635c927b70e962b94ade929002a3dbd202b49c /indra/newview/llvosky.cpp
parent440a40c8f9fd35577470aee193a4b7dd128d80bb (diff)
SL-11776 Compensate freeze by spreading calculations
Diffstat (limited to 'indra/newview/llvosky.cpp')
-rw-r--r--indra/newview/llvosky.cpp218
1 files changed, 124 insertions, 94 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 78c782eb5f..408da88c3f 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -64,6 +64,7 @@ namespace
const S32 NUM_TILES_X = 8;
const S32 NUM_TILES_Y = 4;
const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y;
+ const S32 NUM_CUBEMAP_FACES = 6;
// Heavenly body constants
const F32 SUN_DISK_RADIUS = 0.5f;
@@ -80,6 +81,8 @@ namespace
const F32 COLOR_CHANGE_THRESHOLD = 0.01f;
LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATETIMER("VOSky Update Timer Tick");
+ LLTrace::BlockTimerStatHandle FTM_VOSKY_CALC("VOSky Update Calculations");
+ LLTrace::BlockTimerStatHandle FTM_VOSKY_CREATETEXTURES("VOSky Update Textures");
LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATEFORCED("VOSky Update Forced");
F32Seconds UPDATE_EXPRY(2.0f);
@@ -416,6 +419,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mCloudDensity(0.2f),
mWind(0.f),
mForceUpdate(FALSE),
+ mCubeMapUpdateStage(-1),
mWorldScale(1.f),
mBumpSunDir(0.f, 0.f, 1.f)
{
@@ -428,7 +432,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY);
mForceUpdateThrottle.reset();
- for (S32 i = 0; i < 6; i++)
+ for (S32 i = 0; i < NUM_CUBEMAP_FACES; i++)
{
mSkyTex[i].init(false);
mShinyTex[i].init(true);
@@ -491,20 +495,16 @@ void LLVOSky::init()
m_atmosphericsVars.gamma = psky->getGamma();
// Initialize the cached normalized direction vectors
- for (S32 side = 0; side < 6; ++side)
+ for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side)
{
for (S32 tile = 0; tile < NUM_TILES; ++tile)
{
initSkyTextureDirs(side, tile);
createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex);
createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true);
- }
- }
-
- for (S32 i = 0; i < 6; ++i)
- {
- mSkyTex[i].create(1.0f);
- mShinyTex[i].create(1.0f);
+ }
+ mSkyTex[side].create(1.0f);
+ mShinyTex[side].create(1.0f);
}
initCubeMap();
@@ -553,7 +553,7 @@ void LLVOSky::calc()
void LLVOSky::initCubeMap()
{
std::vector<LLPointer<LLImageRaw> > images;
- for (S32 side = 0; side < 6; side++)
+ for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++)
{
images.push_back(mShinyTex[side].getImageRaw());
}
@@ -575,7 +575,7 @@ void LLVOSky::initCubeMap()
void LLVOSky::cleanupGL()
{
S32 i;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < NUM_CUBEMAP_FACES; i++)
{
mSkyTex[i].cleanupGL();
}
@@ -588,7 +588,7 @@ void LLVOSky::cleanupGL()
void LLVOSky::restoreGL()
{
S32 i;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < NUM_CUBEMAP_FACES; i++)
{
mSkyTex[i].restoreGL();
}
@@ -608,7 +608,8 @@ void LLVOSky::restoreGL()
initCubeMap();
}
- mForceUpdate = TRUE;
+ mForceUpdate = TRUE;
+ mCubeMapUpdateStage = -1;
if (mDrawable)
{
@@ -713,7 +714,7 @@ bool LLVOSky::updateSky()
}
static S32 next_frame = 0;
- const S32 total_no_tiles = 6 * NUM_TILES;
+ const S32 total_no_tiles = NUM_CUBEMAP_FACES * NUM_TILES;
const S32 cycle_frame_no = total_no_tiles + 1;
const S32 frame = next_frame;
@@ -727,112 +728,141 @@ bool LLVOSky::updateSky()
LLHeavenBody::setInterpVal( mInterpVal );
updateDirections();
- LLVector3 direction = mSun.getDirection();
- direction.normalize();
- const F32 dot_sun = direction * mLastSunLightingDirection;
- const F32 dot_moon = direction * mLastMoonLightingDirection;
+ if (mCubeMapUpdateStage < 0)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC);
+ calc();
- LLColor3 delta_color;
- delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
- mLastTotalAmbient.mV[1] - total_ambient.mV[1],
- mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
+ LLVector3 direction = mSun.getDirection();
+ direction.normalize();
+ const F32 dot_sun = direction * mLastSunLightingDirection;
+ const F32 dot_moon = direction * mLastMoonLightingDirection;
- bool sun_direction_changed = (dot_sun < LIGHT_DIRECTION_THRESHOLD);
- bool moon_direction_changed = (dot_moon < LIGHT_DIRECTION_THRESHOLD);
- bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD);
+ LLColor3 delta_color;
+ delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
+ mLastTotalAmbient.mV[1] - total_ambient.mV[1],
+ mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
- mForceUpdate = mForceUpdate || sun_direction_changed;
- mForceUpdate = mForceUpdate || moon_direction_changed;
- mForceUpdate = mForceUpdate || color_changed;
- mForceUpdate = mForceUpdate || !mInitialized;
+ bool sun_direction_changed = (dot_sun < LIGHT_DIRECTION_THRESHOLD);
+ bool moon_direction_changed = (dot_moon < LIGHT_DIRECTION_THRESHOLD);
+ bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD);
- bool is_alm_wl_sky = gPipeline.canUseWindLightShaders();
+ mForceUpdate = mForceUpdate || sun_direction_changed;
+ mForceUpdate = mForceUpdate || moon_direction_changed;
+ mForceUpdate = mForceUpdate || color_changed;
+ mForceUpdate = mForceUpdate || !mInitialized;
- calc();
+ bool same_atmospherics = m_lastAtmosphericsVars == m_atmosphericsVars;
- bool same_atmospherics = m_lastAtmosphericsVars == m_atmosphericsVars;
+ if (mForceUpdate && mForceUpdateThrottle.hasExpired() && !same_atmospherics)
+ {
+ // start updating cube map sides
+ if (mCubeMap && !direction.isExactlyZero())
+ {
+ updateFog(LLViewerCamera::getInstance()->getFar());
- if (mForceUpdate && mForceUpdateThrottle.hasExpired() && !same_atmospherics)
- {
+ mCubeMapUpdateStage = 0;
+ }
+ else
+ {
+ mCubeMapUpdateStage = NUM_CUBEMAP_FACES;
+ }
+ mForceUpdate = FALSE;
+ }
+ }
+ else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES)
+ {
LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED);
+ LLSkyTex::stepCurrent();
- mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY);
-
- LLSkyTex::stepCurrent();
-
- m_lastAtmosphericsVars = m_atmosphericsVars;
-
- if (!direction.isExactlyZero())
- {
- mLastTotalAmbient = total_ambient;
- mInitialized = TRUE;
-
- if (mCubeMap)
- {
- updateFog(LLViewerCamera::getInstance()->getFar());
-
- for (int side = 0; side < 6; side++)
- {
- for (int tile = 0; tile < NUM_TILES; tile++)
- {
- createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex);
- createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true);
- }
- }
- }
-
+ LLVector3 direction = mSun.getDirection();
+ if (!direction.isExactlyZero())
+ {
+ bool is_alm_wl_sky = gPipeline.canUseWindLightShaders();
int tex = mSkyTex[0].getWhich(TRUE);
- for (int side = 0; side < 6; side++)
- {
+ for (int side = 0; side < NUM_CUBEMAP_FACES; side++)
+ {
LLImageRaw* raw1 = nullptr;
LLImageRaw* raw2 = nullptr;
if (!is_alm_wl_sky)
{
- raw1 = mSkyTex[side].getImageRaw(TRUE);
- raw2 = mSkyTex[side].getImageRaw(FALSE);
- raw2->copy(raw1);
- mSkyTex[side].createGLImage(tex);
+ raw1 = mSkyTex[side].getImageRaw(TRUE);
+ raw2 = mSkyTex[side].getImageRaw(FALSE);
+ raw2->copy(raw1);
+ mSkyTex[side].createGLImage(tex);
}
- raw1 = mShinyTex[side].getImageRaw(TRUE);
- raw2 = mShinyTex[side].getImageRaw(FALSE);
- raw2->copy(raw1);
- mShinyTex[side].createGLImage(tex);
- }
- next_frame = 0;
+ raw1 = mShinyTex[side].getImageRaw(TRUE);
+ raw2 = mShinyTex[side].getImageRaw(FALSE);
+ raw2->copy(raw1);
+ mShinyTex[side].createGLImage(tex);
+ }
+ next_frame = 0;
- // update the sky texture
+ // update the sky texture
if (!is_alm_wl_sky)
{
- for (S32 i = 0; i < 6; ++i)
- {
+ for (S32 i = 0; i < NUM_CUBEMAP_FACES; ++i)
+ {
mSkyTex[i].create(1.0f);
- }
+ }
}
- for (S32 i = 0; i < 6; ++i)
- {
- mShinyTex[i].create(1.0f);
- }
+ for (S32 i = 0; i < NUM_CUBEMAP_FACES; ++i)
+ {
+ mShinyTex[i].create(1.0f);
+ }
- // update the environment map
- if (mCubeMap)
- {
- std::vector<LLPointer<LLImageRaw> > images;
- images.reserve(6);
- for (S32 side = 0; side < 6; side++)
- {
- images.push_back(mShinyTex[side].getImageRaw(TRUE));
- }
- mCubeMap->init(images);
- gGL.getTexUnit(0)->disable();
- }
- }
+ // update the environment map
+ if (mCubeMap)
+ {
+ std::vector<LLPointer<LLImageRaw> > images;
+ images.reserve(NUM_CUBEMAP_FACES);
+ for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++)
+ {
+ images.push_back(mShinyTex[side].getImageRaw(TRUE));
+ }
+ mCubeMap->init(images);
+ gGL.getTexUnit(0)->disable();
+ }
+ }
+
+ m_lastAtmosphericsVars = m_atmosphericsVars;
+ mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY);
+ gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ mCubeMapUpdateStage = -1;
+ }
+ else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_VOSKY_CREATETEXTURES);
+
+ LLVector3 direction = mSun.getDirection();
+ if (!direction.isExactlyZero())
+ {
+ mLastTotalAmbient = total_ambient;
+ mInitialized = TRUE;
- gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
- mForceUpdate = FALSE;
+ if (mCubeMap)
+ {
+ S32 side = mCubeMapUpdateStage;
+ for (int tile = 0; tile < NUM_TILES; tile++)
+ {
+ createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex);
+ createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true);
+ }
+ mCubeMapUpdateStage++;
+ }
+ else
+ {
+ mCubeMapUpdateStage = NUM_CUBEMAP_FACES;
+ }
+ }
+ else
+ {
+ mCubeMapUpdateStage = NUM_CUBEMAP_FACES;
+ }
}
if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer())