diff options
author | Rider Linden <rider@lindenlab.com> | 2018-10-19 17:05:44 +0000 |
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committer | Rider Linden <rider@lindenlab.com> | 2018-10-19 17:05:44 +0000 |
commit | 135720248c90d2f2d98f367151d16b516ed69b8a (patch) | |
tree | 8ef4c36ddf5c657590049cac3f37178a8ea75169 /indra/newview/llvosky.cpp | |
parent | 0343c59d4e1471283500c9004c365b6ccf58be9a (diff) | |
parent | 75858d9f3ff1f6adae4e6b4c4726eecfc57d0e11 (diff) |
Merged in graham_linden/viewer-eep-graham (pull request #161)
SL-9929
Diffstat (limited to 'indra/newview/llvosky.cpp')
-rw-r--r-- | indra/newview/llvosky.cpp | 154 |
1 files changed, 114 insertions, 40 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 9790a1c592..fe45bdc671 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -450,26 +450,25 @@ void LLVOSky::init() updateDirections(); - AtmosphericsVars vars; - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); // invariants across whole sky tex process... - vars.blue_density = psky->getBlueDensity(); - vars.blue_horizon = psky->getBlueHorizon(); - vars.haze_density = psky->getHazeDensity(); - vars.haze_horizon = psky->getHazeHorizon(); - vars.density_multiplier = psky->getDensityMultiplier(); - vars.max_y = psky->getMaxY(); - vars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); - vars.sunlight = psky->getSunlightColor(); - vars.ambient = psky->getAmbientColor(); - vars.glow = psky->getGlow(); - vars.cloud_shadow = psky->getCloudShadow(); - vars.dome_radius = psky->getDomeRadius(); - vars.dome_offset = psky->getDomeOffset(); - vars.light_atten = psky->getLightAttenuation(vars.max_y); - vars.light_transmittance = psky->getLightTransmittance(); + m_atmosphericsVars.blue_density = psky->getBlueDensity(); + m_atmosphericsVars.blue_horizon = psky->getBlueHorizon(); + m_atmosphericsVars.haze_density = psky->getHazeDensity(); + m_atmosphericsVars.haze_horizon = psky->getHazeHorizon(); + m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier(); + m_atmosphericsVars.max_y = psky->getMaxY(); + m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); + m_atmosphericsVars.sunlight = psky->getSunlightColor(); + m_atmosphericsVars.ambient = psky->getAmbientColor(); + m_atmosphericsVars.glow = psky->getGlow(); + m_atmosphericsVars.cloud_shadow = psky->getCloudShadow(); + m_atmosphericsVars.dome_radius = psky->getDomeRadius(); + m_atmosphericsVars.dome_offset = psky->getDomeOffset(); + m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y); + m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(); + m_atmosphericsVars.gamma = psky->getGamma(); // Initialize the cached normalized direction vectors for (S32 side = 0; side < 6; ++side) @@ -477,7 +476,7 @@ void LLVOSky::init() for (S32 tile = 0; tile < NUM_TILES; ++tile) { initSkyTextureDirs(side, tile); - createSkyTexture(vars, side, tile, false); + createSkyTexture(m_atmosphericsVars, side, tile, false); } } @@ -497,6 +496,100 @@ void LLVOSky::init() mHaloMap = LLViewerTextureManager::getFetchedTexture(psky->getHaloTextureId(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); } + +void LLVOSky::calc() +{ + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + // invariants across whole sky tex process... + m_atmosphericsVars.blue_density = psky->getBlueDensity(); + m_atmosphericsVars.blue_horizon = psky->getBlueHorizon(); + m_atmosphericsVars.haze_density = psky->getHazeDensity(); + m_atmosphericsVars.haze_horizon = psky->getHazeHorizon(); + m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier(); + m_atmosphericsVars.max_y = psky->getMaxY(); + m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); + m_atmosphericsVars.sunlight = psky->getSunlightColor(); + m_atmosphericsVars.ambient = psky->getAmbientColor(); + m_atmosphericsVars.glow = psky->getGlow(); + m_atmosphericsVars.cloud_shadow = psky->getCloudShadow(); + m_atmosphericsVars.dome_radius = psky->getDomeRadius(); + m_atmosphericsVars.dome_offset = psky->getDomeOffset(); + m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y); + m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(); + m_atmosphericsVars.gamma = psky->getGamma(); + + LLColor3 vary_HazeColor; + LLColor3 vary_SunlightColor; + LLColor3 vary_AmbientColor; + { + // Initialize temp variables + LLColor3 sunlight = m_atmosphericsVars.sunlight; + + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + LLColor3 light_atten = + (m_atmosphericsVars.blue_density * 1.0 + smear(m_atmosphericsVars.haze_density * 0.25f)) * (m_atmosphericsVars.density_multiplier * m_atmosphericsVars.max_y); + + // Calculate relative weights + LLColor3 temp2(0.f, 0.f, 0.f); + LLColor3 temp1 = m_atmosphericsVars.blue_density + smear(m_atmosphericsVars.haze_density); + LLColor3 blue_weight = componentDiv(m_atmosphericsVars.blue_density, temp1); + LLColor3 haze_weight = componentDiv(smear(m_atmosphericsVars.haze_density), temp1); + + // Compute sunlight from P & lightnorm (for long rays like sky) + /// USE only lightnorm. + // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); + F32 lighty = getSun().getDirection().mV[2]; + temp2.mV[1] = llmax(0.f, lighty); + if(temp2.mV[1] > 0.f) + { + temp2.mV[1] = 1.f / temp2.mV[1]; + } + componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); + + // Distance + temp2.mV[2] = m_atmosphericsVars.density_multiplier; + + // Transparency (-> temp1) + temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]); + + // vary_AtmosAttenuation = temp1; + + //increase ambient when there are more clouds + LLColor3 tmpAmbient = m_atmosphericsVars.ambient + (smear(1.f) - m_atmosphericsVars.ambient) * m_atmosphericsVars.cloud_shadow * 0.5f; + + //haze color + vary_HazeColor = + (m_atmosphericsVars.blue_horizon * blue_weight * (sunlight * (1.f - m_atmosphericsVars.cloud_shadow) + tmpAmbient) + + componentMult(m_atmosphericsVars.haze_horizon * haze_weight, sunlight * (1.f - m_atmosphericsVars.cloud_shadow) * temp2.mV[0] + tmpAmbient) + ); + + //brightness of surface both sunlight and ambient + vary_SunlightColor = componentMult(sunlight, temp1) * 1.f; + vary_SunlightColor.clamp(); + vary_SunlightColor = smear(1.0f) - vary_SunlightColor; + vary_SunlightColor = componentPow(vary_SunlightColor, m_atmosphericsVars.gamma); + vary_SunlightColor = smear(1.0f) - vary_SunlightColor; + vary_AmbientColor = componentMult(tmpAmbient, temp1) * 0.5; + vary_AmbientColor.clamp(); + vary_AmbientColor = smear(1.0f) - vary_AmbientColor; + vary_AmbientColor = componentPow(vary_AmbientColor, m_atmosphericsVars.gamma); + vary_AmbientColor = smear(1.0f) - vary_AmbientColor; + + componentMultBy(vary_HazeColor, LLColor3(1.f, 1.f, 1.f) - temp1); + + } + + mSun.setColor(vary_SunlightColor); + mMoon.setColor(LLColor3(1.0f, 1.0f, 1.0f)); + + mSun.renewDirection(); + mSun.renewColor(); + mMoon.renewDirection(); + mMoon.renewColor(); +} + void LLVOSky::initCubeMap() { std::vector<LLPointer<LLImageRaw> > images; @@ -711,6 +804,8 @@ bool LLVOSky::updateSky() bool is_alm_wl_sky = gPipeline.canUseWindLightShaders(); + calc(); + if (mForceUpdate && mForceUpdateThrottle.hasExpired()) { LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED); @@ -729,32 +824,11 @@ bool LLVOSky::updateSky() { updateFog(LLViewerCamera::getInstance()->getFar()); - AtmosphericsVars vars; - - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - - // invariants across whole sky tex process... - vars.blue_density = psky->getBlueDensity(); - vars.blue_horizon = psky->getBlueHorizon(); - vars.haze_density = psky->getHazeDensity(); - vars.haze_horizon = psky->getHazeHorizon(); - vars.density_multiplier = psky->getDensityMultiplier(); - vars.max_y = psky->getMaxY(); - vars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); - vars.sunlight = psky->getSunlightColor(); - vars.ambient = psky->getAmbientColor(); - vars.glow = psky->getGlow(); - vars.cloud_shadow = psky->getCloudShadow(); - vars.dome_radius = psky->getDomeRadius(); - vars.dome_offset = psky->getDomeOffset(); - vars.light_atten = psky->getLightAttenuation(vars.max_y); - vars.light_transmittance = psky->getLightTransmittance(); - for (int side = 0; side < 6; side++) { for (int tile = 0; tile < NUM_TILES; tile++) { - createSkyTexture(vars, side, tile, is_alm_wl_sky); + createSkyTexture(m_atmosphericsVars, side, tile, is_alm_wl_sky); } } |