diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 11:16:27 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 11:16:27 +0300 |
commit | bccc10db9a90d365c353baebf443fde2030ce970 (patch) | |
tree | 2c2e1fd94b29667a809f8d7285d049f5ff5d424d /indra/newview/llvoicevisualizer.h | |
parent | 531cd34f670170ade57f8813fe48012b61a1d3c2 (diff) | |
parent | bb3c36f5cbc0c3b542045fd27255eee24e03da22 (diff) |
Merge branch 'main' into marchcat/x-b-merge
# Conflicts:
# autobuild.xml
# indra/cmake/ConfigurePkgConfig.cmake
# indra/cmake/ICU4C.cmake
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h
# indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp
# indra/newview/llappviewerlinux_api.h
# indra/newview/llappviewerlinux_api_dbus.cpp
# indra/newview/llappviewerlinux_api_dbus.h
# indra/newview/llfloateremojipicker.cpp
# indra/newview/lloutfitslist.cpp
Diffstat (limited to 'indra/newview/llvoicevisualizer.h')
-rw-r--r-- | indra/newview/llvoicevisualizer.h | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/indra/newview/llvoicevisualizer.h b/indra/newview/llvoicevisualizer.h index 36c78252d1..403b3a8819 100644 --- a/indra/newview/llvoicevisualizer.h +++ b/indra/newview/llvoicevisualizer.h @@ -1,25 +1,25 @@ -/** +/** * @file llvoicevisualizer.h * @brief Draws in-world speaking indicators. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -30,13 +30,13 @@ // author: JJ Ventrella, Linden Lab // (latest update to this info: Jan 18, 2007) // -// The Voice Visualizer is responsible for taking realtime signals from actual users speaking and -// visualizing this speech in two forms: +// The Voice Visualizer is responsible for taking realtime signals from actual users speaking and +// visualizing this speech in two forms: // // (1) as a dynamic sound symbol (also referred to as the "voice indicator" that appears over the avatar's head -// (2) as gesticulation events that are used to trigger avatr gestures +// (2) as gesticulation events that are used to trigger avatr gestures // -// The input for the voice visualizer is a continual stream of voice amplitudes. +// The input for the voice visualizer is a continual stream of voice amplitudes. //----------------------------------------------------------------------------- #ifndef LL_VOICE_VISUALIZER_H @@ -45,109 +45,109 @@ #include "llhudeffect.h" //----------------------------------------------------------------------------------------------- -// The values of voice gesticulation represent energy levels for avatar animation, based on -// amplitude surge events parsed from the voice signal. These are made available so that +// The values of voice gesticulation represent energy levels for avatar animation, based on +// amplitude surge events parsed from the voice signal. These are made available so that // the appropriate kind of avatar animation can be triggered, and thereby simulate the physical -// motion effects of speech. It is recommended that multiple body parts be animated as well as +// motion effects of speech. It is recommended that multiple body parts be animated as well as // lips, such as head, shoulders, and hands, with large gestures used when the energy level is high. //----------------------------------------------------------------------------------------------- enum VoiceGesticulationLevel { - VOICE_GESTICULATION_LEVEL_OFF = -1, - VOICE_GESTICULATION_LEVEL_LOW = 0, - VOICE_GESTICULATION_LEVEL_MEDIUM, - VOICE_GESTICULATION_LEVEL_HIGH, - NUM_VOICE_GESTICULATION_LEVELS + VOICE_GESTICULATION_LEVEL_OFF = -1, + VOICE_GESTICULATION_LEVEL_LOW = 0, + VOICE_GESTICULATION_LEVEL_MEDIUM, + VOICE_GESTICULATION_LEVEL_HIGH, + NUM_VOICE_GESTICULATION_LEVELS }; const static int NUM_VOICE_SYMBOL_WAVES = 7; //---------------------------------------------------- -// LLVoiceVisualizer class +// LLVoiceVisualizer class //---------------------------------------------------- class LLVoiceVisualizer : public LLHUDEffect { - //--------------------------------------------------- - // public methods - //--------------------------------------------------- - public: - LLVoiceVisualizer( const U8 type ); //constructor - ~LLVoiceVisualizer(); //destructor - - void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head - void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level - void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level - void setStartSpeaking(); // tell me when the av starts speaking - void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled - void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1) - void setStopSpeaking(); // tell me when the av stops speaking - bool getCurrentlySpeaking(); // the get for the above set - VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech - void lipSyncOohAah( F32& ooh, F32& aah ); - void render(); // inherited from HUD Effect - void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect - void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect - void markDead(); // inherited from HUD Effect - - //---------------------------------------------------------------------------------------------- - // "setMaxGesticulationAmplitude" and "setMinGesticulationAmplitude" allow for the tuning of the - // gesticulation level detector to be responsive to different kinds of signals. For instance, we - // may find that the average voice amplitude rarely exceeds 0.7 (in a range from 0 to 1), and - // therefore we may want to set 0.7 as the max, so we can more easily catch all the variance - // within that range. Also, we may find that there is often noise below a certain range like 0.1, - // and so we would want to set 0.1 as the min so as not to accidentally use this as signal. - //---------------------------------------------------------------------------------------------- - void setMaxGesticulationAmplitude(); - void setMinGesticulationAmplitude(); - - //--------------------------------------------------- - // private members - //--------------------------------------------------- - private: - static bool handleVoiceVisualizerPrefsChanged(const LLSD& newvalue); - static void setPreferences( ); - static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats - - struct SoundSymbol - { - F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ]; - bool mWaveActive [ NUM_VOICE_SYMBOL_WAVES ]; - F64 mWaveFadeOutStartTime [ NUM_VOICE_SYMBOL_WAVES ]; - F32 mWaveOpacity [ NUM_VOICE_SYMBOL_WAVES ]; - LLPointer<LLViewerFetchedTexture> mTexture [ NUM_VOICE_SYMBOL_WAVES ]; - bool mActive; - LLVector3 mPosition; - }; - - LLFrameTimer mTimer; // so I can ask the current time in seconds - F64 mStartTime; // time in seconds when speaking started - F64 mCurrentTime; // current time in seconds, captured every step - F64 mPreviousTime; // copy of "current time" from last frame - SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head - bool mVoiceEnabled; // if off, no rendering should happen - bool mCurrentlySpeaking; // is the user currently speaking? - LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol - F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking - F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves - F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves - - //--------------------------------------------------- - // private static members - //--------------------------------------------------- - - static BOOL sLipSyncEnabled; // 0 disabled, 1 babble loop - static bool sPrefsInitialized; // the first instance will initialize the static members - static F32* sOoh; // the babble loop of amplitudes for the ooh morph - static F32* sAah; // the babble loop of amplitudes for the ooh morph - static U32 sOohs; // the number of entries in the ooh loop - static U32 sAahs; // the number of entries in the aah loop - static F32 sOohAahRate; // frames per second for the babble loop - static F32* sOohPowerTransfer; // the power transfer characteristics for the ooh amplitude - static U32 sOohPowerTransfers; // the number of entries in the ooh transfer characteristics - static F32 sOohPowerTransfersf; // the number of entries in the ooh transfer characteristics as a float - static F32* sAahPowerTransfer; // the power transfer characteristics for the aah amplitude - static U32 sAahPowerTransfers; // the number of entries in the aah transfer characteristics - static F32 sAahPowerTransfersf; // the number of entries in the aah transfer characteristics as a float + //--------------------------------------------------- + // public methods + //--------------------------------------------------- + public: + LLVoiceVisualizer( const U8 type ); //constructor + ~LLVoiceVisualizer(); //destructor + + void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head + void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level + void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level + void setStartSpeaking(); // tell me when the av starts speaking + void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled + void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1) + void setStopSpeaking(); // tell me when the av stops speaking + bool getCurrentlySpeaking(); // the get for the above set + VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech + void lipSyncOohAah( F32& ooh, F32& aah ); + void render(); // inherited from HUD Effect + void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect + void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect + void markDead(); // inherited from HUD Effect + + //---------------------------------------------------------------------------------------------- + // "setMaxGesticulationAmplitude" and "setMinGesticulationAmplitude" allow for the tuning of the + // gesticulation level detector to be responsive to different kinds of signals. For instance, we + // may find that the average voice amplitude rarely exceeds 0.7 (in a range from 0 to 1), and + // therefore we may want to set 0.7 as the max, so we can more easily catch all the variance + // within that range. Also, we may find that there is often noise below a certain range like 0.1, + // and so we would want to set 0.1 as the min so as not to accidentally use this as signal. + //---------------------------------------------------------------------------------------------- + void setMaxGesticulationAmplitude(); + void setMinGesticulationAmplitude(); + + //--------------------------------------------------- + // private members + //--------------------------------------------------- + private: + static bool handleVoiceVisualizerPrefsChanged(const LLSD& newvalue); + static void setPreferences( ); + static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats + + struct SoundSymbol + { + F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ]; + bool mWaveActive [ NUM_VOICE_SYMBOL_WAVES ]; + F64 mWaveFadeOutStartTime [ NUM_VOICE_SYMBOL_WAVES ]; + F32 mWaveOpacity [ NUM_VOICE_SYMBOL_WAVES ]; + LLPointer<LLViewerFetchedTexture> mTexture [ NUM_VOICE_SYMBOL_WAVES ]; + bool mActive; + LLVector3 mPosition; + }; + + LLFrameTimer mTimer; // so I can ask the current time in seconds + F64 mStartTime; // time in seconds when speaking started + F64 mCurrentTime; // current time in seconds, captured every step + F64 mPreviousTime; // copy of "current time" from last frame + SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head + bool mVoiceEnabled; // if off, no rendering should happen + bool mCurrentlySpeaking; // is the user currently speaking? + LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol + F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking + F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves + F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves + + //--------------------------------------------------- + // private static members + //--------------------------------------------------- + + static BOOL sLipSyncEnabled; // 0 disabled, 1 babble loop + static bool sPrefsInitialized; // the first instance will initialize the static members + static F32* sOoh; // the babble loop of amplitudes for the ooh morph + static F32* sAah; // the babble loop of amplitudes for the ooh morph + static U32 sOohs; // the number of entries in the ooh loop + static U32 sAahs; // the number of entries in the aah loop + static F32 sOohAahRate; // frames per second for the babble loop + static F32* sOohPowerTransfer; // the power transfer characteristics for the ooh amplitude + static U32 sOohPowerTransfers; // the number of entries in the ooh transfer characteristics + static F32 sOohPowerTransfersf; // the number of entries in the ooh transfer characteristics as a float + static F32* sAahPowerTransfer; // the power transfer characteristics for the aah amplitude + static U32 sAahPowerTransfers; // the number of entries in the aah transfer characteristics + static F32 sAahPowerTransfersf; // the number of entries in the aah transfer characteristics as a float };//----------------------------------------------------------------- // end of LLVoiceVisualizer class |