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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 11:16:27 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 11:16:27 +0300
commitbccc10db9a90d365c353baebf443fde2030ce970 (patch)
tree2c2e1fd94b29667a809f8d7285d049f5ff5d424d /indra/newview/llvoicevisualizer.h
parent531cd34f670170ade57f8813fe48012b61a1d3c2 (diff)
parentbb3c36f5cbc0c3b542045fd27255eee24e03da22 (diff)
Merge branch 'main' into marchcat/x-b-merge
# Conflicts: # autobuild.xml # indra/cmake/ConfigurePkgConfig.cmake # indra/cmake/ICU4C.cmake # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h # indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h # indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp # indra/newview/llappviewerlinux_api.h # indra/newview/llappviewerlinux_api_dbus.cpp # indra/newview/llappviewerlinux_api_dbus.h # indra/newview/llfloateremojipicker.cpp # indra/newview/lloutfitslist.cpp
Diffstat (limited to 'indra/newview/llvoicevisualizer.h')
-rw-r--r--indra/newview/llvoicevisualizer.h198
1 files changed, 99 insertions, 99 deletions
diff --git a/indra/newview/llvoicevisualizer.h b/indra/newview/llvoicevisualizer.h
index 36c78252d1..403b3a8819 100644
--- a/indra/newview/llvoicevisualizer.h
+++ b/indra/newview/llvoicevisualizer.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvoicevisualizer.h
* @brief Draws in-world speaking indicators.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -30,13 +30,13 @@
// author: JJ Ventrella, Linden Lab
// (latest update to this info: Jan 18, 2007)
//
-// The Voice Visualizer is responsible for taking realtime signals from actual users speaking and
-// visualizing this speech in two forms:
+// The Voice Visualizer is responsible for taking realtime signals from actual users speaking and
+// visualizing this speech in two forms:
//
// (1) as a dynamic sound symbol (also referred to as the "voice indicator" that appears over the avatar's head
-// (2) as gesticulation events that are used to trigger avatr gestures
+// (2) as gesticulation events that are used to trigger avatr gestures
//
-// The input for the voice visualizer is a continual stream of voice amplitudes.
+// The input for the voice visualizer is a continual stream of voice amplitudes.
//-----------------------------------------------------------------------------
#ifndef LL_VOICE_VISUALIZER_H
@@ -45,109 +45,109 @@
#include "llhudeffect.h"
//-----------------------------------------------------------------------------------------------
-// The values of voice gesticulation represent energy levels for avatar animation, based on
-// amplitude surge events parsed from the voice signal. These are made available so that
+// The values of voice gesticulation represent energy levels for avatar animation, based on
+// amplitude surge events parsed from the voice signal. These are made available so that
// the appropriate kind of avatar animation can be triggered, and thereby simulate the physical
-// motion effects of speech. It is recommended that multiple body parts be animated as well as
+// motion effects of speech. It is recommended that multiple body parts be animated as well as
// lips, such as head, shoulders, and hands, with large gestures used when the energy level is high.
//-----------------------------------------------------------------------------------------------
enum VoiceGesticulationLevel
{
- VOICE_GESTICULATION_LEVEL_OFF = -1,
- VOICE_GESTICULATION_LEVEL_LOW = 0,
- VOICE_GESTICULATION_LEVEL_MEDIUM,
- VOICE_GESTICULATION_LEVEL_HIGH,
- NUM_VOICE_GESTICULATION_LEVELS
+ VOICE_GESTICULATION_LEVEL_OFF = -1,
+ VOICE_GESTICULATION_LEVEL_LOW = 0,
+ VOICE_GESTICULATION_LEVEL_MEDIUM,
+ VOICE_GESTICULATION_LEVEL_HIGH,
+ NUM_VOICE_GESTICULATION_LEVELS
};
const static int NUM_VOICE_SYMBOL_WAVES = 7;
//----------------------------------------------------
-// LLVoiceVisualizer class
+// LLVoiceVisualizer class
//----------------------------------------------------
class LLVoiceVisualizer : public LLHUDEffect
{
- //---------------------------------------------------
- // public methods
- //---------------------------------------------------
- public:
- LLVoiceVisualizer( const U8 type ); //constructor
- ~LLVoiceVisualizer(); //destructor
-
- void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head
- void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level
- void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level
- void setStartSpeaking(); // tell me when the av starts speaking
- void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled
- void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1)
- void setStopSpeaking(); // tell me when the av stops speaking
- bool getCurrentlySpeaking(); // the get for the above set
- VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech
- void lipSyncOohAah( F32& ooh, F32& aah );
- void render(); // inherited from HUD Effect
- void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect
- void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect
- void markDead(); // inherited from HUD Effect
-
- //----------------------------------------------------------------------------------------------
- // "setMaxGesticulationAmplitude" and "setMinGesticulationAmplitude" allow for the tuning of the
- // gesticulation level detector to be responsive to different kinds of signals. For instance, we
- // may find that the average voice amplitude rarely exceeds 0.7 (in a range from 0 to 1), and
- // therefore we may want to set 0.7 as the max, so we can more easily catch all the variance
- // within that range. Also, we may find that there is often noise below a certain range like 0.1,
- // and so we would want to set 0.1 as the min so as not to accidentally use this as signal.
- //----------------------------------------------------------------------------------------------
- void setMaxGesticulationAmplitude();
- void setMinGesticulationAmplitude();
-
- //---------------------------------------------------
- // private members
- //---------------------------------------------------
- private:
- static bool handleVoiceVisualizerPrefsChanged(const LLSD& newvalue);
- static void setPreferences( );
- static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats
-
- struct SoundSymbol
- {
- F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ];
- bool mWaveActive [ NUM_VOICE_SYMBOL_WAVES ];
- F64 mWaveFadeOutStartTime [ NUM_VOICE_SYMBOL_WAVES ];
- F32 mWaveOpacity [ NUM_VOICE_SYMBOL_WAVES ];
- LLPointer<LLViewerFetchedTexture> mTexture [ NUM_VOICE_SYMBOL_WAVES ];
- bool mActive;
- LLVector3 mPosition;
- };
-
- LLFrameTimer mTimer; // so I can ask the current time in seconds
- F64 mStartTime; // time in seconds when speaking started
- F64 mCurrentTime; // current time in seconds, captured every step
- F64 mPreviousTime; // copy of "current time" from last frame
- SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head
- bool mVoiceEnabled; // if off, no rendering should happen
- bool mCurrentlySpeaking; // is the user currently speaking?
- LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol
- F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking
- F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves
- F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves
-
- //---------------------------------------------------
- // private static members
- //---------------------------------------------------
-
- static BOOL sLipSyncEnabled; // 0 disabled, 1 babble loop
- static bool sPrefsInitialized; // the first instance will initialize the static members
- static F32* sOoh; // the babble loop of amplitudes for the ooh morph
- static F32* sAah; // the babble loop of amplitudes for the ooh morph
- static U32 sOohs; // the number of entries in the ooh loop
- static U32 sAahs; // the number of entries in the aah loop
- static F32 sOohAahRate; // frames per second for the babble loop
- static F32* sOohPowerTransfer; // the power transfer characteristics for the ooh amplitude
- static U32 sOohPowerTransfers; // the number of entries in the ooh transfer characteristics
- static F32 sOohPowerTransfersf; // the number of entries in the ooh transfer characteristics as a float
- static F32* sAahPowerTransfer; // the power transfer characteristics for the aah amplitude
- static U32 sAahPowerTransfers; // the number of entries in the aah transfer characteristics
- static F32 sAahPowerTransfersf; // the number of entries in the aah transfer characteristics as a float
+ //---------------------------------------------------
+ // public methods
+ //---------------------------------------------------
+ public:
+ LLVoiceVisualizer( const U8 type ); //constructor
+ ~LLVoiceVisualizer(); //destructor
+
+ void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head
+ void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level
+ void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level
+ void setStartSpeaking(); // tell me when the av starts speaking
+ void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled
+ void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1)
+ void setStopSpeaking(); // tell me when the av stops speaking
+ bool getCurrentlySpeaking(); // the get for the above set
+ VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech
+ void lipSyncOohAah( F32& ooh, F32& aah );
+ void render(); // inherited from HUD Effect
+ void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect
+ void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect
+ void markDead(); // inherited from HUD Effect
+
+ //----------------------------------------------------------------------------------------------
+ // "setMaxGesticulationAmplitude" and "setMinGesticulationAmplitude" allow for the tuning of the
+ // gesticulation level detector to be responsive to different kinds of signals. For instance, we
+ // may find that the average voice amplitude rarely exceeds 0.7 (in a range from 0 to 1), and
+ // therefore we may want to set 0.7 as the max, so we can more easily catch all the variance
+ // within that range. Also, we may find that there is often noise below a certain range like 0.1,
+ // and so we would want to set 0.1 as the min so as not to accidentally use this as signal.
+ //----------------------------------------------------------------------------------------------
+ void setMaxGesticulationAmplitude();
+ void setMinGesticulationAmplitude();
+
+ //---------------------------------------------------
+ // private members
+ //---------------------------------------------------
+ private:
+ static bool handleVoiceVisualizerPrefsChanged(const LLSD& newvalue);
+ static void setPreferences( );
+ static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats
+
+ struct SoundSymbol
+ {
+ F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ];
+ bool mWaveActive [ NUM_VOICE_SYMBOL_WAVES ];
+ F64 mWaveFadeOutStartTime [ NUM_VOICE_SYMBOL_WAVES ];
+ F32 mWaveOpacity [ NUM_VOICE_SYMBOL_WAVES ];
+ LLPointer<LLViewerFetchedTexture> mTexture [ NUM_VOICE_SYMBOL_WAVES ];
+ bool mActive;
+ LLVector3 mPosition;
+ };
+
+ LLFrameTimer mTimer; // so I can ask the current time in seconds
+ F64 mStartTime; // time in seconds when speaking started
+ F64 mCurrentTime; // current time in seconds, captured every step
+ F64 mPreviousTime; // copy of "current time" from last frame
+ SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head
+ bool mVoiceEnabled; // if off, no rendering should happen
+ bool mCurrentlySpeaking; // is the user currently speaking?
+ LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol
+ F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking
+ F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves
+ F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves
+
+ //---------------------------------------------------
+ // private static members
+ //---------------------------------------------------
+
+ static BOOL sLipSyncEnabled; // 0 disabled, 1 babble loop
+ static bool sPrefsInitialized; // the first instance will initialize the static members
+ static F32* sOoh; // the babble loop of amplitudes for the ooh morph
+ static F32* sAah; // the babble loop of amplitudes for the ooh morph
+ static U32 sOohs; // the number of entries in the ooh loop
+ static U32 sAahs; // the number of entries in the aah loop
+ static F32 sOohAahRate; // frames per second for the babble loop
+ static F32* sOohPowerTransfer; // the power transfer characteristics for the ooh amplitude
+ static U32 sOohPowerTransfers; // the number of entries in the ooh transfer characteristics
+ static F32 sOohPowerTransfersf; // the number of entries in the ooh transfer characteristics as a float
+ static F32* sAahPowerTransfer; // the power transfer characteristics for the aah amplitude
+ static U32 sAahPowerTransfers; // the number of entries in the aah transfer characteristics
+ static F32 sAahPowerTransfersf; // the number of entries in the aah transfer characteristics as a float
};//-----------------------------------------------------------------
// end of LLVoiceVisualizer class