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authorSteven Bennetts <steve@lindenlab.com>2008-05-08 18:41:20 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-05-08 18:41:20 +0000
commit63e7894148fdc7064b422bf65a0b75ffcf293496 (patch)
tree4cca89d9da518f264001e7cb4950f453647f2e5f /indra/newview/llvoicevisualizer.cpp
parenta75b85112ffa4b7140561083c2e5de05fb510805 (diff)
QAR-570 maint-render-4 merge
merge -r 87067:87077 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-4-merge -> release. dataserver-is-deprecated.
Diffstat (limited to 'indra/newview/llvoicevisualizer.cpp')
-rw-r--r--indra/newview/llvoicevisualizer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp
index 87f0ffdbee..a0286d3e4b 100644
--- a/indra/newview/llvoicevisualizer.cpp
+++ b/indra/newview/llvoicevisualizer.cpp
@@ -393,13 +393,13 @@ void LLVoiceVisualizer::render()
//-------------------------------------------------------------
gGL.color4fv( LLColor4( 1.0f, 1.0f, 1.0f, DOT_OPACITY ).mV );
- gGL.begin( GL_TRIANGLE_STRIP );
+ gGL.begin( LLVertexBuffer::TRIANGLE_STRIP );
gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV );
gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
gGL.end();
- gGL.begin( GL_TRIANGLE_STRIP );
+ gGL.begin( LLVertexBuffer::TRIANGLE_STRIP );
gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV );
gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
@@ -516,13 +516,13 @@ void LLVoiceVisualizer::render()
//---------------------------------------------------
// now, render the mofo
//---------------------------------------------------
- gGL.begin( GL_TRIANGLE_STRIP );
+ gGL.begin( LLVertexBuffer::TRIANGLE_STRIP );
gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV );
gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
gGL.end();
- gGL.begin( GL_TRIANGLE_STRIP );
+ gGL.begin( LLVertexBuffer::TRIANGLE_STRIP );
gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV );
gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );