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authorDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
committerDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
commit830cb6b66551025285120fb628f0b5ebf3841756 (patch)
tree668e10bab4f075bca49f006017e7dfccfd8096ce /indra/newview/llvoground.cpp
parent4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (diff)
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
Diffstat (limited to 'indra/newview/llvoground.cpp')
-rw-r--r--indra/newview/llvoground.cpp166
1 files changed, 0 insertions, 166 deletions
diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp
deleted file mode 100644
index c2f7d4fef6..0000000000
--- a/indra/newview/llvoground.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-/**
- * @file llvoground.cpp
- * @brief LLVOGround class implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llvoground.h"
-#include "lldrawpoolground.h"
-
-#include "llviewercontrol.h"
-
-#include "lldrawable.h"
-#include "llface.h"
-#include "llsky.h"
-#include "llviewercamera.h"
-#include "llviewerregion.h"
-#include "pipeline.h"
-
-LLVOGround::LLVOGround(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
-: LLStaticViewerObject(id, pcode, regionp, TRUE)
-{
- mbCanSelect = FALSE;
-}
-
-
-LLVOGround::~LLVOGround()
-{
-}
-
-void LLVOGround::idleUpdate(LLAgent &agent, const F64 &time)
-{
-}
-
-
-void LLVOGround::updateTextures()
-{
-}
-
-
-LLDrawable *LLVOGround::createDrawable(LLPipeline *pipeline)
-{
- pipeline->allocDrawable(this);
- mDrawable->setLit(FALSE);
-
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_GROUND);
- LLDrawPoolGround *poolp = (LLDrawPoolGround*) gPipeline.getPool(LLDrawPool::POOL_GROUND);
-
- mDrawable->addFace(poolp, NULL);
-
- return mDrawable;
-}
-
-// TO DO - this always returns TRUE,
-BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
-{
- LLStrider<LLVector3> verticesp;
- LLStrider<LLVector3> normalsp;
- LLStrider<LLVector2> texCoordsp;
- LLStrider<U16> indicesp;
- S32 index_offset;
- LLFace *face;
-
- LLDrawPoolGround *poolp = (LLDrawPoolGround*) gPipeline.getPool(LLDrawPool::POOL_GROUND);
-
- if (drawable->getNumFaces() < 1)
- drawable->addFace(poolp, NULL);
- face = drawable->getFace(0);
- if (!face)
- return TRUE;
-
- if (!face->getVertexBuffer())
- {
- face->setSize(5, 12);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK);
- if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount()))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to "
- << face->getGeomCount() << " vertices and "
- << face->getIndicesCount() << " indices" << LL_ENDL;
- }
- face->setGeomIndex(0);
- face->setIndicesIndex(0);
- face->setVertexBuffer(buff);
- }
-
- index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
- if (-1 == index_offset)
- {
- return TRUE;
- }
-
- ///////////////////////////////////////
- //
- //
- //
- LLVector3 at_dir = LLViewerCamera::getInstance()->getAtAxis();
- at_dir.mV[VZ] = 0.f;
- if (at_dir.normVec() < 0.01)
- {
- // We really don't care, as we're not looking anywhere near the horizon.
- }
- LLVector3 left_dir = LLViewerCamera::getInstance()->getLeftAxis();
- left_dir.mV[VZ] = 0.f;
- left_dir.normVec();
-
- // Our center top point
- LLColor4 ground_color = gSky.getSkyFogColor();
- ground_color.mV[3] = 1.f;
- face->setFaceColor(ground_color);
-
- *(verticesp++) = LLVector3(64, 64, 0);
- *(verticesp++) = LLVector3(-64, 64, 0);
- *(verticesp++) = LLVector3(-64, -64, 0);
- *(verticesp++) = LLVector3(64, -64, 0);
- *(verticesp++) = LLVector3(0, 0, -1024);
-
-
- // Triangles for each side
- *indicesp++ = index_offset + 0;
- *indicesp++ = index_offset + 1;
- *indicesp++ = index_offset + 4;
-
- *indicesp++ = index_offset + 1;
- *indicesp++ = index_offset + 2;
- *indicesp++ = index_offset + 4;
-
- *indicesp++ = index_offset + 2;
- *indicesp++ = index_offset + 3;
- *indicesp++ = index_offset + 4;
-
- *indicesp++ = index_offset + 3;
- *indicesp++ = index_offset + 0;
- *indicesp++ = index_offset + 4;
-
- *(texCoordsp++) = LLVector2(0.f, 0.f);
- *(texCoordsp++) = LLVector2(1.f, 0.f);
- *(texCoordsp++) = LLVector2(1.f, 1.f);
- *(texCoordsp++) = LLVector2(0.f, 1.f);
- *(texCoordsp++) = LLVector2(0.5f, 0.5f);
-
- face->getVertexBuffer()->unmapBuffer();
- LLPipeline::sCompiles++;
- return TRUE;
-}