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authorDave Parks <davep@lindenlab.com>2010-08-25 14:48:18 -0500
committerDave Parks <davep@lindenlab.com>2010-08-25 14:48:18 -0500
commit2f012dd34f01b359c487c778cbf8842eb419e7c3 (patch)
tree2682cf545422d6656a0635bc6a28cba1b797dc66 /indra/newview/llvograss.cpp
parent6fbc79d5e861085375d776a4da4a5921650b3115 (diff)
parent314a89535791e1e5a0c3f4d901c9c1d16fb9b6cc (diff)
merge
Diffstat (limited to 'indra/newview/llvograss.cpp')
-rw-r--r--indra/newview/llvograss.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 8a58a9c65b..bd7eac7b7d 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -346,7 +346,7 @@ void LLVOGrass::updateTextures()
{
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
- setDebugText(llformat("%4.0f", fsqrtf(mPixelArea)));
+ setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea)));
}
getTEImage(0)->addTextureStats(mPixelArea);
}
@@ -646,7 +646,7 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
LLVector2 tc[4];
LLVector3 v[4];
- // LLVector3 n[4]; // unused!
+ //LLVector3 n[4];
F32 closest_t = 1.f;
@@ -692,7 +692,6 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
position.mV[2] += blade_height;
v[3] = v1 = position + mRegionp->getOriginAgent();
-
F32 a,b,t;
BOOL hit = FALSE;
@@ -700,23 +699,23 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
U32 idx0 = 0,idx1 = 0,idx2 = 0;
- if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, &a, &b, &t, FALSE))
+ if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE))
{
hit = TRUE;
idx0 = 0; idx1 = 1; idx2 = 2;
}
- else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, &a, &b, &t, FALSE))
+ else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a, b, t, FALSE))
{
hit = TRUE;
idx0 = 1; idx1 = 3; idx2 = 2;
}
- else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, &a, &b, &t, FALSE))
+ else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, a, b, t, FALSE))
{
normal1 = -normal1;
hit = TRUE;
idx0 = 2; idx1 = 1; idx2 = 0;
}
- else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, &a, &b, &t, FALSE))
+ else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, a, b, t, FALSE))
{
normal1 = -normal1;
hit = TRUE;