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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-03-24 16:13:55 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-03-24 16:30:19 +0200
commitad3b60445eb25b1c8786dddd3056a192f6630156 (patch)
tree0268ae2f64270df55f9cf7a7f26ff2516adaa8e2 /indra/newview/llvoavatarself.cpp
parent5bb76d9164e8d73cdd14c9088459c584b94cb313 (diff)
SL-12237 Invisible avatars don't need detailed updates
Diffstat (limited to 'indra/newview/llvoavatarself.cpp')
-rw-r--r--indra/newview/llvoavatarself.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 16b27fd144..aea12380e8 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -2667,11 +2667,6 @@ void LLVOAvatarSelf::onCustomizeStart(bool disable_camera_switch)
{
gAgentCamera.changeCameraToCustomizeAvatar();
}
-
-#if 0
- gAgentAvatarp->clearVisualParamWeights();
- gAgentAvatarp->idleUpdateAppearanceAnimation();
-#endif
gAgentAvatarp->invalidateAll(); // mark all bakes as dirty, request updates
gAgentAvatarp->updateMeshTextures(); // make sure correct textures are applied to the avatar mesh.