diff options
author | Steven Bennetts <steve@lindenlab.com> | 2009-06-21 08:04:56 +0000 |
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committer | Steven Bennetts <steve@lindenlab.com> | 2009-06-21 08:04:56 +0000 |
commit | 9ec432034dc3c45d7ce763eb02dae4cc7f6b8da8 (patch) | |
tree | 4a505c1e0919af52800b3ffb3eaf135e7d6f9ce6 /indra/newview/llvoavatarself.cpp | |
parent | 351ebe9fcb76f3b99c2957004bb8493a904869ee (diff) |
merge -r 122421-124917 viewer-2.0.0-2 -> viewer-2.0.0-3
ignore-dead-branch
Diffstat (limited to 'indra/newview/llvoavatarself.cpp')
-rw-r--r-- | indra/newview/llvoavatarself.cpp | 2016 |
1 files changed, 2016 insertions, 0 deletions
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp new file mode 100644 index 0000000000..d629767bbe --- /dev/null +++ b/indra/newview/llvoavatarself.cpp @@ -0,0 +1,2016 @@ +/** + * @file llvoavatar.cpp + * @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llvoavatarself.h" +#include "llvoavatar.h" + +#include <stdio.h> +#include <ctype.h> + +#include "audioengine.h" +#include "noise.h" + +// TODO: Seraph - Remove unnecessary headers. These are copied from llvoavatar.h. +#include "llagent.h" // Get state values from here +#include "llagentwearables.h" +#include "llviewercontrol.h" +#include "lldrawpoolavatar.h" +#include "lldriverparam.h" +#include "lleditingmotion.h" +#include "llemote.h" +#include "llface.h" +#include "llfirstuse.h" +#include "llheadrotmotion.h" +#include "llhudeffecttrail.h" +#include "llhudmanager.h" +#include "llinventoryview.h" +#include "llkeyframefallmotion.h" +#include "llkeyframestandmotion.h" +#include "llkeyframewalkmotion.h" +#include "llmutelist.h" +#include "llselectmgr.h" +#include "llsprite.h" +#include "lltargetingmotion.h" +#include "lltexlayer.h" +#include "lltexglobalcolor.h" +#include "lltoolgrab.h" // for needsRenderBeam +#include "lltoolmgr.h" // for needsRenderBeam +#include "lltoolmorph.h" +#include "lltrans.h" +#include "llviewercamera.h" +#include "llviewerimagelist.h" +#include "llviewermenu.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerstats.h" +#include "llvovolume.h" +#include "llworld.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "llsky.h" +#include "llanimstatelabels.h" +#include "llgesturemgr.h" //needed to trigger the voice gesticulations +#include "llvoiceclient.h" +#include "llvoicevisualizer.h" // Ventrella + +#include "boost/lexical_cast.hpp" + +using namespace LLVOAvatarDefines; + +/********************************************************************************* + ** ** + ** Begin private LLVOAvatarSelf Support classes + ** + **/ + +struct LocalTextureData +{ + LocalTextureData() : + mIsBakedReady(FALSE), + mDiscard(MAX_DISCARD_LEVEL+1), + mImage(NULL), + mWearableID(IMG_DEFAULT_AVATAR), + mTexEntry(NULL) + {} + LLPointer<LLViewerImage> mImage; + BOOL mIsBakedReady; + S32 mDiscard; + LLUUID mWearableID; // UUID of the wearable that this texture belongs to, not of the image itself + LLTextureEntry *mTexEntry; +}; + +//----------------------------------------------------------------------------- +// Callback data +//----------------------------------------------------------------------------- +struct LLAvatarTexData +{ + LLAvatarTexData(const LLUUID& id, ETextureIndex index) : + mAvatarID(id), + mIndex(index) + {} + LLUUID mAvatarID; + ETextureIndex mIndex; +}; + +/** + ** + ** End LLVOAvatarSelf Support classes + ** ** + *********************************************************************************/ + + +//----------------------------------------------------------------------------- +// Static Data +//----------------------------------------------------------------------------- +S32 LLVOAvatarSelf::sScratchTexBytes = 0; +LLMap< LLGLenum, LLGLuint*> LLVOAvatarSelf::sScratchTexNames; +LLMap< LLGLenum, F32*> LLVOAvatarSelf::sScratchTexLastBindTime; + + +/********************************************************************************* + ** ** + ** Begin LLVOAvatarSelf Constructor routines + ** + **/ + +LLVOAvatarSelf::LLVOAvatarSelf(const LLUUID& id, + const LLPCode pcode, + LLViewerRegion* regionp) : + LLVOAvatar(id, pcode, regionp), + mScreenp(NULL), + mLastRegionHandle(0), + mRegionCrossingCount(0) +{ + gAgent.setAvatarObject(this); + gAgentWearables.setAvatarObject(this); + + lldebugs << "Marking avatar as self " << id << llendl; + + for (U32 i = 0; i < TEX_NUM_INDICES; i++) + { + mLocalTextureDatas[(ETextureIndex)i].push_back(new LocalTextureData); + } + + BOOL status = TRUE; + status &= loadAvatarSelf(); + status &= buildMenus(); + if (!status) + { + llerrs << "Unable to load user's avatar" << llendl; + return; + } +} + +// virtual +void LLVOAvatarSelf::markDead() +{ + mBeam = NULL; + LLVOAvatar::markDead(); +} + +BOOL LLVOAvatarSelf::loadAvatarSelf() +{ + BOOL success = TRUE; + // avatar_skeleton.xml + if (!buildSkeletonSelf(sAvatarSkeletonInfo)) + { + llwarns << "avatar file: buildSkeleton() failed" << llendl; + return FALSE; + } + // TODO: make loadLayersets() called only by self. + //success &= loadLayersets(); + + return success; +} + +BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + // add special-purpose "screen" joint + mScreenp = new LLViewerJoint("mScreen", NULL); + // for now, put screen at origin, as it is only used during special + // HUD rendering mode + F32 aspect = LLViewerCamera::getInstance()->getAspect(); + LLVector3 scale(1.f, aspect, 1.f); + mScreenp->setScale(scale); + mScreenp->setWorldPosition(LLVector3::zero); + return TRUE; +} + +BOOL LLVOAvatarSelf::buildMenus() +{ + //------------------------------------------------------------------------- + // build the attach and detach menus + //------------------------------------------------------------------------- + gAttachBodyPartPieMenus[0] = NULL; + + LLContextMenu::Params params; + params.label(LLTrans::getString("BodyPartsRightArm") + " >"); + params.name(params.label); + params.visible(false); + gAttachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsHead") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsLeftArm") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params); + + gAttachBodyPartPieMenus[4] = NULL; + + params.label(LLTrans::getString("BodyPartsLeftLeg") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsTorso") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsRightLeg") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params); + + gDetachBodyPartPieMenus[0] = NULL; + + params.label(LLTrans::getString("BodyPartsRightArm") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsHead") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsLeftArm") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params); + + gDetachBodyPartPieMenus[4] = NULL; + + params.label(LLTrans::getString("BodyPartsLeftLeg") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsTorso") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsRightLeg") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params); + + for (S32 i = 0; i < 8; i++) + { + if (gAttachBodyPartPieMenus[i]) + { + gAttachPieMenu->appendContextSubMenu( gAttachBodyPartPieMenus[i] ); + } + else + { + BOOL attachment_found = FALSE; + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) + { + attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (attachment->getGroup() == i) + { + LLMenuItemCallGL::Params item_params; + + std::string sub_piemenu_name = attachment->getName(); + if (LLTrans::getString(sub_piemenu_name) != "") + { + item_params.label = LLTrans::getString(sub_piemenu_name); + } + else + { + item_params.label = sub_piemenu_name; + } + item_params.name =(item_params.label ); + item_params.on_click.function_name = "Object.AttachToAvatar"; + item_params.on_click.parameter = curiter->first; + item_params.on_enable.function_name = "Object.EnableWear"; + item_params.on_enable.parameter = curiter->first; + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + + gAttachPieMenu->addChild(item); + + attachment_found = TRUE; + break; + + } + } + + if (!attachment_found) + { + gAttachPieMenu->addSeparator(); + } + } + + if (gDetachBodyPartPieMenus[i]) + { + gDetachPieMenu->appendContextSubMenu( gDetachBodyPartPieMenus[i] ); + } + else + { + BOOL attachment_found = FALSE; + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) + { + attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (attachment->getGroup() == i) + { + LLMenuItemCallGL::Params item_params; + std::string sub_piemenu_name = attachment->getName(); + if (LLTrans::getString(sub_piemenu_name) != "") + { + item_params.label = LLTrans::getString(sub_piemenu_name); + } + else + { + item_params.label = sub_piemenu_name; + } + item_params.name =(item_params.label ); + item_params.on_click.function_name = "Attachment.Detach"; + item_params.on_click.parameter = curiter->first; + item_params.on_enable.function_name = "Attachment.EnableDetach"; + item_params.on_enable.parameter = curiter->first; + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + + gDetachPieMenu->addChild(item); + + attachment_found = TRUE; + break; + } + } + + if (!attachment_found) + { + gDetachPieMenu->addSeparator(); + } + } + } + + // add screen attachments + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) + { + attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (attachment->getGroup() == 8) + { + LLMenuItemCallGL::Params item_params; + std::string sub_piemenu_name = attachment->getName(); + if (LLTrans::getString(sub_piemenu_name) != "") + { + item_params.label = LLTrans::getString(sub_piemenu_name); + } + else + { + item_params.label = sub_piemenu_name; + } + item_params.name =(item_params.label ); + item_params.on_click.function_name = "Object.AttachToAvatar"; + item_params.on_click.parameter = curiter->first; + item_params.on_enable.function_name = "Object.EnableWear"; + item_params.on_enable.parameter = curiter->first; + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gAttachScreenPieMenu->addChild(item); + + item_params.on_click.function_name = "Attachment.DetachFromPoint"; + item_params.on_click.parameter = curiter->first; + item_params.on_enable.function_name = "Attachment.PointFilled"; + item_params.on_enable.parameter = curiter->first; + item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gDetachScreenPieMenu->addChild(item); + } + } + + for (S32 pass = 0; pass < 2; pass++) + { + // *TODO: Skinning - gAttachSubMenu is an awful, awful hack + if (!gAttachSubMenu) + { + break; + } + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) + { + attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (attachment->getIsHUDAttachment() != (pass == 1)) + { + continue; + } + LLMenuItemCallGL::Params item_params; + std::string sub_piemenu_name = attachment->getName(); + if (LLTrans::getString(sub_piemenu_name) != "") + { + item_params.label = LLTrans::getString(sub_piemenu_name); + } + else + { + item_params.label = sub_piemenu_name; + } + item_params.name =(item_params.label ); + item_params.on_click.function_name = "Object.AttachToAvatar"; + item_params.on_click.parameter = curiter->first; + item_params.on_enable.function_name = "Object.EnableWear"; + item_params.on_enable.parameter = curiter->first; + //* TODO: Skinning: + //LLSD params; + //params["index"] = curiter->first; + //params["label"] = attachment->getName(); + //item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params)); + + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gAttachSubMenu->addChild(item); + + item_params.on_click.function_name = "Attachment.DetachFromPoint"; + item_params.on_click.parameter = curiter->first; + item_params.on_enable.function_name = "Attachment.PointFilled"; + item_params.on_enable.parameter = curiter->first; + //* TODO: Skinning: item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params)); + + item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gDetachSubMenu->addChild(item); + } + if (pass == 0) + { + // put separator between non-hud and hud attachments + gAttachSubMenu->addSeparator(); + gDetachSubMenu->addSeparator(); + } + } + + for (S32 group = 0; group < 8; group++) + { + // skip over groups that don't have sub menus + if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group]) + { + continue; + } + + std::multimap<S32, S32> attachment_pie_menu_map; + + // gather up all attachment points assigned to this group, and throw into map sorted by pie slice number + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) + { + attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if(attachment->getGroup() == group) + { + // use multimap to provide a partial order off of the pie slice key + S32 pie_index = attachment->getPieSlice(); + attachment_pie_menu_map.insert(std::make_pair(pie_index, curiter->first)); + } + } + + // add in requested order to pie menu, inserting separators as necessary + S32 cur_pie_slice = 0; + for (std::multimap<S32, S32>::iterator attach_it = attachment_pie_menu_map.begin(); + attach_it != attachment_pie_menu_map.end(); ++attach_it) + { + S32 requested_pie_slice = attach_it->first; + S32 attach_index = attach_it->second; + while (cur_pie_slice < requested_pie_slice) + { + gAttachBodyPartPieMenus[group]->addSeparator(); + gDetachBodyPartPieMenus[group]->addSeparator(); + cur_pie_slice++; + } + + LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attach_index, (LLViewerJointAttachment*)NULL); + if (attachment) + { + LLMenuItemCallGL::Params item_params; + item_params.name = attachment->getName(); + item_params.label = attachment->getName(); + item_params.on_click.function_name = "Object.AttachToAvatar"; + item_params.on_click.parameter = attach_index; + item_params.on_enable.function_name = "Object.EnableWear"; + item_params.on_enable.parameter = attach_index; + + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gAttachBodyPartPieMenus[group]->addChild(item); + + item_params.on_click.function_name = "Attachment.DetachFromPoint"; + item_params.on_click.parameter = attach_index; + item_params.on_enable.function_name = "Attachment.PointFilled"; + item_params.on_enable.parameter = attach_index; + item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gDetachBodyPartPieMenus[group]->addChild(item); + cur_pie_slice++; + } + } + } + return TRUE; +} + +LLVOAvatarSelf::~LLVOAvatarSelf() +{ + gAgent.setAvatarObject(NULL); + gAgentWearables.setAvatarObject(NULL); + delete mScreenp; + mScreenp = NULL; + + for (localtexture_map_t::iterator iter = mLocalTextureDatas.begin(); + iter != mLocalTextureDatas.end(); + iter++) + { + localtexture_vec_t &local_textures = iter->second; + for (U32 i = 0; i < local_textures.size(); i++) + { + LocalTextureData* loc_tex_data = local_textures[i]; + delete loc_tex_data; + local_textures[i] = NULL; + } + } +} + +/** + ** + ** End LLVOAvatarSelf Constructor routines + ** ** + *********************************************************************************/ + +//virtual +BOOL LLVOAvatarSelf::loadLayersets() +{ + BOOL success = TRUE; + for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator iter = sAvatarXmlInfo->mLayerInfoList.begin(); + iter != sAvatarXmlInfo->mLayerInfoList.end(); + iter++) + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + const LLTexLayerSetInfo *info = *iter; + LLTexLayerSet* layer_set = new LLTexLayerSet( this ); + + if (!layer_set->setInfo(info)) + { + stop_glerror(); + delete layer_set; + llwarns << "avatar file: layer_set->parseData() failed" << llendl; + return FALSE; + } + + // scan baked textures and associate the layerset with the appropriate one + EBakedTextureIndex baked_index = BAKED_NUM_INDICES; + for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + baked_iter++) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; + if (layer_set->isBodyRegion(baked_dict->mName)) + { + baked_index = baked_iter->first; + // ensure both structures are aware of each other + mBakedTextureDatas[baked_index].mTexLayerSet = layer_set; + layer_set->setBakedTexIndex(baked_index); + break; + } + } + // if no baked texture was found, warn and cleanup + if (baked_index == BAKED_NUM_INDICES) + { + llwarns << "<layer_set> has invalid body_region attribute" << llendl; + delete layer_set; + return FALSE; + } + + // scan morph masks and let any affected layers know they have an associated morph + for (LLVOAvatar::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin(); + morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end(); + morph_iter++) + { + LLMaskedMorph *morph = *morph_iter; + LLTexLayer * layer = layer_set->findLayerByName(morph->mLayer); + if (layer) + { + layer->setHasMorph(TRUE); + } + else + { + llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl; + success = FALSE; + } + } + } + return success; +} +// virtual +BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + // update screen joint size + if (mScreenp) + { + F32 aspect = LLViewerCamera::getInstance()->getAspect(); + LLVector3 scale(1.f, aspect, 1.f); + mScreenp->setScale(scale); + mScreenp->updateWorldMatrixChildren(); + resetHUDAttachments(); + } + return LLVOAvatar::updateCharacter(agent); +} + +// virtual +LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) +{ + if (mScreenp) + { + LLJoint* jointp = mScreenp->findJoint(name); + if (jointp) return jointp; + } + return LLVOAvatar::getJoint(name); +} + +// virtual +void LLVOAvatarSelf::requestStopMotion(LLMotion* motion) +{ + // Only agent avatars should handle the stop motion notifications. + + // Notify agent that motion has stopped + gAgent.requestStopMotion(motion); +} + +// virtual +void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id) +{ + for (AnimSourceIterator motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end(); ) + { + gAgent.sendAnimationRequest(motion_it->second, ANIM_REQUEST_STOP); + mAnimationSources.erase(motion_it++); + } + + LLViewerObject* object = gObjectList.findObject(source_id); + if (object) + { + object->mFlags &= ~FLAGS_ANIM_SOURCE; + } +} + +// virtual +void LLVOAvatarSelf::setLocalTextureTE(U8 te, LLViewerImage* image, BOOL set_by_user, U32 index) +{ + if (te >= TEX_NUM_INDICES) + { + llassert(0); + return; + } + + if (getTEImage(te)->getID() == image->getID()) + { + return; + } + + if (isIndexBakedTexture((ETextureIndex)te)) + { + llassert(0); + return; + } + + LLTexLayerSet* layer_set = getLayerSet((ETextureIndex)te); + if (layer_set) + { + invalidateComposite(layer_set, set_by_user); + } + + setTEImage(te, image); + updateMeshTextures(); + + if (gAgent.cameraCustomizeAvatar()) + { + LLVisualParamHint::requestHintUpdates(); + } +} + +//virtual +void LLVOAvatarSelf::removeMissingBakedTextures() +{ + BOOL removed = FALSE; + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + const S32 te = mBakedTextureDatas[i].mTextureIndex; + if (getTEImage(te)->isMissingAsset()) + { + setTEImage(te, gImageList.getImage(IMG_DEFAULT_AVATAR)); + removed = TRUE; + } + } + + if (removed) + { + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, FALSE); + } + updateMeshTextures(); + requestLayerSetUploads(); + } +} + +//virtual +void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp) +{ + if (regionp->getHandle() != mLastRegionHandle) + { + if (mLastRegionHandle != 0) + { + ++mRegionCrossingCount; + F64 delta = (F64)mRegionCrossingTimer.getElapsedTimeF32(); + F64 avg = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_AVG); + F64 delta_avg = (delta + avg*(mRegionCrossingCount-1)) / mRegionCrossingCount; + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_AVG, delta_avg); + + F64 max = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_MAX); + max = llmax(delta, max); + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_MAX, max); + } + mLastRegionHandle = regionp->getHandle(); + } + mRegionCrossingTimer.reset(); +} + +//-------------------------------------------------------------------- +// draw tractor beam when editing objects +//-------------------------------------------------------------------- +//virtual +void LLVOAvatarSelf::idleUpdateTractorBeam() +{ + // This is only done for yourself (maybe it should be in the agent?) + if (!needsRenderBeam() || !mIsBuilt) + { + mBeam = NULL; + } + else if (!mBeam || mBeam->isDead()) + { + // VEFFECT: Tractor Beam + mBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM); + mBeam->setColor(LLColor4U(gAgent.getEffectColor())); + mBeam->setSourceObject(this); + mBeamTimer.reset(); + } + + if (!mBeam.isNull()) + { + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (gAgent.mPointAt.notNull()) + { + // get point from pointat effect + mBeam->setPositionGlobal(gAgent.mPointAt->getPointAtPosGlobal()); + mBeam->triggerLocal(); + } + else if (selection->getFirstRootObject() && + selection->getSelectType() != SELECT_TYPE_HUD) + { + LLViewerObject* objectp = selection->getFirstRootObject(); + mBeam->setTargetObject(objectp); + } + else + { + mBeam->setTargetObject(NULL); + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + if (tool->isEditing()) + { + if (tool->getEditingObject()) + { + mBeam->setTargetObject(tool->getEditingObject()); + } + else + { + mBeam->setPositionGlobal(tool->getEditingPointGlobal()); + } + } + else + { + const LLPickInfo& pick = gViewerWindow->getLastPick(); + mBeam->setPositionGlobal(pick.mPosGlobal); + } + + } + if (mBeamTimer.getElapsedTimeF32() > 0.25f) + { + mBeam->setColor(LLColor4U(gAgent.getEffectColor())); + mBeam->setNeedsSendToSim(TRUE); + mBeamTimer.reset(); + } + } +} + +//----------------------------------------------------------------------------- +// restoreMeshData() +//----------------------------------------------------------------------------- +// virtual +void LLVOAvatarSelf::restoreMeshData() +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //llinfos << "Restoring" << llendl; + mMeshValid = TRUE; + updateJointLODs(); + updateAttachmentVisibility(gAgent.getCameraMode()); + + // force mesh update as LOD might not have changed to trigger this + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); +} + + + +//----------------------------------------------------------------------------- +// updateAttachmentVisibility() +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::updateAttachmentVisibility(U32 camera_mode) +{ + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) + { + attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (attachment->getIsHUDAttachment()) + { + attachment->setAttachmentVisibility(TRUE); + } + else + { + switch (camera_mode) + { + case CAMERA_MODE_MOUSELOOK: + if (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson()) + { + attachment->setAttachmentVisibility(TRUE); + } + else + { + attachment->setAttachmentVisibility(FALSE); + } + break; + default: + attachment->setAttachmentVisibility(TRUE); + break; + } + } + } +} + +//----------------------------------------------------------------------------- +// updatedWearable( EWearableType type ) +// forces an update to any baked textures relevant to type. +// Should be called only on saving the wearable +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::wearableUpdated( EWearableType type ) +{ + for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + baked_iter++) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; + const LLVOAvatarDefines::EBakedTextureIndex index = baked_iter->first; + if (baked_dict) + { + for (LLVOAvatarDefines::wearables_vec_t::const_iterator type_iter = baked_dict->mWearables.begin(); + type_iter != baked_dict->mWearables.end(); + type_iter++) + { + const EWearableType comp_type = *type_iter; + if (comp_type == type) + { + if (mBakedTextureDatas[index].mTexLayerSet) + { + mBakedTextureDatas[index].mTexLayerSet->requestUpdate(); + mBakedTextureDatas[index].mTexLayerSet->requestUpload(); + } + break; + } + } + } + } +} + +//----------------------------------------------------------------------------- +// isWearingAttachment() +//----------------------------------------------------------------------------- +BOOL LLVOAvatarSelf::isWearingAttachment( const LLUUID& inv_item_id ) +{ + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) + { + attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if( attachment->getItemID() == inv_item_id ) + { + return TRUE; + } + } + return FALSE; +} + +//----------------------------------------------------------------------------- +// getWornAttachment() +//----------------------------------------------------------------------------- +LLViewerObject* LLVOAvatarSelf::getWornAttachment( const LLUUID& inv_item_id ) const +{ + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) + { + attachment_map_t::const_iterator curiter = iter++; + const LLViewerJointAttachment* attachment = curiter->second; + if( attachment->getItemID() == inv_item_id ) + { + return attachment->getObject(); + } + } + return NULL; +} + +const std::string LLVOAvatarSelf::getAttachedPointName(const LLUUID& inv_item_id) const +{ + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); ) + { + attachment_map_t::const_iterator curiter = iter++; + const LLViewerJointAttachment* attachment = curiter->second; + if( attachment->getItemID() == inv_item_id ) + { + return attachment->getName(); + } + } + + return LLStringUtil::null; +} + +//virtual +LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *viewer_object) +{ + LLViewerJointAttachment *attachment = LLVOAvatar::attachObject(viewer_object); + if (!attachment) + { + return 0; + } + + updateAttachmentVisibility(gAgent.getCameraMode()); + + // Then make sure the inventory is in sync with the avatar. + gInventory.addChangedMask(LLInventoryObserver::LABEL, attachment->getItemID()); + gInventory.notifyObservers(); + + return attachment; +} + +// virtual +void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerImage *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) +{ + //llinfos << "onLocalTextureLoaded: " << src_vi->getID() << llendl; + + const LLUUID& src_id = src_vi->getID(); + LLAvatarTexData *data = (LLAvatarTexData *)userdata; + if (success) + { + ETextureIndex index = data->mIndex; + if (!isIndexLocalTexture(index)) return; + LocalTextureData *local_tex_data = getLocalTextureData(index,0); + if (!local_tex_data->mIsBakedReady && + local_tex_data->mImage.notNull() && + (local_tex_data->mImage->getID() == src_id) && + discard_level < local_tex_data->mDiscard) + { + local_tex_data->mDiscard = discard_level; + if (!gAgent.cameraCustomizeAvatar()) + { + requestLayerSetUpdate(index); + } + else if (gAgent.cameraCustomizeAvatar()) + { + LLVisualParamHint::requestHintUpdates(); + } + updateMeshTextures(); + } + } + else if (final) + { + ETextureIndex index = data->mIndex; + if (!isIndexLocalTexture(index)) return; + LocalTextureData *local_tex_data = getLocalTextureData(index,0); + // Failed: asset is missing + if (!local_tex_data->mIsBakedReady && + local_tex_data->mImage.notNull() && + local_tex_data->mImage->getID() == src_id) + { + local_tex_data->mDiscard = 0; + requestLayerSetUpdate(index); + updateMeshTextures(); + } + } +} + +// virtual +/* //unused +BOOL LLVOAvatarSelf::getLocalTextureRaw(ETextureIndex index, LLImageRaw* image_raw) const +{ + if (!isIndexLocalTexture(index)) return FALSE; + if (getLocalTextureID(index) == IMG_DEFAULT_AVATAR) return TRUE; + + const LocalTextureData *local_tex_data = getLocalTextureData(index)[0]; + if (local_tex_data->mImage->readBackRaw(-1, image_raw, false)) + { + + return TRUE; + } + + // No data loaded yet + setLocalTexture((ETextureIndex)index, getTEImage(index), FALSE); // <-- non-const, move this elsewhere + return FALSE; +} +*/ + +// virtual +BOOL LLVOAvatarSelf::getLocalTextureGL(ETextureIndex type, LLImageGL** image_gl_pp, U32 index) const +{ + *image_gl_pp = NULL; + + if (!isIndexLocalTexture(type)) return FALSE; + if (getLocalTextureID(type, index) == IMG_DEFAULT_AVATAR) return TRUE; + + const LocalTextureData *local_tex_data = getLocalTextureData(type, index); + if (!local_tex_data) + { + return FALSE; + } + *image_gl_pp = local_tex_data->mImage; + return TRUE; +} + +const LLUUID& LLVOAvatarSelf::getLocalTextureID(ETextureIndex type, U32 index) const +{ + if (!isIndexLocalTexture(type)) return IMG_DEFAULT_AVATAR; + + const LocalTextureData *local_tex_data = getLocalTextureData(type,index); + if (local_tex_data && local_tex_data->mImage.notNull()) + { + return local_tex_data->mImage->getID(); + } + return IMG_DEFAULT_AVATAR; +} + +//----------------------------------------------------------------------------- +// isLocalTextureDataAvailable() +// Returns true if at least the lowest quality discard level exists for every texture +// in the layerset. +//----------------------------------------------------------------------------- +BOOL LLVOAvatarSelf::isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const +{ + /* if (layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) + return getLocalDiscardLevel(TEX_HEAD_BODYPAINT) >= 0; */ + for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + baked_iter++) + { + const EBakedTextureIndex baked_index = baked_iter->first; + if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet) + { + BOOL ret = true; + const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; + for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); + local_tex_iter != baked_dict->mLocalTextures.end(); + local_tex_iter++) + { + const ETextureIndex tex_index = *local_tex_iter; + ret &= (getLocalDiscardLevel(tex_index) >= 0); + } + return ret; + } + } + llassert(0); + return FALSE; +} + +//----------------------------------------------------------------------------- +// virtual +// isLocalTextureDataFinal() +// Returns true if the highest quality discard level exists for every texture +// in the layerset. +//----------------------------------------------------------------------------- +BOOL LLVOAvatarSelf::isLocalTextureDataFinal(const LLTexLayerSet* layerset) const +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (layerset == mBakedTextureDatas[i].mTexLayerSet) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); + for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); + local_tex_iter != baked_dict->mLocalTextures.end(); + local_tex_iter++) + { + if (getLocalDiscardLevel(*local_tex_iter) != 0) + { + return FALSE; + } + } + return TRUE; + } + } + llassert(0); + return FALSE; +} + +BOOL LLVOAvatarSelf::isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const +{ + LLUUID id; + if (isIndexLocalTexture(type)) + { + id = getLocalTextureID(type, index); + } + else + { + id = getTEImage(type)->getID(); + } + + return (id != IMG_DEFAULT_AVATAR && + id != IMG_DEFAULT); +} + +//----------------------------------------------------------------------------- +// virtual +// requestLayerSetUploads() +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::requestLayerSetUploads() +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); + if (!layer_baked && mBakedTextureDatas[i].mTexLayerSet) + { + mBakedTextureDatas[i].mTexLayerSet->requestUpload(); + } + } +} + +bool LLVOAvatarSelf::areTexturesCurrent() const +{ + return !hasPendingBakedUploads() && gAgentWearables.areWearablesLoaded(); +} + +// virtual +bool LLVOAvatarSelf::hasPendingBakedUploads() const +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + BOOL upload_pending = (mBakedTextureDatas[i].mTexLayerSet && mBakedTextureDatas[i].mTexLayerSet->getComposite()->uploadPending()); + if (upload_pending) + { + return true; + } + } + return false; +} + +void LLVOAvatarSelf::invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user ) +{ + if( !layerset || !layerset->getUpdatesEnabled() ) + { + return; + } + // llinfos << "LLVOAvatar::invalidComposite() " << layerset->getBodyRegion() << llendl; + + invalidateMorphMasks(layerset->getBakedTexIndex()); + layerset->requestUpdate(); + + if( set_by_user ) + { + llassert(isSelf()); + + ETextureIndex baked_te = getBakedTE( layerset ); + setTEImage( baked_te, gImageList.getImage(IMG_DEFAULT_AVATAR) ); + layerset->requestUpload(); + } +} + +void LLVOAvatarSelf::invalidateAll() +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, TRUE); + } + updateMeshTextures(); +} + +//----------------------------------------------------------------------------- +// setCompositeUpdatesEnabled() +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::setCompositeUpdatesEnabled( BOOL b ) +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (mBakedTextureDatas[i].mTexLayerSet ) + { + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( b ); + } + } +} + +void LLVOAvatarSelf::setupComposites() +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); + if (mBakedTextureDatas[i].mTexLayerSet) + { + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(!layer_baked); + } + } +} + +void LLVOAvatarSelf::updateComposites() +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (mBakedTextureDatas[i].mTexLayerSet + && ((i != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT))) + { + mBakedTextureDatas[i].mTexLayerSet->updateComposite(); + } + } +} + +// virtual +S32 LLVOAvatarSelf::getLocalDiscardLevel(ETextureIndex type, U32 index) const +{ + if (!isIndexLocalTexture(type)) return FALSE; + + const LocalTextureData *local_tex_data = getLocalTextureData(type,index); + if (local_tex_data) + { + if (type >= 0 + && getLocalTextureID(type,index) != IMG_DEFAULT_AVATAR + && !local_tex_data->mImage->isMissingAsset()) + { + return local_tex_data->mImage->getDiscardLevel(); + } + else + { + // We don't care about this (no image associated with the layer) treat as fully loaded. + return 0; + } + } + return 0; +} + +// virtual +// Counts the memory footprint of local textures. +void LLVOAvatarSelf::getLocalTextureByteCount(S32* gl_bytes) const +{ + *gl_bytes = 0; + for (S32 type = 0; type < TEX_NUM_INDICES; type++) + { + if (!isIndexLocalTexture((ETextureIndex)type)) continue; + const localtexture_vec_t & local_tex_vec = getLocalTextureData((ETextureIndex)type); + for (U32 num = 0; num < local_tex_vec.size(); num++) + { + const LocalTextureData *local_tex_data = local_tex_vec[num]; + if (local_tex_data) + { + const LLViewerImage* image_gl = local_tex_data->mImage; + if (image_gl) + { + S32 bytes = (S32)image_gl->getWidth() * image_gl->getHeight() * image_gl->getComponents(); + + if (image_gl->getHasGLTexture()) + { + *gl_bytes += bytes; + } + } + } + } + } +} + +// virtual +void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerImage* tex, BOOL baked_version_ready, U32 index) +{ + if (!isIndexLocalTexture(type)) return; + + S32 desired_discard = isSelf() ? 0 : 2; + LocalTextureData *local_tex_data = getLocalTextureData(type,index); + if (!baked_version_ready) + { + if (tex != local_tex_data->mImage || local_tex_data->mIsBakedReady) + { + local_tex_data->mDiscard = MAX_DISCARD_LEVEL+1; + } + if (tex->getID() != IMG_DEFAULT_AVATAR) + { + if (local_tex_data->mDiscard > desired_discard) + { + S32 tex_discard = tex->getDiscardLevel(); + if (tex_discard >= 0 && tex_discard <= desired_discard) + { + local_tex_data->mDiscard = tex_discard; + if (isSelf() && !gAgent.cameraCustomizeAvatar()) + { + requestLayerSetUpdate(type); + } + else if (isSelf() && gAgent.cameraCustomizeAvatar()) + { + LLVisualParamHint::requestHintUpdates(); + } + } + else + { + tex->setLoadedCallback(onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), type)); + } + } + tex->setMinDiscardLevel(desired_discard); + } + } + local_tex_data->mIsBakedReady = baked_version_ready; + local_tex_data->mImage = tex; +} + +// virtual +void LLVOAvatarSelf::dumpLocalTextures() const +{ + llinfos << "Local Textures:" << llendl; + + /* ETextureIndex baked_equiv[] = { + TEX_UPPER_BAKED, + if (isTextureDefined(baked_equiv[i])) */ + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + iter++) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture) + continue; + + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + const ETextureIndex baked_equiv = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex; + + const std::string &name = texture_dict->mName; + const LocalTextureData *local_tex_data = getLocalTextureData(iter->first,0); + if (isTextureDefined(baked_equiv)) + { +#if LL_RELEASE_FOR_DOWNLOAD + // End users don't get to trivially see avatar texture IDs, makes textures + // easier to steal. JC + llinfos << "LocTex " << name << ": Baked " << llendl; +#else + llinfos << "LocTex " << name << ": Baked " << getTEImage(baked_equiv)->getID() << llendl; +#endif + } + else if (local_tex_data->mImage.notNull()) + { + if (local_tex_data->mImage->getID() == IMG_DEFAULT_AVATAR) + { + llinfos << "LocTex " << name << ": None" << llendl; + } + else + { + const LLViewerImage* image = local_tex_data->mImage; + + llinfos << "LocTex " << name << ": " + << "Discard " << image->getDiscardLevel() << ", " + << "(" << image->getWidth() << ", " << image->getHeight() << ") " +#if !LL_RELEASE_FOR_DOWNLOAD + // End users don't get to trivially see avatar texture IDs, + // makes textures easier to steal + << image->getID() << " " +#endif + << "Priority: " << image->getDecodePriority() + << llendl; + } + } + else + { + llinfos << "LocTex " << name << ": No LLViewerImage" << llendl; + } + } +} + +//----------------------------------------------------------------------------- +// static +// onLocalTextureLoaded() +//----------------------------------------------------------------------------- + +void LLVOAvatarSelf::onLocalTextureLoaded(BOOL success, LLViewerImage *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) +{ + LLAvatarTexData *data = (LLAvatarTexData *)userdata; + LLVOAvatarSelf *self = (LLVOAvatarSelf *)gObjectList.findObject(data->mAvatarID); + if (self) + { + // We should only be handling local textures for ourself + self->localTextureLoaded(success, src_vi, src_raw, aux_src, discard_level, final, userdata); + } + // ensure data is cleaned up + if (final || !success) + { + delete data; + } +} + + +const LLVOAvatarSelf::localtexture_vec_t &LLVOAvatarSelf::getLocalTextureData(LLVOAvatarDefines::ETextureIndex type) const +{ + localtexture_map_t::const_iterator found_localtexture = mLocalTextureDatas.find(type); + if (found_localtexture != mLocalTextureDatas.end()) + { + const localtexture_vec_t &local_tex_data = found_localtexture->second; + return local_tex_data; + } + llassert(0); + static localtexture_vec_t ret; + return ret; +} + +const LocalTextureData* LLVOAvatarSelf::getLocalTextureData(LLVOAvatarDefines::ETextureIndex type, U32 index ) const +{ + const localtexture_vec_t &local_tex_array = getLocalTextureData(type); + + if (index >= local_tex_array.size()) + { + return NULL; + } + + return local_tex_array[index]; +} + +LLVOAvatarSelf::localtexture_vec_t &LLVOAvatarSelf::getLocalTextureData(LLVOAvatarDefines::ETextureIndex type) +{ + localtexture_map_t::iterator found_localtexture = mLocalTextureDatas.find(type); + if (found_localtexture != mLocalTextureDatas.end()) + { + localtexture_vec_t &local_tex_data = found_localtexture->second; + return local_tex_data; + } + llassert(0); + static localtexture_vec_t ret; + return ret; +} + +LocalTextureData* LLVOAvatarSelf::getLocalTextureData(LLVOAvatarDefines::ETextureIndex type, U32 index ) +{ + localtexture_vec_t &local_tex_array = getLocalTextureData(type); + + if (index >= local_tex_array.size()) + { + return NULL; + } + + return local_tex_array[index]; +} + +// static +void LLVOAvatarSelf::dumpTotalLocalTextureByteCount() +{ + S32 gl_bytes = 0; + gAgent.getAvatarObject()->getLocalTextureByteCount(&gl_bytes); + llinfos << "Total Avatar LocTex GL:" << (gl_bytes/1024) << "KB" << llendl; +} + +BOOL LLVOAvatarSelf::updateIsFullyLoaded() +{ + BOOL loading = FALSE; + + // do we have a shape? + if (visualParamWeightsAreDefault()) + { + loading = TRUE; + } + + if (!isTextureDefined(TEX_HAIR)) + { + loading = TRUE; + } + + if (!mPreviousFullyLoaded) + { + if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_LOWER].mTexLayerSet) && + (!isTextureDefined(TEX_LOWER_BAKED))) + { + loading = TRUE; + } + + if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_UPPER].mTexLayerSet) && + (!isTextureDefined(TEX_UPPER_BAKED))) + { + loading = TRUE; + } + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (i == BAKED_SKIRT && !isWearingWearableType(WT_SKIRT)) + continue; + + BakedTextureData& texture_data = mBakedTextureDatas[i]; + if (!isTextureDefined(texture_data.mTextureIndex)) + continue; + + // Check for the case that texture is defined but not sufficiently loaded to display anything. + LLViewerImage* baked_img = getImage( texture_data.mTextureIndex ); + if (!baked_img || !baked_img->getHasGLTexture()) + { + loading = TRUE; + } + + } + + } + return processFullyLoadedChange(loading); +} + +const LLUUID& LLVOAvatarSelf::grabLocalTexture(ETextureIndex type, U32 index) const +{ + if (canGrabLocalTexture(type, index)) + { + return getTEImage( type )->getID(); + } + return LLUUID::null; +} + +BOOL LLVOAvatarSelf::canGrabLocalTexture(ETextureIndex type, U32 index) const +{ + // Check if the texture hasn't been baked yet. + if (!isTextureDefined(type)) + { + lldebugs << "getTEImage( " << (U32) type << " )->getID() == IMG_DEFAULT_AVATAR" << llendl; + return FALSE; + } + + if (gAgent.isGodlike()) + return TRUE; + + // Check permissions of textures that show up in the + // baked texture. We don't want people copying people's + // work via baked textures. + /* switch(type) + case TEX_EYES_BAKED: + textures.push_back(TEX_EYES_IRIS); */ + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(type); + if (!texture_dict->mIsUsedByBakedTexture) return FALSE; + + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index); + for (texture_vec_t::const_iterator iter = baked_dict->mLocalTextures.begin(); + iter != baked_dict->mLocalTextures.end(); + iter++) + { + const ETextureIndex t_index = (*iter); + lldebugs << "Checking index " << (U32) t_index << llendl; + const LLUUID& texture_id = getTEImage( t_index )->getID(); + if (texture_id != IMG_DEFAULT_AVATAR) + { + // Search inventory for this texture. + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + LLAssetIDMatches asset_id_matches(texture_id); + gInventory.collectDescendentsIf(LLUUID::null, + cats, + items, + LLInventoryModel::INCLUDE_TRASH, + asset_id_matches); + + BOOL can_grab = FALSE; + lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl; + if (items.count()) + { + // search for full permissions version + for (S32 i = 0; i < items.count(); i++) + { + LLInventoryItem* itemp = items[i]; + LLPermissions item_permissions = itemp->getPermissions(); + if ( item_permissions.allowOperationBy( + PERM_MODIFY, gAgent.getID(), gAgent.getGroupID()) && + item_permissions.allowOperationBy( + PERM_COPY, gAgent.getID(), gAgent.getGroupID()) && + item_permissions.allowOperationBy( + PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()) ) + { + can_grab = TRUE; + break; + } + } + } + if (!can_grab) return FALSE; + } + } + + return TRUE; +} + +void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerImage* imagep, + F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) +{ + if (!isIndexLocalTexture(type)) return; + + if (!covered_by_baked) + { + if (getLocalTextureID(type, index) != IMG_DEFAULT_AVATAR) + { + F32 desired_pixels; + desired_pixels = llmin(mPixelArea, (F32)getTexImageArea()); + imagep->setBoostLevel(getAvatarBoostLevel()); + imagep->addTextureStats( desired_pixels / texel_area_ratio ); + if (imagep->getDiscardLevel() < 0) + { + mHasGrey = TRUE; // for statistics gathering + } + } + else + { + // texture asset is missing + mHasGrey = TRUE; // for statistics gathering + } + } +} + +//----------------------------------------------------------------------------- +// getBakedTE() +// Used by the LayerSet. (Layer sets don't in general know what textures depend on them.) +//----------------------------------------------------------------------------- +ETextureIndex LLVOAvatarSelf::getBakedTE( const LLTexLayerSet* layerset ) const +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (layerset == mBakedTextureDatas[i].mTexLayerSet ) + { + return mBakedTextureDatas[i].mTextureIndex; + } + } + llassert(0); + return TEX_HEAD_BAKED; +} + + +//----------------------------------------------------------------------------- +// setNewBakedTexture() +// A new baked texture has been successfully uploaded and we can start using it now. +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid ) +{ + // Baked textures live on other sims. + LLHost target_host = getObjectHost(); + setTEImage( te, gImageList.getImageFromHost( uuid, target_host ) ); + updateMeshTextures(); + dirtyMesh(); + + LLVOAvatar::cullAvatarsByPixelArea(); + + /* switch(te) + case TEX_HEAD_BAKED: + llinfos << "New baked texture: HEAD" << llendl; */ + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(te); + if (texture_dict->mIsBakedTexture) + { + llinfos << "New baked texture: " << texture_dict->mName << " UUID: " << uuid <<llendl; + } + else + { + llwarns << "New baked texture: unknown te " << te << llendl; + } + + // dumpAvatarTEs( "setNewBakedTexture() send" ); + // RN: throttle uploads + if (!hasPendingBakedUploads()) + { + gAgent.sendAgentSetAppearance(); + } +} + +//----------------------------------------------------------------------------- +// setCachedBakedTexture() +// A baked texture id was received from a cache query, make it active +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::setCachedBakedTexture( ETextureIndex te, const LLUUID& uuid ) +{ + setTETexture( te, uuid ); + + /* switch(te) + case TEX_HEAD_BAKED: + if( mHeadLayerSet ) + mHeadLayerSet->cancelUpload(); */ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if ( mBakedTextureDatas[i].mTextureIndex == te && mBakedTextureDatas[i].mTexLayerSet) + { + mBakedTextureDatas[i].mTexLayerSet->cancelUpload(); + } + } +} + +// static +void LLVOAvatarSelf::processRebakeAvatarTextures(LLMessageSystem* msg, void**) +{ + LLUUID texture_id; + msg->getUUID("TextureData", "TextureID", texture_id); + + LLVOAvatarSelf* self = gAgent.getAvatarObject(); + if (!self) return; + + // If this is a texture corresponding to one of our baked entries, + // just rebake that layer set. + BOOL found = FALSE; + + /* ETextureIndex baked_texture_indices[BAKED_NUM_INDICES] = + TEX_HEAD_BAKED, + TEX_UPPER_BAKED, */ + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + iter++) + { + const ETextureIndex index = iter->first; + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (texture_dict->mIsBakedTexture) + { + if (texture_id == self->getTEImage(index)->getID()) + { + LLTexLayerSet* layer_set = self->getLayerSet(index); + if (layer_set) + { + llinfos << "TAT: rebake - matched entry " << (S32)index << llendl; + // Apparently set_by_user == force upload + BOOL set_by_user = TRUE; + self->invalidateComposite(layer_set, set_by_user); + found = TRUE; + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); + } + } + } + } + + // If texture not found, rebake all entries. + if (!found) + { + self->forceBakeAllTextures(); + } + else + { + // Not sure if this is necessary, but forceBakeAllTextures() does it. + self->updateMeshTextures(); + } +} + +void LLVOAvatarSelf::forceBakeAllTextures(bool slam_for_debug) +{ + llinfos << "TAT: forced full rebake. " << llendl; + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + ETextureIndex baked_index = mBakedTextureDatas[i].mTextureIndex; + LLTexLayerSet* layer_set = getLayerSet(baked_index); + if (layer_set) + { + if (slam_for_debug) + { + layer_set->setUpdatesEnabled(TRUE); + layer_set->cancelUpload(); + } + + BOOL set_by_user = TRUE; + invalidateComposite(layer_set, set_by_user); + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); + } + else + { + llwarns << "TAT: NO LAYER SET FOR " << (S32)baked_index << llendl; + } + } + + // Don't know if this is needed + updateMeshTextures(); +} + +//----------------------------------------------------------------------------- +// requestLayerSetUpdate() +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::requestLayerSetUpdate(ETextureIndex index ) +{ + /* switch(index) + case LOCTEX_UPPER_BODYPAINT: + case LOCTEX_UPPER_SHIRT: + if( mUpperBodyLayerSet ) + mUpperBodyLayerSet->requestUpdate(); */ + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); + if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture) + return; + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + if (mBakedTextureDatas[baked_index].mTexLayerSet) + { + mBakedTextureDatas[baked_index].mTexLayerSet->requestUpdate(); + } +} + +LLTexLayerSet* LLVOAvatarSelf::getLayerSet(ETextureIndex index) const +{ + /* switch(index) + case TEX_HEAD_BAKED: + case TEX_HEAD_BODYPAINT: + return mHeadLayerSet; */ + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); + if (texture_dict->mIsUsedByBakedTexture) + { + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + return mBakedTextureDatas[baked_index].mTexLayerSet; + } + return NULL; +} + +// static +void LLVOAvatarSelf::onCustomizeStart() +{ + // We're no longer doing any baking or invalidating on entering + // appearance editing mode. Leaving function in place in case + // further changes require us to do something at this point - Nyx +} + +// static +void LLVOAvatarSelf::onCustomizeEnd() +{ + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if (avatarp) + { + avatarp->invalidateAll(); + avatarp->requestLayerSetUploads(); + } +} + +// static +void LLVOAvatarSelf::onChangeSelfInvisible(BOOL newvalue) +{ + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if (avatarp) + { + if (newvalue) + { + // we have just requested to set the avatar's baked textures to invisible + avatarp->setInvisible(TRUE); + } + else + { + avatarp->setInvisible(FALSE); + } + } +} + +void LLVOAvatarSelf::setInvisible(BOOL newvalue) +{ + if (newvalue) + { + setCompositeUpdatesEnabled(FALSE); + for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) + { + setNewBakedTexture(mBakedTextureDatas[i].mTextureIndex, IMG_INVISIBLE); + } + gAgent.sendAgentSetAppearance(); + } + else + { + setCompositeUpdatesEnabled(TRUE); + invalidateAll(); + requestLayerSetUploads(); + gAgent.sendAgentSetAppearance(); + } +} + +//------------------------------------------------------------------------ +// needsRenderBeam() +//------------------------------------------------------------------------ +BOOL LLVOAvatarSelf::needsRenderBeam() +{ + if (gNoRender) + { + return FALSE; + } + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing()); + if (LLToolGrab::getInstance()->getEditingObject() && + LLToolGrab::getInstance()->getEditingObject()->isAttachment()) + { + // don't render selection beam on hud objects + is_touching_or_grabbing = FALSE; + } + return is_touching_or_grabbing || (mState & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection()); +} + +// static +void LLVOAvatarSelf::deleteScratchTextures() +{ + for( LLGLuint* namep = sScratchTexNames.getFirstData(); + namep; + namep = sScratchTexNames.getNextData() ) + { + LLImageGL::deleteTextures(1, (U32 *)namep ); + stop_glerror(); + } + + if( sScratchTexBytes ) + { + lldebugs << "Clearing Scratch Textures " << (sScratchTexBytes/1024) << "KB" << llendl; + + sScratchTexNames.deleteAllData(); + sScratchTexLastBindTime.deleteAllData(); + LLImageGL::sGlobalTextureMemoryInBytes -= sScratchTexBytes; + sScratchTexBytes = 0; + } +} + +BOOL LLVOAvatarSelf::bindScratchTexture( LLGLenum format ) +{ + U32 texture_bytes = 0; + GLuint gl_name = getScratchTexName( format, &texture_bytes ); + if( gl_name ) + { + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); + stop_glerror(); + + F32* last_bind_time = sScratchTexLastBindTime.getIfThere( format ); + if( last_bind_time ) + { + if( *last_bind_time != LLImageGL::sLastFrameTime ) + { + *last_bind_time = LLImageGL::sLastFrameTime; + LLImageGL::updateBoundTexMem(texture_bytes); + } + } + else + { + LLImageGL::updateBoundTexMem(texture_bytes); + sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) ); + } + return TRUE; + } + return FALSE; +} + +LLGLuint LLVOAvatarSelf::getScratchTexName( LLGLenum format, U32* texture_bytes ) +{ + S32 components; + GLenum internal_format; + switch( format ) + { + case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break; + case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break; + case GL_COLOR_INDEX: components = 1; internal_format = GL_COLOR_INDEX8_EXT; break; + case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break; + case GL_RGB: components = 3; internal_format = GL_RGB8; break; + case GL_RGBA: components = 4; internal_format = GL_RGBA8; break; + default: llassert(0); components = 4; internal_format = GL_RGBA8; break; + } + + *texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT; + + if( sScratchTexNames.checkData( format ) ) + { + return *( sScratchTexNames.getData( format ) ); + } + + LLGLSUIDefault gls_ui; + + U32 name = 0; + LLImageGL::generateTextures(1, &name ); + stop_glerror(); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name); + stop_glerror(); + + LLImageGL::setManualImage( + GL_TEXTURE_2D, 0, internal_format, + SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT, + format, GL_UNSIGNED_BYTE, NULL ); + stop_glerror(); + + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + stop_glerror(); + + sScratchTexNames.addData( format, new LLGLuint( name ) ); + + sScratchTexBytes += *texture_bytes; + LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes; + return name; +} + +// static +void LLVOAvatarSelf::dumpScratchTextureByteCount() +{ + llinfos << "Scratch Texture GL: " << (sScratchTexBytes/1024) << "KB" << llendl; +} |