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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2023-06-22 22:09:42 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2023-06-23 13:01:19 +0300 |
commit | ca84e0e0c0b4b2844f478a549cb2cb1fbb52c898 (patch) | |
tree | 22b290ee6c921677e40ce3948485de661d8e4fe3 /indra/newview/llvoavatar.h | |
parent | 4e6303792a49e4db7a30ab5774668eb54b6a50b2 (diff) |
SL-5161 Avatars should stay hidden longer if they are waiting for meshes or skin data
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r-- | indra/newview/llvoavatar.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index f1dc503c9e..48bfd5293a 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -917,6 +917,7 @@ public: virtual BOOL detachObject(LLViewerObject *viewer_object); static bool getRiggedMeshID( LLViewerObject* pVO, LLUUID& mesh_id ); void cleanupAttachedMesh( LLViewerObject* pVO ); + bool hasPendingAttachedMeshes(); static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj); /*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const; LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const; |