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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-06-22 22:09:42 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-06-23 13:01:19 +0300
commitca84e0e0c0b4b2844f478a549cb2cb1fbb52c898 (patch)
tree22b290ee6c921677e40ce3948485de661d8e4fe3 /indra/newview/llvoavatar.h
parent4e6303792a49e4db7a30ab5774668eb54b6a50b2 (diff)
SL-5161 Avatars should stay hidden longer if they are waiting for meshes or skin data
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index f1dc503c9e..48bfd5293a 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -917,6 +917,7 @@ public:
virtual BOOL detachObject(LLViewerObject *viewer_object);
static bool getRiggedMeshID( LLViewerObject* pVO, LLUUID& mesh_id );
void cleanupAttachedMesh( LLViewerObject* pVO );
+ bool hasPendingAttachedMeshes();
static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
/*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const;
LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const;