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authorAndrey Lihatskiy <alihatskiy@productengine.com>2021-02-17 21:21:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2021-02-17 21:21:21 +0200
commit976ece38071e861517323c74b5c2c67a6f005ad0 (patch)
tree8534a13f8369e762fa663fcd2ad2927c809f1604 /indra/newview/llvoavatar.h
parentf06ebd054bfbcf7e3b4c8deb097cbb5064b85366 (diff)
parent00c47d079f7e958e473ed4083a7f7691fa02dcd5 (diff)
Merge branch 'master' into DRTVWR-516-maint
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h64
1 files changed, 53 insertions, 11 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 79f31ba5b5..74ef589ca4 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -91,6 +91,7 @@ class LLVOAvatar :
public:
friend class LLVOAvatarSelf;
+ friend class LLAvatarCheckImpostorMode;
/********************************************************************************
** **
@@ -131,6 +132,7 @@ protected:
public:
/*virtual*/ void updateGL();
/*virtual*/ LLVOAvatar* asAvatar();
+
virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
@@ -252,6 +254,11 @@ public:
virtual bool isControlAvatar() const { return mIsControlAvatar; } // True if this avatar is a control av (no associated user)
virtual bool isUIAvatar() const { return mIsUIAvatar; } // True if this avatar is a supplemental av used in some UI views (no associated user)
+ // If this is an attachment, return the avatar it is attached to. Otherwise NULL.
+ virtual const LLVOAvatar *getAttachedAvatar() const { return NULL; }
+ virtual LLVOAvatar *getAttachedAvatar() { return NULL; }
+
+
private: //aligned members
LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
@@ -262,7 +269,8 @@ public:
void updateAppearanceMessageDebugText();
void updateAnimationDebugText();
virtual void updateDebugText();
- virtual BOOL updateCharacter(LLAgent &agent);
+ virtual bool computeNeedsUpdate();
+ virtual bool updateCharacter(LLAgent &agent);
void updateFootstepSounds();
void computeUpdatePeriod();
void updateOrientation(LLAgent &agent, F32 speed, F32 delta_time);
@@ -314,12 +322,12 @@ public:
public:
static S32 sRenderName;
static BOOL sRenderGroupTitles;
- static const U32 IMPOSTORS_OFF; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
- * slider in panel_preferences_graphics1.xml */
- static U32 sMaxNonImpostors; //(affected by control "RenderAvatarMaxNonImpostors")
- static F32 sRenderDistance; //distance at which avatars will render.
+ static const U32 NON_IMPOSTORS_MAX_SLIDER; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
+ * slider in panel_preferences_graphics1.xml */
+ static U32 sMaxNonImpostors; // affected by control "RenderAvatarMaxNonImpostors"
+ static bool sLimitNonImpostors; // use impostors for far away avatars
+ static F32 sRenderDistance; // distance at which avatars will render.
static BOOL sShowAnimationDebug; // show animation debug info
- static bool sUseImpostors; //use impostors for far away avatars
static BOOL sShowFootPlane; // show foot collision plane reported by server
static BOOL sShowCollisionVolumes; // show skeletal collision volumes
static BOOL sVisibleInFirstPerson;
@@ -407,6 +415,7 @@ public:
void initAttachmentPoints(bool ignore_hud_joints = false);
/*virtual*/ void buildCharacter();
void resetVisualParams();
+ void applyDefaultParams();
void resetSkeleton(bool reset_animations);
LLVector3 mCurRootToHeadOffset;
@@ -427,9 +436,12 @@ public:
public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
bool isVisuallyMuted();
- bool isInMuteList();
+ bool isInMuteList() const;
void forceUpdateVisualMuteSettings();
+ // Visual Mute Setting is an input. Does not necessarily determine
+ // what the avatar looks like, because it interacts with other
+ // settings like muting, complexity threshold. Should be private or protected.
enum VisualMuteSettings
{
AV_RENDER_NORMALLY = 0,
@@ -437,8 +449,36 @@ public:
AV_ALWAYS_RENDER = 2
};
void setVisualMuteSettings(VisualMuteSettings set);
+
+protected:
+ // If you think you need to access this outside LLVOAvatar, you probably want getOverallAppearance()
VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; };
+public:
+
+ // Overall Appearance is an output. Depending on whether the
+ // avatar is blocked/muted, whether it exceeds the complexity
+ // threshold, etc, avatar will want to be displayed in one of
+ // these ways. Rendering code that wants to know how to display an
+ // avatar should be looking at this value, NOT the visual mute
+ // settings
+ enum AvatarOverallAppearance
+ {
+ AOA_NORMAL,
+ AOA_JELLYDOLL,
+ AOA_INVISIBLE
+ };
+
+ AvatarOverallAppearance getOverallAppearance() const;
+ void setOverallAppearanceNormal();
+ void setOverallAppearanceJellyDoll();
+ void setOverallAppearanceInvisible();
+
+ void updateOverallAppearance();
+ void updateOverallAppearanceAnimations();
+
+ std::set<LLUUID> mJellyAnims;
+
U32 renderRigid();
U32 renderSkinned();
F32 getLastSkinTime() { return mLastSkinTime; }
@@ -451,7 +491,8 @@ public:
static void restoreGL();
S32 mSpecialRenderMode; // special lighting
- private:
+private:
+ AvatarOverallAppearance mOverallAppearance;
F32 mAttachmentSurfaceArea; //estimated surface area of attachments
U32 mAttachmentVisibleTriangleCount;
F32 mAttachmentEstTriangleCount;
@@ -468,8 +509,8 @@ public:
mutable bool mVisualComplexityStale;
U32 mReportedVisualComplexity; // from other viewers through the simulator
- bool mCachedInMuteList;
- F64 mCachedMuteListUpdateTime;
+ mutable bool mCachedInMuteList;
+ mutable F64 mCachedMuteListUpdateTime;
VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV
@@ -520,7 +561,7 @@ private:
//--------------------------------------------------------------------
public:
virtual BOOL isImpostor();
- BOOL shouldImpostor(const U32 rank_factor = 1) const;
+ BOOL shouldImpostor(const F32 rank_factor = 1.0);
BOOL needsImpostorUpdate() const;
const LLVector3& getImpostorOffset() const;
const LLVector2& getImpostorDim() const;
@@ -531,6 +572,7 @@ public:
static void updateImpostors();
LLRenderTarget mImpostor;
BOOL mNeedsImpostorUpdate;
+ S32 mLastImpostorUpdateReason;
F32SecondsImplicit mLastImpostorUpdateFrameTime;
const LLVector3* getLastAnimExtents() const { return mLastAnimExtents; }
void setNeedsExtentUpdate(bool val) { mNeedsExtentUpdate = val; }