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authorDave Parks <davep@lindenlab.com>2010-07-14 11:11:31 -0500
committerDave Parks <davep@lindenlab.com>2010-07-14 11:11:31 -0500
commit13202e744c35f0c6154cd0b582b1834896cacb79 (patch)
tree6a78237dd74c6270201afb6921e34e0b81dcfad5 /indra/newview/llvoavatar.h
parentb46fff1ba1450d14424e676f31c0cacd921bedb0 (diff)
parent2dd3a6be720ed6ce7c17415fc8d81869cf46f3a0 (diff)
merge
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index f12dbb8801..95b0665f7d 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -128,7 +128,7 @@ public:
virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
virtual void updateTextures();
virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
- virtual void onShift(const LLVector3& shift_vector);
+ virtual void onShift(const LLVector4a& shift_vector);
virtual U32 getPartitionType() const;
virtual const LLVector3 getRenderPosition() const;
virtual void updateDrawable(BOOL force_damped);
@@ -136,8 +136,8 @@ public:
virtual BOOL updateGeometry(LLDrawable *drawable);
virtual void setPixelAreaAndAngle(LLAgent &agent);
virtual void updateRegion(LLViewerRegion *regionp);
- virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
- virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax);
+ virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
+ virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
@@ -345,6 +345,7 @@ public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
+ U32 renderSkinnedAttachments();
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
static void deleteCachedImages(bool clearAll=true);
@@ -395,7 +396,7 @@ public:
BOOL needsImpostorUpdate() const;
const LLVector3& getImpostorOffset() const;
const LLVector2& getImpostorDim() const;
- void getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const;
+ void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
void cacheImpostorValues();
void setImpostorDim(const LLVector2& dim);
static void resetImpostors();
@@ -406,7 +407,7 @@ private:
LLVector3 mImpostorOffset;
LLVector2 mImpostorDim;
BOOL mNeedsAnimUpdate;
- LLVector3 mImpostorExtents[2];
+ LLVector4a* mImpostorExtents;
LLVector3 mImpostorAngle;
F32 mImpostorDistance;
F32 mImpostorPixelArea;