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authorGraham Madarasz <graham@lindenlab.com>2013-06-05 06:15:03 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-06-05 06:15:03 -0700
commitdb85ed33e03c81b69ec020f6daf302bc2478163e (patch)
treea2c47fdda14579beabf33a660b7c522076b93f33 /indra/newview/llvoavatar.h
parent50689a13baf07bcd68bfb77b111b066da972f076 (diff)
parentedf0a0c7f5dcfee2010447bc877515b70d1b1059 (diff)
MErge
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rwxr-xr-xindra/newview/llvoavatar.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index e7f249be69..b05eed344b 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -162,22 +162,22 @@ public:
/*virtual*/ void updateRegion(LLViewerRegion *regionp);
/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
/*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
- /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
- LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end,
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
+ LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
//--------------------------------------------------------------------
// LLCharacter interface and related