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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2012-03-03 06:59:34 -0500
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2012-03-03 06:59:34 -0500
commita37e121dbf3eba78f3f44f7028eb9849c7a3883e (patch)
treeed45c69a6d60c7528d9c78c07e11833f971196ea /indra/newview/llvoavatar.h
parent7b3f721e7a110f9f63caacb2546207fddb44fc4b (diff)
SH-2970 WIP - avatar metrics
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rwxr-xr-xindra/newview/llvoavatar.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index bab4f02caf..9a9ba85eb2 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -281,6 +281,7 @@ public:
virtual BOOL getIsCloud() const;
BOOL isFullyTextured() const;
BOOL hasGray() const;
+ S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = fully textured.
protected:
BOOL updateIsFullyLoaded();
BOOL processFullyLoadedChange(bool loading);
@@ -988,6 +989,8 @@ private:
public:
void debugAvatarRezTime(std::string notification_name, std::string comment = "");
F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
+ LLSD metricsData();
+
protected:
LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.