diff options
author | Bryan O'Sullivan <bos@lindenlab.com> | 2009-08-31 13:47:47 -0700 |
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committer | Bryan O'Sullivan <bos@lindenlab.com> | 2009-08-31 13:47:47 -0700 |
commit | 30ff6cabd61f2f083df5df1e6e70cc94742af477 (patch) | |
tree | 631935f1cf59d19a91cdad65e9a75fe825afda7d /indra/newview/llvoavatar.h | |
parent | ff11d74820c89822cd067b51727d9df1dc87d0d0 (diff) | |
parent | 3ac3a4b206c08ed06b889bdaa24074b6aa0e020a (diff) |
Merge with trunk
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r-- | indra/newview/llvoavatar.h | 1328 |
1 files changed, 794 insertions, 534 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index f8b2c068ff..4dc70511ce 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -39,6 +39,7 @@ #include <string> #include <vector> +#include "imageids.h" // IMG_INVISIBLE #include "llchat.h" #include "lldrawpoolalpha.h" #include "llviewerobject.h" @@ -46,8 +47,10 @@ #include "llviewerjointmesh.h" #include "llviewerjointattachment.h" #include "llrendertarget.h" -#include "llwearable.h" #include "llvoavatardefines.h" +#include "lltexglobalcolor.h" +#include "lldriverparam.h" +#include "material_codes.h" // LL_MCODE_END extern const LLUUID ANIM_AGENT_BODY_NOISE; extern const LLUUID ANIM_AGENT_BREATHE_ROT; @@ -65,10 +68,8 @@ class LLVoiceVisualizer; class LLHUDText; class LLHUDEffectSpiral; class LLTexGlobalColor; - class LLVOAvatarBoneInfo; class LLVOAvatarSkeletonInfo; -class LLVOAvatarXmlInfo; //------------------------------------------------------------------------ // LLVOAvatar @@ -77,414 +78,516 @@ class LLVOAvatar : public LLViewerObject, public LLCharacter { +public: + friend class LLVOAvatarSelf; protected: - virtual ~LLVOAvatar(); + struct LLVOAvatarXmlInfo; + struct LLMaskedMorph; + +/******************************************************************************** + ** ** + ** INITIALIZATION + **/ public: LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); - /*virtual*/ void markDead(); - void startDefaultMotions(); - - static void updateImpostors(); + virtual void markDead(); + static void initClass(); // Initialize data that's only init'd once per class. + static void cleanupClass(); // Cleanup data that's only init'd once per class. + virtual void initInstance(); // Called after construction to initialize the class. +protected: + virtual ~LLVOAvatar(); + BOOL loadSkeletonNode(); + BOOL loadMeshNodes(); + virtual BOOL loadLayersets(); - //-------------------------------------------------------------------- - // LLViewerObject interface - //-------------------------------------------------------------------- -public: - static void initClass(); // Initialize data that's only init'd once per class. - static void cleanupClass(); // Cleanup data that's only init'd once per class. - static BOOL parseSkeletonFile(const std::string& filename); - virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, - void **user_data, - U32 block_num, - const EObjectUpdateType update_type, - LLDataPacker *dp); - /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); - void idleUpdateVoiceVisualizer(bool voice_enabled); - void idleUpdateMisc(bool detailed_update); - void idleUpdateAppearanceAnimation(); - void idleUpdateLipSync(bool voice_enabled); - void idleUpdateLoadingEffect(); - void idleUpdateWindEffect(); - void idleUpdateNameTag(const LLVector3& root_pos_last); - void idleUpdateRenderCost(); - void idleUpdateTractorBeam(); - void idleUpdateBelowWater(); - -public: - virtual BOOL updateLOD(); - /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. - - // Graphical stuff for objects - maybe broken out into render class later? - U32 renderFootShadows(); - U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255)); - U32 renderRigid(); - U32 renderSkinned(EAvatarRenderPass pass); - U32 renderTransparent(BOOL first_pass); - void renderCollisionVolumes(); - - /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, - S32 face = -1, // which face to check, -1 = ALL_SIDES - BOOL pick_transparent = FALSE, - S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point - LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point - ); - - /*virtual*/ void updateTextures(LLAgent &agent); - // If setting a baked texture, need to request it from a non-local sim. - /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); - /*virtual*/ void onShift(const LLVector3& shift_vector); - virtual U32 getPartitionType() const; - - void updateVisibility(); - void updateAttachmentVisibility(U32 camera_mode); - void clampAttachmentPositions(); - S32 getAttachmentCount(); // Warning: order(N) not order(1) +/** Initialization + ** ** + *******************************************************************************/ - // HUD functions - BOOL hasHUDAttachment() const; - LLBBox getHUDBBox() const; - void rebuildHUD(); +/******************************************************************************** + ** ** + ** INHERITED + **/ - /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); - /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); + //-------------------------------------------------------------------- + // LLViewerObject interface and related + //-------------------------------------------------------------------- +public: + virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, + void **user_data, + U32 block_num, + const EObjectUpdateType update_type, + LLDataPacker *dp); + virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); + virtual BOOL updateLOD(); + BOOL updateJointLODs(); + virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. + virtual void updateTextures(LLAgent &agent); + virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. + virtual void onShift(const LLVector3& shift_vector); + virtual U32 getPartitionType() const; + virtual const LLVector3 getRenderPosition() const; + virtual void updateDrawable(BOOL force_damped); + virtual LLDrawable* createDrawable(LLPipeline *pipeline); + virtual BOOL updateGeometry(LLDrawable *drawable); + virtual void setPixelAreaAndAngle(LLAgent &agent); + virtual void updateRegion(LLViewerRegion *regionp); + virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax); + virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax); + virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + S32* face_hit = NULL, // which face was hit + LLVector3* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector3* normal = NULL, // return the surface normal at the intersection point + LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point - /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); - BOOL updateJointLODs(); + //-------------------------------------------------------------------- + // LLCharacter interface and related + //-------------------------------------------------------------------- +public: + virtual LLVector3 getCharacterPosition(); + virtual LLQuaternion getCharacterRotation(); + virtual LLVector3 getCharacterVelocity(); + virtual LLVector3 getCharacterAngularVelocity(); + virtual LLJoint* getCharacterJoint(U32 num); + virtual BOOL allocateCharacterJoints(U32 num); + + virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f); + virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE); + virtual void stopMotionFromSource(const LLUUID& source_id); + virtual void requestStopMotion(LLMotion* motion); + LLMotion* findMotion(const LLUUID& id) const; + void startDefaultMotions(); + + virtual LLJoint* getJoint(const std::string &name); + virtual LLJoint* getRootJoint() { return &mRoot; } + + virtual const char* getAnimationPrefix() { return "avatar"; } + virtual const LLUUID& getID(); + virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); + virtual LLJoint* findCollisionVolume(U32 volume_id); + virtual S32 getCollisionVolumeID(std::string &name); + virtual void addDebugText(const std::string& text); + virtual F32 getTimeDilation(); + virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); + virtual F32 getPixelArea() const; + virtual LLPolyMesh* getHeadMesh(); + virtual LLPolyMesh* getUpperBodyMesh(); + virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position); + virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position); + virtual void updateVisualParams(); + + +/** Inherited + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** STATE + **/ - virtual void updateRegion(LLViewerRegion *regionp); +public: + virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent + bool isBuilt() const { return mIsBuilt; } - virtual const LLVector3 getRenderPosition() const; - virtual void updateDrawable(BOOL force_damped); - void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax); - void getSpatialExtents(LLVector3& newMin, LLVector3& newMax); - BOOL isImpostor() const; - BOOL needsImpostorUpdate() const; - const LLVector3& getImpostorOffset() const; - const LLVector2& getImpostorDim() const; - void getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const; - void cacheImpostorValues(); - void setImpostorDim(const LLVector2& dim); - - //-------------------------------------------------------------------- - // LLCharacter interface - //-------------------------------------------------------------------- -public: - virtual const char *getAnimationPrefix() { return "avatar"; } - virtual LLJoint *getRootJoint() { return &mRoot; } - virtual LLVector3 getCharacterPosition(); - virtual LLQuaternion getCharacterRotation(); - virtual LLVector3 getCharacterVelocity(); - virtual LLVector3 getCharacterAngularVelocity(); - virtual F32 getTimeDilation(); - virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); - virtual BOOL allocateCharacterJoints( U32 num ); - virtual LLJoint *getCharacterJoint( U32 num ); - virtual void requestStopMotion( LLMotion* motion ); - virtual F32 getPixelArea() const; - virtual LLPolyMesh* getHeadMesh(); - virtual LLPolyMesh* getUpperBodyMesh(); - virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position); - virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position); - virtual void updateVisualParams(); - virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f); - virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE); - virtual void stopMotionFromSource(const LLUUID& source_id); - virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); - virtual LLJoint* findCollisionVolume(U32 volume_id); - virtual S32 getCollisionVolumeID(std::string &name); - virtual void addDebugText(const std::string& text); - virtual const LLUUID& getID(); - virtual LLJoint *getJoint( const std::string &name ); - - //-------------------------------------------------------------------- - // Other public functions - //-------------------------------------------------------------------- -public: - static void onCustomizeStart(); - static void onCustomizeEnd(); - -public: - static void dumpTotalLocalTextureByteCount(); -protected: - void getLocalTextureByteCount( S32* gl_byte_count ); +private: + BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients + //-------------------------------------------------------------------- + // Updates + //-------------------------------------------------------------------- public: - LLMotion* findMotion(const LLUUID& id); - - BOOL isVisible(); - BOOL isSelf() const { return mIsSelf; } - BOOL isCulled() const { return mCulled; } + virtual BOOL updateCharacter(LLAgent &agent); + void idleUpdateVoiceVisualizer(bool voice_enabled); + void idleUpdateMisc(bool detailed_update); + void idleUpdateAppearanceAnimation(); + void idleUpdateLipSync(bool voice_enabled); + void idleUpdateLoadingEffect(); + void idleUpdateWindEffect(); + void idleUpdateNameTag(const LLVector3& root_pos_last); + void idleUpdateRenderCost(); + void idleUpdateTractorBeam(); + void idleUpdateBelowWater(); + //-------------------------------------------------------------------- + // Static preferences (controlled by user settings/menus) + //-------------------------------------------------------------------- public: - static void cullAvatarsByPixelArea(); - void setVisibilityRank(U32 rank); - U32 getVisibilityRank(); // unused -protected: - S32 getUnbakedPixelAreaRank(); + static S32 sRenderName; + static BOOL sRenderGroupTitles; + static S32 sMaxVisible; + static F32 sRenderDistance; //distance at which avatars will render (affected by control "RenderAvatarMaxVisible") + static BOOL sShowAnimationDebug; // show animation debug info + static BOOL sUseImpostors; //use impostors for far away avatars + static BOOL sShowFootPlane; // show foot collision plane reported by server + static BOOL sShowCollisionVolumes; // show skeletal collision volumes + static BOOL sVisibleInFirstPerson; + static S32 sNumLODChangesThisFrame; + static S32 sNumVisibleChatBubbles; + static BOOL sDebugInvisible; + static BOOL sShowAttachmentPoints; + static F32 sLODFactor; // user-settable LOD factor + static BOOL sJointDebug; // output total number of joints being touched for each avatar + static BOOL sDebugAvatarRotation; + //-------------------------------------------------------------------- + // Region state + //-------------------------------------------------------------------- public: - void dumpLocalTextures(); - const LLUUID& grabLocalTexture(LLVOAvatarDefines::ETextureIndex index); - BOOL canGrabLocalTexture(LLVOAvatarDefines::ETextureIndex index); - BOOL isTextureDefined(U8 te) const; - BOOL isTextureVisible(U8 te) const; - void startAppearanceAnimation(BOOL set_by_user, BOOL play_sound); - - void setCompositeUpdatesEnabled(BOOL b); - - void addChat(const LLChat& chat); - void clearChat(); - void startTyping() { mTyping = TRUE; mTypingTimer.reset(); } - void stopTyping() { mTyping = FALSE; } + LLHost getObjectHost() const; - // Returns "FirstName LastName" - std::string getFullname() const; + //-------------------------------------------------------------------- + // Loading state + //-------------------------------------------------------------------- +public: + BOOL isFullyLoaded() const; + virtual BOOL updateIsFullyLoaded(); + BOOL processFullyLoadedChange(bool loading); +private: + BOOL mFullyLoaded; + BOOL mPreviousFullyLoaded; + BOOL mFullyLoadedInitialized; + S32 mFullyLoadedFrameCounter; + LLFrameTimer mFullyLoadedTimer; - BOOL updateCharacter(LLAgent &agent); - void updateHeadOffset(); +/** State + ** ** + *******************************************************************************/ - F32 getPelvisToFoot() const { return mPelvisToFoot; } +/******************************************************************************** + ** ** + ** SKELETON + **/ public: - BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims); - void processAnimationStateChanges(); + void updateHeadOffset(); + F32 getPelvisToFoot() const { return mPelvisToFoot; } + LLVector3 mHeadOffset; // current head position + LLViewerJoint mRoot; protected: - BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start); - void resetAnimations(); - -public: - void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm); - void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); - void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm); + static BOOL parseSkeletonFile(const std::string& filename); + void buildCharacter(); + BOOL loadAvatar(); + BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); + BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info); +private: + BOOL mIsBuilt; // state of deferred character building + S32 mNumJoints; + LLViewerJoint* mSkeleton; - void slamPosition(); // Slam position to transmitted position (for teleport); + //-------------------------------------------------------------------- + // Pelvis height adjustment members. + //-------------------------------------------------------------------- +public: + LLVector3 mBodySize; + S32 mLastSkeletonSerialNum; +private: + F32 mPelvisToFoot; - // morph targets and such - void processAvatarAppearance( LLMessageSystem* mesgsys ); - void onFirstTEMessageReceived(); - void updateSexDependentLayerSets( BOOL set_by_user ); - void dirtyMesh(); // Dirty the avatar mesh - void hideSkirt(); + //-------------------------------------------------------------------- + // Cached pointers to well known joints + //-------------------------------------------------------------------- +public: + LLViewerJoint* mPelvisp; + LLViewerJoint* mTorsop; + LLViewerJoint* mChestp; + LLViewerJoint* mNeckp; + LLViewerJoint* mHeadp; + LLViewerJoint* mSkullp; + LLViewerJoint* mEyeLeftp; + LLViewerJoint* mEyeRightp; + LLViewerJoint* mHipLeftp; + LLViewerJoint* mHipRightp; + LLViewerJoint* mKneeLeftp; + LLViewerJoint* mKneeRightp; + LLViewerJoint* mAnkleLeftp; + LLViewerJoint* mAnkleRightp; + LLViewerJoint* mFootLeftp; + LLViewerJoint* mFootRightp; + LLViewerJoint* mWristLeftp; + LLViewerJoint* mWristRightp; - virtual void setParent(LLViewerObject* parent); - virtual void addChild(LLViewerObject *childp); - virtual void removeChild(LLViewerObject *childp); + //-------------------------------------------------------------------- + // XML parse tree + //-------------------------------------------------------------------- +private: + static LLXmlTree sXMLTree; // avatar config file + static LLXmlTree sSkeletonXMLTree; // avatar skeleton file - LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object); - BOOL attachObject(LLViewerObject *viewer_object); - BOOL detachObject(LLViewerObject *viewer_object); - void lazyAttach(); - - void sitOnObject(LLViewerObject *sit_object); - void getOffObject(); - - BOOL isWearingAttachment( const LLUUID& inv_item_id ); - LLViewerObject* getWornAttachment( const LLUUID& inv_item_id ); - const std::string getAttachedPointName(const LLUUID& inv_item_id); - - static LLVOAvatar* findAvatarFromAttachment( LLViewerObject* obj ); - - void updateMeshTextures(); - - //-------------------------------------------------------------------- - // texture compositing (used only by the LLTexLayer series of classes) - //-------------------------------------------------------------------- -public: - LLColor4 getGlobalColor( const std::string& color_name ); - BOOL isLocalTextureDataAvailable( LLTexLayerSet* layerset ); - BOOL isLocalTextureDataFinal( LLTexLayerSet* layerset ); - LLVOAvatarDefines::ETextureIndex getBakedTE( LLTexLayerSet* layerset ); - void updateComposites(); - void onGlobalColorChanged( LLTexGlobalColor* global_color, BOOL set_by_user ); - BOOL getLocalTextureRaw( LLVOAvatarDefines::ETextureIndex index, LLImageRaw* image_raw_pp ); - BOOL getLocalTextureGL( LLVOAvatarDefines::ETextureIndex index, LLImageGL** image_gl_pp ); - const LLUUID& getLocalTextureID( LLVOAvatarDefines::ETextureIndex index ); - LLGLuint getScratchTexName( LLGLenum format, U32* texture_bytes ); - BOOL bindScratchTexture( LLGLenum format ); - void invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user ); - void invalidateAll(); - void forceBakeAllTextures(bool slam_for_debug = false); - static void processRebakeAvatarTextures(LLMessageSystem* msg, void**); - void setNewBakedTexture( LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid ); - void setCachedBakedTexture( LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid ); - void releaseUnnecessaryTextures(); - void requestLayerSetUploads(); - bool hasPendingBakedUploads(); - static void onLocalTextureLoaded( BOOL succcess, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); - static void dumpArchetypeXML( void* ); - static void dumpScratchTextureByteCount(); - static void dumpBakedStatus(); - static void deleteCachedImages(bool clearAll=true); - static void destroyGL(); - static void restoreGL(); - static void resetImpostors(); - static enum EWearableType getTEWearableType(LLVOAvatarDefines::ETextureIndex te ); - static LLUUID getDefaultTEImageID(LLVOAvatarDefines::ETextureIndex te ); - static void onChangeSelfInvisible(BOOL newvalue); - void setInvisible(BOOL newvalue); - static LLColor4 getDummyColor(); +/** Skeleton + ** ** + *******************************************************************************/ +/******************************************************************************** + ** ** + ** RENDERING + **/ +public: + U32 renderFootShadows(); + U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255)); + U32 renderRigid(); + U32 renderSkinned(EAvatarRenderPass pass); + U32 renderTransparent(BOOL first_pass); + void renderCollisionVolumes(); + static void deleteCachedImages(bool clearAll=true); + static void destroyGL(); + static void restoreGL(); + BOOL mIsDummy; // for special views + S32 mSpecialRenderMode; // special lighting +private: + BOOL mNeedsSkin; // avatar has been animated and verts have not been updated + S32 mUpdatePeriod; + S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. //-------------------------------------------------------------------- - // Clothing colors (conventience functions to access visual parameters + // Morph masks //-------------------------------------------------------------------- public: - void setClothesColor( LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL set_by_user ); - LLColor4 getClothesColor( LLVOAvatarDefines::ETextureIndex te ); - BOOL teToColorParams( LLVOAvatarDefines::ETextureIndex te, const char* param_name[3] ); - - BOOL isWearingWearableType( EWearableType type ); - void wearableUpdated( EWearableType type ); + void invalidateMorphMasks(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); + BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); + void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer); + void setMorphMasksValid(BOOL new_status, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); + void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); //-------------------------------------------------------------------- - // texture compositing + // Visibility //-------------------------------------------------------------------- -public: - void setLocTexTE( U8 te, LLViewerImage* image, BOOL set_by_user ); - void setupComposites(); - +protected: + void updateVisibility(); +private: + U32 mVisibilityRank; + BOOL mVisible; + //-------------------------------------------------------------------- - // Handling partially loaded avatars (Ruth) + // Shadowing //-------------------------------------------------------------------- public: - BOOL isFullyLoaded(); - BOOL updateIsFullyLoaded(); + void updateShadowFaces(); + LLDrawable* mShadow; private: - BOOL mFullyLoaded; - BOOL mPreviousFullyLoaded; - BOOL mFullyLoadedInitialized; - S32 mFullyLoadedFrameCounter; - LLFrameTimer mFullyLoadedTimer; + LLFace* mShadow0Facep; + LLFace* mShadow1Facep; + LLPointer<LLViewerTexture> mShadowImagep; //-------------------------------------------------------------------- - // Collision Volumes + // Impostors //-------------------------------------------------------------------- public: - S32 mNumCollisionVolumes; - LLViewerJointCollisionVolume* mCollisionVolumes; + BOOL isImpostor() const; + BOOL needsImpostorUpdate() const; + const LLVector3& getImpostorOffset() const; + const LLVector2& getImpostorDim() const; + void getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const; + void cacheImpostorValues(); + void setImpostorDim(const LLVector2& dim); + static void resetImpostors(); + static void updateImpostors(); + LLRenderTarget mImpostor; + BOOL mNeedsImpostorUpdate; +private: + LLVector3 mImpostorOffset; + LLVector2 mImpostorDim; + BOOL mNeedsAnimUpdate; + LLVector3 mImpostorExtents[2]; + LLVector3 mImpostorAngle; + F32 mImpostorDistance; + F32 mImpostorPixelArea; + LLVector3 mLastAnimExtents[2]; //-------------------------------------------------------------------- - // cached pointers to well known joints + // Wind rippling in clothes //-------------------------------------------------------------------- public: - LLViewerJoint* mPelvisp; - LLViewerJoint* mTorsop; - LLViewerJoint* mChestp; - LLViewerJoint* mNeckp; - LLViewerJoint* mHeadp; - LLViewerJoint* mSkullp; - LLViewerJoint* mEyeLeftp; - LLViewerJoint* mEyeRightp; - LLViewerJoint* mHipLeftp; - LLViewerJoint* mHipRightp; - LLViewerJoint* mKneeLeftp; - LLViewerJoint* mKneeRightp; - LLViewerJoint* mAnkleLeftp; - LLViewerJoint* mAnkleRightp; - LLViewerJoint* mFootLeftp; - LLViewerJoint* mFootRightp; - LLViewerJoint* mWristLeftp; - LLViewerJoint* mWristRightp; + LLVector4 mWindVec; + F32 mRipplePhase; + BOOL mBelowWater; +private: + F32 mWindFreq; + LLFrameTimer mRippleTimer; + F32 mRippleTimeLast; + LLVector3 mRippleAccel; + LLVector3 mLastVel; //-------------------------------------------------------------------- - // impostor state + // Culling //-------------------------------------------------------------------- public: - LLRenderTarget mImpostor; - BOOL mNeedsImpostorUpdate; + static void cullAvatarsByPixelArea(); + BOOL isCulled() const { return mCulled; } private: - LLVector3 mImpostorOffset; - LLVector2 mImpostorDim; - BOOL mNeedsAnimUpdate; - LLVector3 mImpostorExtents[2]; - LLVector3 mImpostorAngle; - F32 mImpostorDistance; - F32 mImpostorPixelArea; - LLVector3 mLastAnimExtents[2]; + BOOL mCulled; //-------------------------------------------------------------------- - // Misc Render State + // Freeze counter //-------------------------------------------------------------------- public: - BOOL mIsDummy; // For special views - S32 mSpecialRenderMode; // Special lighting + static void updateFreezeCounter(S32 counter = 0); +private: + static S32 sFreezeCounter; //-------------------------------------------------------------------- - // animation state data + // Constants //-------------------------------------------------------------------- public: - typedef std::map<LLUUID, S32>::iterator AnimIterator; + virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; } + virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; } + virtual S32 getTexImageSize() const; + virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); } - std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value - std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value +/** Rendering + ** ** + *******************************************************************************/ - typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap; - typedef AnimationSourceMap::iterator AnimSourceIterator; - AnimationSourceMap mAnimationSources; // object ids that triggered anim ids +/******************************************************************************** + ** ** + ** TEXTURES + **/ //-------------------------------------------------------------------- - // Shadowing + // Loading status //-------------------------------------------------------------------- public: - void updateShadowFaces(); - LLDrawable* mShadow; -private: - LLFace* mShadow0Facep; - LLFace* mShadow1Facep; - LLPointer<LLViewerImage> mShadowImagep; + virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; + BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex index) const; +protected: + BOOL isFullyBaked(); + static BOOL areAllNearbyInstancesBaked(S32& grey_avatars); //-------------------------------------------------------------------- - // Keeps track of foot step state for generating sounds + // Baked textures //-------------------------------------------------------------------- public: - void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; } - LLVector4 mFootPlane; + void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY ! +protected: + static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + virtual void removeMissingBakedTextures(); + void useBakedTexture(const LLUUID& id); + + typedef std::deque<LLMaskedMorph *> morph_list_t; + struct BakedTextureData + { + LLUUID mLastTextureIndex; + LLTexLayerSet* mTexLayerSet; // Only exists for self + bool mIsLoaded; + bool mIsUsed; + LLVOAvatarDefines::ETextureIndex mTextureIndex; + U32 mMaskTexName; + // Stores pointers to the joint meshes that this baked texture deals with + std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts + morph_list_t mMaskedMorphs; + BOOL mMorphMasksValid; + }; + typedef std::vector<BakedTextureData> bakedtexturedata_vec_t; + bakedtexturedata_vec_t mBakedTextureDatas; + + //-------------------------------------------------------------------- + // Local Textures + //-------------------------------------------------------------------- +protected: + virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0); + virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0); + + //-------------------------------------------------------------------- + // Texture accessors + //-------------------------------------------------------------------- private: - BOOL mWasOnGroundLeft; - BOOL mWasOnGroundRight; + virtual void setImage(const U8 te, LLViewerTexture *imagep); + virtual LLViewerTexture* getImage(const U8 te) const; + + virtual const LLTextureEntry* getTexEntry(const U8 te_num) const; + virtual void setTexEntry(const U8 index, const LLTextureEntry &te); + //-------------------------------------------------------------------- - // Pelvis height adjustment members. + // Layers + //-------------------------------------------------------------------- +protected: + void deleteLayerSetCaches(bool clearAll = true); + void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level); + + //-------------------------------------------------------------------- + // Composites //-------------------------------------------------------------------- public: - LLVector3 mBodySize; - S32 mLastSkeletonSerialNum; -private: - F32 mPelvisToFoot; + virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL set_by_user); + virtual void invalidateAll(); + virtual void setCompositeUpdatesEnabled(BOOL b); //-------------------------------------------------------------------- - // Display the name, then optionally fade it out + // Static texture/mesh/baked dictionary //-------------------------------------------------------------------- public: - LLFrameTimer mChatTimer; - LLPointer<LLHUDText> mNameText; + static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i); + static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i); private: - LLFrameTimer mTimeVisible; - std::deque<LLChat> mChats; - BOOL mTyping; - LLFrameTimer mTypingTimer; + static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; } + static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary; + static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo; + static LLVOAvatarXmlInfo* sAvatarXmlInfo; //-------------------------------------------------------------------- - // wind rippling in clothes + // Messaging //-------------------------------------------------------------------- public: - LLVector4 mWindVec; - F32 mRipplePhase; - BOOL mBelowWater; + void onFirstTEMessageReceived(); +private: + BOOL mFirstTEMessageReceived; + BOOL mFirstAppearanceMessageReceived; + +/** Textures + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** MESHES + **/ + +public: + void updateMeshTextures(); + void updateSexDependentLayerSets(BOOL set_by_user); + void dirtyMesh(); // Dirty the avatar mesh + void updateMeshData(); +protected: + void releaseMeshData(); + /*virtual*/ void restoreMeshData(); private: - F32 mWindFreq; - LLFrameTimer mRippleTimer; - F32 mRippleTimeLast; - LLVector3 mRippleAccel; - LLVector3 mLastVel; + BOOL mDirtyMesh; + + typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t; + polymesh_map_t mMeshes; + std::vector<LLViewerJoint *> mMeshLOD; //-------------------------------------------------------------------- - // appearance morphing + // Destroy invisible mesh + //-------------------------------------------------------------------- +protected: + BOOL mMeshValid; + LLFrameTimer mMeshInvisibleTime; + +/** Meshes + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** APPEARANCE + **/ + +public: + void processAvatarAppearance(LLMessageSystem* mesgsys); + void hideSkirt(); + void startAppearanceAnimation(BOOL set_by_user, BOOL play_sound); + + //-------------------------------------------------------------------- + // Appearance morphing //-------------------------------------------------------------------- public: BOOL mAppearanceAnimating; @@ -494,269 +597,426 @@ private: F32 mLastAppearanceBlendTime; //-------------------------------------------------------------------- - // Attachments + // Clothing colors (convenience functions to access visual parameters) //-------------------------------------------------------------------- public: - // map of attachment points, by ID - typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t; - attachment_map_t mAttachmentPoints; - std::vector<LLPointer<LLViewerObject> > mPendingAttachment; + void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL set_by_user); + LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te); + BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, const char* param_name[3]); //-------------------------------------------------------------------- - // static preferences that are controlled by user settings/menus + // Global colors //-------------------------------------------------------------------- public: - static S32 sRenderName; - static BOOL sRenderGroupTitles; - static S32 sMaxVisible; - static F32 sRenderDistance; //distance at which avatars will render (affected by control "RenderAvatarMaxVisible") - static BOOL sShowAnimationDebug; // show animation debug info - static BOOL sUseImpostors; //use impostors for far away avatars - static BOOL sShowFootPlane; // show foot collision plane reported by server - static BOOL sVisibleInFirstPerson; - static S32 sNumLODChangesThisFrame; - static S32 sNumVisibleChatBubbles; - static BOOL sDebugInvisible; - static BOOL sShowAttachmentPoints; - static F32 sLODFactor; // user-settable LOD factor - static BOOL sJointDebug; // output total number of joints being touched for each avatar - static BOOL sDebugAvatarRotation; + LLColor4 getGlobalColor(const std::string& color_name ) const; + void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL set_by_user); +private: + LLTexGlobalColor* mTexSkinColor; + LLTexGlobalColor* mTexHairColor; + LLTexGlobalColor* mTexEyeColor; + + //-------------------------------------------------------------------- + // Visibility + //-------------------------------------------------------------------- +public: + BOOL isVisible() const; + void setVisibilityRank(U32 rank); + U32 getVisibilityRank() const { return mVisibilityRank; } // unused + static S32 sNumVisibleAvatars; // Number of instances of this class + static LLColor4 getDummyColor(); +/** Appearance + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** WEARABLES + **/ - static S32 sNumVisibleAvatars; // Number of instances of this class +public: + BOOL isWearingWearableType(EWearableType type ) const; //-------------------------------------------------------------------- - // Miscellaneous public variables. + // Attachments //-------------------------------------------------------------------- public: - BOOL mInAir; - LLFrameTimer mTimeInAir; - LLVector3 mHeadOffset; // current head position - LLViewerJoint mRoot; // avatar skeleton - BOOL mIsSitting; // sitting state + void clampAttachmentPositions(); + virtual LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object); + BOOL detachObject(LLViewerObject *viewer_object); + static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj); +protected: + LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object); + void lazyAttach(); //-------------------------------------------------------------------- - // Private member variables. + // Map of attachment points, by ID + //-------------------------------------------------------------------- +public: + S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self + typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t; + attachment_map_t mAttachmentPoints; + std::vector<LLPointer<LLViewerObject> > mPendingAttachment; + + //-------------------------------------------------------------------- + // HUD functions + //-------------------------------------------------------------------- +public: + BOOL hasHUDAttachment() const; + LLBBox getHUDBBox() const; + void rebuildHUD(); + void resetHUDAttachments(); + +/** Wearables + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** ACTIONS + **/ + //-------------------------------------------------------------------- + // Animations + //-------------------------------------------------------------------- +public: + BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const; + void processAnimationStateChanges(); +protected: + BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start); + void resetAnimations(); private: - BOOL mIsSelf; // True if this avatar is for this viewer's agent + LLTimer mAnimTimer; + F32 mTimeLast; - LLViewerJoint *mScreenp; // special purpose joint for HUD attachments - BOOL mIsBuilt; // state of deferred character building - F32 mSpeedAccum; // measures speed (for diagnostics mostly). + //-------------------------------------------------------------------- + // Animation state data + //-------------------------------------------------------------------- +public: + typedef std::map<LLUUID, S32>::iterator AnimIterator; + std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value + std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value - - // LLFrameTimer mUpdateLODTimer; // controls frequency of LOD change calculations - BOOL mDirtyMesh; - BOOL mTurning; // controls hysteresis on avatar rotation - F32 mSpeed; // misc. animation repeated state + typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap; + typedef AnimationSourceMap::iterator AnimSourceIterator; + AnimationSourceMap mAnimationSources; // object ids that triggered anim ids - // Keep track of the material being stepped on - BOOL mStepOnLand; - U8 mStepMaterial; - LLVector3 mStepObjectVelocity; + //-------------------------------------------------------------------- + // Chat + //-------------------------------------------------------------------- +public: + void addChat(const LLChat& chat); + void clearChat(); + void startTyping() { mTyping = TRUE; mTypingTimer.reset(); } + void stopTyping() { mTyping = FALSE; } +private: + BOOL mVisibleChat; - // Destroy mesh data after being invisible for a while - BOOL mMeshValid; - BOOL mVisible; - LLFrameTimer mMeshInvisibleTime; + //-------------------------------------------------------------------- + // Lip synch morphs + //-------------------------------------------------------------------- +private: + bool mLipSyncActive; // we're morphing for lip sync + LLVisualParam* mOohMorph; // cached pointers morphs for lip sync + LLVisualParam* mAahMorph; // cached pointers morphs for lip sync - // Lip synch morph stuff - bool mLipSyncActive; // we're morphing for lip sync - LLVisualParam* mOohMorph; // cached pointers morphs for lip sync - LLVisualParam* mAahMorph; // cached pointers morphs for lip sync + //-------------------------------------------------------------------- + // Flight + //-------------------------------------------------------------------- +public: + BOOL mInAir; + LLFrameTimer mTimeInAir; - // Skeleton for skinned avatar - S32 mNumJoints; - LLViewerJoint* mSkeleton; +/** Actions + ** ** + *******************************************************************************/ - // Scratch textures used for compositing - static LLMap< LLGLenum, LLGLuint*> sScratchTexNames; - static LLMap< LLGLenum, F32*> sScratchTexLastBindTime; - static S32 sScratchTexBytes; +/******************************************************************************** + ** ** + ** PHYSICS + **/ - // Global table of sound ids per material, and the ground - const static LLUUID sStepSounds[LL_MCODE_END]; - const static LLUUID sStepSoundOnLand; +private: + F32 mSpeedAccum; // measures speed (for diagnostics mostly). + BOOL mTurning; // controls hysteresis on avatar rotation + F32 mSpeed; // misc. animation repeated state - // Xml parse tree of avatar config file - static LLXmlTree sXMLTree; - // Xml parse tree of avatar skeleton file - static LLXmlTree sSkeletonXMLTree; + //-------------------------------------------------------------------- + // Collision volumes + //-------------------------------------------------------------------- +public: + S32 mNumCollisionVolumes; + LLViewerJointCollisionVolume* mCollisionVolumes; +protected: + BOOL allocateCollisionVolumes(U32 num); - // Voice Visualizer is responsible for detecting the user's voice signal, and when the - // user speaks, it puts a voice symbol over the avatar's head, and triggering gesticulations - LLVoiceVisualizer* mVoiceVisualizer; - int mCurrentGesticulationLevel; - - // Animation timer - LLTimer mAnimTimer; - F32 mTimeLast; - - LLPointer<LLHUDEffectSpiral> mBeam; - LLFrameTimer mBeamTimer; - - F32 mAdjustedPixelArea; - - LLWString mNameString; - std::string mTitle; - BOOL mNameAway; - BOOL mNameBusy; - BOOL mNameMute; - BOOL mNameAppearance; - BOOL mVisibleChat; - BOOL mRenderGroupTitles; - - std::string mDebugText; - U64 mLastRegionHandle; - LLFrameTimer mRegionCrossingTimer; - S32 mRegionCrossingCount; - //-------------------------------------------------------------------- - // local textures for compositing. + // Dimensions //-------------------------------------------------------------------- -private: - LLUUID mSavedTE[ LLVOAvatarDefines::TEX_NUM_INDICES ]; - BOOL mFirstTEMessageReceived; - BOOL mFirstAppearanceMessageReceived; - BOOL mHasBakedHair; - - BOOL mCulled; - U32 mVisibilityRank; - F32 mMinPixelArea; // debug - F32 mMaxPixelArea; // debug - BOOL mHasGrey; // debug - +public: + void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm); + void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); + void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm); + void slamPosition(); // Slam position to transmitted position (for teleport); +protected: + void computeBodySize(); + //-------------------------------------------------------------------- - // Global Colors + // Material being stepped on //-------------------------------------------------------------------- private: - LLTexGlobalColor* mTexSkinColor; - LLTexGlobalColor* mTexHairColor; - LLTexGlobalColor* mTexEyeColor; + BOOL mStepOnLand; + U8 mStepMaterial; + LLVector3 mStepObjectVelocity; - BOOL mNeedsSkin; //if TRUE, avatar has been animated and verts have not been updated - S32 mUpdatePeriod; +/** Physics + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** HIERARCHY + **/ + +public: + virtual BOOL setParent(LLViewerObject* parent); + virtual void addChild(LLViewerObject *childp); + virtual void removeChild(LLViewerObject *childp); //-------------------------------------------------------------------- - // Internal functions + // Sitting //-------------------------------------------------------------------- +public: + void sitDown(BOOL bSitting); + BOOL isSitting(){return mIsSitting;} + void sitOnObject(LLViewerObject *sit_object); + void getOffObject(); + +private: + // set this property only with LLVOAvatar::sitDown method + BOOL mIsSitting; + +/** Hierarchy + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** NAME + **/ + +public: + std::string getFullname() const; // Returns "FirstName LastName" protected: - void buildCharacter(); - void releaseMeshData(); - void restoreMeshData(); - void updateMeshData(); - void computeBodySize(); - const LLUUID& getStepSound() const; - BOOL needsRenderBeam(); + static void getAnimLabels(LLDynamicArray<std::string>* labels); + static void getAnimNames(LLDynamicArray<std::string>* names); +private: + LLWString mNameString; + std::string mTitle; + BOOL mNameAway; + BOOL mNameBusy; + BOOL mNameMute; + BOOL mNameAppearance; + BOOL mRenderGroupTitles; - BOOL allocateCollisionVolumes( U32 num ); - void resetHUDAttachments(); - static void getAnimLabels( LLDynamicArray<std::string>* labels ); - static void getAnimNames( LLDynamicArray<std::string>* names ); + //-------------------------------------------------------------------- + // Display the name (then optionally fade it out) + //-------------------------------------------------------------------- +public: + LLFrameTimer mChatTimer; + LLPointer<LLHUDText> mNameText; +private: + LLFrameTimer mTimeVisible; + std::deque<LLChat> mChats; + BOOL mTyping; + LLFrameTimer mTypingTimer; + +/** Name + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** SOUNDS + **/ //-------------------------------------------------------------------- - // Textures and Layers + // Voice visualizer + //-------------------------------------------------------------------- +public: + // Responsible for detecting the user's voice signal (and when the + // user speaks, it puts a voice symbol over the avatar's head) and gesticulations + LLVoiceVisualizer* mVoiceVisualizer; + int mCurrentGesticulationLevel; + + //-------------------------------------------------------------------- + // Step sound //-------------------------------------------------------------------- protected: - BOOL loadSkeletonNode(); - BOOL loadMeshNodes(); - BOOL isFullyBaked(); - void deleteLayerSetCaches(bool clearAll = true); - static BOOL areAllNearbyInstancesBaked(S32& grey_avatars); - static void onBakedTextureMasksLoaded(BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); - void setLocalTexture(LLVOAvatarDefines::ETextureIndex i, LLViewerImage* tex, BOOL baked_version_exits); - void requestLayerSetUpdate(LLVOAvatarDefines::ETextureIndex i); - void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex i, LLViewerImage* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked); - void addBakedTextureStats( LLViewerImage* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level); - static void onInitialBakedTextureLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); - static void onBakedTextureLoaded(BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); - void useBakedTexture(const LLUUID& id); - void dumpAvatarTEs(const std::string& context); - void removeMissingBakedTextures(); - LLTexLayerSet* getLayerSet(LLVOAvatarDefines::ETextureIndex index) const; - LLHost getObjectHost() const; - S32 getLocalDiscardLevel(LLVOAvatarDefines::ETextureIndex index); + const LLUUID& getStepSound() const; +private: + // Global table of sound ids per material, and the ground + const static LLUUID sStepSounds[LL_MCODE_END]; + const static LLUUID sStepSoundOnLand; + + //-------------------------------------------------------------------- + // Foot step state (for generating sounds) + //-------------------------------------------------------------------- public: - static void updateFreezeCounter(S32 counter = 0 ); + void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; } + LLVector4 mFootPlane; private: - static S32 sFreezeCounter; + BOOL mWasOnGroundLeft; + BOOL mWasOnGroundRight; + +/** Sounds + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** DIAGNOSTICS + **/ - //----------------------------------------------------------------------------------------------- - // Avatar skeleton setup. - //----------------------------------------------------------------------------------------------- -private: - BOOL loadAvatar(); - BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); - BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info); - - //----------------------------------------------------------------------------------------------- - // Per-avatar information about texture data. - // To-do: Move this to private implementation class - //----------------------------------------------------------------------------------------------- +public: + static void dumpArchetypeXML(void*); + static void dumpBakedStatus(); + const std::string getBakedStatusForPrintout() const; + void dumpAvatarTEs(const std::string& context); + + static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars + static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) + static F32 sGreyTime; // Total seconds with >=1 grey avatars + static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) +protected: + S32 getUnbakedPixelAreaRank(); + BOOL mHasGrey; private: - struct BakedTextureData + F32 mMinPixelArea; + F32 mMaxPixelArea; + F32 mAdjustedPixelArea; + std::string mDebugText; + +/** Diagnostics + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** SUPPORT CLASSES + **/ + +protected: // Shared with LLVOAvatarSelf + + struct LLVOAvatarXmlInfo { - LLUUID mLastTextureIndex; - LLTexLayerSet* mTexLayerSet; - bool mIsLoaded; - bool mIsUsed; - LLVOAvatarDefines::ETextureIndex mTextureIndex; - U32 mMaskTexName; - // Stores pointers to the joint meshes that this baked texture deals with - std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts + LLVOAvatarXmlInfo(); + ~LLVOAvatarXmlInfo(); + + BOOL parseXmlSkeletonNode(LLXmlTreeNode* root); + BOOL parseXmlMeshNodes(LLXmlTreeNode* root); + BOOL parseXmlColorNodes(LLXmlTreeNode* root); + BOOL parseXmlLayerNodes(LLXmlTreeNode* root); + BOOL parseXmlDriverNodes(LLXmlTreeNode* root); + BOOL parseXmlMorphNodes(LLXmlTreeNode* root); + + struct LLVOAvatarMeshInfo + { + typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t; + typedef std::vector<morph_info_pair_t> morph_info_list_t; + + LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {} + ~LLVOAvatarMeshInfo() + { + morph_info_list_t::iterator iter; + for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++) + { + delete iter->first; + } + mPolyMorphTargetInfoList.clear(); + } + + std::string mType; + S32 mLOD; + std::string mMeshFileName; + std::string mReferenceMeshName; + F32 mMinPixelArea; + morph_info_list_t mPolyMorphTargetInfoList; + }; + typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t; + mesh_info_list_t mMeshInfoList; + + typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t; + skeletal_distortion_info_list_t mSkeletalDistortionInfoList; + + struct LLVOAvatarAttachmentInfo + { + LLVOAvatarAttachmentInfo() + : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE), + mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {} + std::string mName; + std::string mJointName; + LLVector3 mPosition; + LLVector3 mRotationEuler; + S32 mGroup; + S32 mAttachmentID; + S32 mPieMenuSlice; + BOOL mVisibleFirstPerson; + BOOL mIsHUDAttachment; + BOOL mHasPosition; + BOOL mHasRotation; + }; + typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t; + attachment_info_list_t mAttachmentInfoList; + + LLTexGlobalColorInfo *mTexSkinColorInfo; + LLTexGlobalColorInfo *mTexHairColorInfo; + LLTexGlobalColorInfo *mTexEyeColorInfo; + + typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t; + layer_info_list_t mLayerInfoList; + + typedef std::vector<LLDriverParamInfo*> driver_info_list_t; + driver_info_list_t mDriverInfoList; + + struct LLVOAvatarMorphInfo + { + LLVOAvatarMorphInfo() + : mInvert(FALSE) {} + std::string mName; + std::string mRegion; + std::string mLayer; + BOOL mInvert; + }; + + typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t; + morph_info_list_t mMorphMaskInfoList; }; - typedef std::vector<BakedTextureData> bakedtexturedata_vec_t; - bakedtexturedata_vec_t mBakedTextureData; - struct LocalTextureData + struct LLMaskedMorph { - LocalTextureData() : mIsBakedReady(FALSE), mDiscard(MAX_DISCARD_LEVEL+1), mImage(NULL) - {} - LLPointer<LLViewerImage> mImage; - BOOL mIsBakedReady; - S32 mDiscard; + LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) : + mMorphTarget(morph_target), + mInvert(invert), + mLayer(layer) + { + morph_target->addPendingMorphMask(); + } + + LLPolyMorphTarget *mMorphTarget; + BOOL mInvert; + std::string mLayer; }; - typedef std::map<LLVOAvatarDefines::ETextureIndex, LocalTextureData> localtexture_map_t; - localtexture_map_t mLocalTextureData; - typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t; - polymesh_map_t mMeshes; - std::vector<LLViewerJoint *> mMeshLOD; - S32 mNumInitFaces ; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. +/** Support classes + ** ** + *******************************************************************************/ - //----------------------------------------------------------------------------------------------- - // Static texture/mesh/baked dictionary for avatars - //----------------------------------------------------------------------------------------------- -public: - static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i); - static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i); -private: - static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; } - static LLVOAvatarDefines::LLVOAvatarDictionary *sAvatarDictionary; - static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo; - static LLVOAvatarXmlInfo* sAvatarXmlInfo; +}; // LLVOAvatar - //----------------------------------------------------------------------------------------------- - // Diagnostics - //----------------------------------------------------------------------------------------------- -public: - static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars - static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) - static F32 sGreyTime; // Total seconds with >=1 grey avatars - static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) - - const std::string getBakedStatusForPrintout() const; -}; - -//----------------------------------------------------------------------------------------------- +//------------------------------------------------------------------------ // Inlines -//----------------------------------------------------------------------------------------------- -inline BOOL LLVOAvatar::isTextureDefined(U8 te) const -{ - return (getTEImage(te)->getID() != IMG_DEFAULT_AVATAR && getTEImage(te)->getID() != IMG_DEFAULT); -} - -inline BOOL LLVOAvatar::isTextureVisible(U8 te) const +//------------------------------------------------------------------------ +inline BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex te) const { return ((isTextureDefined(te) || isSelf()) && (getTEImage(te)->getID() != IMG_INVISIBLE |