diff options
author | Merov Linden <merov@lindenlab.com> | 2013-10-14 16:30:08 -0700 |
---|---|---|
committer | Merov Linden <merov@lindenlab.com> | 2013-10-14 16:30:08 -0700 |
commit | c2f5365f986aab49d5c7cfa2834a68f5b35c09c2 (patch) | |
tree | 4cbbf7bd730ad0ad3aa00569c4364dad51de6082 /indra/newview/llvoavatar.h | |
parent | 0cf0efb6e31d505bc079f757fe7d832110797199 (diff) | |
parent | f7158bc5afcec1da8b9d2d5a4ed86921e62d4959 (diff) |
Pull merge from lindenlab/viewer-release
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llvoavatar.h | 534 |
1 files changed, 204 insertions, 330 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 1adb680962..931e65b3ea 100644..100755 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -25,8 +25,8 @@ * $/LicenseInfo$ */ -#ifndef LL_LLVOAVATAR_H -#define LL_LLVOAVATAR_H +#ifndef LL_VOAVATAR_H +#define LL_VOAVATAR_H #include <map> #include <deque> @@ -36,6 +36,7 @@ #include <boost/signals2.hpp> #include "imageids.h" // IMG_INVISIBLE +#include "llavatarappearance.h" #include "llchat.h" #include "lldrawpoolalpha.h" #include "llviewerobject.h" @@ -44,9 +45,10 @@ #include "llviewerjointmesh.h" #include "llviewerjointattachment.h" #include "llrendertarget.h" -#include "llvoavatardefines.h" +#include "llavatarappearancedefines.h" #include "lltexglobalcolor.h" #include "lldriverparam.h" +#include "llviewertexlayer.h" #include "material_codes.h" // LL_MCODE_END #include "llviewerstats.h" @@ -62,30 +64,30 @@ extern const LLUUID ANIM_AGENT_PELVIS_FIX; extern const LLUUID ANIM_AGENT_TARGET; extern const LLUUID ANIM_AGENT_WALK_ADJUST; -class LLTexLayerSet; +class LLViewerWearable; class LLVoiceVisualizer; class LLHUDNameTag; class LLHUDEffectSpiral; class LLTexGlobalColor; -class LLVOAvatarBoneInfo; -class LLVOAvatarSkeletonInfo; +struct LLVOAvatarBoneInfo; +struct LLVOAvatarChildJoint; +//class LLViewerJoint; +struct LLAppearanceMessageContents; +struct LLVOAvatarSkeletonInfo; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLVOAvatar // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLVOAvatar : + public LLAvatarAppearance, public LLViewerObject, - public LLCharacter, public boost::signals2::trackable { LOG_CLASS(LLVOAvatar); public: friend class LLVOAvatarSelf; -protected: - struct LLVOAvatarXmlInfo; - struct LLMaskedMorph; /******************************************************************************** ** ** @@ -110,9 +112,6 @@ public: virtual void initInstance(); // Called after construction to initialize the class. protected: virtual ~LLVOAvatar(); - BOOL loadSkeletonNode(); - BOOL loadMeshNodes(); - virtual BOOL loadLayersets(); /** Initialization ** ** @@ -127,61 +126,71 @@ protected: // LLViewerObject interface and related //-------------------------------------------------------------------- public: - virtual void updateGL(); - virtual LLVOAvatar* asAvatar(); + /*virtual*/ void updateGL(); + /*virtual*/ LLVOAvatar* asAvatar(); virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp); virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); - virtual BOOL updateLOD(); + /*virtual*/ BOOL updateLOD(); BOOL updateJointLODs(); void updateLODRiggedAttachments( void ); - virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. - virtual void updateTextures(); - virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. - virtual void onShift(const LLVector4a& shift_vector); - virtual U32 getPartitionType() const; - virtual const LLVector3 getRenderPosition() const; - virtual void updateDrawable(BOOL force_damped); - virtual LLDrawable* createDrawable(LLPipeline *pipeline); - virtual BOOL updateGeometry(LLDrawable *drawable); - virtual void setPixelAreaAndAngle(LLAgent &agent); - virtual void updateRegion(LLViewerRegion *regionp); - virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); - virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); - virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. + S32 totalTextureMemForUUIDS(std::set<LLUUID>& ids); + bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const; + bool allLocalTexturesCompletelyDownloaded() const; + bool allBakedTexturesCompletelyDownloaded() const; + void bakedTextureOriginCounts(S32 &sb_count, S32 &host_count, + S32 &both_count, S32 &neither_count); + std::string bakedTextureOriginInfo(); + void collectLocalTextureUUIDs(std::set<LLUUID>& ids) const; + void collectBakedTextureUUIDs(std::set<LLUUID>& ids) const; + void collectTextureUUIDs(std::set<LLUUID>& ids); + void releaseOldTextures(); + /*virtual*/ void updateTextures(); + LLViewerFetchedTexture* getBakedTextureImage(const U8 te, const LLUUID& uuid); + /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. + /*virtual*/ void onShift(const LLVector4a& shift_vector); + /*virtual*/ U32 getPartitionType() const; + /*virtual*/ const LLVector3 getRenderPosition() const; + /*virtual*/ void updateDrawable(BOOL force_damped); + /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); + /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); + /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); + /*virtual*/ void updateRegion(LLViewerRegion *regionp); + /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); + /*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); + /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point - LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL); // return the surface tangent at the intersection point + LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL); // return the surface tangent at the intersection point //-------------------------------------------------------------------- // LLCharacter interface and related //-------------------------------------------------------------------- public: - virtual LLVector3 getCharacterPosition(); - virtual LLQuaternion getCharacterRotation(); - virtual LLVector3 getCharacterVelocity(); - virtual LLVector3 getCharacterAngularVelocity(); - virtual LLJoint* getCharacterJoint(U32 num); - virtual BOOL allocateCharacterJoints(U32 num); - - virtual LLUUID remapMotionID(const LLUUID& id); - virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f); - virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE); + /*virtual*/ LLVector3 getCharacterPosition(); + /*virtual*/ LLQuaternion getCharacterRotation(); + /*virtual*/ LLVector3 getCharacterVelocity(); + /*virtual*/ LLVector3 getCharacterAngularVelocity(); + + /*virtual*/ LLUUID remapMotionID(const LLUUID& id); + /*virtual*/ BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f); + /*virtual*/ BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE); virtual void stopMotionFromSource(const LLUUID& source_id); virtual void requestStopMotion(LLMotion* motion); LLMotion* findMotion(const LLUUID& id) const; @@ -189,25 +198,18 @@ public: void dumpAnimationState(); virtual LLJoint* getJoint(const std::string &name); - virtual LLJoint* getRootJoint() { return &mRoot; } void resetJointPositions( void ); void resetJointPositionsToDefault( void ); void resetSpecificJointPosition( const std::string& name ); - virtual const char* getAnimationPrefix() { return "avatar"; } - virtual const LLUUID& getID() const; - virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); - virtual LLJoint* findCollisionVolume(U32 volume_id); - virtual S32 getCollisionVolumeID(std::string &name); - virtual void addDebugText(const std::string& text); - virtual F32 getTimeDilation(); - virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); - virtual F32 getPixelArea() const; - virtual LLPolyMesh* getHeadMesh(); - virtual LLPolyMesh* getUpperBodyMesh(); - virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position); - virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position); + /*virtual*/ const LLUUID& getID() const; + /*virtual*/ void addDebugText(const std::string& text); + /*virtual*/ F32 getTimeDilation(); + /*virtual*/ void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); + /*virtual*/ F32 getPixelArea() const; + /*virtual*/ LLVector3d getPosGlobalFromAgent(const LLVector3 &position); + /*virtual*/ LLVector3 getPosAgentFromGlobal(const LLVector3d &position); virtual void updateVisualParams(); @@ -222,14 +224,10 @@ public: public: virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent - bool isBuilt() const { return mIsBuilt; } private: //aligned members LL_ALIGN_16(LLVector4a mImpostorExtents[2]); -private: - BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients - //-------------------------------------------------------------------- // Updates //-------------------------------------------------------------------- @@ -243,7 +241,7 @@ public: void idleUpdateWindEffect(); void idleUpdateNameTag(const LLVector3& root_pos_last); void idleUpdateNameTagText(BOOL new_name); - LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last); + void idleUpdateNameTagPosition(const LLVector3& root_pos_last); void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha); LLColor4 getNameTagColor(bool is_friend); void clearNameTag(); @@ -252,6 +250,20 @@ public: static void invalidateNameTags(); void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font); void idleUpdateRenderCost(); + void calculateUpdateRenderCost(); + void updateVisualComplexity() { mVisualComplexityStale = TRUE; } + + S32 getVisualComplexity() { return mVisualComplexity; }; // Numbers calculated here by rendering AV + S32 getAttachmentGeometryBytes() { return mAttachmentGeometryBytes; }; // number of bytes in attached geometry + F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; // estimated surface area of attachments + + S32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server + void setReportedVisualComplexity(S32 value) { mReportedVisualComplexity = value; }; + + S32 getUpdatePeriod() { return mUpdatePeriod; }; + const LLColor4 & getMutedAVColor() { return mMutedAVColor; }; + + void idleUpdateBelowWater(); //-------------------------------------------------------------------- @@ -292,21 +304,28 @@ public: virtual BOOL getIsCloud() const; BOOL isFullyTextured() const; BOOL hasGray() const; - S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = fully textured. + S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded. void updateRezzedStatusTimers(); S32 mLastRezzedStatus; - LLViewerStats::PhaseMap& getPhases() - { - return mPhases; - } + + void startPhase(const std::string& phase_name); + void stopPhase(const std::string& phase_name, bool err_check = true); + void clearPhases(); + void logPendingPhases(); + static void logPendingPhasesAllAvatars(); + void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed); + + static LLColor4 calcMutedAVColor(F32 value, S32 range_low, S32 range_high); protected: + LLViewerStats::PhaseMap& getPhases() { return mPhases; } BOOL updateIsFullyLoaded(); BOOL processFullyLoadedChange(bool loading); void updateRuthTimer(bool loading); F32 calcMorphAmount(); + private: BOOL mFirstFullyVisible; BOOL mFullyLoaded; @@ -314,27 +333,11 @@ private: BOOL mFullyLoadedInitialized; S32 mFullyLoadedFrameCounter; S32 mVisualComplexity; + BOOL mVisualComplexityStale; + LLColor4 mMutedAVColor; LLFrameTimer mFullyLoadedTimer; LLFrameTimer mRuthTimer; -public: - class ScopedPhaseSetter - { - public: - ScopedPhaseSetter(LLVOAvatar *avatarp, std::string phase_name): - mAvatar(avatarp), mPhaseName(phase_name) - { - if (mAvatar) { mAvatar->getPhases().startPhase(mPhaseName); } - } - ~ScopedPhaseSetter() - { - if (mAvatar) { mAvatar->getPhases().stopPhase(mPhaseName); } - } - private: - std::string mPhaseName; - LLVOAvatar* mAvatar; - }; - private: LLViewerStats::PhaseMap mPhases; @@ -344,82 +347,35 @@ protected: /** State ** ** *******************************************************************************/ - /******************************************************************************** ** ** ** SKELETON **/ +protected: + /*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint + /*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint + /*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh public: void updateHeadOffset(); - F32 getPelvisToFoot() const { return mPelvisToFoot; } void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ; bool hasPelvisOffset( void ) { return mHasPelvisOffset; } void postPelvisSetRecalc( void ); void setPelvisOffset( F32 pelvixFixupAmount ); + /*virtual*/ BOOL loadSkeletonNode(); + /*virtual*/ void buildCharacter(); + bool mHasPelvisOffset; LLVector3 mPelvisOffset; F32 mLastPelvisToFoot; F32 mPelvisFixup; F32 mLastPelvisFixup; + LLVector3 mCurRootToHeadOffset; + LLVector3 mTargetRootToHeadOffset; - LLVector3 mHeadOffset; // current head position - LLViewerJoint mRoot; - - typedef std::map<std::string, LLJoint*> joint_map_t; - joint_map_t mJointMap; - -protected: - static BOOL parseSkeletonFile(const std::string& filename); - void buildCharacter(); - virtual BOOL loadAvatar(); - - BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); - BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info); -private: - BOOL mIsBuilt; // state of deferred character building - S32 mNumJoints; - LLViewerJoint* mSkeleton; - - //-------------------------------------------------------------------- - // Pelvis height adjustment members. - //-------------------------------------------------------------------- -public: - LLVector3 mBodySize; S32 mLastSkeletonSerialNum; -private: - F32 mPelvisToFoot; - //-------------------------------------------------------------------- - // Cached pointers to well known joints - //-------------------------------------------------------------------- -public: - LLViewerJoint* mPelvisp; - LLViewerJoint* mTorsop; - LLViewerJoint* mChestp; - LLViewerJoint* mNeckp; - LLViewerJoint* mHeadp; - LLViewerJoint* mSkullp; - LLViewerJoint* mEyeLeftp; - LLViewerJoint* mEyeRightp; - LLViewerJoint* mHipLeftp; - LLViewerJoint* mHipRightp; - LLViewerJoint* mKneeLeftp; - LLViewerJoint* mKneeRightp; - LLViewerJoint* mAnkleLeftp; - LLViewerJoint* mAnkleRightp; - LLViewerJoint* mFootLeftp; - LLViewerJoint* mFootRightp; - LLViewerJoint* mWristLeftp; - LLViewerJoint* mWristRightp; - - //-------------------------------------------------------------------- - // XML parse tree - //-------------------------------------------------------------------- -private: - static LLXmlTree sXMLTree; // avatar config file - static LLXmlTree sSkeletonXMLTree; // avatar skeleton file /** Skeleton ** ** @@ -432,22 +388,33 @@ private: public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); - bool isVisuallyMuted() const; + bool isVisuallyMuted(); + void setCachedVisualMute(bool muted) { mCachedVisualMute = muted; }; + void forceUpdateVisualMuteSettings(); + + enum VisualMuteSettings + { + VISUAL_MUTE_NOT_SET = 0, + ALWAYS_VISUAL_MUTE = 1, + NEVER_VISUAL_MUTE = 2 + }; + void setVisualMuteSettings(VisualMuteSettings set) { mVisuallyMuteSetting = set; }; + VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; }; U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); F32 getLastSkinTime() { return mLastSkinTime; } - U32 renderSkinnedAttachments(); U32 renderTransparent(BOOL first_pass); void renderCollisionVolumes(); static void deleteCachedImages(bool clearAll=true); static void destroyGL(); static void restoreGL(); - BOOL mIsDummy; // for special views S32 mSpecialRenderMode; // special lighting - U32 mAttachmentGeometryBytes; //number of bytes in attached geometry + S32 mAttachmentGeometryBytes; //number of bytes in attached geometry F32 mAttachmentSurfaceArea; //estimated surface area of attachments + S32 mReportedVisualComplexity; // Numbers as reported by the SL server + private: bool shouldAlphaMask(); @@ -457,13 +424,24 @@ private: S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. + bool mCachedVisualMute; // cached return value for isVisuallyMuted() + F64 mCachedVisualMuteUpdateTime; // Time to update mCachedVisualMute + + VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV + //-------------------------------------------------------------------- // Morph masks //-------------------------------------------------------------------- public: - BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); - void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer); - void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); + /*virtual*/ void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES); + BOOL morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES); + + + //-------------------------------------------------------------------- + // Global colors + //-------------------------------------------------------------------- +public: + /*virtual*/void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake); //-------------------------------------------------------------------- // Visibility @@ -489,7 +467,7 @@ private: // Impostors //-------------------------------------------------------------------- public: - BOOL isImpostor() const; + BOOL isImpostor(); BOOL needsImpostorUpdate() const; const LLVector3& getImpostorOffset() const; const LLVector2& getImpostorDim() const; @@ -546,10 +524,10 @@ private: // Constants //-------------------------------------------------------------------- public: - virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; } - virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; } + virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; } + virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; } virtual S32 getTexImageSize() const; - virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); } + /*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); } /** Rendering ** ** @@ -564,9 +542,9 @@ public: // Loading status //-------------------------------------------------------------------- public: - virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; - virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; - virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const; + virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const; + virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const; + virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const; BOOL isFullyBaked(); static BOOL areAllNearbyInstancesBaked(S32& grey_avatars); @@ -577,6 +555,7 @@ public: // Baked textures //-------------------------------------------------------------------- public: + /*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY ! protected: static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); @@ -584,32 +563,20 @@ protected: static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); virtual void removeMissingBakedTextures(); void useBakedTexture(const LLUUID& id); + LLViewerTexLayerSet* getTexLayerSet(const U32 index) const { return dynamic_cast<LLViewerTexLayerSet*>(mBakedTextureDatas[index].mTexLayerSet); } + - typedef std::deque<LLMaskedMorph *> morph_list_t; - struct BakedTextureData - { - LLUUID mLastTextureIndex; - LLTexLayerSet* mTexLayerSet; // Only exists for self - bool mIsLoaded; - bool mIsUsed; - LLVOAvatarDefines::ETextureIndex mTextureIndex; - U32 mMaskTexName; - // Stores pointers to the joint meshes that this baked texture deals with - std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts - morph_list_t mMaskedMorphs; - }; - typedef std::vector<BakedTextureData> bakedtexturedata_vec_t; - bakedtexturedata_vec_t mBakedTextureDatas; LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ; BOOL mLoadedCallbacksPaused; + std::set<LLUUID> mTextureIDs; //-------------------------------------------------------------------- // Local Textures //-------------------------------------------------------------------- protected: - virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0); - virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0); + virtual void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0); + virtual void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked); // MULTI-WEARABLE: make self-only? - virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0); + virtual void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0); //-------------------------------------------------------------------- // Texture accessors @@ -617,6 +584,7 @@ protected: private: virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index); virtual LLViewerTexture* getImage(const U8 te, const U32 index) const; + const std::string getImageURL(const U8 te, const LLUUID &uuid); virtual const LLTextureEntry* getTexEntry(const U8 te_num) const; virtual void setTexEntry(const U8 index, const LLTextureEntry &te); @@ -643,13 +611,11 @@ public: // Static texture/mesh/baked dictionary //-------------------------------------------------------------------- public: - static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i); - static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i); + static BOOL isIndexLocalTexture(LLAvatarAppearanceDefines::ETextureIndex i); + static BOOL isIndexBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i); private: - static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; } - static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary; - static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo; - static LLVOAvatarXmlInfo* sAvatarXmlInfo; + static const LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary *getDictionary() { return sAvatarDictionary; } + static LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* sAvatarDictionary; //-------------------------------------------------------------------- // Messaging @@ -670,22 +636,20 @@ private: **/ public: - void updateMeshTextures(); + void debugColorizeSubMeshes(U32 i, const LLColor4& color); + virtual void updateMeshTextures(); void updateSexDependentLayerSets(BOOL upload_bake); - void dirtyMesh(); // Dirty the avatar mesh + virtual void dirtyMesh(); // Dirty the avatar mesh void updateMeshData(); protected: void releaseMeshData(); virtual void restoreMeshData(); private: - void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority + virtual void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority + LLViewerJoint* getViewerJoint(S32 idx); S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD BOOL mMeshTexturesDirty; - typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t; - polymesh_map_t mMeshes; - std::vector<LLViewerJoint *> mMeshLOD; - //-------------------------------------------------------------------- // Destroy invisible mesh //-------------------------------------------------------------------- @@ -703,38 +667,42 @@ protected: **/ public: + void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg); void processAvatarAppearance(LLMessageSystem* mesgsys); void hideSkirt(); void startAppearanceAnimation(); + /*virtual*/ void bodySizeChanged(); //-------------------------------------------------------------------- // Appearance morphing //-------------------------------------------------------------------- public: BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; } + + // True if we are computing our appearance via local compositing + // instead of baked textures, as for example during wearable + // editing or when waiting for a subsequent server rebake. + /*virtual*/ BOOL isUsingLocalAppearance() const { return mUseLocalAppearance; } + + // True if this avatar should fetch its baked textures via the new + // appearance mechanism. + BOOL isUsingServerBakes() const; + void setIsUsingServerBakes(BOOL newval); + + + // True if we are currently in appearance editing mode. Often but + // not always the same as isUsingLocalAppearance(). + /*virtual*/ BOOL isEditingAppearance() const { return mIsEditingAppearance; } + + // FIXME review isUsingLocalAppearance uses, some should be isEditing instead. + private: BOOL mAppearanceAnimating; LLFrameTimer mAppearanceMorphTimer; F32 mLastAppearanceBlendTime; - - //-------------------------------------------------------------------- - // Clothing colors (convenience functions to access visual parameters) - //-------------------------------------------------------------------- -public: - void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake); - LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te); - static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name); - - //-------------------------------------------------------------------- - // Global colors - //-------------------------------------------------------------------- -public: - LLColor4 getGlobalColor(const std::string& color_name ) const; - void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake); -private: - LLTexGlobalColor* mTexSkinColor; - LLTexGlobalColor* mTexHairColor; - LLTexGlobalColor* mTexEyeColor; + BOOL mIsEditingAppearance; // flag for if we're actively in appearance editing mode + BOOL mUseLocalAppearance; // flag for if we're using a local composite + BOOL mUseServerBakes; // flag for if baked textures should be fetched from baking service (false if they're temporary uploads) //-------------------------------------------------------------------- // Visibility @@ -744,7 +712,6 @@ public: void setVisibilityRank(U32 rank); U32 getVisibilityRank() const { return mVisibilityRank; } // unused static S32 sNumVisibleAvatars; // Number of instances of this class - static LLColor4 getDummyColor(); /** Appearance ** ** *******************************************************************************/ @@ -754,9 +721,6 @@ public: ** WEARABLES **/ -public: - virtual BOOL isWearingWearableType(LLWearableType::EType type ) const; - //-------------------------------------------------------------------- // Attachments //-------------------------------------------------------------------- @@ -766,6 +730,7 @@ public: virtual BOOL detachObject(LLViewerObject *viewer_object); void cleanupAttachedMesh( LLViewerObject* pVO ); static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj); + /*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const; protected: LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object); void lazyAttach(); @@ -786,7 +751,6 @@ public: public: BOOL hasHUDAttachment() const; LLBBox getHUDBBox() const; - void rebuildHUD(); void resetHUDAttachments(); BOOL canAttachMoreObjects() const; BOOL canAttachMoreObjects(U32 n) const; @@ -868,15 +832,6 @@ private: F32 mSpeed; // misc. animation repeated state //-------------------------------------------------------------------- - // Collision volumes - //-------------------------------------------------------------------- -public: - S32 mNumCollisionVolumes; - LLViewerJointCollisionVolume* mCollisionVolumes; -protected: - BOOL allocateCollisionVolumes(U32 num); - - //-------------------------------------------------------------------- // Dimensions //-------------------------------------------------------------------- public: @@ -886,7 +841,6 @@ public: void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm); void slamPosition(); // Slam position to transmitted position (for teleport); protected: - void computeBodySize(); //-------------------------------------------------------------------- // Material being stepped on @@ -906,9 +860,9 @@ private: **/ public: - virtual BOOL setParent(LLViewerObject* parent); - virtual void addChild(LLViewerObject *childp); - virtual void removeChild(LLViewerObject *childp); + /*virtual*/ BOOL setParent(LLViewerObject* parent); + /*virtual*/ void addChild(LLViewerObject *childp); + /*virtual*/ void removeChild(LLViewerObject *childp); //-------------------------------------------------------------------- // Sitting @@ -938,10 +892,10 @@ protected: static void getAnimLabels(LLDynamicArray<std::string>* labels); static void getAnimNames(LLDynamicArray<std::string>* names); private: - std::string mNameString; // UTF-8 title + name + status + bool mNameIsSet; std::string mTitle; bool mNameAway; - bool mNameBusy; + bool mNameDoNotDisturb; bool mNameMute; bool mNameAppearance; bool mNameFriend; @@ -1012,7 +966,9 @@ private: // General //-------------------------------------------------------------------- public: - static void dumpArchetypeXML(void*); + void dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false); + void dumpAppearanceMsgParams( const std::string& dump_prefix, + const LLAppearanceMessageContents& contents); static void dumpBakedStatus(); const std::string getBakedStatusForPrintout() const; void dumpAvatarTEs(const std::string& context) const; @@ -1029,6 +985,7 @@ private: F32 mMaxPixelArea; F32 mAdjustedPixelArea; std::string mDebugText; + std::string mBakedTextureDebugText; //-------------------------------------------------------------------- @@ -1042,6 +999,17 @@ protected: LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory. + //-------------------------------------------------------------------- + // COF monitoring + //-------------------------------------------------------------------- + +public: + // COF version of last viewer-initiated appearance update request. For non-self avs, this will remain at default. + S32 mLastUpdateRequestCOFVersion; + + // COF version of last appearance message received for this av. + S32 mLastUpdateReceivedCOFVersion; + /** Diagnostics ** ** *******************************************************************************/ @@ -1053,105 +1021,6 @@ protected: protected: // Shared with LLVOAvatarSelf - struct LLVOAvatarXmlInfo - { - LLVOAvatarXmlInfo(); - ~LLVOAvatarXmlInfo(); - - BOOL parseXmlSkeletonNode(LLXmlTreeNode* root); - BOOL parseXmlMeshNodes(LLXmlTreeNode* root); - BOOL parseXmlColorNodes(LLXmlTreeNode* root); - BOOL parseXmlLayerNodes(LLXmlTreeNode* root); - BOOL parseXmlDriverNodes(LLXmlTreeNode* root); - BOOL parseXmlMorphNodes(LLXmlTreeNode* root); - - struct LLVOAvatarMeshInfo - { - typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t; - typedef std::vector<morph_info_pair_t> morph_info_list_t; - - LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {} - ~LLVOAvatarMeshInfo() - { - morph_info_list_t::iterator iter; - for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++) - { - delete iter->first; - } - mPolyMorphTargetInfoList.clear(); - } - - std::string mType; - S32 mLOD; - std::string mMeshFileName; - std::string mReferenceMeshName; - F32 mMinPixelArea; - morph_info_list_t mPolyMorphTargetInfoList; - }; - typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t; - mesh_info_list_t mMeshInfoList; - - typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t; - skeletal_distortion_info_list_t mSkeletalDistortionInfoList; - - struct LLVOAvatarAttachmentInfo - { - LLVOAvatarAttachmentInfo() - : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE), - mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {} - std::string mName; - std::string mJointName; - LLVector3 mPosition; - LLVector3 mRotationEuler; - S32 mGroup; - S32 mAttachmentID; - S32 mPieMenuSlice; - BOOL mVisibleFirstPerson; - BOOL mIsHUDAttachment; - BOOL mHasPosition; - BOOL mHasRotation; - }; - typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t; - attachment_info_list_t mAttachmentInfoList; - - LLTexGlobalColorInfo *mTexSkinColorInfo; - LLTexGlobalColorInfo *mTexHairColorInfo; - LLTexGlobalColorInfo *mTexEyeColorInfo; - - typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t; - layer_info_list_t mLayerInfoList; - - typedef std::vector<LLDriverParamInfo*> driver_info_list_t; - driver_info_list_t mDriverInfoList; - - struct LLVOAvatarMorphInfo - { - LLVOAvatarMorphInfo() - : mInvert(FALSE) {} - std::string mName; - std::string mRegion; - std::string mLayer; - BOOL mInvert; - }; - - typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t; - morph_info_list_t mMorphMaskInfoList; - }; - - struct LLMaskedMorph - { - LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) : - mMorphTarget(morph_target), - mInvert(invert), - mLayer(layer) - { - morph_target->addPendingMorphMask(); - } - - LLPolyMorphTarget *mMorphTarget; - BOOL mInvert; - std::string mLayer; - }; /** Support classes ** ** @@ -1161,4 +1030,9 @@ protected: // Shared with LLVOAvatarSelf extern const F32 SELF_ADDITIONAL_PRI; extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL; -#endif // LL_VO_AVATAR_H +std::string get_sequential_numbered_file_name(const std::string& prefix, + const std::string& suffix); +void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value); + +#endif // LL_VOAVATAR_H + |