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author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-09-21 18:36:49 +0300 |
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committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-09-21 18:36:49 +0300 |
commit | 85504f085e556d5f1c5c4fa22ed51ae43046e9c4 (patch) | |
tree | 12ff49167f60747d7628dfd5ffbfec62ca772616 /indra/newview/llvoavatar.h | |
parent | 856d2a44d196059cf3f487d7facd3c180369bd20 (diff) | |
parent | f83289d3a7e80bebe47f696f96aee1b7e64d1d69 (diff) |
Merge branch 'master' into DRTVWR-539
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r-- | indra/newview/llvoavatar.h | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 8a47895cf7..e9c3d48a78 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -327,7 +327,6 @@ public: static bool sLimitNonImpostors; // use impostors for far away avatars static F32 sRenderDistance; // distance at which avatars will render. static BOOL sShowAnimationDebug; // show animation debug info - static BOOL sShowFootPlane; // show foot collision plane reported by server static BOOL sShowCollisionVolumes; // show skeletal collision volumes static BOOL sVisibleInFirstPerson; static S32 sNumLODChangesThisFrame; @@ -619,14 +618,6 @@ private: BOOL mCulled; //-------------------------------------------------------------------- - // Freeze counter - //-------------------------------------------------------------------- -public: - static void updateFreezeCounter(S32 counter = 0); -private: - static S32 sFreezeCounter; - - //-------------------------------------------------------------------- // Constants //-------------------------------------------------------------------- public: @@ -809,6 +800,7 @@ public: void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg); void processAvatarAppearance(LLMessageSystem* mesgsys); void applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params); + void hideHair(); void hideSkirt(); void startAppearanceAnimation(); |