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authorJames Cook <james@lindenlab.com>2010-03-09 14:28:48 -0800
committerJames Cook <james@lindenlab.com>2010-03-09 14:28:48 -0800
commit717a4800f1ae0ae6ea0bbe9ed0af21c7851f5d0a (patch)
tree88eaacce1385606e9f0f98b3d46108dc0f06ed26 /indra/newview/llvoavatar.h
parent60aa61e1cc5d3c42f54368a2b0b9eccfe5d315ff (diff)
Break name tag code out into LLHUDNameTag
Start by duplicating the LLHUDText code, then stripping out functionality that only needs to exist in one place (like force-based juggling of name tag positions)
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index b63e3b2ebd..c31369358c 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -65,7 +65,7 @@ extern const LLUUID ANIM_AGENT_WALK_ADJUST;
class LLTexLayerSet;
class LLVoiceVisualizer;
-class LLHUDText;
+class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
@@ -842,7 +842,7 @@ private:
//--------------------------------------------------------------------
public:
LLFrameTimer mChatTimer;
- LLPointer<LLHUDText> mNameText;
+ LLPointer<LLHUDNameTag> mNameText;
private:
LLFrameTimer mTimeVisible;
std::deque<LLChat> mChats;