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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2020-01-29 18:09:19 +0200 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2020-01-29 20:42:32 +0200 |
commit | 66a831dcf94edb7e391c270ccb79a8f023219e09 (patch) | |
tree | 1beff87c3f777b85754f8a9fe6d30a8413151ccc /indra/newview/llvoavatar.h | |
parent | a8437a7636c065ae06e53281db1be94dd4ae9e88 (diff) |
SL-4354 Mesh avatars look broken while loading.
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r-- | indra/newview/llvoavatar.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index e352a6c1fa..3526142ff5 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -629,6 +629,8 @@ protected: LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ; BOOL mLoadedCallbacksPaused; + S32 mLoadedCallbackTextures; // count of fully loaded textures filled from mCallbackTextureList + LLFrameTimer mLastTexCallbackAddedTime; std::set<LLUUID> mTextureIDs; //-------------------------------------------------------------------- // Local Textures |