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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2024-02-13 01:37:46 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2024-03-04 23:04:56 +0200
commit609831b5d244c52a21aef438785cd7c090d4b242 (patch)
tree335b00f605135ba60b58f45d7ccdec4c4d514c06 /indra/newview/llvoavatar.h
parente160758b5c32f7b4b9622a5c25c7c53070395c7d (diff)
secondlife/triage#59 Show 'Friends Only' rendering mode
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index f8b71aa364..979eac6dbc 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -487,7 +487,14 @@ public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
bool isVisuallyMuted();
bool isInMuteList() const;
- void forceUpdateVisualMuteSettings();
+
+ // states for RenderAvatarComplexityMode
+ enum ERenderComplexityMode
+ {
+ AV_RENDER_LIMIT_BY_COMPLEXITY = 0,
+ AV_RENDER_ALWAYS_SHOW_FRIENDS = 1,
+ AV_RENDER_ONLY_SHOW_FRIENDS = 2
+ };
// Visual Mute Setting is an input. Does not necessarily determine
// what the avatar looks like, because it interacts with other