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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-02-13 01:37:46 +0200 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-03-04 23:04:56 +0200 |
commit | 609831b5d244c52a21aef438785cd7c090d4b242 (patch) | |
tree | 335b00f605135ba60b58f45d7ccdec4c4d514c06 /indra/newview/llvoavatar.h | |
parent | e160758b5c32f7b4b9622a5c25c7c53070395c7d (diff) |
secondlife/triage#59 Show 'Friends Only' rendering mode
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r-- | indra/newview/llvoavatar.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index f8b71aa364..979eac6dbc 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -487,7 +487,14 @@ public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); bool isVisuallyMuted(); bool isInMuteList() const; - void forceUpdateVisualMuteSettings(); + + // states for RenderAvatarComplexityMode + enum ERenderComplexityMode + { + AV_RENDER_LIMIT_BY_COMPLEXITY = 0, + AV_RENDER_ALWAYS_SHOW_FRIENDS = 1, + AV_RENDER_ONLY_SHOW_FRIENDS = 2 + }; // Visual Mute Setting is an input. Does not necessarily determine // what the avatar looks like, because it interacts with other |