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authorDave Parks <davep@lindenlab.com>2010-08-19 12:25:15 -0500
committerDave Parks <davep@lindenlab.com>2010-08-19 12:25:15 -0500
commit2fea1d5d33ec1b41a3cfa4307a1bfa58d8014f88 (patch)
tree0438f2363b2a91a5ffe970a8130faa118f260e7e /indra/newview/llvoavatar.h
parentbd0b3a2ddeafaf0d1669ede7ab5aee22d8da9af7 (diff)
Integrate SIMD API from oreh/server-trunk-oreh
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 95b0665f7d..94b564fc8f 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -345,6 +345,7 @@ public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
+ F32 getLastSkinTime() { return mLastSkinTime; }
U32 renderSkinnedAttachments();
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
@@ -357,6 +358,8 @@ private:
bool shouldAlphaMask();
BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
+ F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
+
S32 mUpdatePeriod;
S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.