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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-10-18 20:39:27 +0300 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-10-18 20:39:27 +0300 |
commit | cef34f5861527c83a88d84d8d2e9485a2d42a27c (patch) | |
tree | 2e804a7c34411d6c6b6c96db0b429904cc7d81bc /indra/newview/llvoavatar.cpp | |
parent | 94d4364084329cc6d16af7a126148117ad13555a (diff) |
SL-12152 Fix for missing Hair Preview in texture uploading
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index e42a7269b4..09eacf66b1 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4807,6 +4807,15 @@ U32 LLVOAvatar::renderSkinned() BOOL first_pass = TRUE; if (!LLDrawPoolAvatar::sSkipOpaque) { + if (isUIAvatar() && mIsDummy) + { + LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR); + if (hair_mesh) + { + num_indices += hair_mesh->render(mAdjustedPixelArea, TRUE, mIsDummy); + } + first_pass = FALSE; + } if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { if (isTextureVisible(TEX_HEAD_BAKED) || isUIAvatar()) |