diff options
author | prep linden <prep@lindenlab.com> | 2011-01-14 15:00:19 -0500 |
---|---|---|
committer | prep linden <prep@lindenlab.com> | 2011-01-14 15:00:19 -0500 |
commit | a678ff80af6c48d4232c52aa505b633a1fc22663 (patch) | |
tree | a11ab480aed6cda64335a6f0b5adf2c0b1088b41 /indra/newview/llvoavatar.cpp | |
parent | 53d03606f13d52b4282e91e391eb761dbd96a1ad (diff) |
voice dot is positioned consistently
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index b667dc1af0..ffe61485d6 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2446,9 +2446,19 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) // here we get the approximate head position and set as sound source for the voice symbol // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) //-------------------------------------------------------------------------------------------- - LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); - mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset ); + if ( mIsSitting ) + { + LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); + mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset ); + } + else + { + LLVector3 tagPos = mRoot.getWorldPosition(); + tagPos[VZ] -= mPelvisToFoot; + tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); + mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos ); + } }//if ( voiceEnabled ) } |