diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-09-02 14:34:06 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-09-02 14:34:06 -0400 |
commit | a2875ba53ec02235a0db5734264108c0f0898269 (patch) | |
tree | f9dc66183550cda2c3478f72fa7018094da3cd19 /indra/newview/llvoavatar.cpp | |
parent | 227eb6c4a49724fe513f5d67af68d355d173f951 (diff) | |
parent | d07a8b9965b54fca34b239a51af46b996a58d553 (diff) |
merge
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 266 |
1 files changed, 183 insertions, 83 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 94d54a0660..3354678af9 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1428,12 +1428,15 @@ void LLVOAvatar::renderBones() avatar_joint_list_t::iterator iter = mSkeleton.begin(); avatar_joint_list_t::iterator end = mSkeleton.end(); - static LLVector3 BASE_COLOR_OCCLUDED(1.0f, 0.0f, 0.0f); - static LLVector3 BASE_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); - static LLVector3 EXTENDED_COLOR_OCCLUDED(0.0f, 1.0f, 0.0f); - static LLVector3 EXTENDED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); + // For bones with position overrides defined + static LLVector3 OVERRIDE_COLOR_OCCLUDED(1.0f, 0.0f, 0.0f); + static LLVector3 OVERRIDE_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); + // For bones which are rigged to by at least one attachment static LLVector3 RIGGED_COLOR_OCCLUDED(0.0f, 1.0f, 1.0f); static LLVector3 RIGGED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); + // For bones not otherwise colored + static LLVector3 OTHER_COLOR_OCCLUDED(0.0f, 1.0f, 0.0f); + static LLVector3 OTHER_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); static F32 SPHERE_SCALEF = 0.001f; @@ -1446,25 +1449,27 @@ void LLVOAvatar::renderBones() } jointp->updateWorldMatrix(); - LLJoint::SupportCategory sc = jointp->getSupport(); + LLVector3 occ_color, visible_color; - if (jointIsRiggedTo(jointp->getName())) + LLVector3 pos; + LLUUID mesh_id; + if (jointp->hasAttachmentPosOverride(pos,mesh_id)) { - occ_color = RIGGED_COLOR_OCCLUDED; - visible_color = RIGGED_COLOR_VISIBLE; + occ_color = OVERRIDE_COLOR_OCCLUDED; + visible_color = OVERRIDE_COLOR_VISIBLE; } else { - if (sc == LLJoint::SUPPORT_BASE) + if (jointIsRiggedTo(jointp->getName())) { - occ_color = BASE_COLOR_OCCLUDED; - visible_color = BASE_COLOR_VISIBLE; + occ_color = RIGGED_COLOR_OCCLUDED; + visible_color = RIGGED_COLOR_VISIBLE; } else { - occ_color = EXTENDED_COLOR_OCCLUDED; - visible_color = EXTENDED_COLOR_VISIBLE; + occ_color = OTHER_COLOR_OCCLUDED; + visible_color = OTHER_COLOR_VISIBLE; } } LLVector3 begin_pos(0,0,0); @@ -1907,16 +1912,6 @@ void LLVOAvatar::resetSkeleton() // Restore attachment pos overrides rebuildAttachmentOverrides(); - // Restore mPelvis state - //getJoint("mPelvis")->setRotation(pelvis_rot); - //getJoint("mPelvis")->setPosition(pelvis_pos); - - // Restart animations BENTO - not needed? Removing this fixes a - // problem seen if avatar is sitting and animated relative to sit - // point. - - //resetAnimations(); - LL_DEBUGS("Avatar") << avString() << " reset ends" << LL_ENDL; } @@ -3356,23 +3351,31 @@ void LLVOAvatar::updateDebugText() { debug_line += llformat(" - cof rcv:%d", last_received_cof_version); } - debug_line += llformat(" bsz-z: %f avofs-z: %f", mBodySize[2], mAvatarOffset[2]); + debug_line += llformat(" bsz-z: %.3f", mBodySize[2]); + if (mAvatarOffset[2] != 0.0f) + { + debug_line += llformat("avofs-z: %.3f", mAvatarOffset[2]); + } bool hover_enabled = getRegion() && getRegion()->avatarHoverHeightEnabled(); debug_line += hover_enabled ? " H" : " h"; const LLVector3& hover_offset = getHoverOffset(); if (hover_offset[2] != 0.0) { - debug_line += llformat(" hov_z: %f", hover_offset[2]); + debug_line += llformat(" hov_z: %.3f", hover_offset[2]); debug_line += llformat(" %s", (mIsSitting ? "S" : "T")); debug_line += llformat("%s", (isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED) ? "G" : "-")); } - F32 elapsed = mLastAppearanceMessageTimer.getElapsedTimeF32(); - static const char *elapsed_chars = "Xx*..."; - U32 bucket = U32(elapsed*2); - if (bucket < strlen(elapsed_chars)) - { - debug_line += llformat(" %c", elapsed_chars[bucket]); - } + LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition(); + LLVector3 normal; + LLVector3 ankle_right_ground_agent = ankle_right_pos_agent; + resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal); + F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]); + debug_line += llformat(" relev %.3f", rightElev); + + LLVector3 root_pos = mRoot->getPosition(); + LLVector3 pelvis_pos = mPelvisp->getPosition(); + debug_line += llformat(" rp %.3f pp %.3f", root_pos[2], pelvis_pos[2]); + addDebugText(debug_line); } if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked")) @@ -3598,6 +3601,13 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) } mInAir = in_air; + // SL-402: with the ability to animate the position of joints + // that affect the body size calculation, computed body size + // can get stale much more easily. Simplest fix is to update + // it frequently. + // SL-427: this appears to be too frequent, moving to only do on animation state change. + //computeBodySize(); + // correct for the fact that the pelvis is not necessarily the center // of the agent's physical representation root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; @@ -3923,10 +3933,78 @@ void LLVOAvatar::updateHeadOffset() mHeadOffset = lerp(midEyePt, mHeadOffset, u); } } + +void LLVOAvatar::debugBodySize() const +{ + LLVector3 pelvis_scale = mPelvisp->getScale(); + + // some of the joints have not been cached + LLVector3 skull = mSkullp->getPosition(); + LL_DEBUGS("Avatar") << "skull pos " << skull << LL_ENDL; + //LLVector3 skull_scale = mSkullp->getScale(); + + LLVector3 neck = mNeckp->getPosition(); + LLVector3 neck_scale = mNeckp->getScale(); + LL_DEBUGS("Avatar") << "neck pos " << neck << " neck_scale " << neck_scale << LL_ENDL; + + LLVector3 chest = mChestp->getPosition(); + LLVector3 chest_scale = mChestp->getScale(); + LL_DEBUGS("Avatar") << "chest pos " << chest << " chest_scale " << chest_scale << LL_ENDL; + + // the rest of the joints have been cached + LLVector3 head = mHeadp->getPosition(); + LLVector3 head_scale = mHeadp->getScale(); + LL_DEBUGS("Avatar") << "head pos " << head << " head_scale " << head_scale << LL_ENDL; + + LLVector3 torso = mTorsop->getPosition(); + LLVector3 torso_scale = mTorsop->getScale(); + LL_DEBUGS("Avatar") << "torso pos " << torso << " torso_scale " << torso_scale << LL_ENDL; + + LLVector3 hip = mHipLeftp->getPosition(); + LLVector3 hip_scale = mHipLeftp->getScale(); + LL_DEBUGS("Avatar") << "hip pos " << hip << " hip_scale " << hip_scale << LL_ENDL; + + LLVector3 knee = mKneeLeftp->getPosition(); + LLVector3 knee_scale = mKneeLeftp->getScale(); + LL_DEBUGS("Avatar") << "knee pos " << knee << " knee_scale " << knee_scale << LL_ENDL; + + LLVector3 ankle = mAnkleLeftp->getPosition(); + LLVector3 ankle_scale = mAnkleLeftp->getScale(); + LL_DEBUGS("Avatar") << "ankle pos " << ankle << " ankle_scale " << ankle_scale << LL_ENDL; + + LLVector3 foot = mFootLeftp->getPosition(); + LL_DEBUGS("Avatar") << "foot pos " << foot << LL_ENDL; + + F32 new_offset = (const_cast<LLVOAvatar*>(this))->getVisualParamWeight(AVATAR_HOVER); + LL_DEBUGS("Avatar") << "new_offset " << new_offset << LL_ENDL; + + F32 new_pelvis_to_foot = hip.mV[VZ] * pelvis_scale.mV[VZ] - + knee.mV[VZ] * hip_scale.mV[VZ] - + ankle.mV[VZ] * knee_scale.mV[VZ] - + foot.mV[VZ] * ankle_scale.mV[VZ]; + LL_DEBUGS("Avatar") << "new_pelvis_to_foot " << new_pelvis_to_foot << LL_ENDL; + + LLVector3 new_body_size; + new_body_size.mV[VZ] = new_pelvis_to_foot + + // the sqrt(2) correction below is an approximate + // correction to get to the top of the head + F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + + head.mV[VZ] * neck_scale.mV[VZ] + + neck.mV[VZ] * chest_scale.mV[VZ] + + chest.mV[VZ] * torso_scale.mV[VZ] + + torso.mV[VZ] * pelvis_scale.mV[VZ]; + + // TODO -- measure the real depth and width + new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; + new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; + + LL_DEBUGS("Avatar") << "new_body_size " << new_body_size << LL_ENDL; +} + //------------------------------------------------------------------------ // postPelvisSetRecalc //------------------------------------------------------------------------ -void LLVOAvatar::postPelvisSetRecalc( void ) +void LLVOAvatar::postPelvisSetRecalc() { mRoot->updateWorldMatrixChildren(); computeBodySize(); @@ -5016,6 +5094,12 @@ void LLVOAvatar::processAnimationStateChanges() //----------------------------------------------------------------------------- BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start ) { + // SL-402, SL-427 - we need to update body size often enough to + // keep appearances in sync, but not so often that animations + // cause constant jiggling of the body or camera. Possible + // compromise is to do it on animation changes: + computeBodySize(); + BOOL result = FALSE; if ( start ) // start animation @@ -5455,20 +5539,31 @@ void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo) { pJoint->setId( currentId ); const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation(); - //Set the joint position - pJoint->addAttachmentPosOverride( jointPos, mesh_id, avString() ); - - //If joint is a pelvis then handle old/new pelvis to foot values - if ( lookingForJoint == "mPelvis" ) - { - pelvisGotSet = true; - } + bool override_changed; + pJoint->addAttachmentPosOverride( jointPos, mesh_id, avString(), override_changed ); + + if (override_changed) + { + //If joint is a pelvis then handle old/new pelvis to foot values + if ( lookingForJoint == "mPelvis" ) + { + pelvisGotSet = true; + } + } } } if (pelvisZOffset != 0.0F) { + F32 pelvis_fixup_before; + bool has_fixup_before = hasPelvisFixup(pelvis_fixup_before); addPelvisFixup( pelvisZOffset, mesh_id ); - pelvisGotSet = true; + F32 pelvis_fixup_after; + hasPelvisFixup(pelvis_fixup_after); // Don't have to check bool here because we just added it... + if (!has_fixup_before || (pelvis_fixup_before != pelvis_fixup_after)) + { + pelvisGotSet = true; + } + } } } @@ -5554,7 +5649,7 @@ void LLVOAvatar::showAttachmentOverrides(bool verbose) const } else { - LL_INFOS() << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL; + LL_DEBUGS("Avatar") << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL; } if (scale_names.size()) { @@ -5658,8 +5753,9 @@ void LLVOAvatar::resetJointsOnDetach(const LLUUID& mesh_id) //Reset joints except for pelvis if ( pJoint ) { + bool dummy; // unused pJoint->setId( LLUUID::null ); - pJoint->removeAttachmentPosOverride(mesh_id, avString()); + pJoint->removeAttachmentPosOverride(mesh_id, avString(),dummy); pJoint->removeAttachmentScaleOverride(mesh_id, avString()); } if ( pJoint && pJoint == pJointPelvis) @@ -5880,7 +5976,7 @@ void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints) attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson); attachment->setIsHUDAttachment(info->mIsHUDAttachment); // attachment can potentially be animated, needs a number. - attachment->setJointNum(mSkeleton.size() + attachmentID - 1); + attachment->setJointNum(mNextJointNum++); if (newly_created) { @@ -7757,7 +7853,7 @@ bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32 //----------------------------------------------------------------------------- void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) { - static S32 largest_self_cof_seen(LLViewerInventoryCategory::VERSION_UNKNOWN); + LL_DEBUGS("Avatar") << "starts" << LL_ENDL; bool enable_verbose_dumps = gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"); std::string dump_prefix = getFullname() + "_" + (isSelf()?"s":"o") + "_"; @@ -7789,43 +7885,34 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) return; } - S32 this_update_cof_version = contents->mCOFVersion; - S32 last_update_request_cof_version = mLastUpdateRequestCOFVersion; + S32 thisAppearanceVersion(contents->mCOFVersion); + if (isSelf()) + { // In the past this was considered to be the canonical COF version, + // that is no longer the case. The canonical version is maintained + // by the AIS code and should match the COF version there. Even so, + // we must prevent rolling this one backwards backwards or processing + // stale versions. - if( isSelf() ) - { - LL_DEBUGS("Avatar") << "this_update_cof_version " << this_update_cof_version - << " last_update_request_cof_version " << last_update_request_cof_version - << " my_cof_version " << LLAppearanceMgr::instance().getCOFVersion() << LL_ENDL; + S32 aisCOFVersion(LLAppearanceMgr::instance().getCOFVersion()); + + LL_DEBUGS("Avatar") << "handling self appearance message #" << thisAppearanceVersion << + " (highest seen #" << mLastUpdateReceivedCOFVersion << + ") (AISCOF=#" << aisCOFVersion << ")" << LL_ENDL; - if (largest_self_cof_seen > this_update_cof_version) + if (mLastUpdateReceivedCOFVersion >= thisAppearanceVersion) { - LL_WARNS("Avatar") << "Already processed appearance for COF version " << - largest_self_cof_seen << ", discarding appearance with COF " << this_update_cof_version << LL_ENDL; + LL_WARNS("Avatar") << "Stale appearance received #" << thisAppearanceVersion << + " attempt to roll back from #" << mLastUpdateReceivedCOFVersion << + "... dropping." << LL_ENDL; + return; + } + if (isEditingAppearance()) + { + LL_DEBUGS("Avatar") << "Editing appearance. Dropping appearance update." << LL_ENDL; return; } - largest_self_cof_seen = this_update_cof_version; - - } - else - { - //LL_DEBUGS("Avatar") << "appearance message received" << LL_ENDL; - } - - // Check for stale update. - if (isSelf() - && (this_update_cof_version < last_update_request_cof_version)) - { - LL_WARNS() << "Stale appearance update, wanted version " << last_update_request_cof_version - << ", got " << this_update_cof_version << LL_ENDL; - return; - } - if (isSelf() && isEditingAppearance()) - { - LL_DEBUGS("Avatar") << "ignoring appearance message while in appearance edit" << LL_ENDL; - return; - } + } // SUNSHINE CLEANUP - is this case OK now? S32 num_params = contents->mParamWeights.size(); @@ -7840,13 +7927,19 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) } // No backsies zone - if we get here, the message should be valid and usable, will be processed. - LL_INFOS("Avatar") << "Processing appearance message version " << this_update_cof_version << LL_ENDL; - // Note: // RequestAgentUpdateAppearanceResponder::onRequestRequested() // assumes that cof version is only updated with server-bake // appearance messages. - mLastUpdateReceivedCOFVersion = this_update_cof_version; + LL_INFOS("Avatar") << "Processing appearance message version " << thisAppearanceVersion << LL_ENDL; + + // Note: + // locally the COF is maintained via LLInventoryModel::accountForUpdate + // which is called from various places. This should match the simhost's + // idea of what the COF version is. AIS however maintains its own version + // of the COF that should be considered canonical. + mLastUpdateReceivedCOFVersion = thisAppearanceVersion; + mLastProcessedAppearance = contents; bool slam_params = false; @@ -7979,7 +8072,7 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte // Got an update for some other avatar // Ignore updates for self, because we have a more authoritative value in the preferences. setHoverOffset(contents.mHoverOffset); - LL_INFOS("Avatar") << avString() << "setting hover to " << contents.mHoverOffset[2] << LL_ENDL; + LL_DEBUGS("Avatar") << avString() << "setting hover to " << contents.mHoverOffset[2] << LL_ENDL; } if (!contents.mHoverOffsetWasSet && !isSelf()) @@ -8344,6 +8437,12 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara } } + // Root joint + const LLVector3& pos = mRoot->getPosition(); + const LLVector3& scale = mRoot->getScale(); + apr_file_printf( file, "\t\t<root name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", + mRoot->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); + // Bones avatar_joint_list_t::iterator iter = mSkeleton.begin(); avatar_joint_list_t::iterator end = mSkeleton.end(); @@ -8625,6 +8724,7 @@ U32 LLVOAvatar::getPartitionType() const //static void LLVOAvatar::updateImpostors() { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; LLCharacter::sAllowInstancesChange = FALSE; for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); @@ -8927,7 +9027,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() && (all_textures.find(image_id) == all_textures.end())) { // attachment texture not previously seen. - LL_INFOS() << "attachment_texture: " << image_id.asString() << LL_ENDL; + LL_DEBUGS("ARCdetail") << "attachment_texture: " << image_id.asString() << LL_ENDL; all_textures.insert(image_id); } } @@ -8947,7 +9047,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() continue; if (all_textures.find(image_id) == all_textures.end()) { - LL_INFOS() << "local_texture: " << texture_dict->mName << ": " << image_id << LL_ENDL; + LL_DEBUGS("ARCdetail") << "local_texture: " << texture_dict->mName << ": " << image_id << LL_ENDL; all_textures.insert(image_id); } } |