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authorprep@lindenlab.com <prep@lindenlab.com>2013-08-06 16:44:01 -0500
committerprep@lindenlab.com <prep@lindenlab.com>2013-08-06 16:44:01 -0500
commit8b612cab394dc46b52a359b2b24863c49a5bd2d7 (patch)
treee4405f770dd9c2c4fd4b1ed2d215549d89ace957 /indra/newview/llvoavatar.cpp
parenta1fadad9c0bd1ba261f827d6da572db5621f5bed (diff)
Fixes for SH-4321. Also removed some unnecessary transform updates, and unused joint resetting code
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-xindra/newview/llvoavatar.cpp49
1 files changed, 21 insertions, 28 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 83b7ac9e75..a0a2ce0caf 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1294,6 +1294,8 @@ void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
mDrawable->setPositionGroup(pos_group);
}
+
+
}
void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
@@ -3510,6 +3512,9 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
//mesh vertices need to be reskinned
mNeedsSkin = TRUE;
+
+
+
return TRUE;
}
//-----------------------------------------------------------------------------
@@ -4927,28 +4932,6 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
return jointp;
}
//-----------------------------------------------------------------------------
-// resetSpecificJointPosition
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
-{
- LLJoint* pJoint = mRoot->findJoint( name );
-
- if ( pJoint && pJoint->doesJointNeedToBeReset() )
- {
- pJoint->restoreOldXform();
- pJoint->setId( LLUUID::null );
- //If we're reseting the pelvis position make sure not to apply offset
- if ( name == "mPelvis" )
- {
- mHasPelvisOffset = false;
- }
- }
- else
- {
- llinfos<<"Did not find "<< name.c_str()<<llendl;
- }
-}
-//-----------------------------------------------------------------------------
// resetJointPositionsToDefault
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositionsToDefault( void )
@@ -4956,20 +4939,30 @@ void LLVOAvatar::resetJointPositionsToDefault( void )
//Subsequent joints are relative to pelvis
avatar_joint_list_t::iterator iter = mSkeleton.begin();
avatar_joint_list_t::iterator end = mSkeleton.end();
+
+ LLJoint* pJointPelvis = getJoint("mPelvis");
+
for (; iter != end; ++iter)
{
LLJoint* pJoint = (*iter);
- if ( pJoint && pJoint->doesJointNeedToBeReset() )
+ //Reset joints except for pelvis
+ if ( pJoint && pJoint != pJointPelvis && pJoint->doesJointNeedToBeReset() )
{
pJoint->setId( LLUUID::null );
pJoint->restoreOldXform();
}
- }
-
+ else
+ if ( pJoint && pJoint == pJointPelvis && pJoint->doesJointNeedToBeReset() )
+ {
+ pJoint->setId( LLUUID::null );
+ pJoint->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) );
+ pJoint->setJointResetFlag( false );
+ }
+ }
+
//make sure we don't apply the joint offset
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
-
postPelvisSetRecalc();
}
//-----------------------------------------------------------------------------
@@ -5125,7 +5118,7 @@ BOOL LLVOAvatar::loadSkeletonNode ()
{
attachment->setOriginalPosition(info->mPosition);
}
-
+
if (info->mHasRotation)
{
LLQuaternion rotation;
@@ -5195,7 +5188,6 @@ void LLVOAvatar::updateVisualParams()
dirtyMesh();
updateHeadOffset();
}
-
//-----------------------------------------------------------------------------
// isActive()
//-----------------------------------------------------------------------------
@@ -5534,6 +5526,7 @@ void LLVOAvatar::lazyAttach()
void LLVOAvatar::resetHUDAttachments()
{
+
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)