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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-02-22 18:52:27 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-02-22 18:52:27 +0200
commit7d3ad90faede1d42b96311258f7f0d729d288ff1 (patch)
treec7c2cb700583e991ad8be03f66e1da6a38b225b7 /indra/newview/llvoavatar.cpp
parentc34f9c28b08a3dba50b831cde9a884f831366bee (diff)
parent2c4133c8db131b08d40fc91e2881b873ea1a984d (diff)
Merge branch 'master' into DRTVWR-486
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 3b51d07f96..71ff441600 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2045,8 +2045,10 @@ void LLVOAvatar::resetSkeleton(bool reset_animations)
LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
}
- // Reset attachment points (buildSkeleton only does bones and CVs)
- bool ignore_hud_joints = true;
+ // Reset attachment points
+ // BuildSkeleton only does bones and CVs but we still need to reinit huds
+ // since huds can be animated.
+ bool ignore_hud_joints = !isSelf();
initAttachmentPoints(ignore_hud_joints);
// Fix up collision volumes
@@ -6576,7 +6578,7 @@ void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints)
LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter;
if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints))
{
- //don't process hud joint for other avatars, or when doing a skeleton reset.
+ //don't process hud joint for other avatars.
continue;
}
@@ -10335,7 +10337,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
// Diagnostic list of all textures on our avatar
static std::set<LLUUID> all_textures;
- if (mVisualComplexityStale)
+ if (mVisualComplexityStale)
{
U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
LLVOVolume::texture_cost_t textures;