diff options
author | Roxie Linden <roxie@lindenlab.com> | 2024-05-06 16:40:12 -0700 |
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committer | Roxie Linden <roxie@lindenlab.com> | 2024-05-06 16:40:12 -0700 |
commit | 4af9128db1fb65ff99d1e8086352698f46e049b4 (patch) | |
tree | 4b98d8afb138a4a1ac9f2d4b01a7d83dce314d17 /indra/newview/llvoavatar.cpp | |
parent | 05b2dd913fcb1c5485ce19885e4e60f26752e6b0 (diff) | |
parent | 10aa7f4254fd04c24f15f507188705146f92ee60 (diff) |
Merge branch 'main' of https://github.com/secondlife/viewer into roxie/webrtc-voice
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 69 |
1 files changed, 43 insertions, 26 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index a600482d5b..b5ef3bf19b 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2578,7 +2578,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) { if (!mIsControlAvatar) { - idleUpdateNameTag( mLastRootPos ); + idleUpdateNameTag(idleCalcNameTagPosition(mLastRootPos)); } return; } @@ -2662,7 +2662,9 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) && LLVoiceClient::getInstance()->getVoiceEnabled(mID); - idleUpdateVoiceVisualizer( voice_enabled ); + LLVector3 hud_name_pos = idleCalcNameTagPosition(mLastRootPos); + + idleUpdateVoiceVisualizer(voice_enabled, hud_name_pos); idleUpdateMisc( detailed_update ); idleUpdateAppearanceAnimation(); if (detailed_update) @@ -2673,7 +2675,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) idleUpdateWindEffect(); } - idleUpdateNameTag( mLastRootPos ); + idleUpdateNameTag(hud_name_pos); // Complexity has stale mechanics, but updates still can be very rapid // so spread avatar complexity calculations over frames to lesen load from @@ -2713,7 +2715,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) idleUpdateDebugInfo(); } -void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) +void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position) { bool render_visualizer = voice_enabled; @@ -2802,24 +2804,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) } } } - - //-------------------------------------------------------------------------------------------- - // here we get the approximate head position and set as sound source for the voice symbol - // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) - //-------------------------------------------------------------------------------------------- - - if ( isSitting() ) - { - LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); - mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot->getWorldPosition() + headOffset ); - } - else - { - LLVector3 tagPos = mRoot->getWorldPosition(); - tagPos[VZ] -= mPelvisToFoot; - tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); // does not need mAvatarOffset -Nyx - mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos ); - } + mVoiceVisualizer->setPositionAgent(position); }//if ( voiceEnabled ) } @@ -3335,7 +3320,8 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) new_name = TRUE; } - idleUpdateNameTagPosition(root_pos_last); + mNameText->setPositionAgent(root_pos_last); + idleUpdateNameTagText(new_name); idleUpdateNameTagAlpha(new_name, alpha); } @@ -3612,7 +3598,7 @@ void LLVOAvatar::invalidateNameTags() } // Compute name tag position during idle update -void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) +LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last) { LLQuaternion root_rot = mRoot->getWorldRotation(); LLQuaternion inv_root_rot = ~root_rot; @@ -3626,7 +3612,6 @@ void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) local_camera_up.normalize(); local_camera_up = local_camera_up * inv_root_rot; - // position is based on head position, does not require mAvatarOffset here. - Nyx LLVector3 avatar_ellipsoid(mBodySize.mV[VX] * 0.4f, mBodySize.mV[VY] * 0.4f, @@ -3648,7 +3633,26 @@ void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av)); name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET; - mNameText->setPositionAgent(name_position); + const F32 water_height = getRegion()->getWaterHeight(); + static const F32 WATER_HEIGHT_DELTA = 0.25f; + if (name_position[VZ] < water_height + WATER_HEIGHT_DELTA) + { + if (LLViewerCamera::getInstance()->getOrigin()[VZ] >= water_height) + { + name_position[VZ] = water_height; + } + else if (mNameText) // both camera and HUD are below watermark + { + F32 name_world_height = mNameText->getWorldHeight(); + F32 max_z_position = water_height - name_world_height; + if (name_position[VZ] > max_z_position) + { + name_position[VZ] = max_z_position; + } + } + } + + return name_position; } void LLVOAvatar::idleUpdateNameTagAlpha(bool new_name, F32 alpha) @@ -3743,6 +3747,10 @@ bool LLVOAvatar::isVisuallyMuted() { muted = true; } + else if (mIsControlAvatar) + { + muted = isTooSlow(); + } else { muted = isTooComplex() || isTooSlow(); @@ -4291,6 +4299,15 @@ void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time) if (mTurning) { pelvis_rot_threshold *= 0.4f; + // account for fps, assume that above value is for ~60fps + constexpr F32 default_frame_sec = 0.016f; + F32 prev_frame_sec = LLFrameTimer::getFrameDeltaTimeF32(); + if (default_frame_sec > prev_frame_sec) + { + // reduce threshold since turn rate per second is constant, + // shorter frame means shorter turn. + pelvis_rot_threshold *= prev_frame_sec/default_frame_sec; + } } // am I done turning? |