diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-12 15:43:34 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-12 15:43:34 +0300 |
commit | eab5beb54cacc2b0dc2cddad4a78634e7468a298 (patch) | |
tree | 51f17910f529af57819bcd77f1a7dd9e92f6291e /indra/newview/llvoavatar.cpp | |
parent | 00e09ddcad8ec2c33ecbcdd0da09bd7819bc3509 (diff) | |
parent | cc8fdf341dbbe6ab940d7b24bcf81cbed252cb69 (diff) |
Merge branch 'main' into marchcat/x-merge
# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 60 |
1 files changed, 34 insertions, 26 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 498bc498f1..957ce32302 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2570,7 +2570,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) { if (!mIsControlAvatar) { - idleUpdateNameTag( mLastRootPos ); + idleUpdateNameTag(idleCalcNameTagPosition(mLastRootPos)); } return; } @@ -2654,7 +2654,9 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) && LLVoiceClient::getInstance()->getVoiceEnabled(mID); - idleUpdateVoiceVisualizer( voice_enabled ); + LLVector3 hud_name_pos = idleCalcNameTagPosition(mLastRootPos); + + idleUpdateVoiceVisualizer(voice_enabled, hud_name_pos); idleUpdateMisc( detailed_update ); idleUpdateAppearanceAnimation(); if (detailed_update) @@ -2665,7 +2667,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) idleUpdateWindEffect(); } - idleUpdateNameTag( mLastRootPos ); + idleUpdateNameTag(hud_name_pos); // Complexity has stale mechanics, but updates still can be very rapid // so spread avatar complexity calculations over frames to lesen load from @@ -2705,7 +2707,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) idleUpdateDebugInfo(); } -void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) +void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position) { bool render_visualizer = voice_enabled; @@ -2794,24 +2796,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) } } } - - //-------------------------------------------------------------------------------------------- - // here we get the approximate head position and set as sound source for the voice symbol - // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) - //-------------------------------------------------------------------------------------------- - - if ( isSitting() ) - { - LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); - mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot->getWorldPosition() + headOffset ); - } - else - { - LLVector3 tagPos = mRoot->getWorldPosition(); - tagPos[VZ] -= mPelvisToFoot; - tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); // does not need mAvatarOffset -Nyx - mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos ); - } + mVoiceVisualizer->setPositionAgent(position); }//if ( voiceEnabled ) } @@ -3327,7 +3312,8 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) new_name = TRUE; } - idleUpdateNameTagPosition(root_pos_last); + mNameText->setPositionAgent(root_pos_last); + idleUpdateNameTagText(new_name); idleUpdateNameTagAlpha(new_name, alpha); } @@ -3604,7 +3590,7 @@ void LLVOAvatar::invalidateNameTags() } // Compute name tag position during idle update -void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) +LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last) { LLQuaternion root_rot = mRoot->getWorldRotation(); LLQuaternion inv_root_rot = ~root_rot; @@ -3618,7 +3604,6 @@ void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) local_camera_up.normalize(); local_camera_up = local_camera_up * inv_root_rot; - // position is based on head position, does not require mAvatarOffset here. - Nyx LLVector3 avatar_ellipsoid(mBodySize.mV[VX] * 0.4f, mBodySize.mV[VY] * 0.4f, @@ -3640,7 +3625,26 @@ void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av)); name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET; - mNameText->setPositionAgent(name_position); + const F32 water_height = getRegion()->getWaterHeight(); + static const F32 WATER_HEIGHT_DELTA = 0.25f; + if (name_position[VZ] < water_height + WATER_HEIGHT_DELTA) + { + if (LLViewerCamera::getInstance()->getOrigin()[VZ] >= water_height) + { + name_position[VZ] = water_height; + } + else if (mNameText) // both camera and HUD are below watermark + { + F32 name_world_height = mNameText->getWorldHeight(); + F32 max_z_position = water_height - name_world_height; + if (name_position[VZ] > max_z_position) + { + name_position[VZ] = max_z_position; + } + } + } + + return name_position; } void LLVOAvatar::idleUpdateNameTagAlpha(bool new_name, F32 alpha) @@ -3735,6 +3739,10 @@ bool LLVOAvatar::isVisuallyMuted() { muted = true; } + else if (mIsControlAvatar) + { + muted = isTooSlow(); + } else { muted = isTooComplex() || isTooSlow(); |